mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-22 20:11:24 +01:00
use Raycaster for positioning the labels
This commit is contained in:
parent
ba10da785a
commit
011c58cf89
1 changed files with 24 additions and 23 deletions
|
|
@ -11,7 +11,7 @@ const options = {scale: 50, lightness: .7, shadow: .5, sun: {x: 100, y: 600, z:
|
|||
// set variables
|
||||
let Renderer, scene, camera, controls, animationFrame, material, texture,
|
||||
geometry, mesh, ambientLight, spotLight, waterPlane, waterMaterial, waterMesh,
|
||||
objexporter, square_geometry, texture_loader;
|
||||
objexporter, square_geometry, texture_loader, raycaster;
|
||||
const drawSVG = document.createElementNS("http://www.w3.org/2000/svg", "svg");
|
||||
document.body.appendChild(drawSVG);
|
||||
let textMeshs = [], iconMeshs = [];
|
||||
|
|
@ -71,17 +71,20 @@ const stop = function() {
|
|||
const setScale = function(scale) {
|
||||
options.scale = scale;
|
||||
|
||||
for (const mesh of textMeshs) {
|
||||
mesh.position.y = getMeshHeight(findGridCell(mesh.base_x, mesh.base_y)) + mesh.base_height;
|
||||
}
|
||||
for (const mesh of iconMeshs) {
|
||||
mesh.position.y = getMeshHeight(findGridCell(mesh.base_x, mesh.base_y));
|
||||
}
|
||||
geometry.vertices.forEach((v, i) => v.z = getMeshHeight(i));
|
||||
geometry.verticesNeedUpdate = true;
|
||||
geometry.computeVertexNormals();
|
||||
render();
|
||||
geometry.verticesNeedUpdate = false;
|
||||
|
||||
for (const textMesh of textMeshs) {
|
||||
raycaster.ray.origin.x = textMesh.position.x; raycaster.ray.origin.z = textMesh.position.z;
|
||||
textMesh.position.y = raycaster.intersectObject(mesh)[0].point.y + textMesh.base_height;
|
||||
}
|
||||
for (const iconMesh of iconMeshs) {
|
||||
raycaster.ray.origin.x = iconMesh.position.x; raycaster.ray.origin.z = iconMesh.position.z;
|
||||
iconMesh.position.y = raycaster.intersectObject(mesh)[0].point.y;
|
||||
}
|
||||
}
|
||||
|
||||
const setLightness = function(intensity) {
|
||||
|
|
@ -198,7 +201,7 @@ function svg2base64(svg) {
|
|||
return 'data:image/svg+xml;base64,' + btoa(str_xml);
|
||||
}
|
||||
|
||||
function svg2mesh(svg, sx=1, sy=1) {
|
||||
function svg2mesh(svg, sx=1, sy=1, backface=false) {
|
||||
svg.removeAttribute("viewBox");
|
||||
const bbox = svg.getBBox();
|
||||
svg.setAttribute("viewBox", [bbox.x, bbox.y, bbox.width, bbox.height].join(" "));
|
||||
|
|
@ -208,7 +211,7 @@ function svg2mesh(svg, sx=1, sy=1) {
|
|||
const texture = new texture_loader.load(svg2base64(svg));
|
||||
texture.minFilter = THREE.LinearFilter; // remove `texture has been resized` warning
|
||||
|
||||
const material = new THREE.MeshBasicMaterial({map: texture, side: THREE.DoubleSide, depthWrite: false});
|
||||
const material = new THREE.MeshBasicMaterial({map: texture, side: backface ? THREE.DoubleSide : THREE.FrontSide, depthWrite: false});
|
||||
material.transparent = true;
|
||||
|
||||
const mesh = new THREE.Mesh(
|
||||
|
|
@ -233,7 +236,7 @@ async function createStateText(font, size, color, label) {
|
|||
drawSVG.children[1].setAttribute('font-size', size);
|
||||
drawSVG.children[1].setAttribute('fill', color);
|
||||
|
||||
const mesh = svg2mesh(drawSVG, 20, 20);
|
||||
const mesh = svg2mesh(drawSVG, 20, 20, true);
|
||||
mesh.rotation.set(THREE.Math.degToRad(-90), 0, 0);
|
||||
|
||||
return mesh;
|
||||
|
|
@ -241,21 +244,25 @@ async function createStateText(font, size, color, label) {
|
|||
|
||||
async function createBurgText(text, font, size, color, quality=1) { // for quality: lower value mean higher quality
|
||||
if (fontCache[font] == undefined) {fontCache[font] = (await GFontToDataURI(`https://fonts.googleapis.com/css?family=${font}`)).join("\n");}
|
||||
