feat: Add numerous fantasy icons, grid numbering debug files, and update map rendering logic

This commit is contained in:
Richard Standow 2025-12-28 13:24:55 +00:00
parent 9a16e06223
commit 093390aa6e
45 changed files with 17259 additions and 8108 deletions

View file

@ -11,7 +11,7 @@ window.Markers = (function () {
/*
Default markers config:
type - short description (snake-case)
icon - unicode character or url to image
icon - unicode character or url to image (using local fantasy icons)
dx: icon offset in x direction, in pixels
dy: icon offset in y direction, in pixels
min: minimum number of candidates to add at least 1 marker
@ -22,41 +22,41 @@ window.Markers = (function () {
*/
// prettier-ignore
return [
{type: "volcanoes", icon: "🌋", dx: 52, px: 13, min: 10, each: 500, multiplier: 1, list: listVolcanoes, add: addVolcano},
{type: "hot-springs", icon: "♨️", dy: 52, min: 30, each: 1200, multiplier: 1, list: listHotSprings, add: addHotSpring},
{type: "water-sources", icon: "💧", min: 1, each: 1000, multiplier: 1, list: listWaterSources, add: addWaterSource},
{type: "mines", icon: "⛏️", dx: 48, px: 13, min: 1, each: 15, multiplier: 1, list: listMines, add: addMine},
{type: "bridges", icon: "🌉", px: 14, min: 1, each: 5, multiplier: 1, list: listBridges, add: addBridge},
{type: "inns", icon: "🍻", px: 14, min: 1, each: 10, multiplier: 1, list: listInns, add: addInn},
{type: "lighthouses", icon: "🚨", px: 14, min: 1, each: 2, multiplier: 1, list: listLighthouses, add: addLighthouse},
{type: "waterfalls", icon: "⟱", dy: 54, px: 16, min: 1, each: 5, multiplier: 1, list: listWaterfalls, add: addWaterfall},
{type: "battlefields", icon: "⚔️", dy: 52, min: 50, each: 700, multiplier: 1, list: listBattlefields, add: addBattlefield},
{type: "dungeons", icon: "🗝️", dy: 51, px: 13, min: 30, each: 200, multiplier: 1, list: listDungeons, add: addDungeon},
{type: "lake-monsters", icon: "🐉", dy: 48, min: 2, each: 10, multiplier: 1, list: listLakeMonsters, add: addLakeMonster},
{type: "sea-monsters", icon: "🦑", min: 50, each: 700, multiplier: 1, list: listSeaMonsters, add: addSeaMonster},
{type: "hill-monsters", icon: "👹", dy: 54, px: 13, min: 30, each: 600, multiplier: 1, list: listHillMonsters, add: addHillMonster},
{type: "sacred-mountains", icon: "🗻", dy: 48, min: 1, each: 5, multiplier: 1, list: listSacredMountains, add: addSacredMountain},
{type: "sacred-forests", icon: "🌳", min: 30, each: 1000, multiplier: 1, list: listSacredForests, add: addSacredForest},
{type: "sacred-pineries", icon: "🌲", px: 13, min: 30, each: 800, multiplier: 1, list: listSacredPineries, add: addSacredPinery},
{type: "sacred-palm-groves", icon: "🌴", px: 13, min: 1, each: 100, multiplier: 1, list: listSacredPalmGroves, add: addSacredPalmGrove},
{type: "brigands", icon: "💰", px: 13, min: 50, each: 100, multiplier: 1, list: listBrigands, add: addBrigands},
{type: "pirates", icon: "🏴‍☠️", dx: 51, min: 40, each: 300, multiplier: 1, list: listPirates, add: addPirates},
{type: "statues", icon: "🗿", min: 80, each: 1200, multiplier: 1, list: listStatues, add: addStatue},
{type: "ruins", icon: "🏺", min: 80, each: 1200, multiplier: 1, list: listRuins, add: addRuins},
{type: "libraries", icon: "📚", min: 10, each: 1200, multiplier: 1, list: listLibraries, add: addLibrary},
{type: "circuses", icon: "🎪", min: 80, each: 1000, multiplier: 1, list: listCircuses, add: addCircuse},
{type: "jousts", icon: "🤺", dx: 48, min: 5, each: 500, multiplier: 1, list: listJousts, add: addJoust},
{type: "fairs", icon: "🎠", min: 50, each: 1000, multiplier: 1, list: listFairs, add: addFair},
{type: "canoes", icon: "🛶", min: 500, each: 2000, multiplier: 1, list: listCanoes, add: addCanoe},
{type: "migration", icon: "🐗", min: 20, each: 1000, multiplier: 1, list: listMigrations, add: addMigration},
{type: "dances", icon: "💃🏽", min: 50, each: 1000, multiplier: 1, list: listDances, add: addDances},
{type: "mirage", icon: "💦", min: 10, each: 400, multiplier: 1, list: listMirage, add: addMirage},
{type: "caves", icon:"🦇", min: 60, each: 1000, multiplier: 1, list: listCaves, add: addCave},
