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effective distanceScale
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5 changed files with 23 additions and 12 deletions
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@ -31,14 +31,14 @@ window.Rivers = (function () {
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TIME && console.timeEnd("generateRivers");
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function drainWater() {
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const MIN_FLUX_TO_FORM_RIVER = 30;
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const MIN_FLUX_TO_FORM_RIVER = 10 * distanceScale;
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const prec = grid.cells.prec;
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const area = pack.cells.area;
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const area = c => pack.cells.area[c] * distanceScale * distanceScale;
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const land = cells.i.filter(i => h[i] >= 20).sort((a, b) => h[b] - h[a]);
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const lakeOutCells = Lakes.setClimateData(h);
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land.forEach(function (i) {
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cells.fl[i] += prec[cells.g[i]] * area[i] / 100; // add flux from precipitation
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cells.fl[i] += prec[cells.g[i]] * area(i) / 1000; // add flux from precipitation
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// create lake outlet if lake is not in deep depression and flux > evaporation
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const lakes = lakeOutCells[i] ? features.filter(feature => i === feature.outCell && feature.flux > feature.evaporation) : [];
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@ -166,7 +166,7 @@ window.Rivers = (function () {
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const mouth = riverCells[riverCells.length - 2];
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const parent = riverParents[key] || 0;
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const widthFactor = !parent || parent === riverId ? 1.2 : 1;
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const widthFactor = (!parent || parent === riverId ? 3.6 : 3) / distanceScale;
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const meanderedPoints = addMeandering(riverCells);
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const discharge = cells.fl[mouth]; // m3 in second
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const length = rn(getApproximateLength(meanderedPoints), 2);
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