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https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
feat: ability to rotate regiments
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dd3599506f
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5 changed files with 86 additions and 45 deletions
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@ -8059,7 +8059,7 @@
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<script src="modules/burgs-and-states.js?v=1.97.07"></script>
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<script src="modules/routes-generator.js"></script>
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<script src="modules/religions-generator.js?v=1.93.08"></script>
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<script src="modules/military-generator.js?v=1.96.01"></script>
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<script src="modules/military-generator.js?v=1.97.14"></script>
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<script src="modules/markers-generator.js?v=1.93.04"></script>
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<script src="modules/coa-generator.js?v=1.91.05"></script>
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<script src="modules/submap.js?v=1.96.00"></script>
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@ -8104,7 +8104,7 @@
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<script defer src="modules/ui/military-overview.js?v=1.96.07"></script>
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<script defer src="modules/ui/regiments-overview.js?v=1.89.20"></script>
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<script defer src="modules/ui/markers-overview.js?v=1.89.38"></script>
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<script defer src="modules/ui/regiment-editor.js"></script>
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<script defer src="modules/ui/regiment-editor.js?v=1.97.14"></script>
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<script defer src="modules/ui/battle-screen.js"></script>
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<script defer src="modules/ui/emblems-editor.js?v=1.91.00"></script>
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<script defer src="modules/ui/markers-editor.js"></script>
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@ -358,7 +358,9 @@ window.Military = (function () {
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.attr("id", d => "regiment" + s + "-" + d.i)
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.attr("data-name", d => d.name)
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.attr("data-state", s)
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.attr("data-id", d => d.i);
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.attr("data-id", d => d.i)
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.attr("transform", d => (d.angle ? `rotate(${d.angle})` : null))
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.attr("transform-origin", d => `${d.x}px ${d.y}px`);
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g.append("rect")
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.attr("x", d => x(d))
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.attr("y", d => y(d))
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@ -404,7 +406,9 @@ window.Military = (function () {
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.attr("id", "regiment" + stateId + "-" + reg.i)
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.attr("data-name", reg.name)
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.attr("data-state", stateId)
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.attr("data-id", reg.i);
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.attr("data-id", reg.i)
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.attr("transform", `rotate(${reg.angle || 0})`)
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.attr("transform-origin", `${reg.x}px ${reg.y}px`);
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g.append("rect").attr("x", x1).attr("y", y1).attr("width", w).attr("height", h);
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g.append("text").attr("x", reg.x).attr("y", reg.y).text(getTotal(reg));
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g.append("rect")
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@ -339,10 +339,7 @@ function showElevationProfile(data, routeLen, isRiver) {
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.attr("transform", "translate(" + xOffset + "," + parseInt(chartHeight + +yOffset + 20) + ")")
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.call(xAxis)
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.selectAll("text")
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.style("text-anchor", "center")
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.attr("transform", function (d) {
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return "rotate(0)"; // used to rotate labels, - anti-clockwise, + clockwise
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});
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.style("text-anchor", "center");
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chart
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.append("g")
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@ -8,9 +8,10 @@ function editRegiment(selector) {
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armies.selectAll(":scope > g > g").call(d3.drag().on("drag", dragRegiment));
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elSelected = selector ? document.querySelector(selector) : d3.event.target.parentElement; // select g element
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if (!pack.states[elSelected.dataset.state]) return;
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if (!regiment()) return;
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updateRegimentData(regiment());
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if (!getRegiment()) return;
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updateRegimentData(getRegiment());
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drawBase();
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drawRotationControl();
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$("#regimentEditor").dialog({
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title: "Edit Regiment",
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@ -37,8 +38,8 @@ function editRegiment(selector) {
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document.getElementById("regimentRemove").addEventListener("click", removeRegiment);
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// get regiment data element
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function regiment() {
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return pack.states[elSelected.dataset.state].military.find(r => r.i == elSelected.dataset.id);
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function getRegiment() {
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return pack.states[elSelected.dataset.state]?.military.find(r => r.i == elSelected.dataset.id);
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}
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function updateRegimentData(regiment) {
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@ -60,7 +61,7 @@ function editRegiment(selector) {
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}
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function drawBase() {
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const reg = regiment();
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const reg = getRegiment();
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const clr = pack.states[elSelected.dataset.state].color;
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const base = viewbox
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.insert("g", "g#armies")
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@ -69,12 +70,8 @@ function editRegiment(selector) {
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.attr("stroke", "#000")
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.attr("cursor", "move");
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base
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.on("mouseenter", () => {
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tip("Regiment base. Drag to re-base the regiment", true);
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})
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.on("mouseleave", () => {
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tip("", true);
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});
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.on("mouseenter", () => tip("Regiment base. Drag to re-base the regiment", true))
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.on("mouseleave", () => tip("", true));
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base
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.append("line")
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@ -92,8 +89,42 @@ function editRegiment(selector) {
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.call(d3.drag().on("drag", dragBase));
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}
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function drawRotationControl() {
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const reg = getRegiment();
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const {x, width, y, height} = elSelected.getBBox();
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debug
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.append("circle")
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.attr("id", "rotationControl")
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.attr("cx", x + width)
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.attr("cy", y + height / 2)
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.attr("r", 1)
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.attr("opacity", 1)
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.attr("fill", "yellow")
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.attr("stroke-width", 0.3)
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.attr("stroke", "black")
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.attr("cursor", "alias")
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.attr("transform", `rotate(${reg.angle || 0})`)
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.attr("transform-origin", `${reg.x}px ${reg.y}px`)
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.on("mouseenter", () => tip("Drag to rotate the regiment", true))
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.on("mouseleave", () => tip("", true))
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.call(d3.drag().on("start", rotateRegiment));
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}
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function rotateRegiment() {
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const reg = getRegiment();
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d3.event.on("drag", function () {
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const {x, y} = d3.event;
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const angle = rn(Math.atan2(y - reg.y, x - reg.x) * (180 / Math.PI), 2);
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elSelected.setAttribute("transform", `rotate(${angle})`);
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this.setAttribute("transform", `rotate(${angle})`);
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reg.angle = rn(angle, 2);
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});
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}
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function changeType() {
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const reg = regiment();
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const reg = getRegiment();
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reg.n = +!reg.n;
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document.getElementById("regimentType").className = reg.n ? "icon-anchor" : "icon-users";
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@ -110,11 +141,11 @@ function editRegiment(selector) {
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}
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function changeName() {
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elSelected.dataset.name = regiment().name = this.value;
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elSelected.dataset.name = getRegiment().name = this.value;
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}
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function restoreName() {
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const reg = regiment(),
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const reg = getRegiment(),
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regs = pack.states[elSelected.dataset.state].military;
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const name = Military.getName(reg, regs);
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elSelected.dataset.name = reg.name = document.getElementById("regimentName").value = name;
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@ -129,12 +160,12 @@ function editRegiment(selector) {
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function changeEmblem() {
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const emblem = document.getElementById("regimentEmblem").value;
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regiment().icon = elSelected.querySelector(".regimentIcon").innerHTML = emblem;
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getRegiment().icon = elSelected.querySelector(".regimentIcon").innerHTML = emblem;
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}
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function changeUnit() {
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const u = this.dataset.u;
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const reg = regiment();
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const reg = getRegiment();
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reg.u[u] = +this.value || 0;
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reg.a = d3.sum(Object.values(reg.u));
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elSelected.querySelector("text").innerHTML = Military.getTotal(reg);
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@ -143,7 +174,7 @@ function editRegiment(selector) {
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}
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function splitRegiment() {
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const reg = regiment(),
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const reg = getRegiment(),
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u1 = reg.u;
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const state = +elSelected.dataset.state,
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military = pack.states[state].military;
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@ -206,8 +237,7 @@ function editRegiment(selector) {
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function addRegimentOnClick() {
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const point = d3.mouse(this);
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const cell = findCell(point[0], point[1]);
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const x = pack.cells.p[cell][0],
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y = pack.cells.p[cell][1];
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const [x, y] = pack.cells.p[cell];
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const state = +elSelected.dataset.state,
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military = pack.states[state].military;
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const i = military.length ? last(military).i + 1 : 0;
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@ -254,7 +284,7 @@ function editRegiment(selector) {
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return;
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}
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const attacker = regiment();
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const attacker = getRegiment();
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const defender = pack.states[regSelected.dataset.state].military.find(r => r.i == regSelected.dataset.id);
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if (!attacker.a || !defender.a) {
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tip("Regiment has no troops to battle", false, "error");
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@ -322,7 +352,7 @@ function editRegiment(selector) {
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return;
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}
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const reg = regiment(); // reg to be attached
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const reg = getRegiment(); // reg to be attached
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const sel = pack.states[newState].military.find(r => r.i == regSelected.dataset.id); // reg to attach to
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for (const unit of options.military) {
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@ -349,11 +379,11 @@ function editRegiment(selector) {
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if (index != -1) notes.splice(index, 1);
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const s = pack.states[elSelected.dataset.state];
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Military.generateNote(regiment(), s);
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Military.generateNote(getRegiment(), s);
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}
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function editLegend() {
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editNotes(elSelected.id, regiment().name);
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editNotes(elSelected.id, getRegiment().name);
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}
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function removeRegiment() {
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@ -365,7 +395,7 @@ function editRegiment(selector) {
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Remove: function () {
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$(this).dialog("close");
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const military = pack.states[elSelected.dataset.state].military;
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const regIndex = military.indexOf(regiment());
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const regIndex = military.indexOf(getRegiment());
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if (regIndex === -1) return;
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military.splice(regIndex, 1);
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@ -392,8 +422,6 @@ function editRegiment(selector) {
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const size = +armies.attr("box-size");
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const w = reg.n ? size * 4 : size * 6;
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const h = size * 2;
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const x1 = x => rn(x - w / 2, 2);
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const y1 = y => rn(y - size, 2);
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const baseRect = this.querySelector("rect");
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const text = this.querySelector("text");
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@ -402,26 +430,37 @@ function editRegiment(selector) {
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const self = elSelected === this;
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const baseLine = viewbox.select("g#regimentBase > line");
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const rotationControl = debug.select("#rotationControl");
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d3.event.on("drag", function () {
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const x = (reg.x = d3.event.x),
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y = (reg.y = d3.event.y);
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const {x, y} = d3.event;
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reg.x = x;
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reg.y = y;
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const x1 = rn(x - w / 2, 2);
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const y1 = rn(y - size, 2);
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baseRect.setAttribute("x", x1(x));
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baseRect.setAttribute("y", y1(y));
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this.setAttribute("transform-origin", `${x}px ${y}px`);
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baseRect.setAttribute("x", x1);
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baseRect.setAttribute("y", y1);
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text.setAttribute("x", x);
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text.setAttribute("y", y);
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iconRect.setAttribute("x", x1(x) - h);
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iconRect.setAttribute("y", y1(y));
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icon.setAttribute("x", x1(x) - size);
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iconRect.setAttribute("x", x1 - h);
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iconRect.setAttribute("y", y1);
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icon.setAttribute("x", x1 - size);
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icon.setAttribute("y", y);
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if (self) baseLine.attr("x2", x).attr("y2", y);
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if (self) {
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baseLine.attr("x2", x).attr("y2", y);
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rotationControl
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.attr("cx", x1 + w)
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.attr("cy", y)
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.attr("transform-origin", `${x}px ${y}px`);
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}
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});
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}
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function dragBase() {
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const baseLine = viewbox.select("g#regimentBase > line");
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const reg = regiment();
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const reg = getRegiment();
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d3.event.on("drag", function () {
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this.setAttribute("cx", d3.event.x);
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@ -436,9 +475,10 @@ function editRegiment(selector) {
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}
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function closeEditor() {
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debug.selectAll("*").remove();
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viewbox.selectAll("g#regimentBase").remove();
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armies.selectAll(":scope > g").classed("draggable", false);
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armies.selectAll("g>g").call(d3.drag().on("drag", null));
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viewbox.selectAll("g#regimentBase").remove();
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document.getElementById("regimentAdd").classList.remove("pressed");
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document.getElementById("regimentAttack").classList.remove("pressed");
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document.getElementById("regimentAttach").classList.remove("pressed");
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@ -1,7 +1,7 @@
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"use strict";
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// version and caching control
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const version = "1.97.13"; // generator version, update each time
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const version = "1.97.14"; // generator version, update each time
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{
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document.title += " v" + version;
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