Merge pull request #1 from Azgaar/dev

Update from Azgaar dev
This commit is contained in:
evolvedexperiment 2020-06-05 18:21:13 +02:00 committed by GitHub
commit 16ee659f2f
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 460 additions and 181 deletions

View file

@ -114,7 +114,7 @@ button, select, a, .pointer {
fill-rule: evenodd;
}
#oceanLayers {
#oceanLayers, #terrs {
fill-rule: evenodd;
}
@ -1028,10 +1028,10 @@ div#regimentSelectorBody > div > div {
}
.color-div {
width: 2.5em;
width: 3em;
height: 1em;
display: inline-block;
margin: .1em .2em;
margin: 0 .16em;
border: 1px #c5c5c5 groove;
cursor: pointer;
}
@ -2101,6 +2101,16 @@ svg.button {
text-shadow: 0px 1px 4px #4c3a35;
}
.epgrid line {
stroke: lightgrey;
stroke-opacity: .7;
shape-rendering: crispEdges;
}
.epgrid path {
stroke-width: 0;
}
#debug {
font-size: 1px;
opacity: .8;

View file

@ -1883,8 +1883,8 @@
<button data-tip="Display brushes panel" id="paintBrushes">Paint Brushes</button>
<button data-tip="Open template editor" id="applyTemplate" style="display: none">Template Editor</button>
<button data-tip="Open Image Converter" id="convertImage" style="display: none">Image Converter</button>
<button data-tip="Render heightmap data as a small monochrome image" id="heightmapPreview">Heightmap Preview</button>
<button data-tip="Preview heightmap in 3D scene" id="heightmap3DView">3D</button>
<button data-tip="Render heightmap data as a small monochrome image" id="heightmapPreview">Preview</button>
<button data-tip="Preview heightmap in 3D scene" id="heightmap3DView">3D scene</button>
</div>
<div id="customizeOptions">
@ -2135,6 +2135,22 @@
<div id="elevationProfile" class="dialog" style="display: none" width="100%">
<div id="elevationGraph" data-tip="Elevation profile"></div>
<div style="text-align: center">
<div id="epControls">
<span data-tip="Set height scale">Height scale: <input id="epScaleRange" type="range" min=1 max=100 value=50></span>
<span data-tip="Set curve profile">Curve:
<select id="epCurve">
<option>Linear</option>
<option selected>Basis spline</option>
<option>Bundle</option>
<option>Cubic Catmull-Rom</option>
<option>Monotone X</option>
<option>Natural</option>
</select>
</span>
<span><button id="epSave" data-tip="Download the chart data as a CSV file" class="icon-download"></button></span>
</div>
</div>
</div>
<div id="routeEditor" class="dialog" style="display: none">
@ -2492,8 +2508,8 @@
<button id="battleAddRegiment" data-tip="Add regiment to the battle" class="icon-user-plus"></button>
<button id="battleRoll" data-tip="Roll dice to update random factor" class="icon-die"></button>
<button id="battleRun" data-tip="Iterate battle" class="icon-play"></button>
<button id="battleApply" data-tip="Apply battle results and close the screen" class="icon-check"></button>
<button id="battleCancel" data-tip="Cancel battle results and close the screen" class="icon-cancel"></button>
<button id="battleApply" data-tip="End battle: apply current results and close the screen" class="icon-check"></button>
<button id="battleCancel" data-tip="Cancel battle: roll back results and close the screen" class="icon-cancel"></button>
</div>
</div>
@ -2658,17 +2674,18 @@
<div id="convertImageButtons">
<button id="convertImageLoad" data-tip="Load image to convert" class="icon-upload"></button>
<button id="convertAutoLum" data-tip="Auto-assign colors based on liminosity (good to monochrome images)" class="icon-adjust"></button>
<button id="convertAutoHue" data-tip="Auto-assign colors based on hue (good to colored images)" class="icon-brush"></button>
<button id="convertAutoLum" data-tip="Auto-assign colors based on liminosity (good for monochrome images)" class="icon-adjust"></button>
<button id="convertAutoHue" data-tip="Auto-assign colors based on hue (good for colored images)" class="icon-paint-roller"></button>
<button id="convertAutoFMG" data-tip="Auto-assign colors using generator scheme (for exported colored heightmaps)" class="icon-layer-group"></button>
<button id="convertColorsButton" data-tip="Set maximum number of colors" class="icon-signal"></button>
<input id="convertColors" value="128" style="display: none"/>
<input id="convertColors" value="100" style="display: none"/>
<button id="convertComplete" data-tip="Complete the conversion. All unassigned colors will be considered as ocean" class="icon-check"></button>
<button id="convertCancel" data-tip="Cancel the conversion. Previous heightmap will be restored" class="icon-cancel"></button>
</div>
<div data-tip="Set opacity of the loaded image" style="padding-top: 4px"><i>Overlay opacity:</i><br>
<input id="convertOverlay" type="range" min=0 max=1 step=.01 value=0 style="width: 11.5em">
<input id="convertOverlayNumber" type="number" min=0 max=1 step=.01 value=0 style="width: 3.5em">
<div data-tip="Set opacity of the loaded image" style="padding-top: .4em"><i>Overlay opacity:</i><br>
<input id="convertOverlay" type="range" min=0 max=1 step=.01 value=0 style="width: 12.6em">
<input id="convertOverlayNumber" type="number" min=0 max=1 step=.01 value=0 style="width: 4.2em">
</div>
<div data-tip="Select a color below and assign a height value for it" id="colorsSelect" style="display: none">
@ -2679,11 +2696,11 @@
</div>
<div data-tip="Select a color to re-assign the height value" id="colorsAssigned" style="display: none">
<i>Assigned colors: </i><br>
<i>Assigned colors (<span id="colorsAssignedNumber"></span>):</i><br>
</div>
<div data-tip="Select a color to assign a height value" id="colorsUnassigned" style="display: none">
<i>Unassigned colors: </i><br>
<i>Unassigned colors (<span id="colorsUnassignedNumber"></span>):</i><br>
</div>
</div>
@ -2853,7 +2870,7 @@
<option data-form="Union" value="United States">United States</option>
<option data-form="Wild" value="United Tribes">United Tribes</option>
</select>
<input id="stateNameEditorCustomForm" placeholder="type form name" data-tip="Create custom state form name" style="display: none; width: 11em;">
<input id="stateNameEditorCustomForm" placeholder="type form name" data-tip="Enter custom form name" style="display: none; width: 11em;">
<span id="stateNameEditorAddForm" data-tip="Click to add custom state form name to the list" class="icon-plus pointer"></span>
</div>