drawSVG.innerHTML = `<text font-family="${font}" font-size="${size * (20 / quality)}" fill="${color}">${text}</text>
|
||||
<defs><style type="text/css">${fontCache[font]}</style></defs>`;
|
||||
drawSVG.innerHTML = `<defs><style type="text/css">${fontCache[font]}</style></defs>
|
||||
<text font-family="${font}" font-size="${size * (20 / quality)}" fill="${color}">${text}</text>`;
|
||||
return svg2mesh(drawSVG, 7*quality, 7*quality);
|
||||
}
|
||||
|
||||
function get3dCoords(base_x, base_y) {
|
||||
const x = base_x - graphWidth/2;
|
||||
const y = getMeshHeight(findGridCell(base_x, base_y)); // work better than getMeshHeight(burg.cell) but I don't know why
|
||||
const z = base_y - graphHeight/2;
|
||||
|
||||
raycaster.ray.origin.x = x; raycaster.ray.origin.z = z;
|
||||
const y = raycaster.intersectObject(mesh)[0].point.y;
|
||||
return [x, y, z];
|
||||
}
|
||||
|
||||
async function createLabels() {
|
||||
square_geometry = new THREE.PlaneGeometry(1, 1);
|
||||
texture_loader = new THREE.TextureLoader();
|
||||
raycaster = new THREE.Raycaster();
|
||||
raycaster.set(new THREE.Vector3(0, 1000, 0), new THREE.Vector3(0, -1, 0));
|
||||
|
||||
// Burg labels
|
||||
const cities = svg.select("#viewbox #labels #burgLabels #cities");
|
||||
|
|
@ -267,7 +274,7 @@ async function createLabels() {
|
|||
const town_icon_material = new THREE.MeshBasicMaterial({color: towns_icons.attr('fill')});
|
||||
const citie_icon_geometry = new THREE.SphereGeometry(cities_icons.attr("size") * 2, 8, 8);
|
||||
const town_icon_geometry = new THREE.SphereGeometry(towns_icons.attr("size") * 2, 8, 8);
|
||||
for (const burg of pack.burgs) {
|
||||
for (const burg of pack.burgs.slice(1)) {
|
||||
const [x, y, z] = get3dCoords(burg.x, burg.y)
|
||||
|
||||
if(layerIsOn("toggleLabels")) {
|
||||
|
|
@ -296,9 +303,6 @@ async function createLabels() {
|
|||
}
|
||||
}
|
||||
|
||||
text_mesh.base_x = burg.x;
|
||||
text_mesh.base_y = burg.y;
|
||||
|
||||
textMeshs.push(text_mesh);
|
||||
scene.add(text_mesh);
|
||||
}
|
||||
|
|
@ -310,8 +314,6 @@ async function createLabels() {
|
|||
burg.capital ? citie_icon_material : town_icon_material
|
||||
);
|
||||
icon_mesh.position.set(x, y, z)
|
||||
icon_mesh.base_x = burg.x
|
||||
icon_mesh.base_y = burg.y
|
||||
|
||||
iconMeshs.push(icon_mesh);
|
||||
scene.add(icon_mesh);
|
||||
|
|
@ -326,8 +328,6 @@ async function createLabels() {
|
|||
const pos = pack.states[id].pole
|
||||
const [x, y, z] = get3dCoords(pos[0], pos[1])
|
||||
text_mesh.position.set(x, y + 25, z);
|
||||
text_mesh.base_x = pos[0];
|
||||
text_mesh.base_y = pos[1];
|
||||
text_mesh.base_height = 25;
|
||||
|
||||
textMeshs.push(text_mesh)
|
||||
|
|
@ -339,6 +339,7 @@ function deleteLabels() {
|
|||
if (square_geometry) square_geometry.dispose();
|
||||
square_geometry = undefined;
|
||||
texture_loader = undefined;
|
||||
raycaster = undefined;
|
||||
|
||||
for (const [i, mesh] of textMeshs.entries()) {
|
||||
scene.remove(mesh);
|
||||
|
|
@ -392,8 +393,8 @@ async function createMesh(width, height, segmentsX, segmentsY) {
|
|||
mesh.receiveShadow = true;
|
||||
scene.add(mesh);
|
||||
|
||||
render(); // needed for Raycaster to work, but why ?
|
||||
deleteLabels();
|
||||
|
||||
if (options.labels3d) {
|
||||
await createLabels();
|
||||
}
|
||||
|
|
@ -446,7 +447,7 @@ async function newGlobe(canvas) {
|
|||
updateGlobeTexure(true);
|
||||
|
||||
// camera
|
||||
camera = new THREE.PerspectiveCamera(45, canvas.width / canvas.height, 0.1, 1000).translateZ(5);
|
||||
camera = new THREE.PerspectiveCamera(45, canvas.width / canvas.height, 0.1, 1000).translateZ(5);
|
||||
|
||||
// controls
|
||||
controls = await OrbitControls(camera, Renderer.domElement);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue