mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
v. 0.56
This commit is contained in:
parent
7055f392c0
commit
11099bdd47
9 changed files with 2513 additions and 1513 deletions
38
README.md
38
README.md
|
|
@ -1,19 +1,19 @@
|
|||
# Fantasy Map Generator
|
||||
|
||||
Azgaar's _Fantasy Map Generator_. Based on [D3](https://d3js.org) Voronoi diagram rendered in svg.
|
||||
|
||||
Project goal is a procedurally generated map for my *Medieval Dynasty* simulator. Map should be interactive, scalable, fast and plausible. There should be enough space to place at least 500 burgs within 7 countries. The imagined land area is about 1 million km<sup>2</sup>.
|
||||
|
||||
[](https://azgaar.wordpress.com)
|
||||
|
||||
Project is under development, check out the demo [here](https://azgaar.github.io/Fantasy-Map-Generator). Please refer to [the project wiki](https://github.com/Azgaar/Fantasy-Map-Generator/wiki) for guidance. Links to an older versions are listed in the [changelog](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog).
|
||||
|
||||
Some details are covered in my blog [_Fantasy Maps for fun and glory_](https://azgaar.wordpress.com), you may also keep an eye on my [devboard](https://trello.com/b/7x832DG4/fantasy-map-generator). Comments and ideas are *highly* welcomed, kindly contact me via [email](mailto:maxganiev@yandex.ru). I would also like to see your completed or work in progress maps. For bug reports and change requests please use the project [issues page](https://github.com/Azgaar/Fantasy-Map-Generator/issues).
|
||||
|
||||
_Inspiration:_
|
||||
|
||||
* Martin O'Leary's [_Generating fantasy maps_](https://mewo2.com/notes/terrain)
|
||||
|
||||
* Amit Patel's [_Polygonal Map Generation for Games_](http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation)
|
||||
|
||||
* Scott Turner's [_Here Dragons Abound_](https://heredragonsabound.blogspot.com)
|
||||
# Fantasy Map Generator
|
||||
|
||||
Azgaar's _Fantasy Map Generator_. Based on [D3](https://d3js.org) Voronoi diagram rendered in svg.
|
||||
|
||||
Project goal is a procedurally generated map for my *Medieval Dynasty* simulator. Map should be interactive, scalable, fast and plausible. Initial intend was to place at least 500 burgs within 7 cultural areas and imagined land area about 1 million km<sup>2</sup>. As of now all these parameters are customizable.
|
||||
|
||||
[](https://azgaar.wordpress.com)
|
||||
|
||||
Project is under development, check out the demo [here](https://azgaar.github.io/Fantasy-Map-Generator). Refer to [the project wiki](https://github.com/Azgaar/Fantasy-Map-Generator/wiki) for a quick guidance. The the previous versions see the [changelog](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog). If you find the Demo performance low, open the page in a smaller window and use the graph size = 1.
|
||||
|
||||
Some details are covered in my blog [_Fantasy Maps for fun and glory_](https://azgaar.wordpress.com), you may also keep an eye on my [devboard](https://trello.com/b/7x832DG4/fantasy-map-generator). Comments and ideas are *highly* welcomed, kindly contact me via [email](mailto:maxganiev@yandex.ru). I would also like to see your completed or work in progress maps. For bug reports and change requests please use the project [issues page](https://github.com/Azgaar/Fantasy-Map-Generator/issues).
|
||||
|
||||
_Inspiration:_
|
||||
|
||||
* Martin O'Leary's [_Generating fantasy maps_](https://mewo2.com/notes/terrain)
|
||||
|
||||
* Amit Patel's [_Polygonal Map Generation for Games_](http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation)
|
||||
|
||||
* Scott Turner's [_Here Dragons Abound_](https://heredragonsabound.blogspot.com)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue