refactor: dynamically load modules

This commit is contained in:
Azgaar 2022-07-08 23:54:08 +03:00
parent 347083291f
commit 0c6eadaed3
21 changed files with 124 additions and 105 deletions

View file

@ -1,17 +1,17 @@
import * as d3 from "d3";
import {restoreDefaultEvents} from "scripts/events";
import {findAll, findCell, getPackPolygon, isLand} from "utils/graphUtils";
import {unique} from "utils/arrayUtils";
import {tip, showMainTip, clearMainTip} from "scripts/tooltips";
import {getRandomColor} from "utils/colorUtils";
import {rn} from "utils/numberUtils";
import {rand, P} from "utils/probabilityUtils";
import {parseTransform} from "utils/stringUtils";
import {si} from "utils/unitUtils";
import {turnLayerButtonOff} from "layers";
import {byId} from "utils/shorthands";
import {closeDialogs} from "dialogs/utils";
import {turnLayerButtonOff} from "layers";
import {restoreDefaultEvents} from "scripts/events";
import {clearMainTip, showMainTip, tip} from "scripts/tooltips";
import {unique} from "utils/arrayUtils";
import {getRandomColor} from "utils/colorUtils";
import {findAll, findCell, getPackPolygon, isLand} from "utils/graphUtils";
import {rn} from "utils/numberUtils";
import {P, rand} from "utils/probabilityUtils";
import {byId} from "utils/shorthands";
import {parseTransform} from "utils/stringUtils";
import {getArea, getAreaUnit, si} from "utils/unitUtils";
export function editProvinces() {
if (customization) return;