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refactor(religions): spread folk religion
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10 changed files with 118 additions and 68 deletions
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@ -10,7 +10,7 @@ const {Names, COA} = window;
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type TCapitals = ReturnType<typeof createCapitals>;
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export function createStates(capitals: TCapitals, cultures: TCultures) {
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export function createStates(capitals: TCapitals, cultures: TCultures): TStates {
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TIME && console.time("createStates");
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const colors = getColors(capitals.length);
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@ -28,7 +28,7 @@ export function createStates(capitals: TCapitals, cultures: TCultures) {
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const shield = COA.getShield(cultureShield, null);
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const coa: ICoa = {...COA.generate(null, null, null, type), shield};
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return {i: id, name, type, center: cellId, color, expansionism, capital: id, culture: cultureId, coa};
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return {i: id, name, type, center: cellId, color, expansionism, capital: id, culture: cultureId, coa} as IState;
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});
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TIME && console.timeEnd("createStates");
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@ -3,13 +3,8 @@ import FlatQueue from "flatqueue";
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import {TIME} from "config/logging";
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import {getInputNumber} from "utils/nodeUtils";
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import {minmax} from "utils/numberUtils";
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import type {createCapitals} from "./createCapitals";
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import type {createStates} from "./createStates";
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import {ELEVATION, FOREST_BIOMES, MIN_LAND_HEIGHT, DISTANCE_FIELD} from "config/generation";
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import {isState} from "utils/typeUtils";
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type TCapitals = ReturnType<typeof createCapitals>;
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type TStates = ReturnType<typeof createStates>;
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import {isNeutals} from "utils/typeUtils";
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// growth algorithm to assign cells to states
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export function expandStates(
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@ -107,7 +102,7 @@ export function expandStates(
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function getState(stateId: number) {
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const state = states[stateId];
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if (!isState(state)) throw new Error("Neutrals cannot expand");
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if (isNeutals(state)) throw new Error("Neutrals cannot expand");
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return state;
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}
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@ -132,9 +132,6 @@ export function createPack(grid: IGrid): IPack {
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states,
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cultures,
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burgs,
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cultureIds,
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stateIds,
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burgIds,
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cells: {
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i: cells.i,
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c: cells.c,
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@ -144,7 +141,9 @@ export function createPack(grid: IGrid): IPack {
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t: distanceField,
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biome,
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pop: population,
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burg: burgIds
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culture: cultureIds,
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burg: burgIds,
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state: stateIds
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}
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});
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@ -1,7 +1,43 @@
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export function expandReligions(
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religions: Pick<IReligion, "i" | "center" | "culture" | "expansion" | "expansionism">[]
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) {
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const religionIds = new Uint16Array();
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import FlatQueue from "flatqueue";
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import {getInputNumber} from "utils/nodeUtils";
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import {gauss} from "utils/probabilityUtils";
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import {isReligion} from "utils/typeUtils";
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type TReligionData = Pick<IReligion, "i" | "type" | "center" | "culture" | "expansion" | "expansionism">;
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type TCellsData = Pick<IPack["cells"], "i" | "c" | "culture">;
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export function expandReligions(religions: TReligionData[], cells: TCellsData) {
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const religionIds = spreadFolkReligions(religions, cells);
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const queue = new FlatQueue<{cellId: number; religionId: number}>();
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const cost: number[] = [];
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const neutralInput = getInputNumber("neutralInput");
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const maxExpansionCost = (cells.i.length / 25) * gauss(1, 0.3, 0.2, 2, 2) * neutralInput;
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for (const religion of religions) {
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if (!isReligion(religion as IReligion) || (religion as IReligion).type === "Folk") continue;
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const {i: religionId, center: cellId} = religion;
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religionIds[cellId] = religionId;
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cost[cellId] = 1;
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queue.push({cellId, religionId}, 0);
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}
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return religionIds;
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}
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// folk religions initially get all cells of their culture
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function spreadFolkReligions(religions: TReligionData[], cells: TCellsData) {
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const religionIds = new Uint16Array(cells.i.length);
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const folkReligions = religions.filter(({type}) => type === "Folk");
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const cultureToReligionMap = new Map<number, number>(folkReligions.map(({i, culture}) => [culture, i]));
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for (const cellId of cells.i) {
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const cultureId = cells.culture[cellId];
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religionIds[cellId] = cultureToReligionMap.get(cultureId) || 0;
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}
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return religionIds;
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}
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@ -10,8 +10,7 @@ const {forms} = religionsData;
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export function generateOrganizedReligions(
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burgs: TBurgs,
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cultureIds: Uint16Array,
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cells: Pick<IPack["cells"], "i" | "p" | "pop">
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cells: Pick<IPack["cells"], "i" | "p" | "pop" | "culture">
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): Pick<IReligion, "type" | "form" | "culture" | "center">[] {
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const religionsNumber = getInputNumber("religionsInput");
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if (religionsNumber === 0) return [];
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@ -32,7 +31,7 @@ export function generateOrganizedReligions(
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return religionCells.map((cellId, index) => {
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const type = getType(index);
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const form = rw<string>(forms[type]);
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const cultureId = cultureIds[cellId];
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const cultureId = cells.culture[cellId];
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return {type, form, culture: cultureId, center: cellId};
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});
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@ -109,14 +109,12 @@ export function generateReligionName(
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data: IContext
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): {name: string; expansion: IReligion["expansion"]} {
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context.current = data;
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const {stateId, cultureId} = data;
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const method = getMethod(type);
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const name = method.getName() || fallbackMethod.getName();
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let expansion = method.expansion as IReligion["expansion"];
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if (expansion === "state" && !stateId) expansion = "global";
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if (expansion === "culture" && !cultureId) expansion = "global";
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if (expansion === "state" && !data.stateId) expansion = "global";
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else if (expansion === "culture" && !data.cultureId) expansion = "global";
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return {name, expansion};
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}
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@ -4,37 +4,32 @@ import {generateFolkReligions} from "./generateFolkReligions";
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import {generateOrganizedReligions} from "./generateOrganizedReligions";
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import {specifyReligions} from "./specifyReligions";
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type TCellsData = Pick<IPack["cells"], "i" | "c" | "p" | "g" | "h" | "t" | "biome" | "pop" | "burg">;
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type TCellsData = Pick<
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IPack["cells"],
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"i" | "c" | "p" | "g" | "h" | "t" | "biome" | "pop" | "culture" | "burg" | "state"
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>;
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export function generateReligions({
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states,
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cultures,
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burgs,
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cultureIds,
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stateIds,
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burgIds,
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cells
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}: {
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states: TStates;
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cultures: TCultures;
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burgs: TBurgs;
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cultureIds: Uint16Array;
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stateIds: Uint16Array;
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burgIds: Uint16Array;
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cells: TCellsData;
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}) {
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TIME && console.time("generateReligions");
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const folkReligions = generateFolkReligions(cultures);
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const basicReligions = generateOrganizedReligions(burgs, cultureIds, pick(cells, "i", "p", "pop"));
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const basicReligions = generateOrganizedReligions(burgs, pick(cells, "i", "p", "pop", "culture"));
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const {religions, religionIds} = specifyReligions(
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[...folkReligions, ...basicReligions],
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stateIds,
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burgIds,
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cultures,
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states,
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burgs,
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cells.p
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pick(cells, "i", "c", "culture", "burg", "state")
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);
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console.log(religions);
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@ -1,6 +1,4 @@
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import {unique} from "utils/arrayUtils";
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import {getMixedColor, getRandomColor} from "utils/colorUtils";
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import {findAll} from "utils/graphUtils";
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import {each, gauss, rand} from "utils/probabilityUtils";
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import {isCulture} from "utils/typeUtils";
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import {expandReligions} from "./expandReligions";
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@ -16,19 +14,17 @@ const expansionismMap = {
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export function specifyReligions(
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religionsData: Pick<IReligion, "type" | "form" | "culture" | "center">[],
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stateIds: Uint16Array,
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burgIds: Uint16Array,
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cultures: TCultures,
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states: TStates,
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burgs: TBurgs,
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points: TPoints
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) {
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const religions = religionsData.map(({type, form, culture: cultureId, center}, index) => {
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cells: Pick<IPack["cells"], "i" | "c" | "culture" | "burg" | "state">
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): {religions: TReligions; religionIds: Uint16Array} {
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const rawReligions = religionsData.map(({type, form, culture: cultureId, center}, index) => {
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const supreme = getDeityName(cultures, cultureId);
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const deity = form === "Non-theism" || form === "Animism" ? null : supreme;
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const stateId = stateIds[center];
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const burgId = burgIds[center];
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const stateId = cells.state[center];
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const burgId = cells.burg[center];
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const {name, expansion} = generateReligionName(type, {
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cultureId,
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@ -46,19 +42,26 @@ export function specifyReligions(
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const culture = cultures[cultureId];
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const color = isCulture(culture) ? getMixedColor(culture.color, 0.1, 0) : getRandomColor();
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const origins: number[] = []; // define after religions expansion
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return {i: index + 1, name, type, form, culture: cultureId, center, deity, expansion, expansionism, color, origins};
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return {i: index + 1, name, type, form, culture: cultureId, center, deity, expansion, expansionism, color};
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});
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const religionIds = expandReligions(religions);
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const religionIds = expandReligions(rawReligions, cells);
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const names = renameOldReligions(rawReligions);
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const origins = defineOrigins(religionIds, rawReligions, cells.c);
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const names = renameOldReligions(religions);
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const origins = defineOrigins(religionIds, religions, points);
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return {religions: combineReligionsData(), religionIds};
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return {
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religions: religions.map((religion, index) => ({name: names[index], religion, origins: origins[index]})),
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religionIds
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};
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function combineReligionsData(): TReligions {
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const noReligion: TNoReligion = {i: 0, name: "No religion"};
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const religions = rawReligions.map((religion, index) => ({
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...religion,
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name: names[index],
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origins: origins[index]
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}));
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return [noReligion, ...religions];
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}
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}
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// add 'Old' to names of folk religions which have organized competitors
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@ -74,38 +77,58 @@ function renameOldReligions(religions: Pick<IReligion, "name" | "culture" | "typ
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});
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}
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const religionOriginsParamsMap = {
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Organized: {clusterSize: 100, maxReligions: 2},
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Cult: {clusterSize: 50, maxReligions: 3},
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Heresy: {clusterSize: 50, maxReligions: 43}
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};
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function defineOrigins(
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religionIds: Uint16Array,
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religions: Pick<IReligion, "i" | "culture" | "type" | "expansion" | "center">[],
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points: TPoints
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neighbors: number[][]
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) {
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return religions.map(religion => {
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if (religion.type === "Folk") return [0];
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const {type, culture: cultureId, expansion, center} = religion;
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const [x, y] = points[center];
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const {i, type, culture: cultureId, expansion, center} = religion;
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const folkReligion = religions.find(({culture, type}) => type === "Folk" || culture === cultureId);
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const isFolkBased = folkReligion && cultureId && expansion === "culture" && each(2)(center);
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if (isFolkBased) return [folkReligion.i];
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if (type === "Organized") {
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const origins = getReligionsInRadius(religionIds, {x, y, r: 150 / religions.length, max: 2});
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return origins;
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}
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const origins = getReligionsInRadius(religionIds, {x, y, r: 300 / religions.length, max: rand(0, 4)});
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const {clusterSize, maxReligions} = religionOriginsParamsMap[type];
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const origins = getReligionsInRadius(neighbors, center, religionIds, i, clusterSize, maxReligions);
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return origins;
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});
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}
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function getReligionsInRadius(
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neighbors: number[][],
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center: number,
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religionIds: Uint16Array,
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{x, y, r, max}: {x: number; y: number; r: number; max: number}
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religionId: number,
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clusterSize: number,
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maxReligions: number
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) {
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if (max === 0) return [0];
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const cellsInRadius: number[] = []; // findAll(x, y, r);
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const religions = unique(cellsInRadius.map(i => religionIds[i]).filter(r => r));
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return religions.length ? religions.slice(0, max) : [0];
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const religions = new Set<number>();
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const queue = [center];
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const checked = <{[key: number]: true}>{};
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for (let size = 0; queue.length && size < clusterSize; size++) {
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const cellId = queue.pop()!;
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checked[center] = true;
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for (const neibId of neighbors[cellId]) {
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if (checked[neibId]) continue;
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checked[neibId] = true;
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const neibReligion = religionIds[neibId];
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if (neibReligion && neibReligion !== religionId) religions.add(neibReligion);
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queue.push(neibId);
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}
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}
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return religions.size ? [...religions].slice(0, maxReligions) : [0];
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}
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