getSignedDistanceField

This commit is contained in:
Azgaar 2021-03-14 14:32:21 +03:00
parent 845f2e99f5
commit 00189f2185
4 changed files with 60 additions and 52 deletions

83
main.js
View file

@ -542,6 +542,7 @@ function generate() {
drawScaleBar();
HeightmapGenerator.generate();
markFeatures();
getSignedDistanceField();
openNearSeaLakes();
OceanLayers();
defineMapSize();
@ -641,17 +642,17 @@ function calculateVoronoi(graph, points) {
TIME && console.timeEnd("calculateVoronoi");
}
// Mark features (ocean, lakes, islands)
// Mark features (ocean, lakes, islands) and calculate distance field
function markFeatures() {
TIME && console.time("markFeatures");
Math.random = aleaPRNG(seed); // restart Math.random() to get the same result on heightmap edit in Erase mode
Math.random = aleaPRNG(seed); // get the same result on heightmap edit in Erase mode
const cells = grid.cells, heights = grid.cells.h;
cells.f = new Uint16Array(cells.i.length); // cell feature number
cells.t = new Int8Array(cells.i.length); // cell type: 1 = land coast; -1 = water near coast;
cells.t = new Int8Array(cells.i.length); // cell type: 1 = land coast; -1 = water near coast
grid.features = [0];
for (let i=1, queue=[0]; queue[0] !== -1; i++) {
for (let i = 1, queue = [0]; queue[0] !== -1; i++) {
cells.f[queue[0]] = i; // feature number
const land = heights[queue[0]] >= 20;
let border = false; // true if feature touches map border
@ -659,16 +660,15 @@ function markFeatures() {
while (queue.length) {
const q = queue.pop();
if (cells.b[q]) border = true;
cells.c[q].forEach(function(e) {
const eLand = heights[e] >= 20;
//if (eLand) cells.t[e] = 2;
if (land === eLand && cells.f[e] === 0) {
cells.f[e] = i;
queue.push(e);
}
if (land && !eLand) {
cells.c[q].forEach(c => {
const cLand = heights[c] >= 20;
if (land === cLand && !cells.f[c]) {
cells.f[c] = i;
queue.push(c);
} else if (land && !cLand) {
cells.t[q] = 1;
cells.t[e] = -1;
cells.t[c] = -1;
}
});
}
@ -681,6 +681,31 @@ function markFeatures() {
TIME && console.timeEnd("markFeatures");
}
function getSignedDistanceField() {
TIME && console.time("getSignedDistanceField");
const cells = grid.cells, pointsN = cells.i.length;
markup(-2, -1, -10);
markup(2, 1, 0);
// build signed distance field
function markup(start, increment, limit) {
for (let t = start, count = Infinity; count > 0 && t > limit; t += increment) {
count = 0;
const prevT = t - increment;
for (let i = 0; i < pointsN; i++) {
if (cells.t[i] !== prevT) continue;
for (const c of cells.c[i]) {
if (cells.t[c]) continue;
cells.t[c] = t;
count++;
}
}
}
}
TIME && console.timeEnd("getSignedDistanceField");
}
// near sea lakes usually get a lot of water inflow, most of them should brake treshold and flow out to sea (see Ancylus Lake)
function openNearSeaLakes() {
if (templateInput.value === "Atoll") return; // no need for Atolls
@ -915,18 +940,22 @@ function generatePrecipitation() {
// recalculate Voronoi Graph to pack cells
function reGraph() {
TIME && console.time("reGraph");
let cells = grid.cells, points = grid.points, features = grid.features;
const newCells = {p:[], g:[], h:[], t:[], f:[], r:[], biome:[]}; // to store new data
let {cells, points, features} = grid;
const newCells = {p:[], g:[], h:[]}; // to store new data
const spacing2 = grid.spacing ** 2;
console.log("Graph points:", points);
console.log("Graph T points:", cells.t);
for (const i of cells.i) {
const height = cells.h[i];
const type = cells.t[i];
if (height < 20 && type !== -1 && type !== -2) continue; // exclude all deep ocean points
if (type === -2 && (i%4=== 0 || features[cells.f[i]].type === "lake")) continue; // exclude non-coastal lake points
const x = points[i][0], y = points[i][1];
const [x, y] = points[i];
addNewPoint(i, x, y, height);
addNewPoint(x, y); // add point to array
// add additional points for cells along coast
if (type === 1 || type === -1) {
if (cells.b[i]) continue; // not for near-border cells
@ -937,18 +966,20 @@ function reGraph() {
if (dist2 < spacing2) return; // too close to each other
const x1 = rn((x + points[e][0]) / 2, 1);
const y1 = rn((y + points[e][1]) / 2, 1);
addNewPoint(x1, y1);
addNewPoint(i, x1, y1, height);
}
});
}
function addNewPoint(x, y) {
newCells.p.push([x, y]);
newCells.g.push(i);
newCells.h.push(height);
}
}
function addNewPoint(i, x, y, height) {
newCells.p.push([x, y]);
newCells.g.push(i);
newCells.h.push(height);
}
console.log("New points:", newCells.p);
calculateVoronoi(pack, newCells.p);
cells = pack.cells;
cells.p = newCells.p; // points coordinates [x, y]
@ -1068,9 +1099,9 @@ function drawCoastline() {
// Re-mark features (ocean, lakes, islands)
function reMarkFeatures() {
TIME && console.time("reMarkFeatures");
const cells = pack.cells, features = pack.features = [0], temp = grid.cells.temp;
const cells = pack.cells, features = pack.features = [0];
cells.f = new Uint16Array(cells.i.length); // cell feature number
cells.t = new Int16Array(cells.i.length); // cell type: 1 = land along coast; -1 = water along coast;
cells.t = new Int8Array(cells.i.length); // cell type: 1 = land along coast; -1 = water along coast;
cells.haven = cells.i.length < 65535 ? new Uint16Array(cells.i.length) : new Uint32Array(cells.i.length);// cell haven (opposite water cell);
cells.harbor = new Uint8Array(cells.i.length); // cell harbor (number of adjacent water cells);