mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2026-02-05 01:51:23 +01:00
feat: Add numerous fantasy icons, grid numbering debug files, and update map rendering logic
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parent
9a16e06223
commit
093390aa6e
45 changed files with 17259 additions and 8108 deletions
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@ -136,7 +136,7 @@ function handleLayersPresetChange(preset) {
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}
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function savePreset() {
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prompt("Please provide a preset name", {default: ""}, preset => {
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prompt("Please provide a preset name", { default: "" }, preset => {
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presets[preset] = Array.from(byId("mapLayers").querySelectorAll("li:not(.buttonoff)"))
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.map(node => node.id)
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.sort();
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@ -258,8 +258,8 @@ function drawBiomes() {
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const cells = pack.cells;
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const bodyPaths = new Array(biomesData.i.length - 1);
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const isolines = getIsolines(pack, cellId => cells.biome[cellId], {fill: true, waterGap: true});
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Object.entries(isolines).forEach(([index, {fill, waterGap}]) => {
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const isolines = getIsolines(pack, cellId => cells.biome[cellId], { fill: true, waterGap: true });
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Object.entries(isolines).forEach(([index, { fill, waterGap }]) => {
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const color = biomesData.color[index];
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bodyPaths.push(getGappedFillPaths("biome", fill, waterGap, color, index));
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});
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@ -288,7 +288,7 @@ function drawPrecipitation() {
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TIME && console.time("drawPrecipitation");
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prec.selectAll("circle").remove();
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const {cells, points} = grid;
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const { cells, points } = grid;
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const show = d3.transition().duration(800).ease(d3.easeSinIn);
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prec.selectAll("text").attr("opacity", 0).transition(show).attr("opacity", 1);
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@ -348,7 +348,7 @@ function togglePopulation(event) {
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function drawPopulation() {
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population.selectAll("line").remove();
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const {cells, burgs} = pack;
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const { cells, burgs } = pack;
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const show = d3.transition().duration(2000).ease(d3.easeSinIn);
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const rural = Array.from(
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@ -420,8 +420,8 @@ function toggleIce(event) {
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function drawIce() {
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TIME && console.time("drawIce");
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const {cells, features} = grid;
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const {temp, h} = cells;
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const { cells, features } = grid;
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const { temp, h } = cells;
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Math.random = aleaPRNG(seed);
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const ICEBERG_MAX_TEMP = 0;
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@ -432,7 +432,7 @@ function drawIce() {
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{
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const type = "iceShield";
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const getType = cellId => (h[cellId] >= 20 && temp[cellId] <= GLACIER_MAX_TEMP ? type : null);
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const isolines = getIsolines(grid, getType, {polygons: true});
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const isolines = getIsolines(grid, getType, { polygons: true });
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isolines[type]?.polygons?.forEach(points => {
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const clipped = clipPoly(points);
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ice.append("polygon").attr("points", clipped).attr("type", type);
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@ -476,11 +476,11 @@ function toggleCultures(event) {
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function drawCultures() {
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TIME && console.time("drawCultures");
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const {cells, cultures} = pack;
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const { cells, cultures } = pack;
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const bodyPaths = new Array(cultures.length - 1);
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const isolines = getIsolines(pack, cellId => cells.culture[cellId], {fill: true, waterGap: true});
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Object.entries(isolines).forEach(([index, {fill, waterGap}]) => {
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const isolines = getIsolines(pack, cellId => cells.culture[cellId], { fill: true, waterGap: true });
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Object.entries(isolines).forEach(([index, { fill, waterGap }]) => {
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const color = cultures[index].color;
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bodyPaths.push(getGappedFillPaths("culture", fill, waterGap, color, index));
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});
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@ -505,11 +505,11 @@ function toggleReligions(event) {
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function drawReligions() {
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TIME && console.time("drawReligions");
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const {cells, religions} = pack;
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const { cells, religions } = pack;
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const bodyPaths = new Array(religions.length - 1);
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const isolines = getIsolines(pack, cellId => cells.religion[cellId], {fill: true, waterGap: true});
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Object.entries(isolines).forEach(([index, {fill, waterGap}]) => {
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const isolines = getIsolines(pack, cellId => cells.religion[cellId], { fill: true, waterGap: true });
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Object.entries(isolines).forEach(([index, { fill, waterGap }]) => {
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const color = religions[index].color;
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bodyPaths.push(getGappedFillPaths("religion", fill, waterGap, color, index));
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});
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@ -533,7 +533,7 @@ function toggleStates(event) {
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function drawStates() {
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TIME && console.time("drawStates");
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const {cells, states} = pack;
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const { cells, states } = pack;
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const maxLength = states.length - 1;
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const bodyPaths = new Array(maxLength);
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@ -541,8 +541,8 @@ function drawStates() {
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const haloPaths = new Array(maxLength);
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const renderHalo = shapeRendering.value === "geometricPrecision";
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const isolines = getIsolines(pack, cellId => cells.state[cellId], {fill: true, waterGap: true, halo: renderHalo});
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Object.entries(isolines).forEach(([index, {fill, waterGap, halo}]) => {
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const isolines = getIsolines(pack, cellId => cells.state[cellId], { fill: true, waterGap: true, halo: renderHalo });
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Object.entries(isolines).forEach(([index, { fill, waterGap, halo }]) => {
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const color = states[index].color;
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bodyPaths.push(getGappedFillPaths("state", fill, waterGap, color, index));
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@ -588,11 +588,11 @@ function toggleProvinces(event) {
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function drawProvinces() {
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TIME && console.time("drawProvinces");
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const {cells, provinces} = pack;
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const { cells, provinces } = pack;
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const bodyPaths = new Array(provinces.length - 1);
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const isolines = getIsolines(pack, cellId => cells.province[cellId], {fill: true, waterGap: true});
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Object.entries(isolines).forEach(([index, {fill, waterGap}]) => {
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const isolines = getIsolines(pack, cellId => cells.province[cellId], { fill: true, waterGap: true });
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Object.entries(isolines).forEach(([index, { fill, waterGap }]) => {
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const color = provinces[index].color;
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bodyPaths.push(getGappedFillPaths("province", fill, waterGap, color, index));
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});
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@ -653,8 +653,134 @@ function drawGrid() {
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.attr("height", maxHeight)
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.attr("fill", "url(" + pattern + ")")
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.attr("stroke", "none");
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// Add grid numbering if enabled
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const showNumbers = gridOverlay.attr("data-show-numbers") === "1";
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if (showNumbers) {
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drawGridNumbers(maxWidth, maxHeight, scale, dx, dy);
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}
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}
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function drawGridNumbers(maxWidth, maxHeight, scale, dx, dy) {
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const gridType = gridOverlay.attr("type") || "pointyHex";
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const fontSize = gridOverlay.attr("data-number-size") || 8;
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const numberColor = gridOverlay.attr("data-number-color") || "#808080";
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// Get cell dimensions based on grid type
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const cellDimensions = getGridCellDimensions(gridType);
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const cellWidth = cellDimensions.width * scale;
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const cellHeight = cellDimensions.height * scale;
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// Calculate grid dimensions based on ACTUAL spacing used
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const rowSpacing = cellHeight * 0.5; // Same as used in getGridCellCenter
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const cols = Math.ceil(maxWidth / cellWidth) + 2; // Add extra to cover edges
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const rows = Math.ceil(maxHeight / rowSpacing) + 2; // Use rowSpacing, not cellHeight
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// Create numbers group
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const numbersGroup = gridOverlay.append("g").attr("id", "gridNumbers");
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let counter = 1;
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// Generate grid numbers for ALL cells (positioning is now perfect)
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for (let row = 0; row < rows; row++) {
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for (let col = 0; col < cols; col++) {
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const position = getGridCellCenter(gridType, col, row, cellWidth, cellHeight, dx, dy);
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numbersGroup
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.append("text")
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.attr("x", position.x)
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.attr("y", position.y)
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.attr("text-anchor", "middle")
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.attr("dominant-baseline", "middle")
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.attr("font-size", fontSize)
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.attr("fill", numberColor)
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.attr("pointer-events", "none")
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.text(String(counter).padStart(4, "0"));
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counter++;
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}
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}
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}
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function getGridCellDimensions(gridType) {
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// Base dimensions from pattern definitions
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switch (gridType) {
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case "square":
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return { width: 25, height: 25 };
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case "pointyHex":
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return { width: 25, height: 43.4 };
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case "flatHex":
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return { width: 43.4, height: 25 };
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case "square45deg":
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return { width: 35.355, height: 35.355 };
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case "squareTruncated":
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case "squareTetrakis":
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return { width: 25, height: 25 };
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case "triangleHorizontal":
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return { width: 41.76, height: 72.33 };
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case "triangleVertical":
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return { width: 72.33, height: 41.76 };
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case "trihexagonal":
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return { width: 25, height: 43.4 };
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case "rhombille":
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return { width: 82.5, height: 50 };
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default:
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return { width: 25, height: 43.4 };
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}
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}
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function getGridCellCenter(gridType, col, row, cellWidth, cellHeight, dx, dy) {
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let x, y;
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if (gridType === "pointyHex") {
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// Pointy hex pattern: width=25, height=43.4
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// Hexagons interlock: each row is spaced at 3/4 height
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// Based on user's marker placement, need to adjust Y-center
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// Vertical spacing adjusting based on visual alignment (not pure geometry)
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const rowSpacing = cellHeight * 0.5;
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x = col * cellWidth;
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y = row * rowSpacing;
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// Every other row (EVEN rows: 0, 2, 4...) is offset horizontally
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if (row % 2 === 0) {
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x += cellWidth / 2;
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}
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// Center the number in the hexagon
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x += cellWidth / 2;
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// Top row is perfect at 0.35
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y += cellHeight * 0.35;
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} else if (gridType === "flatHex") {
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// Flat hex grid: hexagons with flat sides up/down
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// Columns are horizontally compressed (overlap by 25%)
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x = col * (cellWidth * 0.75);
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y = row * cellHeight;
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// Every other column is offset vertically by half height
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if (col % 2 === 1) {
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y += cellHeight / 2;
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}
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// Center the number in the hexagon
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x += cellWidth / 2;
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y += cellHeight / 2;
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} else {
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// Square and other regular grids - simple grid
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x = col * cellWidth + cellWidth / 2;
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y = row * cellHeight + cellHeight / 2;
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}
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// Apply shift offsets
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x += parseFloat(dx) || 0;
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y += parseFloat(dy) || 0;
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return { x: rn(x, 2), y: rn(y, 2) };
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}
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function toggleCoordinates(event) {
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if (!coordinates.selectAll("*").size()) {
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turnButtonOn("toggleCoordinates");
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@ -711,7 +837,7 @@ function drawCoordinates() {
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}
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}
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return {x, y, text};
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return { x, y, text };
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});
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const path = round(d3.geoPath(projection)(graticule()));
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@ -795,7 +921,7 @@ function drawRivers() {
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TIME && console.time("drawRivers");
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rivers.selectAll("*").remove();
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const riverPaths = pack.rivers.map(({cells, points, i, widthFactor, sourceWidth}) => {
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const riverPaths = pack.rivers.map(({ cells, points, i, widthFactor, sourceWidth }) => {
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if (!cells || cells.length < 2) return;
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if (points && points.length !== cells.length) {
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@ -831,7 +957,7 @@ function drawRoutes() {
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const routePaths = {};
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for (const route of pack.routes) {
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const {i, group, points} = route;
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const { i, group, points } = route;
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if (!points || points.length < 2) continue;
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if (!routePaths[group]) routePaths[group] = [];
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routePaths[group].push(`<path id="route${i}" d="${Routes.getPath(route)}"/>`);
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@ -943,12 +1069,12 @@ function drawZones() {
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const filterBy = byId("zonesFilterType").value;
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const isFiltered = filterBy && filterBy !== "all";
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const visibleZones = pack.zones.filter(
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({hidden, cells, type}) => !hidden && cells.length && (!isFiltered || type === filterBy)
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({ hidden, cells, type }) => !hidden && cells.length && (!isFiltered || type === filterBy)
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);
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zones.html(visibleZones.map(drawZone).join(""));
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}
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function drawZone({i, cells, type, color}) {
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function drawZone({ i, cells, type, color }) {
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const path = getVertexPath(cells);
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return `<path id="zone${i}" data-id="${i}" data-type="${type}" d="${path}" fill="${color}" />`;
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}
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@ -1002,7 +1128,7 @@ function turnButtonOn(el) {
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}
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// move layers on mapLayers dragging (jquery sortable)
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$("#mapLayers").sortable({items: "li:not(.solid)", containment: "parent", cancel: ".solid", update: moveLayer});
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$("#mapLayers").sortable({ items: "li:not(.solid)", containment: "parent", cancel: ".solid", update: moveLayer });
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function moveLayer(event, ui) {
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const el = getLayer(ui.item.attr("id"));
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if (!el) return;
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