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refactor: dynamically load modules
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21 changed files with 124 additions and 105 deletions
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@ -44,7 +44,7 @@ function handleKeyup(event) {
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else if (shift && code === "KeyB") editBiomes();
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else if (shift && code === "KeyS") openDialog("statesEditor");
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else if (shift && code === "KeyP") editProvinces();
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else if (shift && code === "KeyD") editDiplomacy();
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else if (shift && code === "KeyD") openDialog("diplomacyEditor");
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else if (shift && code === "KeyC") openDialog("culturesEditor");
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else if (shift && code === "KeyN") editNamesbase();
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else if (shift && code === "KeyZ") editZones();
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@ -53,7 +53,7 @@ function handleKeyup(event) {
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else if (shift && code === "KeyQ") openDialog("unitsEditor");
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else if (shift && code === "KeyO") editNotes();
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else if (shift && code === "KeyA") openDialog("chartsOverview");
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else if (shift && code === "KeyT") overviewBurgs();
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else if (shift && code === "KeyT") openDialog("burgsOverview");
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else if (shift && code === "KeyV") overviewRivers();
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else if (shift && code === "KeyM") overviewMilitary();
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else if (shift && code === "KeyK") overviewMarkers();
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