refactor: dynamically load modules

This commit is contained in:
Azgaar 2022-07-08 23:54:08 +03:00
parent 347083291f
commit 0c6eadaed3
21 changed files with 124 additions and 105 deletions

View file

@ -44,7 +44,7 @@ function handleKeyup(event) {
else if (shift && code === "KeyB") editBiomes();
else if (shift && code === "KeyS") openDialog("statesEditor");
else if (shift && code === "KeyP") editProvinces();
else if (shift && code === "KeyD") editDiplomacy();
else if (shift && code === "KeyD") openDialog("diplomacyEditor");
else if (shift && code === "KeyC") openDialog("culturesEditor");
else if (shift && code === "KeyN") editNamesbase();
else if (shift && code === "KeyZ") editZones();
@ -53,7 +53,7 @@ function handleKeyup(event) {
else if (shift && code === "KeyQ") openDialog("unitsEditor");
else if (shift && code === "KeyO") editNotes();
else if (shift && code === "KeyA") openDialog("chartsOverview");
else if (shift && code === "KeyT") overviewBurgs();
else if (shift && code === "KeyT") openDialog("burgsOverview");
else if (shift && code === "KeyV") overviewRivers();
else if (shift && code === "KeyM") overviewMilitary();
else if (shift && code === "KeyK") overviewMarkers();