diff --git a/data/resources.js b/data/resources.js index cf32a672..fa29713e 100644 --- a/data/resources.js +++ b/data/resources.js @@ -10,6 +10,7 @@ window.FMG.data.resources = [ value: 2, chance: 4, model: 'Any_forest', + unit: 'pile', bonus: {fleet: 2, defence: 1}, culture: {Hunting: 2} }, @@ -22,6 +23,7 @@ window.FMG.data.resources = [ value: 2, chance: 4, model: 'Hills', + unit: 'pallet', bonus: {prestige: 1, defence: 2}, culture: {Hunting: 0.6, Nomadic: 0.6} }, @@ -34,6 +36,7 @@ window.FMG.data.resources = [ value: 7, chance: 1, model: 'Mountains', + unit: 'pallet', bonus: {prestige: 2}, culture: {Highland: 2} }, @@ -46,6 +49,7 @@ window.FMG.data.resources = [ value: 4, chance: 4, model: 'Mountains_and_wetlands', + unit: 'wagon', bonus: {artillery: 1, infantry: 1, defence: 1}, culture: {Highland: 2} }, @@ -58,6 +62,7 @@ window.FMG.data.resources = [ value: 5, chance: 3, model: 'Mountains', + unit: 'wagon', bonus: {artillery: 2, defence: 1, prestige: 1}, culture: {Highland: 2} }, @@ -70,6 +75,7 @@ window.FMG.data.resources = [ value: 4, chance: 3, model: 'Mountains', + unit: 'wagon', bonus: {artillery: 1, defence: 1}, culture: {Highland: 2} }, @@ -82,6 +88,7 @@ window.FMG.data.resources = [ value: 8, chance: 3, model: 'Mountains', + unit: 'bullion', bonus: {prestige: 2}, culture: {Hunting: 0.5, Highland: 2, Nomadic: 0.5} }, @@ -94,6 +101,7 @@ window.FMG.data.resources = [ value: 15, chance: 1, model: 'Headwaters', + unit: 'bullion', bonus: {prestige: 3}, culture: {Highland: 2, Nomadic: 0.5} }, @@ -106,6 +114,7 @@ window.FMG.data.resources = [ value: 1, chance: 4, model: 'More_habitable', + unit: 'wain', bonus: {population: 4}, culture: {River: 3, Lake: 2, Nomadic: 0.5} }, @@ -118,6 +127,7 @@ window.FMG.data.resources = [ value: 2, chance: 4, model: 'Pastures_and_temperate_forest', + unit: 'head', bonus: {population: 2}, culture: {Nomadic: 3} }, @@ -130,6 +140,7 @@ window.FMG.data.resources = [ value: 1, chance: 2, model: 'Marine_and_rivers', + unit: 'wain', bonus: {population: 2}, culture: {River: 2, Lake: 3, Naval: 3, Nomadic: 0.5} }, @@ -142,6 +153,7 @@ window.FMG.data.resources = [ value: 2, chance: 3, model: 'Any_forest', + unit: 'wain', bonus: {archers: 2, population: 1}, culture: {Naval: 0.6, Nomadic: 2, Hunting: 3} }, @@ -154,6 +166,7 @@ window.FMG.data.resources = [ value: 2, chance: 3, model: 'Tropical_forests', + unit: 'barrel', bonus: {population: 1, prestige: 1}, culture: {Highland: 1.2, Nomadic: 0.5} }, @@ -166,6 +179,7 @@ window.FMG.data.resources = [ value: 2, chance: 3, model: 'Tropical_forests', + unit: 'barrel', bonus: {population: 1}, culture: {Generic: 0.8, Nomadic: 0.5} }, @@ -178,6 +192,7 @@ window.FMG.data.resources = [ value: 2, chance: 3, model: 'Temperate_and_boreal_forests', + unit: 'barrel', bonus: {population: 1}, culture: {Hunting: 2, Highland: 2} }, @@ -190,6 +205,7 @@ window.FMG.data.resources = [ value: 3, chance: 3, model: 'Arid_land_and_salt_lakes', + unit: 'bag', bonus: {population: 1, defence: 1}, culture: {Naval: 1.2, Nomadic: 1.4} }, @@ -202,6 +218,7 @@ window.FMG.data.resources = [ value: 2, chance: 2, model: 'Hot_desert', + unit: 'wain', bonus: {population: 1}, culture: {Hunting: 0.8, Highland: 0.8} }, @@ -214,6 +231,7 @@ window.FMG.data.resources = [ value: 5, chance: 4, model: 'Grassland_and_cold_desert', + unit: 'head', bonus: {cavalry: 2}, culture: {Nomadic: 3} }, @@ -226,6 +244,7 @@ window.FMG.data.resources = [ value: 7, chance: 2, model: 'Hot_biomes', + unit: 'head', bonus: {cavalry: 1}, culture: {Nomadic: 1.2, Highland: 0.5} }, @@ -238,6 +257,7 @@ window.FMG.data.resources = [ value: 7, chance: 