resource bonus UI basic

This commit is contained in:
Azgaar 2021-05-12 10:40:54 +03:00
parent b59e69aa7c
commit 0e2a80256a
4 changed files with 186 additions and 147 deletions

View file

@ -1,7 +1,7 @@
(function (global, factory) {
typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.Resources = factory());
typeof exports === 'object' && typeof module !== 'undefined' ? (module.exports = factory()) : typeof define === 'function' && define.amd ? define(factory) : (global.Resources = factory());
})(this, function () {
"use strict";
'use strict';
// TO-DO
// apply logic on heightmap edit
@ -15,46 +15,46 @@
const getDefault = function () {
// model: cells eligibility function; chance: chance to get rosource in model-eligible cell
return [
{i: 1, name: "Wood", category: "Construction", icon: "resource-wood", color: "#966F33", value: 5, chance: 10, model: "Any_forest", bonus: {fleet: 2, defence: 1}},
{i: 2, name: "Stone", category: "Construction", icon: "resource-stone", color: "#979EA2", value: 4, chance: 7, model: "Hills", bonus: {prestige: 1, defence: 2}},
{i: 3, name: "Marble", category: "Construction", icon: "resource-marble", color: "#d6d0bf", value: 15, chance: 1, model: "Mountains", bonus: {prestige: 2}},
{i: 4, name: "Iron", category: "Ore", icon: "resource-iron", color: "#5D686E", value: 8, chance: 8, model: "Mountains_and_wetlands", bonus: {artillery: 1, infantry: 1, defence: 1}},
{i: 5, name: "Copper", category: "Ore", icon: "resource-copper", color: "#b87333", value: 10, chance: 3, model: "Mountains", bonus: {artillery: 2, defence: 1, prestige: 1}},
{i: 6, name: "Lead", category: "Ore", icon: "resource-lead", color: "#454343", value: 8, chance: 3, model: "Mountains", bonus: {artillery: 1, defence: 1}},
{i: 7, name: "Silver", category: "Ore", icon: "resource-silver", color: "#C0C0C0", value: 15, chance: 3, model: "Mountains", bonus: {prestige: 2}},
{i: 8, name: "Gold", category: "Ore", icon: "resource-gold", color: "#d4af37", value: 30, chance: 1, model: "Headwaters", bonus: {prestige: 3}},
{i: 9, name: "Grain", category: "Food", icon: "resource-grain", color: "#F5DEB3", value: 1, chance: 15, model: "Biome_habitability", bonus: {population: 4}},
{i: 10, name: "Cattle", category: "Food", icon: "resource-cattle", color: "#56b000", value: 2, chance: 10, model: "Pastures_and_temperate_forest", bonus: {population: 2}},
{i: 11, name: "Fish", category: "Food", icon: "resource-fish", color: "#7fcdff", value: 1, chance: 5, model: "Marine_and_rivers", bonus: {population: 2}},
{i: 12, name: "Game", category: "Food", icon: "resource-game", color: "#c38a8a", value: 2, chance: 3, model: "Any_forest", bonus: {archers: 2, population: 1}},
{i: 13, name: "Wine", category: "Food", icon: "resource-wine", color: "#963e48", value: 3, chance: 4, model: "Tropical_forests", bonus: {population: 1, prestige: 1}},
{i: 14, name: "Olives", category: "Food", icon: "resource-olives", color: "#BDBD7D", value: 3, chance: 4, model: "Tropical_forests", bonus: {population: 1}},
{i: 15, name: "Honey", category: "Food", icon: "resource-honey", color: "#DCBC66", value: 4, chance: 3, model: "Temperate_and_boreal_forests", bonus: {population: 1}},
{i: 16, name: "Salt", category: "Food", icon: "resource-salt", color: "#E5E4E5", value: 5, chance: 4, model: "Arid_land_and_salt_lakes", bonus: {population: 1, defence: 1}},
{i: 17, name: "Dates", category: "Food", icon: "resource-dates", color: "#dbb2a3", value: 3, chance: 3, model: "Hot_desert", bonus: {population: 1}},
{i: 18, name: "Horses", category: "Supply", icon: "resource-horses", color: "#ba7447", value: 10, chance: 6, model: "Grassland_and_cold_desert", bonus: {cavalry: 2}},
{i: 19, name: "Elephants", category: "Supply", icon: "resource-elephants", color: "#C5CACD", value: 15, chance: 2, model: "Hot_biomes", bonus: {cavalry: 1}},
