mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-21 19:41:23 +01:00
Outflow changes
This commit is contained in:
parent
da5a53f0ce
commit
0c7bd9f1ae
1 changed files with 54 additions and 54 deletions
|
|
@ -37,47 +37,68 @@
|
|||
const land = cells.i.filter(i => h[i] >= 20).sort((a,b) => h[b] - h[a]);
|
||||
const lakes = features.filter(f => f.type === "lake" && f.group === "freshwater");
|
||||
const lakeHeights = lakes.map(l => l.height).sort((a,b) => b - a);
|
||||
const used = [0];
|
||||
|
||||
const flowDown = function(min, iFlux, ri, wetCB = (iFlux, ri, nx, ny) => {}){
|
||||
if (cells.r[min]) { // downhill cell already has river assigned
|
||||
if (cells.fl[min] < iFlux) {
|
||||
cells.conf[min] = cells.fl[min]; // mark confluence
|
||||
if (h[min] >= 20) riversData.find(r => r.river === cells.r[min]).parent = ri; // min river is a tributary of current river
|
||||
cells.r[min] = ri; // re-assign river if downhill part has less flux
|
||||
} else {
|
||||
cells.conf[min] += iFlux; // mark confluence
|
||||
if (h[min] >= 20) riversData.find(r => r.river === ri).parent = cells.r[min]; // current river is a tributary of min river
|
||||
}
|
||||
} else cells.r[min] = ri; // assign the river to the downhill cell
|
||||
|
||||
const nx = p[min][0], ny = p[min][1];
|
||||
if (h[min] < 20) {
|
||||
wetCB(iFlux, ri, nx, ny);
|
||||
} else {
|
||||
cells.fl[min] += iFlux; // propagate flux
|
||||
riversData.push({river: ri, cell: min, x: nx, y: ny}); // add next River segment
|
||||
}
|
||||
};
|
||||
|
||||
land.forEach(function(i) {
|
||||
while (lakeHeights && h[i] <= lakeHeights[0]){ // drain lakes first
|
||||
const lh = lakeHeights.shift();
|
||||
const l = lakes.find(lk => lk.height === lh);
|
||||
let min = 0;
|
||||
let outlet = 0;
|
||||
if (l.shoreline) {
|
||||
min = l.shoreline[d3.scan(l.shoreline, (a,b) => h[a] - h[b])];
|
||||
outlet = l.shoreline[d3.scan(l.shoreline, (a,b) => h[a] - h[b])];
|
||||
} else {
|
||||
WARN && console.warn('Re-scanning shoreline of a lake');
|
||||
const shallows = cells.i.filter(i => cells.t[i] === -1 && cells.f[i] === l.i);
|
||||
const shallows = cells.i.filter(j => cells.t[j] === -1 && cells.f[j] === l.i);
|
||||
let shoreline = l.firstCell - 1;
|
||||
shallows.map(w => cells.c[w]).forEach(cList => shoreline += cList);
|
||||
min = shoreline[d3.scan(shoreline, (a,b) => h[a] - h[b])];
|
||||
outlet = shoreline[d3.scan(shoreline, (a,b) => h[a] - h[b])];
|
||||
}
|
||||
min = min ? min : l.firstCell - 1; // existance guarentee
|
||||
outlet = outlet ? outlet : l.firstCell - 1; // existance guarentee
|
||||
let ri = l.river
|
||||
const i = cells.haven[min];
|
||||
if (l.totalFlux > l.flux * 2) {
|
||||
ri = riverNext;
|
||||
riverNext++;
|
||||
if(l.cells > 1) {
|
||||
const j = cells.haven[outlet];
|
||||
// if (features[cells.f[i]].totalFlux > l.flux * 2) {
|
||||
ri = ++riverNext;
|
||||
// } else {
|
||||
//TODO String the river along to the exit
|
||||
// }
|
||||
// assign river to come out of the lake
|
||||
cells.r[j] = ri;
|
||||
riversData.push({river: ri, cell: j, x: p[j][0], y: p[j][1]});
|
||||
}
|
||||
// assign river to come out of the lake
|
||||
cells.r[i] = ri;
|
||||
riversData.push({river: ri, cell: i, x: p[i][0], y: p[i][1]});
|
||||
flowDown(outlet, features[l.i].totalFlux, ri);
|
||||
// two segments, so it doesn't return-stub
|
||||
// lowest land neighbour
|
||||
let next = cells.c[outlet].filter(c => h[c] >= 20).sort((a,b) => h[a] - h[b])[0];
|
||||
flowDown(next, cells.fl[outlet], cells.r[outlet]);
|
||||
used.push(outlet); // is already done
|
||||
|
||||
if (cells.r[min]) { // outlet cell already has river assigned
|
||||
if (cells.fl[min] < l.totalFlux) {
|
||||
cells.conf[min] = cells.fl[min]; // mark confluence
|
||||
if (h[min] >= 20) riversData.find(r => r.river === cells.r[min]).parent = ri; // min river is a tributary of current river
|
||||
cells.r[min] = ri; // re-assign river if downhill part has less flux
|
||||
} else {
|
||||
cells.conf[min] += l.totalFlux; // mark confluence
|
||||
if (h[min] >= 20) riversData.find(r => r.river === ri).parent = cells.r[min]; // current river is a tributary of min river
|
||||
}
|
||||
} else cells.r[min] = ri; // assign the river to the downhill cell
|
||||
cells.fl[min] += l.totalFlux;
|
||||
riversData.push({river: ri, cell: min, x: p[min][0], y: p[min][1]});
|
||||
|
||||
lakes.forEach(l => delete l.shoreline); // cleanup temp passed data
|
||||
delete l.shoreline; // cleanup temp passed data
|
||||
}
|
||||
|
||||
if (used.includes(i)) { return; }
|
||||
|
||||
cells.fl[i] += grid.cells.prec[cells.g[i]]; // flux from precipitation
|
||||
const x = p[i][0], y = p[i][1];
|
||||
|
||||
|
|
@ -98,12 +119,6 @@
|
|||
//const min = cells.c[i][d3.scan(cells.c[i], (a, b) => h[a] - h[b])]; // downhill cell
|
||||
let min = cells.c[i][d3.scan(cells.c[i], (a, b) => h[a] - h[b])]; // downhill cell
|
||||
|
||||
// allow only one river can flow through a lake
|
||||
// const cf = features[cells.f[i]]; // current cell feature
|
||||
// if (cf.river && cf.river !== cells.r[i]) {
|
||||
// cells.fl[i] = 0;
|
||||
// }
|
||||
|
||||
if (cells.fl[i] < 30) {
|
||||
if (h[min] >= 20) cells.fl[min] += cells.fl[i];
|
||||
return; // flux is too small to operate as river
|
||||
|
|
@ -116,33 +131,18 @@
|
|||
riverNext++;
|
||||
}
|
||||
|
||||
if (cells.r[min]) { // downhill cell already has river assigned
|
||||
if (cells.fl[min] < cells.fl[i]) {
|
||||
cells.conf[min] = cells.fl[min]; // mark confluence
|
||||
if (h[min] >= 20) riversData.find(r => r.river === cells.r[min]).parent = cells.r[i]; // min river is a tributary of current river
|
||||
cells.r[min] = cells.r[i]; // re-assign river if downhill part has less flux
|
||||
} else {
|
||||
cells.conf[min] += cells.fl[i]; // mark confluence
|
||||
if (h[min] >= 20) riversData.find(r => r.river === cells.r[i]).parent = cells.r[min]; // current river is a tributary of min river
|
||||
}
|
||||
} else cells.r[min] = cells.r[i]; // assign the river to the downhill cell
|
||||
|
||||
const nx = p[min][0], ny = p[min][1];
|
||||
if (h[min] < 20) {
|
||||
flowDown(min, cells.fl[i], cells.r[i], (iFlux, ri, nx, ny) => {
|
||||
// pour water to the sea haven
|
||||
riversData.push({river: cells.r[i], cell: cells.haven[i], x: nx, y: ny});
|
||||
riversData.push({river: ri, cell: cells.haven[i], x: nx, y: ny});
|
||||
const mf = features[cells.f[min]]; // feature of min cell
|
||||
if (mf.type === "lake") {
|
||||
if (!mf.river || cells.fl[i] > mf.flux) {
|
||||
mf.river = cells.r[i]; // pour water to temporaly elevated lake
|
||||
mf.flux = cells.fl[i]; // entering flux
|
||||
if (!mf.river || iFlux > mf.flux) {
|
||||
mf.river = ri; // pour water to temporaly elevated lake
|
||||
mf.flux = iFlux; // entering flux
|
||||
}
|
||||
mf.totalFlux += cells.fl[i];
|
||||
mf.totalFlux += iFlux;
|
||||
}
|
||||
} else {
|
||||
cells.fl[min] += cells.fl[i]; // propagate flux
|
||||
riversData.push({river: cells.r[i], cell: min, x: nx, y: ny}); // add next River segment
|
||||
}
|
||||
});
|
||||
|
||||
});
|
||||
}()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue