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https://github.com/Azgaar/Fantasy-Map-Generator.git
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markers overview
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parent
d2e9e007f7
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5 changed files with 88 additions and 54 deletions
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@ -2,6 +2,7 @@
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window.Markers = (function () {
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let config = [];
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let occupied = [];
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function getDefaultConfig() {
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const culturesSet = document.getElementById("culturesSet").value;
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@ -60,12 +61,13 @@ window.Markers = (function () {
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function generateTypes() {
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TIME && console.time("addMarkers");
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// TODO: don't put multiple markers to the same cell
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config.forEach(({type, icon, multiplier, fn}) => {
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if (multiplier === 0) return;
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fn(type, icon, multiplier);
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});
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occupied = [];
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TIME && console.timeEnd("addMarkers");
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}
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@ -95,18 +97,19 @@ window.Markers = (function () {
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function addMarker({cell, type, icon, dx, dy, px}) {
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const i = pack.markers.length;
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const [x, y] = getMarkerCoordinates(cell);
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const marker = {i, icon, type, x, y};
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const marker = {i, icon, type, x, y, cell};
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if (dx) marker.dx = dx;
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if (dy) marker.dy = dy;
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if (px) marker.px = px;
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pack.markers.push(marker);
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occupied[cell] = true;
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return "marker" + i;
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}
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function addVolcanoes(type, icon, multiplier) {
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const {cells} = pack;
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let mountains = Array.from(cells.i.filter(i => cells.h[i] >= 70).sort((a, b) => cells.h[b] - cells.h[a]));
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let mountains = Array.from(cells.i.filter(i => !occupied[i] && cells.h[i] >= 70).sort((a, b) => cells.h[b] - cells.h[a]));
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let quantity = getQuantity(mountains, 10, 300, multiplier);
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if (!quantity) return;
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const highestMountains = mountains.slice(0, 20);
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@ -124,7 +127,7 @@ window.Markers = (function () {
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function addHotSprings(type, icon, multiplier) {
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const {cells} = pack;
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let springs = Array.from(cells.i.filter(i => cells.h[i] > 50).sort((a, b) => cells.h[b] - cells.h[a]));
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let springs = Array.from(cells.i.filter(i => !occupied[i] && cells.h[i] > 50).sort((a, b) => cells.h[b] - cells.h[a]));
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let quantity = getQuantity(springs, 30, 800, multiplier);
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if (!quantity) return;
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const highestSprings = springs.slice(0, 40);
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@ -142,7 +145,7 @@ window.Markers = (function () {
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function addMines(type, icon, multiplier) {
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const {cells} = pack;
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let hillyBurgs = Array.from(cells.i.filter(i => cells.h[i] > 47 && cells.burg[i]));
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let hillyBurgs = Array.from(cells.i.filter(i => !occupied[i] && cells.h[i] > 47 && cells.burg[i]));
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let quantity = getQuantity(hillyBurgs, 1, 15, multiplier);
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if (!quantity) return;
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@ -166,7 +169,7 @@ window.Markers = (function () {
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const meanFlux = d3.mean(cells.fl.filter(fl => fl));
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let bridges = Array.from(
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cells.i.filter(i => cells.burg[i] && cells.t[i] !== 1 && burgs[cells.burg[i]].population > 20 && cells.r[i] && cells.fl[i] > meanFlux)
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cells.i.filter(i => !occupied[i] && cells.burg[i] && cells.t[i] !== 1 && burgs[cells.burg[i]].population > 20 && cells.r[i] && cells.fl[i] > meanFlux)
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);
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let quantity = getQuantity(bridges, 1, 5, multiplier);
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if (!quantity) return;
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@ -186,7 +189,7 @@ window.Markers = (function () {
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function addInns(type, icon, multiplier) {
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const {cells} = pack;
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let taverns = Array.from(cells.i.filter(i => cells.h[i] >= 20 && cells.road[i] > 4 && cells.pop[i] > 10));
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let taverns = Array.from(cells.i.filter(i => !occupied[i] && cells.h[i] >= 20 && cells.road[i] > 4 && cells.pop[i] > 10));
