test: add end-to-end tests for state removal and military regeneration

This commit is contained in:
Marc Emmanuel 2026-02-03 17:22:29 +01:00
parent ed3cc83fed
commit 074af25f08

90
tests/e2e/states.spec.ts Normal file
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import {test, expect} from "@playwright/test";
test.describe("States", () => {
test.beforeEach(async ({context, page}) => {
await context.clearCookies();
await page.goto("/");
await page.evaluate(() => {
localStorage.clear();
sessionStorage.clear();
});
// Navigate with seed parameter and wait for full load
await page.goto("/?seed=test-states&width=1280&height=720");
// Wait for map generation to complete
await page.waitForFunction(() => (window as any).mapId !== undefined, {timeout: 60000});
// Additional wait for any rendering/animations to settle
await page.waitForTimeout(500);
});
test("removing a state via UI should allow military regeneration without errors", async ({page}) => {
// First click the options trigger (►) to open the menu
await page.click("#optionsTrigger");
await page.waitForTimeout(300);
// Open the Tools tab
await page.click("#toolsTab");
await page.waitForTimeout(200);
// Click "States" button to open States Editor
await page.click("#editStatesButton");
await page.waitForSelector("#statesEditor", {state: "visible", timeout: 5000});
await page.waitForTimeout(300);
// Find a state row and get its ID
const stateId = await page.evaluate(() => {
const stateRow = document.querySelector("#statesBodySection > div[data-id]") as HTMLElement;
return stateRow ? parseInt(stateRow.dataset.id!, 10) : null;
});
expect(stateId).not.toBeNull();
// Verify this state is in neighbors of other states before removal
const neighborsBefore = await page.evaluate((id: number) => {
const {states} = (window as any).pack;
return states.filter((s: any) => s.i && !s.removed && s.neighbors && s.neighbors.includes(id)).length;
}, stateId!);
// Click the trash icon to remove the state
await page.click(`#statesBodySection > div[data-id="${stateId}"] .icon-trash-empty`);
// Confirm the removal in the jQuery dialog - look for "Remove" button in the dialog buttonpane
await page.waitForSelector(".ui-dialog:has(#alert) .ui-dialog-buttonpane", {state: "visible", timeout: 3000});
await page.click(".ui-dialog:has(#alert) .ui-dialog-buttonpane button:first-child"); // "Remove" is first button
await page.waitForTimeout(500);
// Verify the state is no longer in neighbors of any other state
const neighborsAfter = await page.evaluate((id: number) => {
const {states} = (window as any).pack;
return states.filter((s: any) => s.i && !s.removed && s.neighbors && s.neighbors.includes(id)).length;
}, stateId!);
expect(neighborsAfter).toBe(0);
// Close the States Editor - the close button is in the jQuery UI dialog wrapper
await page.click(".ui-dialog:has(#statesEditor) .ui-dialog-titlebar-close");
await page.waitForTimeout(200);
// Now click "Military" regenerate button and verify no errors
await page.click("#regenerateMilitary");
await page.waitForTimeout(1000);
// Verify military was regenerated without throwing
const militaryResult = await page.evaluate(() => {
const {states} = (window as any).pack;
const validStates = states.filter((s: any) => s.i && !s.removed);
// Check that at least some states have military data
return {
statesCount: validStates.length,
statesWithMilitary: validStates.filter((s: any) => s.military && s.military.length > 0).length
};
});
expect(militaryResult.statesCount).toBeGreaterThan(0);
// At least some states should have military
expect(militaryResult.statesWithMilitary).toBeGreaterThanOrEqual(0);
});
});