mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-18 02:01:22 +01:00
refactor: drawCoastline and createDefaultRuler
This commit is contained in:
parent
2ebc2e9733
commit
088faf9e26
12 changed files with 207 additions and 180 deletions
53
index.html
53
index.html
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@ -138,7 +138,7 @@
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}
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</style>
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<link rel="preload" href="index.css?v=1.104.00" as="style" onload="this.onload=null; this.rel='stylesheet'" />
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<link rel="preload" href="index.css?v=1.104.0" as="style" onload="this.onload=null; this.rel='stylesheet'" />
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<link rel="preload" href="icons.css" as="style" onload="this.onload=null; this.rel='stylesheet'" />
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<link rel="preload" href="libs/jquery-ui.css" as="style" onload="this.onload=null; this.rel='stylesheet'" />
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</head>
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@ -8019,29 +8019,29 @@
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<script src="utils/stringUtils.js?v=1.99.00"></script>
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<script src="utils/languageUtils.js?v=1.99.00"></script>
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<script src="utils/unitUtils.js?v=1.99.00"></script>
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<script src="utils/pathUtils.js?v=1.104.00"></script>
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<script src="utils/pathUtils.js?v=1.104.0"></script>
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<script defer src="utils/debugUtils.js?v=1.99.00"></script>
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<script src="modules/voronoi.js"></script>
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<script src="config/heightmap-templates.js"></script>
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<script src="config/precreated-heightmaps.js"></script>
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<script src="modules/heightmap-generator.js?v=1.99.00"></script>
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<script src="modules/ocean-layers.js?v=1.104.00"></script>
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<script src="modules/ocean-layers.js?v=1.104.0"></script>
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<script src="modules/river-generator.js?v=1.99.05"></script>
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<script src="modules/lakes.js?v=1.99.00"></script>
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<script src="modules/biomes.js?v=1.99.00"></script>
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<script src="modules/names-generator.js?v=1.87.14"></script>
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<script src="modules/cultures-generator.js?v=1.99.05"></script>
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<script src="modules/renderers/draw-state-labels.js?v=1.104.00"></script>
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<script src="modules/burgs-and-states.js?v=1.104.00"></script>
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<script src="modules/provinces-generator.js?v=1.104.00"></script>
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<script src="modules/renderers/draw-state-labels.js?v=1.104.0"></script>
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<script src="modules/burgs-and-states.js?v=1.104.0"></script>
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<script src="modules/provinces-generator.js?v=1.104.0"></script>
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<script src="modules/routes-generator.js?v=1.99.04"></script>
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<script src="modules/religions-generator.js?v=1.99.05"></script>
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<script src="modules/military-generator.js?v=1.104.00"></script>
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<script src="modules/military-generator.js?v=1.104.0"></script>
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<script src="modules/markers-generator.js?v=1.99.00"></script>
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<script src="modules/zones-generator.js?v=1.100.00"></script>
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<script src="modules/coa-generator.js?v=1.99.00"></script>
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<script src="modules/submap.js?v=1.104.00"></script>
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<script src="modules/submap.js?v=1.104.0"></script>
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<script src="libs/polylabel.min.js"></script>
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<script src="libs/lineclip.min.js"></script>
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<script src="libs/alea.min.js"></script>
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@ -8050,17 +8050,17 @@
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<script src="modules/ui/measurers.js?v=1.99.00"></script>
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<script src="modules/ui/style-presets.js?v=1.100.00"></script>
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<script src="modules/ui/general.js?v=1.104.00"></script>
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<script src="modules/ui/general.js?v=1.104.0"></script>
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<script src="modules/ui/options.js?v=1.100.00"></script>
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<script src="main.js?v=1.104.00"></script>
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<script src="main.js?v=1.104.0"></script>
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<script defer src="modules/relief-icons.js?v=1.99.05"></script>
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<script defer src="modules/ui/style.js?v=1.104.00"></script>
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<script defer src="modules/ui/style.js?v=1.104.0"></script>
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<script defer src="modules/ui/editors.js?v=1.99.05"></script>
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<script defer src="modules/ui/tools.js?v=1.104.00"></script>
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<script defer src="modules/ui/world-configurator.js?v=1.104.00"></script>
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<script defer src="modules/ui/heightmap-editor.js?v=1.104.00"></script>
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<script defer src="modules/ui/provinces-editor.js?v=1.104.00"></script>
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<script defer src="modules/ui/tools.js?v=1.104.0"></script>
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<script defer src="modules/ui/world-configurator.js?v=1.104.0"></script>
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<script defer src="modules/ui/heightmap-editor.js?v=1.104.0"></script>
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<script defer src="modules/ui/provinces-editor.js?v=1.104.0"></script>
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<script defer src="modules/ui/biomes-editor.js?v=1.99.05"></script>
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<script defer src="modules/ui/namesbase-editor.js?v=1.99.00"></script>
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<script defer src="modules/ui/elevation-profile.js?v=1.99.00"></script>
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@ -8076,7 +8076,7 @@
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<script defer src="modules/ui/rivers-creator.js?v=1.99.00"></script>
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<script defer src="modules/ui/relief-editor.js?v=1.99.00"></script>
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<script defer src="modules/ui/burg-editor.js?v=1.100.00"></script>
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<script defer src="modules/ui/units-editor.js?v=1.104.00"></script>
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<script defer src="modules/ui/units-editor.js?v=1.104.0"></script>
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<script defer src="modules/ui/notes-editor.js?v=1.99.06"></script>
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<script defer src="modules/ui/ai-generator.js?v=1.99.09"></script>
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<script defer src="modules/ui/diplomacy-editor.js?v=1.99.00"></script>
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@ -8085,7 +8085,7 @@
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<script defer src="modules/ui/routes-overview.js?v=1.100.00"></script>
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<script defer src="modules/ui/rivers-overview.js?v=1.99.00"></script>
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<script defer src="modules/ui/military-overview.js?v=1.99.00"></script>
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<script defer src="modules/ui/regiments-overview.js?v=1.104.00"></script>
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<script defer src="modules/ui/regiments-overview.js?v=1.104.0"></script>
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<script defer src="modules/ui/markers-overview.js?v=1.99.00"></script>
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<script defer src="modules/ui/regiment-editor.js?v=1.99.00"></script>
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<script defer src="modules/ui/battle-screen.js?v=1.99.00"></script>
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@ -8093,21 +8093,22 @@
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<script defer src="modules/ui/markers-editor.js?v=1.99.00"></script>
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<script defer src="modules/ui/3d.js?v=1.99.00"></script>
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<script defer src="modules/ui/submap.js?v=1.99.10"></script>
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<script defer src="modules/ui/hotkeys.js?v=1.104.00"></script>
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<script defer src="modules/ui/hotkeys.js?v=1.104.0"></script>
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<script defer src="modules/coa-renderer.js?v=1.99.00"></script>
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<script defer src="libs/rgbquant.min.js"></script>
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<script defer src="libs/jquery.ui.touch-punch.min.js"></script>
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<script defer src="modules/io/save.js?v=1.100.00"></script>
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<script defer src="modules/io/load.js?v=1.104.00"></script>
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<script defer src="modules/io/load.js?v=1.104.0"></script>
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<script defer src="modules/io/cloud.js?v=1.99.00"></script>
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<script defer src="modules/io/export.js?v=1.100.00"></script>
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<script defer src="modules/renderers/draw-borders.js?v=1.104.00"></script>
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<script defer src="modules/renderers/draw-heightmap.js?v=1.104.00"></script>
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<script defer src="modules/renderers/draw-markers.js?v=1.104.00"></script>
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<script defer src="modules/renderers/draw-scalebar.js?v=1.104.00"></script>
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<script defer src="modules/renderers/draw-temperature.js?v=1.104.00"></script>
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<script defer src="modules/renderers/draw-emblems.js?v=1.104.00"></script>
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<script defer src="modules/renderers/draw-military.js?v=1.104.00"></script>
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<script defer src="modules/renderers/draw-coastline.js?v=1.104.0"></script>
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<script defer src="modules/renderers/draw-borders.js?v=1.104.0"></script>
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<script defer src="modules/renderers/draw-heightmap.js?v=1.104.0"></script>
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<script defer src="modules/renderers/draw-markers.js?v=1.104.0"></script>
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<script defer src="modules/renderers/draw-scalebar.js?v=1.104.0"></script>
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<script defer src="modules/renderers/draw-temperature.js?v=1.104.0"></script>
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<script defer src="modules/renderers/draw-emblems.js?v=1.104.0"></script>
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<script defer src="modules/renderers/draw-military.js?v=1.104.0"></script>
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</body>
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</html>
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143
main.js
143
main.js
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@ -638,7 +638,9 @@ async function generate(options) {
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generatePrecipitation();
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reGraph();
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reMarkFeatures();
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drawCoastline();
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createDefaultRuler();
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Rivers.generate();
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Lakes.defineGroup();
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@ -1220,146 +1222,6 @@ function reGraph() {
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TIME && console.timeEnd("reGraph");
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}
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// Detect and draw the coastline
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function drawCoastline() {
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TIME && console.time("drawCoastline");
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reMarkFeatures();
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const cells = pack.cells,
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vertices = pack.vertices,
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n = cells.i.length,
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features = pack.features;
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const used = new Uint8Array(features.length); // store connected features
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const largestLand = d3.scan(
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features.map(f => (f.land ? f.cells : 0)),
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(a, b) => b - a
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);
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const landMask = defs.select("#land");
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const waterMask = defs.select("#water");
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lineGen.curve(d3.curveBasisClosed);
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for (const i of cells.i) {
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const startFromEdge = !i && cells.h[i] >= 20;
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if (!startFromEdge && cells.t[i] !== -1 && cells.t[i] !== 1) continue; // non-edge cell
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const f = cells.f[i];
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if (used[f]) continue; // already connected
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if (features[f].type === "ocean") continue; // ocean cell
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const type = features[f].type === "lake" ? 1 : -1; // type value to search for
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const start = findStart(i, type);
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if (start === -1) continue; // cannot start here
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let vchain = connectVertices(start, type);
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if (features[f].type === "lake") relax(vchain, 1.2);
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used[f] = 1;
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let points = clipPoly(
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vchain.map(v => vertices.p[v]),
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1
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);
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const area = d3.polygonArea(points); // area with lakes/islands
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if (area > 0 && features[f].type === "lake") {
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points = points.reverse();
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vchain = vchain.reverse();
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}
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features[f].area = Math.abs(area);
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features[f].vertices = vchain;
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const path = round(lineGen(points));
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if (features[f].type === "lake") {
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landMask
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.append("path")
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.attr("d", path)
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.attr("fill", "black")
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.attr("id", "land_" + f);
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// waterMask.append("path").attr("d", path).attr("fill", "white").attr("id", "water_"+id); // uncomment to show over lakes
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lakes
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.select("#freshwater")
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.append("path")
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.attr("d", path)
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.attr("id", "lake_" + f)
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.attr("data-f", f); // draw the lake
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} else {
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landMask
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.append("path")
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.attr("d", path)
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.attr("fill", "white")
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.attr("id", "land_" + f);
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waterMask
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.append("path")
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.attr("d", path)
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.attr("fill", "black")
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.attr("id", "water_" + f);
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const g = features[f].group === "lake_island" ? "lake_island" : "sea_island";
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coastline
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.select("#" + g)
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.append("path")
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.attr("d", path)
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.attr("id", "island_" + f)
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.attr("data-f", f); // draw the coastline
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}
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// draw ruler to cover the biggest land piece
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if (f === largestLand) {
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const from = points[d3.scan(points, (a, b) => a[0] - b[0])];
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const to = points[d3.scan(points, (a, b) => b[0] - a[0])];
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rulers.create(Ruler, [from, to]);
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}
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}
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// find cell vertex to start path detection
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function findStart(i, t) {
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if (t === -1 && cells.b[i]) return cells.v[i].find(v => vertices.c[v].some(c => c >= n)); // map border cell
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const filtered = cells.c[i].filter(c => cells.t[c] === t);
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const index = cells.c[i].indexOf(d3.min(filtered));
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return index === -1 ? index : cells.v[i][index];
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}
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// connect vertices to chain
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function connectVertices(start, t) {
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const chain = []; // vertices chain to form a path
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for (let i = 0, current = start; i === 0 || (current !== start && i < 50000); i++) {
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const prev = chain[chain.length - 1]; // previous vertex in chain
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chain.push(current); // add current vertex to sequence
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const c = vertices.c[current]; // cells adjacent to vertex
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const v = vertices.v[current]; // neighboring vertices
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const c0 = c[0] >= n || cells.t[c[0]] === t;
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const c1 = c[1] >= n || cells.t[c[1]] === t;
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const c2 = c[2] >= n || cells.t[c[2]] === t;
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if (v[0] !== prev && c0 !== c1) current = v[0];
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else if (v[1] !== prev && c1 !== c2) current = v[1];
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else if (v[2] !== prev && c0 !== c2) current = v[2];
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if (current === chain[chain.length - 1]) {
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ERROR && console.error("Next vertex is not found");
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break;
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}
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}
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return chain;
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}
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// move vertices that are too close to already added ones
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function relax(vchain, r) {
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const p = vertices.p,
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tree = d3.quadtree();
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for (let i = 0; i < vchain.length; i++) {
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const v = vchain[i];
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let [x, y] = [p[v][0], p[v][1]];
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if (i && vchain[i + 1] && tree.find(x, y, r) !== undefined) {
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const v1 = vchain[i - 1],
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v2 = vchain[i + 1];
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const [x1, y1] = [p[v1][0], p[v1][1]];
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const [x2, y2] = [p[v2][0], p[v2][1]];
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[x, y] = [(x1 + x2) / 2, (y1 + y2) / 2];
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p[v] = [x, y];
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}
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tree.add([x, y]);
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}
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}
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TIME && console.timeEnd("drawCoastline");
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}
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// Re-mark features (ocean, lakes, islands)
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function reMarkFeatures() {
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TIME && console.time("reMarkFeatures");
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@ -1540,6 +1402,5 @@ function undraw() {
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.forEach(el => el.remove());
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byId("coas").innerHTML = ""; // remove auto-generated emblems
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notes = [];
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rulers = new Rulers();
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unfog();
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}
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@ -201,7 +201,10 @@ export function resolveVersionConflicts(mapVersion) {
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defs.select("#water").selectAll("path").remove();
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coastline.selectAll("path").remove();
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lakes.selectAll("path").remove();
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reMarkFeatures();
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drawCoastline();
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createDefaultRuler();
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}
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if (isOlderThan("1.11.0")) {
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@ -940,12 +943,12 @@ export function resolveVersionConflicts(mapVersion) {
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if (layerIsOn("toggleZones")) drawZones();
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}
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if (isOlderThan("1.103.0")) {
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// v1.103.00 separated pole of inaccessibility detection from layer rendering
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if (isOlderThan("1.104.0")) {
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// v1.104.00 separated pole of inaccessibility detection from layer rendering
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BurgsAndStates.getPoles();
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Provinces.getPoles();
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// v1.103.00 removed regiments from initial render
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// v1.104.00 removed regiments from initial render
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viewbox.select("#armies").style("display", null);
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}
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}
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@ -462,7 +462,7 @@ async function parseLoadedData(data, mapVersion) {