3, model: 'Deserts', + unit: 'head', bonus: {cavalry: 1}, culture: {Nomadic: 3} }, @@ -250,6 +270,7 @@ window.FMG.data.resources = [ value: 2, chance: 3, model: 'Deciduous_forests', + unit: 'wain', bonus: {fleet: 2}, culture: {River: 2, Lake: 2, Naval: 2} }, @@ -262,6 +283,7 @@ window.FMG.data.resources = [ value: 16, chance: 2, model: 'Tropical_waters', + unit: 'pearl', bonus: {prestige: 1}, culture: {Naval: 3} }, @@ -274,6 +296,7 @@ window.FMG.data.resources = [ value: 17, chance: 2, model: 'Mountains', + unit: 'stone', bonus: {prestige: 1}, culture: {Naval: 2} }, @@ -286,6 +309,7 @@ window.FMG.data.resources = [ value: 6, chance: 0.5, model: 'Habitable_biome_or_marine', + unit: 'bag', bonus: {prestige: 1}, culture: {Generic: 2} }, @@ -298,6 +322,7 @@ window.FMG.data.resources = [ value: 12, chance: 2, model: 'Hot_desert_and_tropical_forest', + unit: 'chest', bonus: {prestige: 2}, culture: {Generic: 2} }, @@ -310,6 +335,7 @@ window.FMG.data.resources = [ value: 15, chance: 1, model: 'Tropical_rainforest', + unit: 'bolt', bonus: {prestige: 2}, culture: {River: 1.2, Lake: 1.2} }, @@ -322,6 +348,7 @@ window.FMG.data.resources = [ value: 15, chance: 2, model: 'Tropical_rainforest', + unit: 'chest', bonus: {prestige: 2}, culture: {Generic: 2} }, @@ -334,6 +361,7 @@ window.FMG.data.resources = [ value: 7, chance: 2, model: 'Foresty_seashore', + unit: 'stone', bonus: {prestige: 1}, culture: {Generic: 2} }, @@ -346,6 +374,7 @@ window.FMG.data.resources = [ value: 6, chance: 2, model: 'Boreal_forests', + unit: 'pelt', bonus: {prestige: 1}, culture: {Hunting: 3} }, @@ -358,6 +387,7 @@ window.FMG.data.resources = [ value: 2, chance: 3, model: 'Pastures_and_temperate_forest', + unit: 'head', bonus: {infantry: 1}, culture: {Naval: 2, Highland: 2} }, @@ -370,6 +400,7 @@ window.FMG.data.resources = [ value: 5, chance: 2, model: 'Less_habitable_seashore', + unit: 'slave', bonus: {population: 2}, culture: {Naval: 2, Nomadic: 3, Hunting: 0.6, Highland: 0.4} }, @@ -382,6 +413,7 @@ window.FMG.data.resources = [ value: 2, chance: 3, model: 'Any_forest', + unit: 'barrel', bonus: {fleet: 1}, culture: {Hunting: 3} }, @@ -394,6 +426,7 @@ window.FMG.data.resources = [ value: 3, chance: 2, model: 'Less_habitable_biomes', + unit: 'barrel', bonus: {artillery: 3}, culture: {Generic: 2} }, @@ -406,6 +439,7 @@ window.FMG.data.resources = [ value: 2, chance: 3, model: 'Hills', + unit: 'wain', bonus: {artillery: 2}, culture: {Generic: 2} }, @@ -418,6 +452,7 @@ window.FMG.data.resources = [ value: 3, chance: 2, model: 'Less_habitable_biomes', + unit: 'barrel', bonus: {artillery: 1}, culture: {Generic: 2, Nomadic: 2} }, @@ -430,6 +465,7 @@ window.FMG.data.resources = [ value: 10, chance: 2, model: 'Tropical_rainforest', + unit: 'pile', bonus: {prestige: 1}, culture: {Generic: 2} }, @@ -442,6 +478,7 @@ window.FMG.data.resources = [ value: 2, chance: 3, model: 'Arctic_waters', + unit: 'barrel', bonus: {population: 1}, culture: {Naval: 2} }, @@ -454,6 +491,7 @@ window.FMG.data.resources = [ value: 3, chance: 3, model: 'Tropical_rainforest', + unit: 'bag', bonus: {population: 1}, culture: {Lake: 2, River: 2} }, @@ -466,6 +504,7 @@ window.FMG.data.resources = [ value: 5, chance: 3, model: 'Hilly_tropical_rainforest', + unit: 'bag', bonus: {prestige: 1}, culture: {Lake: 2, River: 2, Highland: 2} }, @@ -478,6 +517,7 @@ window.FMG.data.resources = [ value: 5, chance: 2, model: 'Tropical_rainforest', + unit: 'bag', bonus: {prestige: 1}, culture: {Lake: 2, River: 2} } diff --git a/index.html b/index.html index 12cc7860..76ac96a0 100644 --- a/index.html +++ b/index.html @@ -2026,12 +2026,12 @@