{type: "portals", icon: "🌀", px: 14, min: 16, each: 8, multiplier: +isFantasy, list: listPortals, add: addPortal},
{type: "rifts", icon: "🎆", min: 5, each: 3000, multiplier: +isFantasy, list: listRifts, add: addRift},
{type: "disturbed-burials", icon: "💀", min: 20, each: 3000, multiplier: +isFantasy, list: listDisturbedBurial, add: addDisturbedBurial},
{type: "necropolises", icon: "🪦", min: 20, each: 1000, multiplier: 1, list: listNecropolis, add: addNecropolis},
{type: "encounters", icon: "🧙", min: 10, each: 600, multiplier: 1, list: listEncounters, add: addEncounter},
{ type: "volcanoes", icon: "./images/fantasy-icons/volcano.svg", dx: 50, dy: 50, px: 16, min: 10, each: 500, multiplier: 1, list: listVolcanoes, add: addVolcano },
{ type: "hot-springs", icon: "./images/fantasy-icons/hot-spring.svg", dx: 50, dy: 50, px: 16, min: 30, each: 1200, multiplier: 1, list: listHotSprings, add: addHotSpring },
{ type: "water-sources", icon: "./images/fantasy-icons/water-source.svg", dx: 50, dy: 50, px: 16, min: 1, each: 1000, multiplier: 1, list: listWaterSources, add: addWaterSource },
{ type: "mines", icon: "./images/fantasy-icons/mine.svg", dx: 50, dy: 50, px: 16, min: 1, each: 15, multiplier: 1, list: listMines, add: addMine },
{ type: "bridges", icon: "./images/fantasy-icons/bridge.svg", dx: 50, dy: 50, px: 16, min: 1, each: 5, multiplier: 1, list: listBridges, add: addBridge },
{ type: "inns", icon: "./images/fantasy-icons/inn.svg", dx: 50, dy: 50, px: 16, min: 1, each: 10, multiplier: 1, list: listInns, add: addInn },
{ type: "lighthouses", icon: "./images/fantasy-icons/lighthouse.svg", dx: 50, dy: 50, px: 16, min: 1, each: 2, multiplier: 1, list: listLighthouses, add: addLighthouse },
{ type: "waterfalls", icon: "./images/fantasy-icons/waterfall.svg", dx: 50, dy: 50, px: 16, min: 1, each: 5, multiplier: 1, list: listWaterfalls, add: addWaterfall },
{ type: "battlefields", icon: "./images/fantasy-icons/battlefield.svg", dx: 50, dy: 50, px: 16, min: 50, each: 700, multiplier: 1, list: listBattlefields, add: addBattlefield },
{ type: "dungeons", icon: "./images/fantasy-icons/dungeon.svg", dx: 50, dy: 50, px: 16, min: 30, each: 200, multiplier: 1, list: listDungeons, add: addDungeon },
{ type: "lake-monsters", icon: "./images/fantasy-icons/monster.svg", dx: 50, dy: 50, px: 16, min: 2, each: 10, multiplier: 1, list: listLakeMonsters, add: addLakeMonster },
{ type: "sea-monsters", icon: "./images/fantasy-icons/sea-monster.svg", dx: 50, dy: 50, px: 16, min: 50, each: 700, multiplier: 1, list: listSeaMonsters, add: addSeaMonster },
{ type: "hill-monsters", icon: "./images/fantasy-icons/monster.svg", dx: 50, dy: 50, px: 16, min: 30, each: 600, multiplier: 1, list: listHillMonsters, add: addHillMonster },
{ type: "sacred-mountains", icon: "./images/fantasy-icons/sacred-mountain.svg", dx: 50, dy: 50, px: 16, min: 1, each: 5, multiplier: 1, list: listSacredMountains, add: addSacredMountain },
{ type: "sacred-forests", icon: "./images/fantasy-icons/forest.svg", dx: 50, dy: 50, px: 16, min: 30, each: 1000, multiplier: 1, list: listSacredForests, add: addSacredForest },
{ type: "sacred-pineries", icon: "./images/fantasy-icons/forest.svg", dx: 50, dy: 50, px: 16, min: 30, each: 800, multiplier: 1, list: listSacredPineries, add: addSacredPinery },
{ type: "sacred-palm-groves", icon: "./images/fantasy-icons/forest.svg", dx: 50, dy: 50, px: 16, min: 1, each: 100, multiplier: 1, list: listSacredPalmGroves, add: addSacredPalmGrove },
{ type: "brigands", icon: "./images/fantasy-icons/brigand.svg", dx: 50, dy: 50, px: 16, min: 50, each: 100, multiplier: 1, list: listBrigands, add: addBrigands },
{ type: "pirates", icon: "./images/fantasy-icons/pirate.svg", dx: 50, dy: 50, px: 16, min: 40, each: 300, multiplier: 1, list: listPirates, add: addPirates },
{ type: "statues", icon: "./images/fantasy-icons/statue.svg", dx: 50, dy: 50, px: 16, min: 80, each: 1200, multiplier: 1, list: listStatues, add: addStatue },
{ type: "ruins", icon: "./images/fantasy-icons/ruins.svg", dx: 50, dy: 50, px: 16, min: 80, each: 1200, multiplier: 1, list: listRuins, add: addRuins },
{ type: "libraries", icon: "./images/fantasy-icons/library.svg", dx: 50, dy: 50, px: 16, min: 10, each: 1200, multiplier: 1, list: listLibraries, add: addLibrary },
{ type: "circuses", icon: "./images/fantasy-icons/circus.svg", dx: 50, dy: 50, px: 16, min: 80, each: 1000, multiplier: 1, list: listCircuses, add: addCircuse },
{ type: "jousts", icon: "./images/fantasy-icons/joust.svg", dx: 50, dy: 50, px: 16, min: 5, each: 500, multiplier: 1, list: listJousts, add: addJoust },
{ type: "fairs", icon: "./images/fantasy-icons/fair.svg", dx: 50, dy: 50, px: 16, min: 50, each: 1000, multiplier: 1, list: listFairs, add: addFair },
{ type: "canoes", icon: "./images/fantasy-icons/canoe.svg", dx: 50, dy: 50, px: 16, min: 500, each: 2000, multiplier: 1, list: listCanoes, add: addCanoe },
{ type: "migration", icon: "./images/fantasy-icons/migration.svg", dx: 50, dy: 50, px: 16, min: 20, each: 1000, multiplier: 1, list: listMigrations, add: addMigration },
{ type: "dances", icon: "./images/fantasy-icons/dance.svg", dx: 50, dy: 50, px: 16, min: 50, each: 1000, multiplier: 1, list: listDances, add: addDances },
{ type: "mirage", icon: "./images/fantasy-icons/mirage.svg", dx: 50, dy: 50, px: 16, min: 10, each: 400, multiplier: 1, list: listMirage, add: addMirage },
{ type: "caves", icon: "./images/fantasy-icons/cave.svg", dx: 50, dy: 50, px: 16, min: 60, each: 1000, multiplier: 1, list: listCaves, add: addCave },
{ type: "portals", icon: "./images/fantasy-icons/portal.svg", dx: 50, dy: 50, px: 16, min: 16, each: 8, multiplier: +isFantasy, list: listPortals, add: addPortal },
{ type: "rifts", icon: "./images/fantasy-icons/rift.svg", dx: 50, dy: 50, px: 16, min: 5, each: 3000, multiplier: +isFantasy, list: listRifts, add: addRift },
{ type: "disturbed-burials", icon: "./images/fantasy-icons/burial.svg", dx: 50, dy: 50, px: 16, min: 20, each: 3000, multiplier: +isFantasy, list: listDisturbedBurial, add: addDisturbedBurial },
{ type: "necropolises", icon: "./images/fantasy-icons/necropolis.svg", dx: 50, dy: 50, px: 16, min: 20, each: 1000, multiplier: 1, list: listNecropolis, add: addNecropolis },
{ type: "encounters", icon: "./images/fantasy-icons/encounter.svg", dx: 50, dy: 50, px: 16, min: 10, each: 600, multiplier: 1, list: listEncounters, add: addEncounter },
];
}
@ -73,7 +73,7 @@ window.Markers = (function () {
};
const regenerate = () => {
pack.markers = pack.markers.filter(({i, lock, cell}) => {
pack.markers = pack.markers.filter(({ i, lock, cell }) => {
if (lock) {
occupied[cell] = true;
return true;
@ -91,22 +91,22 @@ window.Markers = (function () {
const add = marker => {
const base = config.find(c => c.type === marker.type);
if (base) {
const {icon, type, dx, dy, px} = base;
marker = addMarker({icon, type, dx, dy, px}, marker);
const { icon, type, dx, dy, px } = base;
marker = addMarker({ icon, type, dx, dy, px }, marker);
base.add("marker" + marker.i, marker.cell);
return marker;
}
const i = last(pack.markers)?.i + 1 || 0;
pack.markers.push({...marker, i});
pack.markers.push({ ...marker, i });
occupied[marker.cell] = true;
return {...marker, i};
return { ...marker, i };
};
function generateTypes() {
TIME && console.time("addMarkers");
config.forEach(({type, icon, dx, dy, px, min, each, multiplier, list, add}) => {
config.forEach(({ type, icon, dx, dy, px, min, each, multiplier, list, add }) => {
if (multiplier === 0) return;
let candidates = Array.from(list(pack));
@ -116,7 +116,7 @@ window.Markers = (function () {
while (quantity && candidates.length) {
const [cell] = extractAnyElement(candidates);
const marker = addMarker({icon, type, dx, dy, px}, {cell});
const marker = addMarker({ icon, type, dx, dy, px }, { cell });
if (!marker) continue;
add("marker" + marker.i, cell);
quantity--;
@ -139,11 +139,11 @@ window.Markers = (function () {
}
function getMarkerCoordinates(cell) {
const {cells, burgs} = pack;
const { cells, burgs } = pack;
const burgId = cells.burg[cell];
if (burgId) {
const {x, y} = burgs[burgId];
const { x, y } = burgs[burgId];
return [x, y];
}
@ -154,7 +154,7 @@ window.Markers = (function () {
if (marker.cell === undefined) return;
const i = last(pack.markers)?.i + 1 || 0;
const [x, y] = getMarkerCoordinates(marker.cell);
marker = {...base, x, y, ...marker, i};
marker = { ...base, x, y, ...marker, i };
pack.markers.push(marker);
occupied[marker.cell] = true;
return marker;
@ -166,40 +166,40 @@ window.Markers = (function () {
pack.markers = pack.markers.filter(m => m.i !== markerId);
}
function listVolcanoes({cells}) {
function listVolcanoes({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.h[i] >= 70);
}
function addVolcano(id, cell) {
const {cells} = pack;
const { cells } = pack;
const proper = Names.getCulture(cells.culture[cell]);
const name = P(0.3) ? "Mount " + proper : P(0.7) ? proper + " Volcano" : proper;
const status = P(0.6) ? "Dormant" : P(0.4) ? "Active" : "Erupting";
notes.push({id, name, legend: `${status} volcano. Height: ${getFriendlyHeight(cells.p[cell])}.`});
notes.push({ id, name, legend: `${status} volcano. Height: ${getFriendlyHeight(cells.p[cell])}.` });
}
function listHotSprings({cells}) {
function listHotSprings({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.h[i] > 50 && cells.culture[i]);
}
function addHotSpring(id, cell) {
const {cells} = pack;
const { cells } = pack;
const proper = Names.getCulture(cells.culture[cell]);
const temp = convertTemperature(gauss(35, 15, 20, 100));
const name = P(0.3) ? "Hot Springs of " + proper : P(0.7) ? proper + " Hot Springs" : proper;
const legend = `A geothermal springs with naturally heated water that provide relaxation and medicinal benefits. Average temperature is ${temp}.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listWaterSources({cells}) {
function listWaterSources({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.h[i] > 30 && cells.r[i]);
}
function addWaterSource(id, cell) {
const {cells} = pack;
const { cells } = pack;
const type = rw({
"Healing Spring": 5,
@ -218,26 +218,26 @@ window.Markers = (function () {
const legend =
"This legendary water source is whispered about in ancient tales and believed to possess mystical properties. The spring emanates crystal-clear water, shimmering with an otherworldly iridescence that sparkles even in the dimmest light.";
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listMines({cells}) {
function listMines({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.h[i] > 47 && cells.burg[i]);
}
function addMine(id, cell) {
const {cells} = pack;
const { cells } = pack;
const resources = {salt: 5, gold: 2, silver: 4, copper: 2, iron: 3, lead: 1, tin: 1};
const resources = { salt: 5, gold: 2, silver: 4, copper: 2, iron: 3, lead: 1, tin: 1 };
const resource = rw(resources);
const burg = pack.burgs[cells.burg[cell]];
const name = `${burg.name}${resource} mining town`;
const population = rn(burg.population * populationRate * urbanization);
const legend = `${burg.name} is a mining town of ${population} people just nearby the ${resource} mine.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listBridges({cells, burgs}) {
function listBridges({ cells, burgs }) {
const meanFlux = d3.mean(cells.fl.filter(fl => fl));
return cells.i.filter(
i =>
@ -251,7 +251,7 @@ window.Markers = (function () {
}
function addBridge(id, cell) {
const {cells} = pack;
const { cells } = pack;
const burg = pack.burgs[cells.burg[cell]];
const river = pack.rivers.find(r => r.i === pack.cells.r[cell]);
@ -277,10 +277,10 @@ window.Markers = (function () {
? `A ${rw(weightedAdjectives)} bridge spans over the ${riverName} near ${burg.name}.`
: `An old crossing of the ${riverName}, rarely used since ${ra(barriers)}.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listInns({cells}) {
function listInns({ cells }) {
const crossRoads = cells.i.filter(i => !occupied[i] && cells.pop[i] > 5 && Routes.isCrossroad(i));
return crossRoads;
}
@ -540,17 +540,17 @@ window.Markers = (function () {
const course = `${ra(methods)} ${meal}`.toLowerCase();
const drink = `${P(0.5) ? ra(types) : ra(colors)} ${ra(drinks)}`.toLowerCase();
const legend = `A big and famous roadside ${typeName}. Delicious ${course} with ${drink} is served here.`;
notes.push({id, name: "The " + name, legend});
notes.push({ id, name: "The " + name, legend });
}
function listLighthouses({cells}) {
function listLighthouses({ cells }) {
return cells.i.filter(
i => !occupied[i] && cells.harbor[i] > 6 && cells.c[i].some(c => cells.h[c] < 20 && Routes.isConnected(c))
);
}
function addLighthouse(id, cell) {
const {cells} = pack;
const { cells } = pack;
const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]);
notes.push({
@ -560,14 +560,14 @@ window.Markers = (function () {
});
}
function listWaterfalls({cells}) {
function listWaterfalls({ cells }) {
return cells.i.filter(
i => cells.r[i] && !occupied[i] && cells.h[i] >= 50 && cells.c[i].some(c => cells.h[c] < 40 && cells.r[c])
);
}
function addWaterfall(id, cell) {
const {cells} = pack;
const { cells } = pack;
const descriptions = [
"A gorgeous waterfall flows here.",
@ -579,17 +579,17 @@ window.Markers = (function () {
];
const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]);
notes.push({id, name: getAdjective(proper) + " Waterfall" + name, legend: `${ra(descriptions)}`});
notes.push({ id, name: getAdjective(proper) + " Waterfall" + name, legend: `${ra(descriptions)}` });
}
function listBattlefields({cells}) {
function listBattlefields({ cells }) {
return cells.i.filter(
i => !occupied[i] && cells.state[i] && cells.pop[i] > 2 && cells.h[i] < 50 && cells.h[i] > 25
);
}
function addBattlefield(id, cell) {
const {cells, states} = pack;
const { cells, states } = pack;
const state = states[cells.state[cell]];
if (!state.campaigns) state.campaigns = BurgsAndStates.generateCampaign(state);
@ -597,10 +597,10 @@ window.Markers = (function () {
const date = generateDate(campaign.start, campaign.end);
const name = Names.getCulture(cells.culture[cell]) + " Battlefield";
const legend = `A historical battle of the ${campaign.name}. \r\nDate: ${date} ${options.era}.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listDungeons({cells}) {
function listDungeons({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.pop[i] && cells.pop[i] < 3);
}
@ -608,10 +608,10 @@ window.Markers = (function () {
const dungeonSeed = `${seed}${cell}`;
const name = "Dungeon";
const legend = `<div>Undiscovered dungeon. See <a href="https://watabou.github.io/one-page-dungeon/?seed=${dungeonSeed}" target="_blank">One page dungeon</a></div><iframe style="pointer-events: none;" src="https://watabou.github.io/one-page-dungeon/?seed=${dungeonSeed}" sandbox="allow-scripts allow-same-origin"></iframe>`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listLakeMonsters({features}) {
function listLakeMonsters({ features }) {
return features
.filter(feature => feature.type === "lake" && feature.group === "freshwater" && !occupied[feature.firstCell])
.map(feature => feature.firstCell);
@ -637,13 +637,12 @@ window.Markers = (function () {
"Journeying folk",
"Tales"
];
const legend = `${ra(subjects)} say a relic monster of ${length} ${heightUnit.value} long inhabits ${
lake.name
} Lake. Truth or lie, folks are afraid to fish in the lake.`;
notes.push({id, name, legend});
const legend = `${ra(subjects)} say a relic monster of ${length} ${heightUnit.value} long inhabits ${lake.name
} Lake. Truth or lie, folks are afraid to fish in the lake.`;
notes.push({ id, name, legend });
}
function listSeaMonsters({cells, features}) {
function listSeaMonsters({ cells, features }) {
return cells.i.filter(
i => !occupied[i] && cells.h[i] < 20 && Routes.isConnected(i) && features[cells.f[i]].type === "ocean"
);
@ -653,15 +652,15 @@ window.Markers = (function () {
const name = `${Names.getCultureShort(0)} Monster`;
const length = gauss(25, 10, 10, 100);
const legend = `Old sailors tell stories of a gigantic sea monster inhabiting these dangerous waters. Rumors say it can be ${length} ${heightUnit.value} long.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listHillMonsters({cells}) {
function listHillMonsters({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.h[i] >= 50 && cells.pop[i]);
}
function addHillMonster(id, cell) {
const {cells} = pack;
const { cells } = pack;
const adjectives = [
"great",
@ -729,11 +728,11 @@ window.Markers = (function () {