View file

@ -343,7 +343,8 @@ function showWelcomeMessage() {
<ul>${post}
<li>Battle simulation</li>
<li>Ice layer and Ice editor</li>
<li>Route Elevation profile</li>
<li>Route and River Elevation profile</li>
<li>Image Converter enhancement</li>
<li>Name generator improvement</li>
<li>Fogging style change</li>
</ul>

View file

@ -304,7 +304,7 @@
const station = base ? `${r.name} is ${r.n ? "based" : "stationed"} in ${base}. ` : "";
const composition = r.a ? Object.keys(r.u).map(t => `${t}: ${r.u[t]}`).join("\r\n") : null;
const troops = composition ? `\r\n\r\nRegiment composition:\r\n${composition}.` : "";
const troops = composition ? `\r\n\r\nRegiment composition in ${options.year} ${options.eraShort}:\r\n${composition}.` : "";
const campaign = s.campaigns ? ra(s.campaigns) : null;
const year = campaign ? rand(campaign.start, campaign.end) : gauss(options.year-100, 150, 1, options.year-6);

View file

@ -351,7 +351,8 @@ function saveGeoJSON_Cells() {
data += " \"state\": \""+cells.state[i]+"\",\n";
data += " \"province\": \""+cells.province[i]+"\",\n";
data += " \"culture\": \""+cells.culture[i]+"\",\n";
data += " \"religion\": \""+cells.religion[i]+"\"\n";
data += " \"religion\": \""+cells.religion[i]+"\",\n";
data += " \"neighbors\": ["+cells.c[i]+"]\n";
data +=" }\n},\n";
});

View file

@ -11,8 +11,8 @@ class Battle {
this.y = defender.y;
this.name = this.getBattleName();
this.iteration = 0;
this.attackers = {regiments:[], distances:[], morale:100};
this.defenders = {regiments:[], distances:[], morale:100};
this.attackers = {regiments:[], distances:[], morale:100, casualties:0};
this.defenders = {regiments:[], distances:[], morale:100, casualties:0};
this.addHeaders();
this.addRegiment("attackers", attacker);
@ -260,6 +260,8 @@ class Battle {
this.calculateCasualties("attackers", casualtiesA);
this.calculateCasualties("defenders", casualtiesD);
this.attackers.casualties += casualtiesA;
this.defenders.casualties += casualtiesD;
// change morale
this.attackers.morale = Math.max(this.attackers.morale - casualtiesA * 100, 0);
@ -326,12 +328,79 @@ class Battle {
}
applyResults() {
this.attackers.regiments.concat(this.defenders.regiments).forEach(r => {
const battleName = this.name;
const maxCasualties = Math.max(this.attackers.casualties, this.attackers.casualties);
const relativeCasualties = this.defenders.casualties / (this.attackers.casualties + this.attackers.casualties);
const battleStatus = getBattleStatus(relativeCasualties, maxCasualties);
function getBattleStatus(relative, max) {
if (isNaN(relative)) return ["standoff", "standoff"]; // if no casualties at all
if (max < .05) return ["minor skirmishes", "minor skirmishes"];
if (relative > 95) return ["attackers flawless victory", "disorderly retreat of defenders"];
if (relative > .7) return ["attackers decisive victory", "defenders disastrous defeat"];
if (relative > .6) return ["attackers victory", "defenders defeat"];
if (relative > .4) return ["stalemate", "stalemate"];
if (relative > .3) return ["attackers defeat", "defenders victory"];
if (relative > 0.5) return ["attackers disastrous defeat", "decisive victory of defenders"];
if (relative >= 0) return ["attackers disorderly retreat", "flawless victory of defenders"];
return ["stalemate", "stalemate"]; // exception
}
this.attackers.regiments.forEach(r => applyResultForSide(r, "attackers"));