{i: 20, name: "Camels", category: "Supply", icon: "resource-camels", color: "#C19A6B", value: 13, chance: 4, model: "Deserts", bonus: {cavalry: 1}},
{i: 21, name: "Hemp", category: "Material", icon: "resource-hemp", color: "#069a06", value: 2, chance: 4, model: "Deciduous_forests", bonus: {fleet: 2}},
{i: 22, name: "Pearls", category: "Luxury", icon: "resource-pearls", color: "#EAE0C8", value: 35, chance: 3, model: "Tropical_waters", bonus: {prestige: 1}},
{i: 23, name: "Gemstones", category: "Luxury", icon: "resource-gemstones", color: "#e463e4", value: 35, chance: 2, model: "Mountains", bonus: {prestige: 1}},
{i: 24, name: "Dyes", category: "Luxury", icon: "resource-dyes", color: "#fecdea", value: 15, chance: 0.5, model: "Habitable_biome_or_marine", bonus: {prestige: 1}},
{i: 25, name: "Incense", category: "Luxury", icon: "resource-incense", color: "#ebe5a7", value: 25, chance: 2, model: "Hot_desert_and_tropical_forest", bonus: {prestige: 2}},
{i: 26, name: "Silk", category: "Luxury", icon: "resource-silk", color: "#e0f0f8", value: 30, chance: 1, model: "Tropical_rainforest", bonus: {prestige: 2}},
{i: 27, name: "Spices", category: "Luxury", icon: "resource-spices", color: "#e99c75", value: 30, chance: 2, model: "Tropical_rainforest", bonus: {prestige: 2}},
{i: 28, name: "Amber", category: "Luxury", icon: "resource-amber", color: "#e68200", value: 15, chance: 2, model: "Foresty_seashore", bonus: {prestige: 1}},
{i: 29, name: "Furs", category: "Material", icon: "resource-furs", color: "#8a5e51", value: 13, chance: 2, model: "Boreal_forests", bonus: {prestige: 1}},
{i: 30, name: "Sheep", category: "Material", icon: "resource-sheeps", color: "#53b574", value: 2, chance: 5, model: "Pastures_and_temperate_forest", bonus: {infantry: 1}},
{i: 31, name: "Slaves", category: "Supply", icon: "resource-slaves", color: "#757575", value: 10, chance: 3, model: "Less_habitable_seashore", bonus: {population: 2}},
{i: 32, name: "Tar", category: "Material", icon: "resource-tar", color: "#727272", value: 3, chance: 3, model: "Any_forest", bonus: {fleet: 1}},
{i: 33, name: "Saltpeter", category: "Material", icon: "resource-saltpeter", color: "#e6e3e3", value: 8, chance: 2, model: "Biome_habitability", bonus: {artillery: 3}},
{i: 34, name: "Coal", category: "Material", icon: "resource-coal", color: "#36454f", value: 2, chance: 7, model: "Hills", bonus: {artillery: 2}},
{i: 35, name: "Oil", category: "Material", icon: "resource-oil", color: "#565656", value: 5, chance: 2, model: "Less_habitable_biomes", bonus: {artillery: 1}},
{i: 36, name: "Tropical timber", category: "Luxury", icon: "resource-tropicalTimber", color: "#a45a52", value: 20, chance: 2, model: "Tropical_rainforest", bonus: {prestige: 1}},
{i: 37, name: "Whales", category: "Food", icon: "resource-whales", color: "#cccccc", value: 2, chance: 2, model: "Arctic_waters", bonus: {population: 1}},
{i: 38, name: "Sugar", category: "Food", icon: "resource-sugar", color: "#7abf87", value: 3, chance: 3, model: "Tropical_rainforest", bonus: {population: 1}},
{i: 39, name: "Tea", category: "Luxury", icon: "resource-tea", color: "#d0f0c0", value: 10, chance: 3, model: "Hilly_tropical_rainforest", bonus: {prestige: 1}},
{i: 40, name: "Tobacco", category: "Luxury", icon: "resource-tobacco", color: "#6D5843", value: 10, chance: 2, model: "Tropical_rainforest", bonus: {prestige: 1}}
{i: 1, name: 'Wood', category: 'Construction', icon: 'resource-wood', color: '#966F33', value: 5, chance: 10, model: 'Any_forest', bonus: {fleet: 2, defence: 1}},
{i: 2, name: 'Stone', category: 'Construction', icon: 'resource-stone', color: '#979EA2', value: 4, chance: 7, model: 'Hills', bonus: {prestige: 1, defence: 2}},
{i: 3, name: 'Marble', category: 'Construction', icon: 'resource-marble', color: '#d6d0bf', value: 15, chance: 1, model: 'Mountains', bonus: {prestige: 2}},
{i: 4, name: 'Iron', category: 'Ore', icon: 'resource-iron', color: '#5D686E', value: 8, chance: 8, model: 'Mountains_and_wetlands', bonus: {artillery: 1, infantry: 1, defence: 1}},
{i: 5, name: 'Copper', category: 'Ore', icon: 'resource-copper', color: '#b87333', value: 10, chance: 3, model: 'Mountains', bonus: {artillery: 2, defence: 1, prestige: 1}},
{i: 6, name: 'Lead', category: 'Ore', icon: 'resource-lead', color: '#454343', value: 8, chance: 3, model: 'Mountains', bonus: {artillery: 1, defence: 1}},
{i: 7, name: 'Silver', category: 'Ore', icon: 'resource-silver', color: '#C0C0C0', value: 15, chance: 3, model: 'Mountains', bonus: {prestige: 2}},
{i: 8, name: 'Gold', category: 'Ore', icon: 'resource-gold', color: '#d4af37', value: 30, chance: 1, model: 'Headwaters', bonus: {prestige: 3}},
{i: 9, name: 'Grain', category: 'Food', icon: 'resource-grain', color: '#F5DEB3', value: 1, chance: 15, model: 'Biome_habitability', bonus: {population: 4}},
{i: 10, name: 'Cattle', category: 'Food', icon: 'resource-cattle', color: '#56b000', value: 2, chance: 10, model: 'Pastures_and_temperate_forest', bonus: {population: 2}},
{i: 11, name: 'Fish', category: 'Food', icon: 'resource-fish', color: '#7fcdff', value: 1, chance: 5, model: 'Marine_and_rivers', bonus: {population: 2}},
{i: 12, name: 'Game', category: 'Food', icon: 'resource-game', color: '#c38a8a', value: 2, chance: 3, model: 'Any_forest', bonus: {archers: 2, population: 1}},
{i: 13, name: 'Wine', category: 'Food', icon: 'resource-wine', color: '#963e48', value: 3, chance: 4, model: 'Tropical_forests', bonus: {population: 1, prestige: 1}},
{i: 14, name: 'Olives', category: 'Food', icon: 'resource-olives', color: '#BDBD7D', value: 3, chance: 4, model: 'Tropical_forests', bonus: {population: 1}},
{i: 15, name: 'Honey', category: 'Food', icon: 'resource-honey', color: '#DCBC66', value: 4, chance: 3, model: 'Temperate_and_boreal_forests', bonus: {population: 1}},
{i: 16, name: 'Salt', category: 'Food', icon: 'resource-salt', color: '#E5E4E5', value: 5, chance: 4, model: 'Arid_land_and_salt_lakes', bonus: {population: 1, defence: 1}},
{i: 17, name: 'Dates', category: 'Food', icon: 'resource-dates', color: '#dbb2a3', value: 3, chance: 3, model: 'Hot_desert', bonus: {population: 1}},
{i: 18, name: 'Horses', category: 'Supply', icon: 'resource-horses', color: '#ba7447', value: 10, chance: 6, model: 'Grassland_and_cold_desert', bonus: {cavalry: 2}},
{i: 19, name: 'Elephants', category: 'Supply', icon: 'resource-elephants', color: '#C5CACD', value: 15, chance: 2, model: 'Hot_biomes', bonus: {cavalry: 1}},
{i: 20, name: 'Camels', category: 'Supply', icon: 'resource-camels', color: '#C19A6B', value: 13, chance: 4, model: 'Deserts', bonus: {cavalry: 1}},
{i: 21, name: 'Hemp', category: 'Material', icon: 'resource-hemp', color: '#069a06', value: 2, chance: 4, model: 'Deciduous_forests', bonus: {fleet: 2}},
{i: 22, name: 'Pearls', category: 'Luxury', icon: 'resource-pearls', color: '#EAE0C8', value: 35, chance: 3, model: 'Tropical_waters', bonus: {prestige: 1}},
{i: 23, name: 'Gemstones', category: 'Luxury', icon: 'resource-gemstones', color: '#e463e4', value: 35, chance: 2, model: 'Mountains', bonus: {prestige: 1}},
{i: 24, name: 'Dyes', category: 'Luxury', icon: 'resource-dyes', color: '#fecdea', value: 15, chance: 0.5, model: 'Habitable_biome_or_marine', bonus: {prestige: 1}},
{i: 25, name: 'Incense', category: 'Luxury', icon: 'resource-incense', color: '#ebe5a7', value: 25, chance: 2, model: 'Hot_desert_and_tropical_forest', bonus: {prestige: 2}},
{i: 26, name: 'Silk', category: 'Luxury', icon: 'resource-silk', color: '#e0f0f8', value: 30, chance: 1, model: 'Tropical_rainforest', bonus: {prestige: 2}},
{i: 27, name: 'Spices', category: 'Luxury', icon: 'resource-spices', color: '#e99c75', value: 30, chance: 2, model: 'Tropical_rainforest', bonus: {prestige: 2}},
{i: 28, name: 'Amber', category: 'Luxury', icon: 'resource-amber', color: '#e68200', value: 15, chance: 2, model: 'Foresty_seashore', bonus: {prestige: 1}},