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{
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// dynamically import and run auto-update script
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const {resolveVersionConflicts} = await import("../dynamic/auto-update.js?v=1.104.00");
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const {resolveVersionConflicts} = await import("../dynamic/auto-update.js?v=1.104.0");
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resolveVersionConflicts(mapVersion);
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}
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127
modules/renderers/draw-coastline.js
Normal file
127
modules/renderers/draw-coastline.js
Normal file
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@ -0,0 +1,127 @@
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"use strict";
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function drawCoastline() {
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TIME && console.time("drawCoastline");
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const {cells, vertices, features} = pack;
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const n = cells.i.length;
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const used = new Uint8Array(features.length); // store connected features
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const landMask = defs.select("#land");
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const waterMask = defs.select("#water");
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lineGen.curve(d3.curveBasisClosed);
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for (const i of cells.i) {
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const startFromEdge = !i && cells.h[i] >= 20;
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if (!startFromEdge && cells.t[i] !== -1 && cells.t[i] !== 1) continue; // non-edge cell
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const f = cells.f[i];
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if (used[f]) continue; // already connected
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if (features[f].type === "ocean") continue; // ocean cell
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const type = features[f].type === "lake" ? 1 : -1; // type value to search for
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const start = findStart(i, type);
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if (start === -1) continue; // cannot start here
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let vchain = connectVertices(start, type);
|
||||
if (features[f].type === "lake") relax(vchain, 1.2);
|
||||
used[f] = 1;
|
||||
let points = clipPoly(
|
||||
vchain.map(v => vertices.p[v]),
|
||||
1
|
||||
);
|
||||
const area = d3.polygonArea(points); // area with lakes/islands
|
||||
if (area > 0 && features[f].type === "lake") {
|
||||
points = points.reverse();
|
||||
vchain = vchain.reverse();
|
||||
}
|
||||
|
||||
features[f].area = Math.abs(area);
|
||||
features[f].vertices = vchain;
|
||||
|
||||
const path = round(lineGen(points));
|
||||
|
||||
if (features[f].type === "lake") {
|
||||
landMask
|
||||
.append("path")
|
||||
.attr("d", path)
|
||||
.attr("fill", "black")
|
||||
.attr("id", "land_" + f);
|
||||
lakes
|
||||
.select("#freshwater")
|
||||
.append("path")
|
||||
.attr("d", path)
|
||||
.attr("id", "lake_" + f)
|
||||
.attr("data-f", f); // draw the lake
|
||||
} else {
|
||||
landMask
|
||||
.append("path")
|
||||
.attr("d", path)
|
||||
.attr("fill", "white")
|
||||
.attr("id", "land_" + f);
|
||||
waterMask
|
||||
.append("path")
|
||||
.attr("d", path)
|
||||
.attr("fill", "black")
|
||||
.attr("id", "water_" + f);
|
||||
const g = features[f].group === "lake_island" ? "lake_island" : "sea_island";
|
||||
coastline
|
||||
.select("#" + g)
|
||||
.append("path")
|
||||
.attr("d", path)
|
||||
.attr("id", "island_" + f)
|
||||
.attr("data-f", f); // draw the coastline
|
||||
}
|
||||
}
|
||||
|
||||
// find cell vertex to start path detection
|
||||
function findStart(i, t) {
|
||||
if (t === -1 && cells.b[i]) return cells.v[i].find(v => vertices.c[v].some(c => c >= n)); // map border cell
|
||||
const filtered = cells.c[i].filter(c => cells.t[c] === t);
|
||||
const index = cells.c[i].indexOf(d3.min(filtered));
|
||||
return index === -1 ? index : cells.v[i][index];
|
||||
}
|
||||
|
||||
// connect vertices to chain
|
||||
function connectVertices(start, t) {
|
||||
const chain = []; // vertices chain to form a path
|
||||
for (let i = 0, current = start; i === 0 || (current !== start && i < 50000); i++) {
|
||||
const prev = chain[chain.length - 1]; // previous vertex in chain
|
||||
chain.push(current); // add current vertex to sequence
|
||||
const c = vertices.c[current]; // cells adjacent to vertex
|
||||
const v = vertices.v[current]; // neighboring vertices
|
||||
const c0 = c[0] >= n || cells.t[c[0]] === t;
|
||||
const c1 = c[1] >= n || cells.t[c[1]] === t;
|
||||
const c2 = c[2] >= n || cells.t[c[2]] === t;
|
||||
if (v[0] !== prev && c0 !== c1) current = v[0];
|
||||
else if (v[1] !== prev && c1 !== c2) current = v[1];
|
||||
else if (v[2] !== prev && c0 !== c2) current = v[2];
|
||||
if (current === chain[chain.length - 1]) {
|
||||
ERROR && console.error("Next vertex is not found");
|
||||
break;
|
||||
}
|
||||
}
|
||||
return chain;
|
||||
}
|
||||
|
||||
// move vertices that are too close to already added ones
|
||||
function relax(vchain, r) {
|
||||
const p = vertices.p,
|
||||
tree = d3.quadtree();
|
||||
|
||||
for (let i = 0; i < vchain.length; i++) {
|
||||
const v = vchain[i];
|
||||
let [x, y] = [p[v][0], p[v][1]];
|
||||
if (i && vchain[i + 1] && tree.find(x, y, r) !== undefined) {
|
||||
const v1 = vchain[i - 1],
|
||||
v2 = vchain[i + 1];
|
||||
const [x1, y1] = [p[v1][0], p[v1][1]];
|
||||
const [x2, y2] = [p[v2][0], p[v2][1]];
|
||||
[x, y] = [(x1 + x2) / 2, (y1 + y2) / 2];
|
||||
p[v] = [x, y];
|
||||
}
|
||||
tree.add([x, y]);
|
||||
}
|
||||
}
|
||||
|
||||
TIME && console.timeEnd("drawCoastline");
|
||||
}
|
||||
|
|
@ -130,13 +130,12 @@ window.Submap = (function () {
|
|||
|
||||
// remove misclassified cells
|
||||
stage("Define coastline");
|
||||
reMarkFeatures();
|
||||
drawCoastline();
|
||||
createDefaultRuler();
|
||||
|
||||
/****************************************************/
|
||||
/* Packed Graph */
|
||||
/****************************************************/
|
||||
// Packed Graph
|
||||
const oldCells = parentMap.pack.cells;
|
||||
// const reverseMap = new Map(); // cellmap from new -> oldcell
|
||||
const forwardMap = parentMap.pack.cells.p.map(_ => []); // old -> [newcelllist]
|
||||
|
||||
const pn = pack.cells.i.length;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
"use strict";
|
||||
|
||||
function editCoastline(node = d3.event.target) {
|
||||
if (customization) return;
|
||||
closeDialogs(".stable");
|
||||
|
|
@ -55,7 +56,9 @@ function editCoastline(node = d3.event.target) {
|
|||
.attr("r", 0.4)
|
||||
.attr("data-v", d => d)
|
||||
.call(d3.drag().on("drag", dragVertex))
|
||||
.on("mousemove", () => tip("Drag to move the vertex, please use for fine-tuning only. Edit heightmap to change actual cell heights"));
|
||||
.on("mousemove", () =>
|
||||
tip("Drag to move the vertex, please use for fine-tuning only. Edit heightmap to change actual cell heights")
|
||||
);
|
||||
|
||||
const area = pack.features[f].area;
|
||||
coastlineArea.innerHTML = si(getArea(area)) + " " + getAreaUnit();
|
||||
|
|
@ -72,6 +75,7 @@ function editCoastline(node = d3.event.target) {
|
|||
.select("#vertices")
|
||||
.selectAll("polygon")
|
||||
.attr("points", d => getPackPolygon(d));
|
||||
|
||||
redrawCoastline();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1252,18 +1252,18 @@ function refreshAllEditors() {
|
|||
// dynamically loaded editors
|
||||
async function editStates() {
|
||||
if (customization) return;
|
||||
const Editor = await import("../dynamic/editors/states-editor.js?v=1.104.00");
|
||||
const Editor = await import("../dynamic/editors/states-editor.js?v=1.104.0");
|
||||
Editor.open();
|
||||
}
|
||||
|
||||
async function editCultures() {
|
||||
if (customization) return;
|
||||
const Editor = await import("../dynamic/editors/cultures-editor.js?v=1.104.00");
|
||||
const Editor = await import("../dynamic/editors/cultures-editor.js?v=1.104.0");
|
||||
Editor.open();
|
||||
}
|
||||
|
||||
async function editReligions() {
|
||||
if (customization) return;
|
||||
const Editor = await import("../dynamic/editors/religions-editor.js?v=1.104.00");
|
||||
const Editor = await import("../dynamic/editors/religions-editor.js?v=1.104.0");
|
||||
Editor.open();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -225,6 +225,7 @@ function editHeightmap(options) {
|
|||
calculateTemperatures();
|
||||
generatePrecipitation();
|
||||
reGraph();
|
||||
reMarkFeatures();
|
||||
drawCoastline();
|
||||
|
||||
Rivers.generate(erosionAllowed);
|
||||
|
|
@ -343,6 +344,7 @@ function editHeightmap(options) {
|
|||
calculateTemperatures();
|
||||
generatePrecipitation();
|
||||
reGraph();
|
||||
reMarkFeatures();
|
||||
drawCoastline();
|
||||
|
||||
if (erosionAllowed) Rivers.generate(true);
|
||||
|
|
|
|||
|
|
@ -186,6 +186,7 @@ function restoreLayers() {
|
|||
if (layerIsOn("toggleStates")) drawStates();
|
||||
if (layerIsOn("toggleRivers")) drawRivers();
|
||||
if (layerIsOn("toggleMilitary")) drawMilitary();
|
||||
if (layerIsOn("toggleRulers")) rulers.draw();
|
||||
}
|
||||
|
||||
function toggleHeight(event) {
|
||||
|
|
|
|||
|
|
@ -530,3 +530,32 @@ class Planimeter extends Measurer {
|
|||
this.el.select("text").attr("x", c[0]).attr("y", c[1]).text(area);
|
||||
}
|
||||
}
|
||||
|
||||
function createDefaultRuler() {
|
||||
TIME && console.time("createDefaultRuler");
|
||||
const {features, vertices} = pack;
|
||||
|
||||
const areas = features.map(f => (f.land ? f.area || 0 : -Infinity));
|
||||
const largestLand = areas.indexOf(Math.max(...areas));
|
||||
const featureVertices = features[largestLand].vertices;
|
||||
|
||||
const MIN_X = 100;
|
||||
const MAX_X = graphWidth - 100;
|
||||
const MIN_Y = 100;
|
||||
const MAX_Y = graphHeight - 100;
|
||||
|
||||
let leftmostVertex = [graphWidth - MIN_X, graphHeight / 2];
|
||||
let rightmostVertex = [MIN_X, graphHeight / 2];
|
||||
|
||||
for (const vertex of featureVertices) {
|
||||
const [x, y] = vertices.p[vertex];
|
||||
if (y < MIN_Y || y > MAX_Y) continue;
|
||||
if (x < leftmostVertex[0] && x >= MIN_X) leftmostVertex = [x, y];
|
||||
if (x > rightmostVertex[0] && x <= MAX_X) rightmostVertex = [x, y];
|
||||
}
|
||||
|
||||
rulers = new Rulers();
|
||||
rulers.create(Ruler, [leftmostVertex, rightmostVertex]);
|
||||
|
||||
TIME && console.timeEnd("createDefaultRuler");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@
|
|||
*
|
||||
* Example: 1.102.0 -> Major version 1, Minor version 102, Patch version 0
|
||||
*/
|
||||
const VERSION = "1.104.00";
|
||||
const VERSION = "1.104.0";
|
||||
|
||||
{
|
||||
document.title += " v" + VERSION;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue