mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 01:41:22 +01:00
refactor river fendering
This commit is contained in:
parent
6405b442a5
commit
0adc0e883a
6 changed files with 187 additions and 149 deletions
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@ -175,9 +175,9 @@
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if (b.port) {
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b.population = b.population * 1.3; // increase port population
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const e = cells.v[i].filter(v => vertices.c[v].some(c => c === cells.haven[i])); // vertices of common edge
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b.x = rn((vertices.p[e[0]][0] + vertices.p[e[1]][0]) / 2, 2);
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b.y = rn((vertices.p[e[0]][1] + vertices.p[e[1]][1]) / 2, 2);
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const [x, y] = getMiddlePoint(i, haven);
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b.x = x;
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b.y = y;
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}
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// add random factor
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@ -31,10 +31,6 @@
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const land = cells.i.filter(i => h[i] >= 20).sort((a, b) => h[b] - h[a]);
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const lakeOutCells = Lakes.setClimateData(h);
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// const flow = cells.i.length < 65535 ? new Uint16Array(cells.i.length) : new Uint32Array(cells.i.length);
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// flow[i] = min;
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// debug.append("path").attr("class", "arrow").attr("d", `M${cells.p[i][0]},${cells.p[i][1]}L${cells.p[min][0]},${cells.p[min][1]}`);
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land.forEach(function (i) {
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cells.fl[i] += grid.cells.prec[cells.g[i]]; // flux from precipitation
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const [x, y] = p[i];
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@ -49,12 +45,15 @@
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// allow chain lakes to retain identity
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if (cells.r[lakeCell] !== lake.river) {
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const sameRiver = cells.c[lakeCell].some(c => cells.r[c] === lake.river);
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const [x, y] = p[lakeCell];
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const flux = cells.fl[lakeCell];
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if (sameRiver) {
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cells.r[lakeCell] = lake.river;
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riversData.push({river: lake.river, cell: lakeCell, x: p[lakeCell][0], y: p[lakeCell][1], flux: cells.fl[lakeCell]});
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riversData.push({river: lake.river, cell: lakeCell, x, y, flux});
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} else {
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cells.r[lakeCell] = riverNext;
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riversData.push({river: riverNext, cell: lakeCell, x: p[lakeCell][0], y: p[lakeCell][1], flux: cells.fl[lakeCell]});
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riversData.push({river: riverNext, cell: lakeCell, x, y, flux});
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riverNext++;
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}
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}
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@ -70,19 +69,21 @@
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// near-border cell: pour water out of the screen
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if (cells.b[i] && cells.r[i]) {
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let to = [];
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const min = Math.min(y, graphHeight - y, x, graphWidth - x);
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if (min === y) to = [x, 0];
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else if (min === graphHeight - y) to = [x, graphHeight];
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else if (min === x) to = [0, y];
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else if (min === graphWidth - x) to = [graphWidth, y];
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riversData.push({river: cells.r[i], cell: i, x: to[0], y: to[1], flux: cells.fl[i]});
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const [x, y] = getBorderPoint(i);
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riversData.push({river: cells.r[i], cell: -1, x, y, flux: cells.fl[i]});
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return;
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}
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// downhill cell (make sure it's not in the source lake)
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const filtered = lakeOutCells[i] ? cells.c[i].filter(c => !lakes.map(lake => lake.i).includes(cells.f[c])) : cells.c[i];
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const min = filtered.sort((a, b) => h[a] - h[b])[0];
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let min = null;
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if (lakeOutCells[i]) {
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const filtered = cells.c[i].filter(c => !lakes.map(lake => lake.i).includes(cells.f[c]));
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min = filtered.sort((a, b) => h[a] - h[b])[0];
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} else if (cells.haven[i]) {
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min = cells.haven[i];
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} else {
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min = cells.c[i].sort((a, b) => h[a] - h[b])[0];
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}
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// cells is depressed
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if (h[i] <= h[min]) return;
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@ -118,9 +119,6 @@
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if (h[toCell] < 20) {
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// pour water to the water body
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const haven = fromCell ? cells.haven[fromCell] : toCell;
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riversData.push({river, cell: haven, x: p[toCell][0], y: p[toCell][1], flux: fromFlux});
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const waterBody = features[cells.f[toCell]];
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if (waterBody.type === "lake") {
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if (!waterBody.river || fromFlux > waterBody.enteringFlux) {
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@ -133,8 +131,10 @@
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} else {
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// propagate flux and add next river segment
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cells.fl[toCell] += fromFlux;
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riversData.push({river, cell: toCell, x: p[toCell][0], y: p[toCell][1], flux: fromFlux});
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}
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const [x, y] = p[toCell];
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riversData.push({river, cell: toCell, x, y, flux: fromFlux});
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}
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function defineRivers() {
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@ -143,30 +143,32 @@
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const riverPaths = [];
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for (let r = 1; r <= riverNext; r++) {
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const riverSegments = riversData.filter(d => d.river === r);
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if (riverSegments.length < 3) continue;
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const riverPoints = riversData.filter(d => d.river === r);
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if (riverPoints.length < 3) continue;
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for (const segment of riverSegments) {
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for (const segment of riverPoints) {
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const i = segment.cell;
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if (cells.r[i]) continue;
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if (cells.h[i] < 20) continue;
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cells.r[i] = r;
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}
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const source = riverSegments[0].cell;
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const mouth = riverSegments[riverSegments.length - 2].cell;
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const source = riverPoints[0].cell;
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const mouth = riverPoints[riverPoints.length - 2].cell;
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const widthFactor = rn(0.8 + Math.random() * 0.4, 1); // river width modifier [.8, 1.2]
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const sourceWidth = cells.h[source] >= 20 ? 0.1 : rn(Math.min(Math.max((cells.fl[source] / 500) ** 0.4, 0.5), 1.7), 2);
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const riverMeandered = addMeandering(riverSegments, sourceWidth * 10, 0.5);
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const riverCells = riverPoints.map(point => point.cell);
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const riverMeandered = addMeandering(riverCells, sourceWidth * 10, 0.5);
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const [path, length, offset] = getPath(riverMeandered, widthFactor, sourceWidth);
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riverPaths.push([path, r]);
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const parent = riverSegments[0].parent || 0;
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const parent = riverPoints[0].parent || 0;
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const width = rn(offset ** 2, 2); // mounth width in km
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const discharge = last(riverSegments).flux; // in m3/s
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pack.rivers.push({i: r, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent});
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const discharge = last(riverPoints).flux; // in m3/s
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pack.rivers.push({i: r, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent, cells: riverCells});
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}
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// draw rivers
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@ -176,10 +178,10 @@
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// add distance to water value to land cells to make map less depressed
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const alterHeights = () => {
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const cells = pack.cells;
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return Array.from(cells.h).map((h, i) => {
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if (h < 20 || cells.t[i] < 1) return h;
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return h + cells.t[i] / 100 + d3.mean(cells.c[i].map(c => cells.t[c])) / 10000;
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const {h, c, t} = pack.cells;
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return Array.from(h).map((h, i) => {
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if (h < 20 || t[i] < 1) return h;
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return h + t[i] / 100 + d3.mean(c[i].map(c => t[c])) / 10000;
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});
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};
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@ -242,102 +244,88 @@
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depressions && WARN && console.warn(`Unresolved depressions: ${depressions}. Edit heightmap to fix`);
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};
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// add more river points on 1/3 and 2/3 of length
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const addMeandering = function (segments, width = 1, meandering = 0.5) {
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const riverMeandered = []; // to store enhanced segments
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// add points at 1/3 and 2/3 of a line between adjacents river cells
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const addMeandering = function (cells, width = 1, meandering = 0.5) {
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const meandered = [];
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const {p, conf, h} = pack.cells;
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const lastCell = cells.length - 1;
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for (let s = 0; s < segments.length; s++, width++) {
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const sX = segments[s].x,
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sY = segments[s].y; // segment start coordinates
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const c = pack.cells.conf[segments[s].cell] || 0; // if segment is river confluence
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riverMeandered.push([sX, sY, c]);
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for (let i = 0; i <= lastCell; i++, width++) {
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const cell = cells[i];
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const [x1, y1] = p[cell];
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meandered.push([x1, y1, conf[cell]]);
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if (s + 1 === segments.length) break; // do not meander last segment
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if (i === lastCell) break;
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const eX = segments[s + 1].x,
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eY = segments[s + 1].y; // segment end coordinates
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const angle = Math.atan2(eY - sY, eX - sX);
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const sin = Math.sin(angle),
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cos = Math.cos(angle);
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const nextCell = cells[i + 1];
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if (nextCell === -1) {
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meandered.push(getBorderPoint(cell));
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break;
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}
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const [x2, y2] = p[nextCell];
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const angle = Math.atan2(y2 - y1, x2 - x1);
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const sin = Math.sin(angle);
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const cos = Math.cos(angle);
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const meander = meandering + 1 / width + Math.random() * Math.max(meandering - width / 100, 0);
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const dist2 = (eX - sX) ** 2 + (eY - sY) ** 2; // square distance between segment start and end
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const dist2 = (x2 - x1) ** 2 + (y2 - y1) ** 2; // square distance between cells
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if (width < 10 && (dist2 > 64 || (dist2 > 36 && segments.length < 6))) {
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if (width < 10 && (dist2 > 64 || (dist2 > 36 && cells.length < 5))) {
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// if dist2 is big or river is small add extra points at 1/3 and 2/3 of segment
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const p1x = (sX * 2 + eX) / 3 + -sin * meander;
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const p1y = (sY * 2 + eY) / 3 + cos * meander;
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const p2x = (sX + eX * 2) / 3 + sin * meander;
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const p2y = (sY + eY * 2) / 3 + cos * meander;
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riverMeandered.push([p1x, p1y], [p2x, p2y]);
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} else if (dist2 > 25 || segments.length < 6) {
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const p1x = (x1 * 2 + x2) / 3 + -sin * meander;
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const p1y = (y1 * 2 + y2) / 3 + cos * meander;
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const p2x = (x1 + x2 * 2) / 3 + sin * meander;
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const p2y = (y1 + y2 * 2) / 3 + cos * meander;
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meandered.push([p1x, p1y], [p2x, p2y]);
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} else if (dist2 > 25 || cells.length < 6) {