{i: 29, name: 'Furs', category: 'Material', icon: 'resource-furs', color: '#8a5e51', value: 13, chance: 2, model: 'Boreal_forests', bonus: {prestige: 1}},
{i: 30, name: 'Sheep', category: 'Material', icon: 'resource-sheeps', color: '#53b574', value: 2, chance: 5, model: 'Pastures_and_temperate_forest', bonus: {infantry: 1}},
{i: 31, name: 'Slaves', category: 'Supply', icon: 'resource-slaves', color: '#757575', value: 10, chance: 3, model: 'Less_habitable_seashore', bonus: {population: 2}},
{i: 32, name: 'Tar', category: 'Material', icon: 'resource-tar', color: '#727272', value: 3, chance: 3, model: 'Any_forest', bonus: {fleet: 1}},
{i: 33, name: 'Saltpeter', category: 'Material', icon: 'resource-saltpeter', color: '#e6e3e3', value: 8, chance: 2, model: 'Biome_habitability', bonus: {artillery: 3}},
{i: 34, name: 'Coal', category: 'Material', icon: 'resource-coal', color: '#36454f', value: 2, chance: 7, model: 'Hills', bonus: {artillery: 2}},
{i: 35, name: 'Oil', category: 'Material', icon: 'resource-oil', color: '#565656', value: 5, chance: 2, model: 'Less_habitable_biomes', bonus: {artillery: 1}},
{i: 36, name: 'Tropical timber', category: 'Luxury', icon: 'resource-tropicalTimber', color: '#a45a52', value: 20, chance: 2, model: 'Tropical_rainforest', bonus: {prestige: 1}},
{i: 37, name: 'Whales', category: 'Food', icon: 'resource-whales', color: '#cccccc', value: 2, chance: 2, model: 'Arctic_waters', bonus: {population: 1}},
{i: 38, name: 'Sugar', category: 'Food', icon: 'resource-sugar', color: '#7abf87', value: 3, chance: 3, model: 'Tropical_rainforest', bonus: {population: 1}},
{i: 39, name: 'Tea', category: 'Luxury', icon: 'resource-tea', color: '#d0f0c0', value: 10, chance: 3, model: 'Hilly_tropical_rainforest', bonus: {prestige: 1}},
{i: 40, name: 'Tobacco', category: 'Luxury', icon: 'resource-tobacco', color: '#6D5843', value: 10, chance: 2, model: 'Tropical_rainforest', bonus: {prestige: 1}}
];
};
@ -89,7 +89,7 @@
};
const methods = {
random: (number) => number >= 100 || number > 0 && number / 100 > Math.random(),
random: (number) => number >= 100 || (number > 0 && number / 100 > Math.random()),
nth: (number) => !(cellId % number),
habitable: () => biomesData.habitability[pack.cells.biome[cellId]],
habitability: () => biomesData.habitability[cells.biome[cellId]] / 100 > Math.random(),
@ -102,19 +102,19 @@
shore: (...rings) => rings.includes(pack.cells.t[cellId]),
type: (...types) => types.includes(pack.features[cells.f[cellId]].group),
river: () => pack.cells.r[cellId]
}
const allMethods = "{" + Object.keys(methods).join(", ") + "}";
};
const allMethods = '{' + Object.keys(methods).join(', ') + '}';
const generate = function () {
console.time("generateResources");
console.time('generateResources');
cells = pack.cells;
cells.resource = new Uint8Array(cells.i.length); // resources array [0, 255]
const resourceMaxCells = Math.ceil((200 * cells.i.length) / 5000);
if (!pack.resources) pack.resources = getDefault();
pack.resources.forEach(r => {
pack.resources.forEach((r) => {
r.cells = 0;
const model = r.custom || defaultModels[r.model];
r.fn = new Function(allMethods, "return " + model);
r.fn = new Function(allMethods, 'return ' + model);
});
const skipGlaciers = biomesData.habitability[11] === 0;
@ -136,13 +136,13 @@
break;
}
}
pack.resources.sort((a, b) => (a.i > b.i ? 1 : -1)).forEach(r => delete r.fn);
pack.resources.sort((a, b) => (a.i > b.i ? 1 : -1)).forEach((r) => delete r.fn);
console.timeEnd("generateResources");
console.timeEnd('generateResources');
};
const getStroke = color => d3.color(color).darker(2).hex();
const get = i => pack.resources.find(resource => resource.i === i);
const getStroke = (color) => d3.color(color).darker(2).hex();
const get = (i) => pack.resources.find((resource) => resource.i === i);
return {generate, getDefault, defaultModels, methods, getStroke, get};
});