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refactor river fendering
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6405b442a5
commit
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6 changed files with 187 additions and 149 deletions
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@ -530,92 +530,111 @@ function toggleAddRiver() {
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}
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function addRiverOnClick() {
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const cells = pack.cells;
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const {cells, rivers} = pack;
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const point = d3.mouse(this);
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let i = findCell(point[0], point[1]);
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if (cells.r[i] || cells.h[i] < 20 || cells.b[i]) return;
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const dataRiver = []; // to store river points
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let river = +getNextId("river").slice(5); // river id
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cells.fl[i] = grid.cells.prec[cells.g[i]]; // initial flux
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if (cells.r[i]) return tip("There already a river here", false, "error");
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if (cells.h[i] < 20) return tip("Cannot create river in water cell", false, "error");
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if (cells.b[i]) return;
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const riverPoints = [];
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let riverId = +getNextId("river").slice(5);
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const initialFlux = grid.cells.prec[cells.g[i]];
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cells.fl[i] = initialFlux;
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const h = Rivers.alterHeights();
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Lakes.prepareLakeData(h);
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Rivers.resolveDepressions(h);
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while (i) {
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cells.r[i] = river;
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cells.r[i] = riverId;
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const [x, y] = cells.p[i];
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dataRiver.push({x, y, cell: i});
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riverPoints.push({x, y, cell: i});
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const min = cells.c[i].sort((a, b) => h[a] - h[b])[0]; // downhill cell
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if (h[i] <= h[min]) return tip(`Cell ${i} is depressed, river cannot flow further`, false, "error");
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const [tx, ty] = cells.p[min];
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// pour to water body
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if (h[min] < 20) {
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// pour to water body
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dataRiver.push({x: tx, y: ty, cell: i});
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riverPoints.push({x: tx, y: ty, cell: i});
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const feature = pack.features[cells.f[min]];
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if (feature.type === "lake") {
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riverPoints[0].parent = feature.outlet || 0;
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feature.inlets ? feature.inlets.push(riverId) : (feature.inlets = [riverId]);
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}
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break;
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}
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// continue propagation if min cell has no river
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if (!cells.r[min]) {
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// continue if next cell has not river
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cells.fl[min] += cells.fl[i];
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i = min;
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continue;
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}
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// handle case when lowest cell already has a river
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const r = cells.r[min];
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const riverCells = cells.i.filter(i => cells.r[i] === r);
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const oldRiverId = cells.r[min];
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const riverCells = cells.i.filter(i => cells.r[i] === oldRiverId);
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const riverCellsUpper = riverCells.filter(i => h[i] > h[min]);
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// finish new river if old river is longer
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if (dataRiver.length <= riverCellsUpper.length) {
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// create new river as a tributary
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if (riverPoints.length <= riverCellsUpper.length) {
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cells.conf[min] += cells.fl[i];
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dataRiver.push({x: tx, y: ty, cell: min});
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dataRiver[0].parent = r; // new river is tributary
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riverPoints.push({x: tx, y: ty, cell: min});
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riverPoints[0].parent = oldRiverId;
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break;
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}
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// extend old river
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rivers.select("#river" + r).remove();
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cells.i.filter(i => cells.r[i] === river).forEach(i => (cells.r[i] = r));
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riverCells.forEach(i => (cells.r[i] = 0));
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river = r;
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cells.fl[min] = cells.fl[i] + grid.cells.prec[cells.g[min]];
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i = min;
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// continue old river
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document.getElementById("river" + oldRiverId)?.remove();
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cells.i.filter(i => cells.r[i] === riverId).forEach(i => (cells.r[i] = oldRiverId));
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const oldRiver = rivers.find(river => river.i === oldRiverId);
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oldRiver?.points.forEach(([x, y, cell]) => {
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riverPoints.push({x, y, cell});
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cells.fl[cell] += cells.fl[i];
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});
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riverId = oldRiverId;
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break;
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}
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const points = Rivers.addMeandering(dataRiver, 1, 0.5);
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const widthFactor = rn(0.8 + Math.random() * 0.4, 1); // river width modifier [.8, 1.2]
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const river = rivers.find(r => r.i === riverId);
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const sourceWidth = 0.1;
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const [path, length, offset] = Rivers.getPath(points, widthFactor, sourceWidth);
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rivers
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const widthFactor = river.widthFactor || rn(0.8 + Math.random() * 0.4, 1);
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const riverCells = riverPoints.map(point => point.cell);
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const riverMeandered = Rivers.addMeandering(riverCells, sourceWidth * 10, 0.5);
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const [path, length, offset] = Rivers.getPath(riverMeandered, widthFactor, sourceWidth);
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viewbox
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.select("#rivers")
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.append("path")
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.attr("d", path)
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.attr("id", "river" + river);
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.attr("id", "river" + riverId);
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// add new river to data or change extended river attributes
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const r = pack.rivers.find(r => r.i === river);
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const mouth = last(dataRiver).cell;
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const source = riverPoints[0].cell;
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const mouth = last(riverPoints).cell;
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const discharge = cells.fl[mouth]; // in m3/s
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const width = rn(offset ** 2, 2); // mounth width in km
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if (r) {
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r.source = dataRiver[0].cell;
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r.length = length;
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r.discharge = discharge;
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if (river) {
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river.source = source;
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river.length = length;
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river.discharge = discharge;
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river.width = width;
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river.points = points;
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} else {
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const parent = dataRiver[0].parent || 0;
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const basin = Rivers.getBasin(river);
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const source = dataRiver[0].cell;
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const width = rn(offset ** 2, 2); // mounth width in km
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const parent = riverPoints[0].parent || 0;
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const basin = Rivers.getBasin(parent);
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const name = Rivers.getName(mouth);
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const smallLength = pack.rivers.map(r => r.length || 0).sort((a, b) => a - b)[Math.ceil(pack.rivers.length * 0.15)];
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const smallLength = rivers.map(r => r.length || 0).sort((a, b) => a - b)[Math.ceil(pack.rivers.length * 0.15)];
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const type = length < smallLength ? rw({Creek: 9, River: 3, Brook: 3, Stream: 1}) : "River";
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pack.rivers.push({i: river, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent, basin, name, type});
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rivers.push({i: riverId, source, mouth, discharge, length, width, widthFactor, sourceWidth, parent, cells: riverCells, basin, name, type});
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}
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if (d3.event.shiftKey === false) {
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