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annotate template strings for syntax hightlight and format
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35 changed files with 816 additions and 460 deletions
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@ -2,12 +2,14 @@
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function editHeightmap() {
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void (function selectEditMode() {
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alertMessage.innerHTML = `Heightmap is a core element on which all other data (rivers, burgs, states etc) is based.
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So the best edit approach is to <i>erase</i> the secondary data and let the system automatically regenerate it on edit completion.
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alertMessage.innerHTML = /* html */ `Heightmap is a core element on which all other data (rivers, burgs, states etc) is based. So the best edit approach is to
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<i>erase</i> the secondary data and let the system automatically regenerate it on edit completion.
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<p><i>Erase</i> mode also allows you Convert an Image into a heightmap or use Template Editor.</p>
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<p>You can <i>keep</i> the data, but you won't be able to change the coastline.</p>
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<p>Try <i>risk</i> mode to change the coastline and keep the data. The data will be restored as much as possible, but it can cause unpredictable errors.</p>
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<p>Please <span class="pseudoLink" onclick=dowloadMap(); editHeightmap();>save the map</span> before editing the heightmap!</p>
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<p>
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Try <i>risk</i> mode to change the coastline and keep the data. The data will be restored as much as possible, but it can cause unpredictable errors.
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</p>
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<p>Please <span class="pseudoLink" onclick="dowloadMap();" editHeightmap();>save the map</span> before editing the heightmap!</p>
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<p style="margin-bottom: 0">Check out ${link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Heightmap-customization", "wiki")} for guidance.</p>`;
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$("#alert").dialog({
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@ -107,7 +109,7 @@ function editHeightmap() {
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heightmapInfoX.innerHTML = rn(p[0]);
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heightmapInfoY.innerHTML = rn(p[1]);
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heightmapInfoCell.innerHTML = cell;
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heightmapInfoHeight.innerHTML = `${grid.cells.h[cell]} (${getHeight(grid.cells.h[cell])})`;
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heightmapInfoHeight.innerHTML = /* html */ `${grid.cells.h[cell]} (${getHeight(grid.cells.h[cell])})`;
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if (tooltip.dataset.main) showMainTip();
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// move radius circle if drag mode is active
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@ -485,7 +487,7 @@ function editHeightmap() {
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function updateStatistics() {
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const landCells = grid.cells.h.reduce((s, h) => (h >= 20 ? s + 1 : s));
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landmassCounter.innerHTML = `${landCells} (${rn((landCells / grid.cells.i.length) * 100)}%)`;
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landmassCounter.innerHTML = /* html */ `${landCells} (${rn((landCells / grid.cells.i.length) * 100)}%)`;
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landmassAverage.innerHTML = rn(d3.mean(grid.cells.h));
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}
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@ -1247,11 +1249,8 @@ function editHeightmap() {
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function closeImageConverter(event) {
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event.preventDefault();
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event.stopPropagation();
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alertMessage.innerHTML = `
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Are you sure you want to close the Image Converter?
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Click "Cancel" to geck back to convertion.
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Click "Complete" to apply the conversion.
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Click "Close" to exit conversion mode and restore previous heightmap`;
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alertMessage.innerHTML = /* html */ ` Are you sure you want to close the Image Converter? Click "Cancel" to geck back to convertion. Click "Complete" to apply
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the conversion. Click "Close" to exit conversion mode and restore previous heightmap`;
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$("#alert").dialog({
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resizable: false,
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