const legend = `${ra(subjects)} speak of a ${ra(adjectives)} ${monster} who inhabits ${toponym} hills and ${ra(
modusOperandi
)}.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
// Sacred mountains spawn on lonely mountains
function listSacredMountains({cells}) {
function listSacredMountains({ cells }) {
return cells.i.filter(
i =>
!occupied[i] &&
@ -744,50 +743,50 @@ window.Markers = (function () {
}
function addSacredMountain(id, cell) {
const {cells, religions} = pack;
const { cells, religions } = pack;
const culture = cells.c[cell].map(c => cells.culture[c]).find(c => c);
const religion = cells.religion[cell];
const name = `${Names.getCulture(culture)} Mountain`;
const height = getFriendlyHeight(cells.p[cell]);
const legend = `A sacred mountain of ${religions[religion].name}. Height: ${height}.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
// Sacred forests spawn on temperate forests
function listSacredForests({cells}) {
function listSacredForests({ cells }) {
return cells.i.filter(
i => !occupied[i] && cells.culture[i] && cells.religion[i] && [6, 8].includes(cells.biome[i])
);
}
function addSacredForest(id, cell) {
const {cells, religions} = pack;
const { cells, religions } = pack;
const culture = cells.culture[cell];
const religion = cells.religion[cell];
const name = `${Names.getCulture(culture)} Forest`;
const legend = `A forest sacred to local ${religions[religion].name}.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
// Sacred pineries spawn on boreal forests
function listSacredPineries({cells}) {
function listSacredPineries({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.culture[i] && cells.religion[i] && cells.biome[i] === 9);
}
function addSacredPinery(id, cell) {
const {cells, religions} = pack;
const { cells, religions } = pack;
const culture = cells.culture[cell];
const religion = cells.religion[cell];
const name = `${Names.getCulture(culture)} Pinery`;
const legend = `A pinery sacred to local ${religions[religion].name}.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
// Sacred palm groves spawn on oasises
function listSacredPalmGroves({cells}) {
function listSacredPalmGroves({ cells }) {
return cells.i.filter(
i =>
!occupied[i] &&
@ -800,21 +799,21 @@ window.Markers = (function () {
}
function addSacredPalmGrove(id, cell) {
const {cells, religions} = pack;
const { cells, religions } = pack;
const culture = cells.culture[cell];
const religion = cells.religion[cell];
const name = `${Names.getCulture(culture)} Palm Grove`;
const legend = `A palm grove sacred to local ${religions[religion].name}.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listBrigands({cells}) {
function listBrigands({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.culture[i] && Routes.hasRoad(i));
}
function addBrigands(id, cell) {
const {cells} = pack;
const { cells } = pack;
const animals = [
"Apes",
@ -848,7 +847,7 @@ window.Markers = (function () {
"Wolverines",
"Falcons"
];
const types = {brigands: 4, bandits: 3, robbers: 1, highwaymen: 1};
const types = { brigands: 4, bandits: 3, robbers: 1, highwaymen: 1 };
const culture = cells.culture[cell];
const biome = cells.biome[cell];
@ -865,26 +864,26 @@ window.Markers = (function () {
const name = `${Names.getCulture(culture)} ${ra(animals)}`;
const legend = `A gang of ${locality} ${rw(types)}.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
// Pirates spawn on sea routes
function listPirates({cells}) {
function listPirates({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.h[i] < 20 && Routes.isConnected(i));
}
function addPirates(id, cell) {
const name = "Pirates";
const legend = "Pirate ships have been spotted in these waters.";
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listStatues({cells}) {
function listStatues({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.h[i] >= 20 && cells.h[i] < 40);
}
function addStatue(id, cell) {
const {cells} = pack;
const { cells } = pack;
const variants = [
"Statue",
@ -919,10 +918,10 @@ window.Markers = (function () {
.join("");
const legend = `An ancient ${variant.toLowerCase()}. It has an inscription, but no one can translate it:
<div style="font-size: 1.8em; line-break: anywhere;">${inscription}</div>`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listRuins({cells}) {
function listRuins({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.culture[i] && cells.h[i] >= 20 && cells.h[i] < 60);
}
@ -946,24 +945,24 @@ window.Markers = (function () {
const ruinType = ra(types);
const name = `Ruined ${ruinType}`;
const legend = `Ruins of an ancient ${ruinType.toLowerCase()}. Untold riches may lie within.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listLibraries({cells}) {
function listLibraries({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.culture[i] && cells.burg[i] && cells.pop[i] > 10);
}
function addLibrary(id, cell) {
const {cells} = pack;
const { cells } = pack;
const type = rw({Library: 3, Archive: 1, Collection: 1});
const type = rw({ Library: 3, Archive: 1, Collection: 1 });
const name = `${Names.getCulture(cells.culture[cell])} ${type}`;
const legend = "A vast collection of knowledge, including many rare and ancient tomes.";
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listCircuses({cells}) {
function listCircuses({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.culture[i] && cells.h[i] >= 20 && Routes.isConnected(i));
}
@ -982,15 +981,15 @@ window.Markers = (function () {
const adjective = ra(adjectives);
const name = `Travelling ${adjective} Circus`;
const legend = `Roll up, roll up, this ${adjective.toLowerCase()} circus is here for a limited time only.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listJousts({cells, burgs}) {
function listJousts({ cells, burgs }) {
return cells.i.filter(i => !occupied[i] && cells.burg[i] && burgs[cells.burg[i]].population > 20);
}
function addJoust(id, cell) {
const {cells, burgs} = pack;
const { cells, burgs } = pack;
const types = ["Joust", "Competition", "Melee", "Tournament", "Contest"];
const virtues = ["cunning", "might", "speed", "the greats", "acumen", "brutality"];
@ -1001,17 +1000,17 @@ window.Markers = (function () {
const name = `${burgName} ${type}`;
const legend = `Warriors from around the land gather for a ${type.toLowerCase()} of ${virtue} in ${burgName}, with fame, fortune and favour on offer to the victor.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listFairs({cells, burgs}) {
function listFairs({ cells, burgs }) {
return cells.i.filter(
i => !occupied[i] && cells.burg[i] && burgs[cells.burg[i]].population < 20 && burgs[cells.burg[i]].population < 5
);
}
function addFair(id, cell) {
const {cells, burgs} = pack;
const { cells, burgs } = pack;
if (!cells.burg[cell]) return;
const burgName = burgs[cells.burg[cell]].name;
@ -1019,10 +1018,10 @@ window.Markers = (function () {
const name = `${burgName} ${type}`;
const legend = `A fair is being held in ${burgName}, with all manner of local and foreign goods and services on offer.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listCanoes({cells}) {
function listCanoes({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.r[i]);
}
@ -1032,10 +1031,10 @@ window.Markers = (function () {
const name = `Minor Jetty`;
const riverName = river ? `${river.name} ${river.type}` : "river";
const legend = `A small location along the ${riverName} to launch boats from sits here, along with a weary looking owner, willing to sell passage along the river.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listMigrations({cells}) {
function listMigrations({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.h[i] >= 20 && cells.pop[i] <= 2);
}
@ -1097,15 +1096,15 @@ window.Markers = (function () {
const name = `${animalChoice} migration`;
const legend = `A huge group of ${animalChoice.toLowerCase()} are migrating, whether part of their annual routine, or something more extraordinary.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listDances({cells, burgs}) {
function listDances({ cells, burgs }) {
return cells.i.filter(i => !occupied[i] && cells.burg[i] && burgs[cells.burg[i]].population > 15);
}
function addDances(id, cell) {
const {cells, burgs} = pack;
const { cells, burgs } = pack;
const burgName = burgs[cells.burg[cell]].name;
const socialTypes = [
"gala",
@ -1136,10 +1135,10 @@ window.Markers = (function () {
const legend = `A ${socialType} has been organised at ${burgName} as a chance to gather the ${ra(
people
)} of the area together to be merry, make alliances and scheme around the crisis.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listMirage({cells}) {
function listMirage({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.biome[i] === 1);
}
@ -1149,15 +1148,15 @@ window.Markers = (function () {
const mirageAdjective = ra(adjectives);
const name = `${mirageAdjective} mirage`;
const legend = `This ${mirageAdjective.toLowerCase()} mirage has been luring travellers out of their way for eons.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listCaves({cells}) {
function listCaves({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.h[i] >= 50 && cells.pop[i]);
}
function addCave(id, cell) {
const {cells} = pack;
const { cells } = pack;
const formations = {
Cave: 10,
@ -1186,28 +1185,28 @@ window.Markers = (function () {
}
const name = `${toponym} ${formation}`;
const legend = `The ${name}. Locals claim that it is ${rw(status)}.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listPortals({burgs}) {
function listPortals({ burgs }) {
return burgs
.slice(1, Math.ceil(burgs.length / 10) + 1)
.filter(({cell}) => !occupied[cell])
.filter(({ cell }) => !occupied[cell])
.map(burg => burg.cell);
}
function addPortal(id, cell) {
const {cells, burgs} = pack;
const { cells, burgs } = pack;
if (!cells.burg[cell]) return;
const burgName = burgs[cells.burg[cell]].name;
const name = `${burgName} Portal`;
const legend = `An element of the magic portal system connecting major cities. The portals were installed centuries ago, but still work fine.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listRifts({cells}) {
function listRifts({ cells }) {
return cells.i.filter(i => !occupied[i] && pack.cells.pop[i] <= 3 && biomesData.habitability[pack.cells.biome[i]]);
}
@ -1225,24 +1224,24 @@ window.Markers = (function () {
const riftType = ra(types);
const name = `${riftType} Rift`;
const legend = `A rumoured ${riftType.toLowerCase()} rift in this area is causing ${ra(descriptions)}.`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listDisturbedBurial({cells}) {
function listDisturbedBurial({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.h[i] >= 20 && cells.pop[i] > 2);
}
function addDisturbedBurial(id, cell) {
const name = "Disturbed Burial";
const legend = "A burial site has been disturbed in this area, causing the dead to rise and attack the living.";
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listNecropolis({cells}) {
function listNecropolis({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.h[i] >= 20 && cells.pop[i] < 2);
}
function addNecropolis(id, cell) {
const {cells} = pack;
const { cells } = pack;
const toponym = Names.getCulture(cells.culture[cell]);
const type = rw({
@ -1269,10 +1268,10 @@ window.Markers = (function () {
"A foreboding necropolis perched atop a jagged cliff, overlooking a desolate wasteland. Its towering walls harbor restless spirits, and the imposing gates bear the marks of countless battles and ancient curses."
]);
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
function listEncounters({cells}) {
function listEncounters({ cells }) {
return cells.i.filter(i => !occupied[i] && cells.h[i] >= 20 && cells.pop[i] > 1);
}
@ -1280,8 +1279,8 @@ window.Markers = (function () {
const name = "Random encounter";
const encounterSeed = cell; // use just cell Id to not overwhelm the Vercel KV database
const legend = `<div>You have encountered a character.</div><iframe src="https://deorum.vercel.app/encounter/${encounterSeed}" width="375" height="600" sandbox="allow-scripts allow-same-origin allow-popups"></iframe>`;
notes.push({id, name, legend});
notes.push({ id, name, legend });
}
return {add, generate, regenerate, getConfig, setConfig, deleteMarker};
return { add, generate, regenerate, getConfig, setConfig, deleteMarker };
})();