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// if dist is medium or river is small add 1 extra middlepoint
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const p1x = (sX + eX) / 2 + -sin * meander;
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const p1y = (sY + eY) / 2 + cos * meander;
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riverMeandered.push([p1x, p1y]);
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const p1x = (x1 + x2) / 2 + -sin * meander;
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const p1y = (y1 + y2) / 2 + cos * meander;
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meandered.push([p1x, p1y]);
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}
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}
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return riverMeandered;
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return meandered;
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};
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const getPath = function (points, widthFactor = 1, sourceWidth = 0.1) {
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let offset,
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extraOffset = sourceWidth; // starting river width (to make river source visible)
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const riverLength = points.reduce((s, v, i, p) => s + (i ? Math.hypot(v[0] - p[i - 1][0], v[1] - p[i - 1][1]) : 0), 0); // summ of segments length
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let offset;
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let extraOffset = sourceWidth; // starting width (make river source visible)
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const riverLength = points.reduce((s, v, i, p) => s + (i ? Math.hypot(v[0] - p[i - 1][0], v[1] - p[i - 1][1]) : 0), 0); // sum of segments length
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const widening = 1000 + riverLength * 30;
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const riverPointsLeft = [],
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riverPointsRight = []; // store points on both sides to build a valid polygon
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const last = points.length - 1;
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const factor = riverLength / points.length;
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// first point
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let x = points[0][0],
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y = points[0][1],
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c;
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let angle = Math.atan2(y - points[1][1], x - points[1][0]);
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let sin = Math.sin(angle),
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cos = Math.cos(angle);
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let xLeft = x + -sin * extraOffset,
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yLeft = y + cos * extraOffset;
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riverPointsLeft.push([xLeft, yLeft]);
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let xRight = x + sin * extraOffset,
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yRight = y + -cos * extraOffset;
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riverPointsRight.unshift([xRight, yRight]);
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// store points on both sides to build a valid polygon
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const riverPointsLeft = [];
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const riverPointsRight = [];
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for (let p = 0; p < points.length; p++) {
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const [x0, y0] = points[p - 1] || points[p];
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const [x1, y1] = points[p];
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const [x2, y2] = points[p + 1] || points[p];
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// middle points
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for (let p = 1; p < last; p++) {
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(x = points[p][0]), (y = points[p][1]), (c = points[p][2] || 0);
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const xPrev = points[p - 1][0],
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yPrev = points[p - 1][1];
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const xNext = points[p + 1][0],
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yNext = points[p + 1][1];
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angle = Math.atan2(yPrev - yNext, xPrev - xNext);
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(sin = Math.sin(angle)), (cos = Math.cos(angle));
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offset = (Math.atan(Math.pow(p * factor, 2) / widening) / 2) * widthFactor + extraOffset;
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const confOffset = Math.atan((c * 5) / widening);
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extraOffset += confOffset;
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(xLeft = x + -sin * offset), (yLeft = y + cos * (offset + confOffset));
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riverPointsLeft.push([xLeft, yLeft]);
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(xRight = x + sin * offset), (yRight = y + -cos * offset);
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riverPointsRight.unshift([xRight, yRight]);
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}
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if (points[p + 1] && points[p + 1][2]) {
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const confluence = points[p + 1][2];
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extraOffset += Math.atan((confluence * 5) / widening);
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}
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// end point
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(x = points[last][0]), (y = points[last][1]), (c = points[last][2]);
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if (c) extraOffset += Math.atan((c * 10) / widening); // add extra width on river confluence
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angle = Math.atan2(points[last - 1][1] - y, points[last - 1][0] - x);
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(sin = Math.sin(angle)), (cos = Math.cos(angle));
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(xLeft = x + -sin * offset), (yLeft = y + cos * offset);
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riverPointsLeft.push([xLeft, yLeft]);
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(xRight = x + sin * offset), (yRight = y + -cos * offset);
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riverPointsRight.unshift([xRight, yRight]);
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const angle = Math.atan2(y0 - y2, x0 - x2);
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const sinOffset = Math.sin(angle) * offset;
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const cosOffset = Math.cos(angle) * offset;
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riverPointsLeft.push([x1 - sinOffset, y1 + cosOffset]);
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riverPointsRight.unshift([x1 + sinOffset, y1 - cosOffset]);
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}
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// generate polygon path and return
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lineGen.curve(d3.curveCatmullRom.alpha(0.1));
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const right = lineGen(riverPointsRight);
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let left = lineGen(riverPointsLeft);
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left = left.substring(left.indexOf("C"));
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return [round(right + left, 2), rn(riverLength, 2), offset];
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};
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@ -381,5 +369,14 @@
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return getBasin(parent);
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};
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const getBorderPoint = i => {
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const [x, y] = pack.cells.p[i];
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const min = Math.min(y, graphHeight - y, x, graphWidth - x);
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if (min === y) return [x, 0];
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else if (min === graphHeight - y) return [x, graphHeight];
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else if (min === x) return [0, y];
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return [graphWidth, y];
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};
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return {generate, alterHeights, resolveDepressions, addMeandering, getPath, specify, getName, getBasin, remove};
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});
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@ -530,92 +530,111 @@ function toggleAddRiver() {
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}
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function addRiverOnClick() {
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const cells = pack.cells;
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const {cells, rivers} = pack;
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const point = d3.mouse(this);
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let i = findCell(point[0], point[1]);
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if (cells.r[i] || cells.h[i] < 20 || cells.b[i]) return;
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const dataRiver = []; // to store river points
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let river = +getNextId("river").slice(5); // river id
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cells.fl[i] = grid.cells.prec[cells.g[i]]; // initial flux
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if (cells.r[i]) return tip("There already a river here", false, "error");
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if (cells.h[i] < 20) return tip("Cannot create river in water cell", false, "error");
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if (cells.b[i]) return;
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const riverPoints = [];
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let riverId = +getNextId("river").slice(5);
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const initialFlux = grid.cells.prec[cells.g[i]];
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cells.fl[i] = initialFlux;
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const h = Rivers.alterHeights();
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Lakes.prepareLakeData(h);
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Rivers.resolveDepressions(h);
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while (i) {
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cells.r[i] = river;
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cells.r[i] = riverId;
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const [x, y] = cells.p[i];
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dataRiver.push({x, y, cell: i});
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riverPoints.push({x, y, cell: i});
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const min = cells.c[i].sort((a, b) => h[a] - h[b])[0]; // downhill cell
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if (h[i] <= h[min]) return tip(`Cell ${i} is depressed, river cannot flow further`, false, "error");
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const [tx, ty] = cells.p[min];
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// pour to water body
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if (h[min] < 20) {
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// pour to water body
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dataRiver.push({x: tx, y: ty, cell: i});
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riverPoints.push({x: tx, y: ty, cell: i});
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const feature = pack.features[cells.f[min]];
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||||
if (feature.type === "lake") {
|
||||
riverPoints[0].parent = feature.outlet || 0;
|
||||
feature.inlets ? feature.inlets.push(riverId) : (feature.inlets = [riverId]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// continue propagation if min cell has no river
|
||||
if (!cells.r[min]) {
|
||||
// continue if next cell has not river
|
||||
cells.fl[min] += cells.fl[i];
|
||||
i = min;
|
||||
continue;
|
||||
}
|
||||
|
||||
// handle case when lowest cell already has a river
|
||||
const r = cells.r[min];
|
||||
const riverCells = cells.i.filter(i => cells.r[i] === r);
|
||||
const oldRiverId = cells.r[min];
|
||||
const riverCells = cells.i.filter(i => cells.r[i] === oldRiverId);
|
||||
const riverCellsUpper = riverCells.filter(i => h[i] > h[min]);
|
||||
|
||||
// finish new river if old river is longer
|
||||
if (dataRiver.length <= riverCellsUpper.length) {
|
||||
// create new river as a tributary
|
||||
if (riverPoints.length <= riverCellsUpper.length) {
|
||||
cells.conf[min] += cells.fl[i];
|
||||
dataRiver.push({x: tx, y: ty, cell: min});
|
||||
dataRiver[0].parent = r; // new river is tributary
|
||||
riverPoints.push({x: tx, y: ty, cell: min});
|
||||
riverPoints[0].parent = oldRiverId;
|
||||
break;
|
||||
}
|
||||
|
||||
// extend old river
|
||||
rivers.select("#river" + r).remove();
|
||||
cells.i.filter(i => cells.r[i] === river).forEach(i => (cells.r[i] = r));
|
||||
riverCells.forEach(i => (cells.r[i] = 0));
|
||||
river = r;
|
||||
cells.fl[min] = cells.fl[i] + grid.cells.prec[cells.g[min]];
|
||||
i = min;
|
||||
// continue old river
|
||||
document.getElementById("river" + oldRiverId)?.remove();
|
||||
cells.i.filter(i => cells.r[i] === riverId).forEach(i => (cells.r[i] = oldRiverId));
|
||||
const oldRiver = rivers.find(river => river.i === oldRiverId);
|
||||
oldRiver?.points.forEach(([x, y, cell]) => {
|
||||
riverPoints.push({x, y, cell});
|
||||
cells.fl[cell] += cells.fl[i];
|
||||
});
|
||||
riverId = oldRiverId;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
const points = Rivers.addMeandering(dataRiver, 1, 0.5);
|
||||
const widthFactor = rn(0.8 + Math.random() * 0.4, 1); // river width modifier [.8, 1.2]
|
||||
const river = rivers.find(r => r.i === riverId);
|
||||
const sourceWidth = 0.1;
|
||||
const [path, length, offset] = Rivers.getPath(points, widthFactor, sourceWidth);
|
||||
rivers
|
||||
const widthFactor = river.widthFactor || rn(0.8 + Math.random() * 0.4, 1);
|
||||
|
||||
const riverCells = riverPoints.map(point => point.cell);
|
||||
const riverMeandered = Rivers.addMeandering(riverCells, sourceWidth * 10, 0.5);
|
||||
const [path, length, offset] = Rivers.getPath(riverMeandered, widthFactor, sourceWidth);
|
||||
viewbox
|
||||
.select("#rivers")
|
||||
.append("path")
|
||||
.attr("d", path)
|
||||
.attr("id", "river" + river);
|
||||
.attr("id", "river" + riverId);
|
||||
|
||||
// add new river to data or change extended river attributes
|
||||
const r = pack.rivers.find(r => r.i === river);
|
||||
const mouth = last(dataRiver).cell;
|
||||
const source = riverPoints[0].cell;
|
||||
const mouth = last(riverPoints).cell;
|
||||
const discharge = cells.fl[mouth]; // in m3/s
|
||||
const width = rn(offset ** 2, 2); // mounth width in km
|
||||
|
||||
if (r) {
|
||||
r.source = dataRiver[0].cell;
|
||||
r.length = length;
|
||||
r.discharge = discharge;
|
||||
if (river) {
|
||||
river.source = source;
|
||||
river.length = length;
|
||||
river.discharge = discharge;
|
||||
river.width = width;
|
||||
river.points = points;
|
||||
} else {
|
||||
const parent = dataRiver[0].parent || 0;
|
||||
const basin = Rivers.getBasin(river);
|
||||
const source = dataRiver[0].cell;
|
||||
const width = rn(offset ** 2, 2); // mounth width in km
|
||||
const parent = riverPoints[0].parent || 0;
|
||||
const basin = Rivers.getBasin(parent);
|
||||
const name = Rivers.getName(mouth);
|
||||
const smallLength = pack.rivers.map(r => r.length || 0).sort((a, b) => a - b)[Math.ceil(pack.rivers.length * 0.15)];
|
||||
const smallLength = rivers.map(r => r.length || 0).sort((a, b) => a - b)[Math.ceil(pack.rivers.length * 0.15)];
|
||||
const type = length < smallLength ? rw({Creek: 9, River: 3, Brook: 3, Stream: 1}) : "River";
|
||||
|
||||
pack.rivers.push({i: river, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent, basin, name, type});
|
||||
rivers.push({i: riverId, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent, cells: riverCells, basin, name, type});
|
||||
}
|
||||
|
||||
if (d3.event.shiftKey === false) {
|
||||
|
|
|
|||
|
|
@ -552,6 +552,20 @@ function getNumberInRange(r) {
|
|||
return count;
|
||||
}
|
||||
|
||||
// return center point of common edge of 2 pack cells
|
||||
function getMiddlePoint(cell1, cell2) {
|
||||
const {cells, vertices} = pack;
|
||||
|
||||
const commonVertices = cells.v[cell1].filter(vertex => vertices.c[vertex].some(cell => cell === cell2));
|
||||
const [x1, y1] = vertices.p[commonVertices[0]];
|
||||
const [x2, y2] = vertices.p[commonVertices[1]];
|
||||
|
||||
const x = (x1 + x2) / 2;
|
||||
const y = (y1 + y2) / 2;
|
||||
|
||||
return [x, y];
|
||||
}
|
||||
|
||||
// helper function non-used for the generation
|
||||
function drawCellsValue(data) {
|
||||
debug.selectAll("text").remove();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue