limit units - start

This commit is contained in:
Azgaar 2021-10-10 00:59:51 +03:00
parent 167e2f2c66
commit 01904f21af
2 changed files with 114 additions and 30 deletions

View file

@ -75,14 +75,21 @@ function overviewMilitary() {
const sortData = options.military.map(u => `data-${u.name}="${getForces(u)}"`).join(" ");
const lineData = options.military.map(u => `<div data-type="${u.name}" data-tip="State ${u.name} units number">${getForces(u)}</div>`).join(" ");
lines += `<div class="states" data-id=${s.i} data-state="${s.name}" ${sortData} data-total="${total}" data-population="${population}" data-rate="${rate}" data-alert="${s.alert}">
<svg data-tip="${s.fullName}" width=".9em" height=".9em" style="margin-bottom:-1px"><rect x="0" y="0" width="100%" height="100%" fill="${s.color}" class="fillRect"></svg>
lines += `<div class="states" data-id=${s.i} data-state="${
s.name
}" ${sortData} data-total="${total}" data-population="${population}" data-rate="${rate}" data-alert="${s.alert}">
<svg data-tip="${s.fullName}" width=".9em" height=".9em" style="margin-bottom:-1px"><rect x="0" y="0" width="100%" height="100%" fill="${
s.color
}" class="fillRect"></svg>
<input data-tip="${s.fullName}" style="width:6em" value="${s.name}" readonly>
${lineData}
<div data-type="total" data-tip="Total state military personnel (considering crew)" style="font-weight: bold">${si(total)}</div>
<div data-type="population" data-tip="State population">${si(population)}</div>
<div data-type="rate" data-tip="Military personnel rate (% of state population). Depends on war alert">${rn(rate, 2)}%</div>
<input data-tip="War Alert. Editable modifier to military forces number, depends of political situation" style="width:4.1em" type="number" min=0 step=.01 value="${rn(s.alert, 2)}">
<input data-tip="War Alert. Editable modifier to military forces number, depends of political situation" style="width:4.1em" type="number" min=0 step=.01 value="${rn(
s.alert,
2
)}">
<span data-tip="Show regiments list" class="icon-list-bullet pointer"></span>
</div>`;
}
@ -145,7 +152,15 @@ function overviewMilitary() {
if (!layerIsOn("toggleStates")) return;
const d = regions.select("#state" + state).attr("d");
const path = debug.append("path").attr("class", "highlight").attr("d", d).attr("fill", "none").attr("stroke", "red").attr("stroke-width", 1).attr("opacity", 1).attr("filter", "url(#blur1)");
const path = debug
.append("path")
.attr("class", "highlight")
.attr("d", d)
.attr("fill", "none")
.attr("stroke", "red")
.attr("stroke-width", 1)
.attr("opacity", 1)
.attr("filter", "url(#blur1)");
const l = path.node().getTotalLength(),
dur = (l + 5000) / 2;
@ -199,9 +214,9 @@ function overviewMilitary() {
function militaryCustomize() {
const types = ["melee", "ranged", "mounted", "machinery", "naval", "armored", "aviation", "magical"];
const table = document.getElementById("militaryOptions").querySelector("tbody");
const tableBody = document.getElementById("militaryOptions").querySelector("tbody");
removeUnitLines();
options.military.map(u => addUnitLine(u));
options.military.map(unit => addUnitLine(unit));
$("#militaryOptions").dialog({
title: "Edit Military Units",
@ -218,43 +233,100 @@ function overviewMilitary() {
},
open: function () {
const buttons = $(this).dialog("widget").find(".ui-dialog-buttonset > button");
buttons[0].addEventListener("mousemove", () => tip("Apply military units settings. <span style='color:#cb5858'>All forces will be recalculated!</span>"));
buttons[0].addEventListener("mousemove", () =>
tip("Apply military units settings. <span style='color:#cb5858'>All forces will be recalculated!</span>")
);
buttons[1].addEventListener("mousemove", () => tip("Add new military unit to the table"));
buttons[2].addEventListener("mousemove", () => tip("Restore default military units and settings"));
buttons[3].addEventListener("mousemove", () => tip("Close the window without saving the changes"));
}
});
if (modules.overviewMilitaryCustomize) return;
modules.overviewMilitaryCustomize = true;
tableBody.addEventListener("click", event => {
const el = event.target;
if (el.tagName !== "BUTTON") return;
const type = el.dataset.type;
if (type === "icon") return selectIcon(el.innerHTML, v => (el.innerHTML = v));
if (type === "biomes") {
const {i, name, color} = biomesData;
const biomesArray = Array(i.length).fill(null);
const biomes = biomesArray.map((_, i) => ({i, name: name[i], color: color[i]}));
return selectLimitation(el, biomes, v => (el.dataset.value = v));
}
if (type === "states") return selectLimitation(el, pack.states, v => (el.dataset.value = v));
if (type === "cultures") return selectLimitation(el, pack.cultures, v => (el.dataset.value = v));
if (type === "religions") return selectLimitation(el, pack.religions, v => (el.dataset.value = v));
});
function removeUnitLines() {
table.querySelectorAll("tr").forEach(el => el.remove());
tableBody.querySelectorAll("tr").forEach(el => el.remove());
}
function addUnitLine(u) {
function addUnitLine(unit) {
const row = document.createElement("tr");
row.innerHTML = `<td><button type="button" data-tip="Click to select unit icon">${u.icon || " "}</button></td>
<td><input data-tip="Type unit name. If name is changed for existing unit, old unit will be replaced" value="${u.name}"></td>
<td><input data-tip="Enter conscription percentage for rural population" type="number" min=0 max=100 step=.01 value="${u.rural}"></td>
<td><input data-tip="Enter conscription percentage for urban population" type="number" min=0 max=100 step=.01 value="${u.urban}"></td>
<td><input data-tip="Enter average number of people in crew (used for total personnel calculation)" type="number" min=1 step=1 value="${u.crew}"></td>
<td><input data-tip="Enter military power (used for battle simulation)" type="number" min=0 step=.1 value="${u.power}"></td>
<td><select data-tip="Select unit type to apply special rules on forces recalculation">${types.map(t => `<option ${u.type === t ? "selected" : ""} value="${t}">${t}</option>`).join(" ")}</select></td>
const typeOptions = types.map(t => `<option ${unit.type === t ? "selected" : ""} value="${t}">${t}</option>`).join(" ");
const getLimitCell = limitBy =>
`<td><button data-type="${limitBy}" data-value="${unit[limitBy]?.join(",") || ""}">${unit[limitBy]?.length ? "some" : "all"}</button></td>`;
row.innerHTML = `<td><button data-type="icon" data-tip="Click to select unit icon">${unit.icon || " "}</button></td>
<td><input data-tip="Type unit name. If name is changed for existing unit, old unit will be replaced" value="${unit.name}"></td>
${getLimitCell("biomes")}
${getLimitCell("states")}
${getLimitCell("cultures")}
${getLimitCell("religions")}
<td><input data-tip="Enter conscription percentage for rural population" type="number" min=0 max=100 step=.01 value="${unit.rural}"></td>
<td><input data-tip="Enter conscription percentage for urban population" type="number" min=0 max=100 step=.01 value="${unit.urban}"></td>
<td><input data-tip="Enter average number of people in crew (for total personnel calculation)" type="number" min=1 step=1 value="${unit.crew}"></td>
<td><input data-tip="Enter military power (used for battle simulation)" type="number" min=0 step=.1 value="${unit.power}"></td>
<td><select data-tip="Select unit type to apply special rules on forces recalculation">${typeOptions}</select></td>
<td data-tip="Check if unit is separate and can be stacked only with units of the same type">
<input id="${u.name}Separate" type="checkbox" class="checkbox" ${u.separate ? "checked" : ""}>
<label for="${u.name}Separate" class="checkbox-label"></label></td>
<input id="${unit.name}Separate" type="checkbox" class="checkbox" ${unit.separate ? "checked" : ""}>
<label for="${unit.name}Separate" class="checkbox-label"></label></td>
<td data-tip="Remove the unit"><span data-tip="Remove unit type" class="icon-trash-empty pointer" onclick="this.parentElement.parentElement.remove();"></span></td>`;
row.querySelector("button").addEventListener("click", function (e) {
selectIcon(this.innerHTML, v => (this.innerHTML = v));
});
table.appendChild(row);
tableBody.appendChild(row);
}
function restoreDefaultUnits() {
removeUnitLines();
Military.getDefaultOptions().map(u => addUnitLine(u));
Military.getDefaultOptions().map(unit => addUnitLine(unit));
}
function selectLimitation(el, data, callback) {
const limitBy = el.dataset.type;
const initial = el.dataset.value ? el.dataset.value.split(",").map(v => +v) : [];
const lines = data.slice(1).map(
({i, name, fullName, color}) =>
`<tr><td><span style="color:${color}">⬤</span></td>
<td><input id="el${i}" type="checkbox" class="checkbox" checked=${initial.includes(i)} >
<label for="el${i}" class="checkbox-label">${fullName || name}</label>
</td></tr>`
);
alertMessage.innerHTML = `<b>Limit unit by ${limitBy}:</b>
<div style="margin-top:.3em" class="table"><table><tbody>${lines.join("")}</tbody></table></div>`;
$("#alert").dialog({
width: fitContent(),
title: `Limit unit`,
buttons: {
Apply: function () {
callback(selected.join(","));
$(this).dialog("close");
},
Close: function () {
callback(initial.join(","));
$(this).dialog("close");
}
}
});
}
function applyMilitaryOptions() {
const unitLines = Array.from(table.querySelectorAll("tr"));
const unitLines = Array.from(tableBody.querySelectorAll("tr"));
const names = unitLines.map(r => r.querySelector("input").value.replace(/[&\/\\#, +()$~%.'":*?<>{}]/g, "_"));
if (new Set(names).size !== names.length) {
tip("All units should have unique names", false, "error");
@ -263,14 +335,22 @@ function overviewMilitary() {
$("#militaryOptions").dialog("close");
options.military = unitLines.map((r, i) => {
const [icon, name, rural, urban, crew, power, type, separate] = Array.from(r.querySelectorAll("input, select, button")).map(d => {
let value = d.value;
if (d.type === "number") value = +d.value || 0;
if (d.type === "checkbox") value = +d.checked || 0;
if (d.type === "button") value = d.innerHTML || "";
const elements = Array.from(r.querySelectorAll("input, button, select"));
const [icon, name, biomes, states, cultures, religions, rural, urban, crew, power, type, separate] = elements.map(el => {
let value = el.value;
if (el.dataset.type === "icon") value = el.innerHTML || "";
else if (el.dataset.type) value = el.dataset.value ? el.dataset.value.split(",").map(v => parseInt(v)) : [];
else if (el.type === "number") value = +el.value || 0;
else if (el.type === "checkbox") value = +el.checked || 0;
return value;
});
return {icon, name: names[i], rural, urban, crew, power, type, separate};
const unit = {icon, name: names[i], rural, urban, crew, power, type, separate};
if (biomes.length) unit.biomes = biomes;
if (states.length) unit.states = states;
if (cultures.length) unit.cultures = cultures;
if (religions.length) unit.religions = religions;
return unit;
});
localStorage.setItem("military", JSON.stringify(options.military));
Military.generate();