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let quantity = getQuantity(taverns, 1, 100, multiplier);
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if (!quantity) return;
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@ -437,7 +440,7 @@ window.Markers = (function () {
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function addLighthouses(type, icon, multiplier) {
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const {cells} = pack;
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const lighthouses = Array.from(cells.i.filter(i => cells.harbor[i] > 6 && cells.c[i].some(c => cells.h[c] < 20 && cells.road[c])));
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const lighthouses = Array.from(cells.i.filter(i => !occupied[i] && cells.harbor[i] > 6 && cells.c[i].some(c => cells.h[c] < 20 && cells.road[c])));
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let quantity = getQuantity(lighthouses, 1, 2, multiplier);
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if (!quantity) return;
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@ -453,7 +456,7 @@ window.Markers = (function () {
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function addWaterfalls(type, icon, multiplier) {
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const {cells} = pack;
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const waterfalls = Array.from(cells.i.filter(i => cells.r[i] && cells.h[i] >= 50 && cells.c[i].some(c => cells.h[c] < 40 && cells.r[c])));
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const waterfalls = Array.from(cells.i.filter(i => cells.r[i] && !occupied[i] && cells.h[i] >= 50 && cells.c[i].some(c => cells.h[c] < 40 && cells.r[c])));
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const quantity = getQuantity(waterfalls, 1, 5, multiplier);
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if (!quantity) return;
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@ -468,7 +471,7 @@ window.Markers = (function () {
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function addBattlefields(type, icon, multiplier) {
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const {cells, states} = pack;
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let battlefields = Array.from(cells.i.filter(i => cells.state[i] && cells.pop[i] > 2 && cells.h[i] < 50 && cells.h[i] > 25));
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let battlefields = Array.from(cells.i.filter(i => !occupied[i] && cells.state[i] && cells.pop[i] > 2 && cells.h[i] < 50 && cells.h[i] > 25));
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let quantity = getQuantity(battlefields, 50, 700, multiplier);
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if (!quantity) return;
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@ -487,7 +490,7 @@ window.Markers = (function () {
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function addDungeons(type, icon, multiplier) {
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const {cells} = pack;
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let dungeons = Array.from(cells.i.filter(i => cells.pop[i] && cells.pop[i] < 3));
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let dungeons = Array.from(cells.i.filter(i => !occupied[i] && cells.pop[i] && cells.pop[i] < 3));
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let quantity = getQuantity(dungeons, 30, 200, multiplier);
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if (!quantity) return;
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@ -506,7 +509,7 @@ window.Markers = (function () {
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function addLakeMonsters(type, icon, multiplier) {
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const {features} = pack;
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const lakes = features.filter(feature => feature.type === "lake" && feature.group === "freshwater");
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const lakes = features.filter(feature => feature.type === "lake" && feature.group === "freshwater" && !occupied[feature.firstCell]);
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let quantity = getQuantity(lakes, 2, 10, multiplier);
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if (!quantity) return;
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@ -525,7 +528,7 @@ window.Markers = (function () {
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function addSeaMonsters(type, icon, multiplier) {
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const {cells, features} = pack;
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const sea = Array.from(cells.i.filter(i => cells.h[i] < 20 && cells.road[i] && features[cells.f[i]].type === "ocean"));
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const sea = Array.from(cells.i.filter(i => !occupied[i] && cells.h[i] < 20 && cells.road[i] && features[cells.f[i]].type === "ocean"));
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let quantity = getQuantity(sea, 50, 700, multiplier);
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if (!quantity) return;
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@ -543,7 +546,7 @@ window.Markers = (function () {
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function addHillMonsters(type, icon, multiplier) {
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const {cells} = pack;
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const hills = Array.from(cells.i.filter(i => cells.h[i] >= 50 && cells.pop[i]));
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const hills = Array.from(cells.i.filter(i => !occupied[i] && cells.h[i] >= 50 && cells.pop[i]));
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let quantity = getQuantity(hills, 30, 600, multiplier);
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if (!quantity) return;
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@ -573,7 +576,9 @@ window.Markers = (function () {
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function addSacredMountains(type, icon, multiplier) {
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const {cells, cultures} = pack;
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let lonelyMountains = Array.from(cells.i.filter(i => cells.h[i] >= 70 && cells.c[i].some(c => cells.culture[c]) && cells.c[i].every(c => cells.h[c] < 60)));
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let lonelyMountains = Array.from(
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cells.i.filter(i => !occupied[i] && cells.h[i] >= 70 && cells.c[i].some(c => cells.culture[c]) && cells.c[i].every(c => cells.h[c] < 60))
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);
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let quantity = getQuantity(lonelyMountains, 1, 5, multiplier);
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if (!quantity) return;
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@ -592,7 +597,7 @@ window.Markers = (function () {
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function addSacredForests(type, icon, multiplier) {
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const {cells, cultures} = pack;
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let temperateForests = Array.from(cells.i.filter(i => cells.culture[i] && [6, 8].includes(cells.biome[i])));
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let temperateForests = Array.from(cells.i.filter(i => !occupied[i] && cells.culture[i] && [6, 8].includes(cells.biome[i])));
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let quantity = getQuantity(temperateForests, 30, 1000, multiplier);
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if (!quantity) return;
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@ -610,7 +615,7 @@ window.Markers = (function () {
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function addSacredPineries(type, icon, multiplier) {
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const {cells, cultures} = pack;
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let borealForests = Array.from(cells.i.filter(i => cells.culture[i] && cells.biome[i] === 9));
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let borealForests = Array.from(cells.i.filter(i => !occupied[i] && cells.culture[i] && cells.biome[i] === 9));
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let quantity = getQuantity(borealForests, 30, 800, multiplier);
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if (!quantity) return;
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@ -628,7 +633,7 @@ window.Markers = (function () {
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function addSacredPalmGroves(type, icon, multiplier) {
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const {cells, cultures} = pack;
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let oasises = Array.from(cells.i.filter(i => cells.culture[i] && cells.biome[i] === 1 && cells.pop[i] > 1 && cells.road[i]));
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let oasises = Array.from(cells.i.filter(i => !occupied[i] && cells.culture[i] && cells.biome[i] === 1 && cells.pop[i] > 1 && cells.road[i]));
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let quantity = getQuantity(oasises, 1, 100, multiplier);
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if (!quantity) return;
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@ -646,7 +651,7 @@ window.Markers = (function () {
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function addBrigands(type, icon, multiplier) {
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const {cells} = pack;
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let roads = Array.from(cells.i.filter(i => cells.culture[i] && cells.road[i] > 4));
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let roads = Array.from(cells.i.filter(i => !occupied[i] && cells.culture[i] && cells.road[i] > 4));
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let quantity = getQuantity(roads, 50, 100, multiplier);
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if (!quantity) return;
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@ -712,7 +717,7 @@ window.Markers = (function () {
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function addPirates(type, icon, multiplier) {
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const {cells} = pack;
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let searoutes = Array.from(cells.i.filter(i => cells.h[i] < 20 && cells.road[i]));
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let searoutes = Array.from(cells.i.filter(i => !occupied[i] && cells.h[i] < 20 && cells.road[i]));
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let quantity = getQuantity(searoutes, 40, 300, multiplier);
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if (!quantity) return;
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@ -728,7 +733,7 @@ window.Markers = (function () {
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function addStatues(type, icon, multiplier) {
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const {cells} = pack;
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let statues = Array.from(cells.i.filter(i => cells.h[i] >= 20 && cells.h[i] < 40));
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let statues = Array.from(cells.i.filter(i => !occupied[i] && cells.h[i] >= 20 && cells.h[i] < 40));
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let quantity = getQuantity(statues, 80, 1200, multiplier);
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if (!quantity) return;
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@ -762,7 +767,7 @@ window.Markers = (function () {
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function addRuines(type, icon, multiplier) {
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const {cells} = pack;
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let ruins = Array.from(cells.i.filter(i => cells.culture[i] && cells.h[i] >= 20 && cells.h[i] < 60));
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let ruins = Array.from(cells.i.filter(i => !occupied[i] && cells.culture[i] && cells.h[i] >= 20 && cells.h[i] < 60));
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let quantity = getQuantity(ruins, 80, 1200, multiplier);
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if (!quantity) return;
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@ -782,7 +787,10 @@ window.Markers = (function () {
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function addPortals(type, icon, multiplier) {
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const {burgs} = pack;
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let portals = burgs.slice(1, Math.ceil(burgs.length / 10) + 1).map(burg => [burg.name, burg.cell]);
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let portals = burgs
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.slice(1, Math.ceil(burgs.length / 10) + 1)
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.filter(({cell}) => !occupied[cell])
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.map(burg => [burg.name, burg.cell]);
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let quantity = getQuantity(portals, 16, 8, multiplier);
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if (!quantity) return;
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