this.defenders.regiments.forEach(r => applyResultForSide(r, "defenders"));
function applyResultForSide(r, side) {
const id = "regiment" + r.state + "-" + r.i;
// add result to regiment note
const note = notes.find(n => n.id === id);
if (note) {
const status = side === "attackers" ? battleStatus[0] : battleStatus[1];
const losses = r.a ? Math.abs(d3.sum(Object.values(r.casualties))) / r.a : 1;
const regStatus =
losses === 1 ? "is destroyed" :
losses > .8 ? "is almost completely destroyed" :
losses > .5 ? "suffered terrible losses" :
losses > .3 ? "suffered severe losses" :
losses > .2 ? "suffered heavy losses" :
losses > .05 ? "suffered significant losses" :
losses > 0 ? "suffered unsignificant losses" :
"left the battle without loss";
const casualties = Object.keys(r.casualties).map(t => r.casualties[t] ? `${Math.abs(r.casualties[t])} ${t}` : null).filter(c => c).join(", ");
const casualtiesText = casualties ? " Casualties: " + casualties : "";
const legend = `\r\n\r\n${battleName} (${options.year} ${options.eraShort}): ${status}. The regiment ${regStatus}.${casualtiesText}`;
note.legend += legend;
}
r.u = Object.assign({}, r.survivors);
r.a = d3.sum(Object.values(r.u)); // reg total
armies.select(`g#regiment${r.state}-${r.i} > text`).text(Military.getTotal(r)); // update reg box
Military.moveRegiment(r, r.x + rand(30) - 15, r.y + rand(30) - 15);
});
armies.select(`g#${id} > text`).text(Military.getTotal(r)); // update reg box
Military.moveRegiment(r, r.x + rand(20) - 10, r.y + rand(20) - 10);
}
// append battlefield marker
void function addMarkerSymbol() {
if (svg.select("#defs-markers").select("#marker_battlefield").size()) return;
const symbol = svg.select("#defs-markers").append("symbol").attr("id", "marker_battlefield").attr("viewBox", "0 0 30 30");
symbol.append("path").attr("d", "M6,19 l9,10 L24,19").attr("fill", "#000000").attr("stroke", "none");
symbol.append("circle").attr("cx", 15).attr("cy", 15).attr("r", 10).attr("fill", "#ffffff").attr("stroke", "#000000").attr("stroke-width", 1);
symbol.append("text").attr("x", "50%").attr("y", "52%").attr("fill", "#000000").attr("stroke", "#3200ff").attr("stroke-width", 0)
.attr("font-size", "12px").attr("dominant-baseline", "central").text("⚔️");
}()
const getSide = (regs, n) => regs.length > 1 ?
`${n ? "regiments" : "forces"} of ${[... new Set(regs.map(r => pack.states[r.state].name))].join(", ")}` :
getAdjective(pack.states[regs[0].state].name) + " " + regs[0].name;
const getLosses = casualties => Math.min(rn(casualties * 100), 100);
const legend = `${this.name} took place in ${options.year} ${options.eraShort}. It was fought between ${getSide(this.attackers.regiments, 1)} and ${getSide(this.defenders.regiments, 0)}. The battle ended in ${battleStatus[+P(.7)]}.
\r\nAttackers losses: ${getLosses(this.attackers.casualties)}%, defenders losses: ${getLosses(this.defenders.casualties)}%`;
const id = getNextId("markerElement");
notes.push({id, name:this.name, legend});
markers.append("use").attr("id", id)
.attr("xlink:href", "#marker_battlefield").attr("data-id", "#marker_battlefield")
.attr("data-x", this.x).attr("data-y", this.y).attr("x", this.x - 15).attr("y", this.y - 30)
.attr("data-size", 1).attr("width", 30).attr("height", 30);
$("#battleScreen").dialog("destroy");
this.cleanData();

View file

@ -318,7 +318,17 @@ function editBurg(id) {
if (deg < 0) deg += 360;
let norm = rn(normalize(deg, 0, 360) * 8) / 4;
if (norm === 2) norm = 0;
return "sea="+norm;
switch(norm) {
case 0 : return "&southSea=1";
case 0.25 : return "&southSea=1&westSea=1";
case 0.50 : return "&westSea=1";
case 0.75 : return "&westSea=1&northSea=1";
case 1 : return "&northSea=1";
case 1.25 : return "&northSea=1&eastSea=1";
case 1.5 : return "&eastSea=1";
case 1.75 : return "&eastSea=1&southSea=1";
}
return "&sea="+norm;
// debug.selectAll("*").remove();
// pack.burgs.filter(b => b.port).forEach(b => {
// var p1 = pack.cells.p[b.cell];

View file

@ -1,4 +1,5 @@
"use strict";
function showEPForRoute(node) {
const points = [];
debug.select("#controlPoints").selectAll("circle").each(function() {
@ -21,19 +22,20 @@ function showEPForRiver(node) {
showElevationProfile(points, riverLen, true);
}
function resizeElevationProfile() {
}
function showElevationProfile(data, routeLen, isRiver) {
// data is an array of cell indexes, routeLen is the distance, isRiver should be true for rivers, false otherwise
document.getElementById("elevationGraph").innerHTML = "";
// data is an array of cell indexes, routeLen is the distance (in actual metres/feet), isRiver should be true for rivers, false otherwise
document.getElementById("epScaleRange").addEventListener("change", draw);
document.getElementById("epCurve").addEventListener("change", draw);
document.getElementById("epSave").addEventListener("click", downloadCSV);
$("#elevationProfile").dialog({
title: "Elevation profile", resizable: false, width: window.width,
position: {my: "left top", at: "left+20 bottom-240", of: window, collision: "fit"}
close: closeElevationProfile,
position: {my: "left top", at: "left+20 bottom-500", of: window, collision: "fit"}
});
// prevent river graphs from showing rivers as flowing uphill
// prevent river graphs from showing rivers as flowing uphill - remember the general slope
var slope = 0;
if (isRiver) {
if (pack.cells.h[data[0]] < pack.cells.h[data[data.length-1]]) {
@ -43,12 +45,22 @@ function showElevationProfile(data, routeLen, isRiver) {
}
}
const points = [];
var prevB=0, prevH=-1, i=0, j=0, cell=0, b=0, ma=0, mi=100, h=0;
for (var i=0; i<data.length; i++) {
cell = data[i];
const chartWidth = window.innerWidth-180;
const chartHeight = 300; // height of our land/sea profile, excluding the biomes data below
h = pack.cells.h[cell];
const xOffset = 80;
const yOffset = 80; // this is our drawing starting point from top-left (y = 0) of SVG
const biomesHeight = 40;
let lastBurgIndex = 0;
let lastBurgCell = 0;
let burgCount = 0;
let chartData = {biome:[], burg:[], cell:[], height:[], mi:1000000, ma:0, mih: 100, mah: 0, points:[] }
for (let i=0, prevB=0, prevH=-1; i<data.length; i++) {
let cell = data[i];
let h = pack.cells.h[cell];
if (h < 20) h = 20;
// check for river up-hill
@ -62,83 +74,214 @@ function showElevationProfile(data, routeLen, isRiver) {
prevH = h;
// river up-hill checks stop here
mi = Math.min(mi, h);
ma = Math.max(ma, h);
b = pack.cells.burg[cell];
let b = pack.cells.burg[cell];
if (b == prevB) b = 0;
else prevB = b;
points.push({x:j, y:h, b:b});
j++;
if (b) { burgCount++; lastBurgIndex = i; lastBurgCell = cell; }
chartData.biome[i] = pack.cells.biome[cell];
chartData.burg[i] = b;
chartData.cell[i] = cell;
let sh = getHeight(h);
chartData.height[i] = parseInt(sh.substr(0, sh.indexOf(' ')));
chartData.mih = Math.min(chartData.mih, h);
chartData.mah = Math.max(chartData.mah, h);
chartData.mi = Math.min(chartData.mi, chartData.height[i]);
chartData.ma = Math.max(chartData.ma, chartData.height[i]);
}
const w = window.innerWidth-280;
h = 100;
const xOffset = 100;
const yOffset = 80;
var chart = d3.select("#elevationGraph").append("svg").attr("width", w+200).attr("height", h+yOffset).attr("id", "elevationGraph");
// arrow-head definition
chart.append("defs").append("marker").attr("id", "arrowhead").attr("orient", "auto").attr("markerWidth", "2").attr("markerHeight", "4").attr("refX", "0.1").attr("refY", "2").append("path").attr("d", "M0,0 V4 L2,2 Z");
// main graph line
var lineFunc = d3.line().x(d => d.x * w / points.length + xOffset).y(d => h-d.y + yOffset);
chart.append("path").attr("d", lineFunc(points)).attr("stroke", "purple").attr("fill", "none").attr("id", "elevationLine");
// y-axis labels for starting and ending heights
chart.append("text").attr("id", "epy0").attr("x", xOffset-10).attr("y", h-points[0].y + yOffset).attr("text-anchor", "end");
document.getElementById("epy0").innerHTML = getHeight(points[0].y);
chart.append("text").attr("id", "epy1").attr("x", w+100).attr("y", h-points[points.length-1].y + yOffset).attr("text-anchor", "start");
document.getElementById("epy1").innerHTML = getHeight(points[points.length-1].y);
// y-axis labels for minimum and maximum heights (if not too close to start/end heights)
if (Math.abs(ma - points[0].y) > 3 && Math.abs(ma - points[points.length-1].y) > 3) {
chart.append("text").attr("id", "epy2").attr("x", xOffset-10).attr("y", h-ma + yOffset).attr("text-anchor", "end");
document.getElementById("epy2").innerHTML = getHeight(ma);
}
if (Math.abs(mi - points[0].y) > 3 && Math.abs(mi - points[points.length-1].y) > 3) {
chart.append("text").attr("id", "epy3").attr("x", xOffset-10).attr("y", h-mi + yOffset).attr("text-anchor", "end");
document.getElementById("epy3").innerHTML = getHeight(mi);
if (lastBurgIndex != 0 && lastBurgCell == chartData.cell[data.length-1] && lastBurgIndex < data.length) {
chartData.burg[data.length-1] = chartData.burg[lastBurgIndex];
chartData.burg[lastBurgIndex] = 0;
}
// x-axis label for start, quarter, halfway and three-quarter, and end
chart.append("text").attr("id", "epx1").attr("x", xOffset).attr("y", h+yOffset).attr("text-anchor", "middle");
chart.append("text").attr("id", "epx2").attr("x", w / 4 + xOffset).attr("y", h+yOffset).attr("text-anchor", "middle");
chart.append("text").attr("id", "epx3").attr("x", w / 2 + xOffset).attr("y", h+yOffset).attr("text-anchor", "middle");
chart.append("text").attr("id", "epx4").attr("x", w / 4*3 + xOffset).attr("y", h+yOffset).attr("text-anchor", "middle");
chart.append("text").attr("id", "epx5").attr("x", w + xOffset).attr("y", h+yOffset).attr("text-anchor", "middle");
document.getElementById("epx1").innerHTML = "0 " + distanceUnitInput.value;
document.getElementById("epx2").innerHTML = rn(routeLen / 4) + " " + distanceUnitInput.value;
document.getElementById("epx3").innerHTML = rn(routeLen / 2) + " " + distanceUnitInput.value;
document.getElementById("epx4").innerHTML = rn(routeLen / 4*3) + " " + distanceUnitInput.value;
document.getElementById("epx5").innerHTML = rn(routeLen) + " " + distanceUnitInput.value;
draw();
chart.append("path").attr("id", "epx11").attr("d", "M" + (xOffset).toString() + ",0L" + (xOffset).toString() +"," + (h+yOffset-15).toString()).attr("stroke", "lightgray").attr("stroke-width", "1");
chart.append("path").attr("id", "epx12").attr("d", "M" + (w / 4 + xOffset).toString() + "," + (h+yOffset-15).toString() + "L" + (w / 4 + xOffset).toString() + ",0").attr("stroke", "lightgray").attr("stroke-width", "1");
chart.append("path").attr("id", "epx13").attr("d", "M" + (w / 2 + xOffset).toString() + "," + (h+yOffset-15).toString() + "L" + (w / 2 + xOffset).toString() + ",0").attr("stroke", "lightgray").attr("stroke-width", "1");
chart.append("path").attr("id", "epx14").attr("d", "M" + (w / 4*3 + xOffset).toString() + "," + (h+yOffset-15).toString() + "L" + (w / 4*3 + xOffset).toString() + ",0").attr("stroke", "lightgray").attr("stroke-width", "1");
chart.append("path").attr("id", "epx15").attr("d", "M" + (w + xOffset).toString() + ",0L" + (w + xOffset).toString() +"," + (h+yOffset-15).toString()).attr("stroke", "lightgray").attr("stroke-width", "1");
function downloadCSV() {
let data = "Point,X,Y,Cell,Height,Height value,Population,Burg,Burg population,Biome,Biome color,Culture,Culture color,Religion,Religion color,Province,Province color,State,State color\n"; // headers
// draw city labels - try to avoid putting labels over one another
var y1 = 0;
var add = 15;
points.forEach(function(p) {
if (p.b > 0) {
var x1 = p.x * w / points.length + xOffset;
y1+=add;
if (y1 >= yOffset) { y1 = add; }
var d1 = 0;
for (let k=0; k<chartData.points.length; k++) {
let cell = chartData.cell[k];
let burg = pack.cells.burg[cell];
let biome = pack.cells.biome[cell];
let culture = pack.cells.culture[cell];
let religion = pack.cells.religion[cell];
let province = pack.cells.province[cell];
let state = pack.cells.state[cell];
let pop = pack.cells.pop[cell];
let h = pack.cells.h[cell];
// burg name
chart.append("text").attr("id", "ep" + p.b).attr("x", x1).attr("y", y1).attr("text-anchor", "middle");
document.getElementById("ep" + p.b).innerHTML = pack.burgs[p.b].name;
data += k+1 + ",";
data += chartData.points[k][0] + ",";
data += chartData.points[k][1] + ",";
data += cell + ",";
data += getHeight(h) + ",";
data += h + ",";
data += rn(pop * populationRate.value) + ",";
if (burg) {
data += pack.burgs[burg].name + ",";
data += (pack.burgs[burg].population * populationRate.value * urbanization.value) + ",";
} else {
data += ",0,";
}
data += biomesData.name[biome] + ",";
data += biomesData.color[biome] + ",";
data += pack.cultures[culture].name + ",";
data += pack.cultures[culture].color + ",";
data += pack.religions[religion].name + ",";
data += pack.religions[religion].color + ",";
data += pack.provinces[province].name + ",";
data += pack.provinces[province].color + ",";
data += pack.states[state].name + ",";
data += pack.states[state].color + ",";
// arrow from burg name to graph line
chart.append("path").attr("id", "eparrow" + p.b).attr("d", "M" + x1.toString() + "," + (y1).toString() + "L" + x1.toString() + "," + parseInt(h-p.y-3+yOffset).toString()).attr("stroke", "black").attr("stroke-width", "1").attr("marker-end", "url(#arrowhead)");
data = data + "\n";
}
});
const name = getFileName("elevation profile") + ".csv";
downloadFile(data, name);
}
function draw() {
chartData.points = [];
let heightScale = 100 / parseInt(epScaleRange.value);
heightScale *= 0.90; // curves cause the heights to go slightly higher, adjust here
const xscale = d3.scaleLinear().domain([0, data.length]).range([0, chartWidth]);
const yscale = d3.scaleLinear().domain([0, chartData.ma * heightScale]).range([chartHeight, 0]);
for (let i=0; i<data.length; i++) {
chartData.points.push([xscale(i) + xOffset, yscale(chartData.height[i]) + yOffset]);
}
document.getElementById("elevationGraph").innerHTML = "";
const chart = d3.select("#elevationGraph").append("svg").attr("width", chartWidth+120).attr("height", chartHeight+yOffset+biomesHeight).attr("id", "elevationSVG").attr("class", "epbackground");
// arrow-head definition
chart.append("defs").append("marker").attr("id", "arrowhead").attr("orient", "auto").attr("markerWidth", "2").attr("markerHeight", "4").attr("refX", "0.1").attr("refY", "2").append("path").attr("d", "M0,0 V4 L2,2 Z").attr("fill", "darkgray");
let colors = getColorScheme();
var landdef = chart.select("defs").append("linearGradient").attr("id", "landdef").attr("x1", "0%").attr("y1", "0%").attr("x2", "0%").attr("y2", "100%");
if (chartData.mah == chartData.mih) {
landdef.append("stop").attr("offset", "0%").attr("style", "stop-color:" + getColor(chartData.mih, colors) + ";stop-opacity:1");
landdef.append("stop").attr("offset", "100%").attr("style", "stop-color:" + getColor(chartData.mah, colors) + ";stop-opacity:1");
} else {
for (let k=chartData.mah; k >= chartData.mih; k--) {
let perc = 1 - (k - chartData.mih) / (chartData.mah - chartData.mih);
landdef.append("stop").attr("offset", perc*100 + "%").attr("style", "stop-color:" + getColor(k, colors) + ";stop-opacity:1");
}
}
// land
let curve = d3.line().curve(d3.curveBasis); // see https://github.com/d3/d3-shape#curves
let epCurveIndex = parseInt(epCurve.selectedIndex);
switch(epCurveIndex) {
case 0 : curve = d3.line().curve(d3.curveLinear); break;
case 1 : curve = d3.line().curve(d3.curveBasis); break;
case 2 : curve = d3.line().curve(d3.curveBundle.beta(1)); break;
case 3 : curve = d3.line().curve(d3.curveCatmullRom.alpha(0.5)); break;
case 4 : curve = d3.line().curve(d3.curveMonotoneX); break;
case 5 : curve = d3.line().curve(d3.curveNatural); break;
}
// copy the points so that we can add extra straight pieces, else we get curves at the ends of the chart
let extra = chartData.points.slice();
var path = curve(extra);
// this completes the right-hand side and bottom of our land "polygon"
path += " L" + parseInt(xscale(extra.length) + +xOffset) + "," + parseInt(extra[extra.length-1][1]);
path += " L" + parseInt(xscale(extra.length) + +xOffset) + "," + parseInt(yscale(0) + +yOffset);
path += " L" + parseInt(xscale(0) + +xOffset) +"," + parseInt(yscale(0) + +yOffset);
path += "Z";
chart.append("g").attr("id", "epland").append("path").attr("d", path).attr("stroke", "purple").attr("stroke-width", "0").attr("fill", "url(#landdef)");
// biome / heights
let g = chart.append("g").attr("id", "epbiomes");
const hu = heightUnit.value;
for(var k=0; k<chartData.points.length; k++) {
const x = chartData.points[k][0];
const y = yOffset + chartHeight;
const c = biomesData.color[chartData.biome[k]];
const dataTip = biomesData.name[chartData.biome[k]]+" (" + chartData.height[k] + " " + hu + ", cell " + chartData.cell[k] + ")";
g.append("rect").attr("stroke", c).attr("fill", c).attr("x", x).attr("y", y).attr("width", xscale(1)).attr("height", 15).attr("data-tip", dataTip);
}
const xAxis = d3.axisBottom(xscale).ticks(10).tickFormat(function(d){ return (rn(d / chartData.points.length * routeLen) + " " + distanceUnitInput.value);});
const yAxis = d3.axisLeft(yscale).ticks(5).tickFormat(function(d) { return d + " " + hu; });
const xGrid = d3.axisBottom(xscale).ticks(10).tickSize(-chartHeight).tickFormat("");
const yGrid = d3.axisLeft(yscale).ticks(5).tickSize(-chartWidth).tickFormat("");
chart.append("g")
.attr("id", "epxaxis")
.attr("transform", "translate(" + xOffset + "," + parseInt(chartHeight + +yOffset + 20) + ")")
.call(xAxis)
.selectAll("text")
.style("text-anchor", "center")
.attr("transform", function(d) {
return "rotate(0)" // used to rotate labels, - anti-clockwise, + clockwise
});
chart.append("g")
.attr("id", "epyaxis")
.attr("transform", "translate(" + parseInt(+xOffset-10) + "," + parseInt(+yOffset) + ")")
.call(yAxis);
// add the X gridlines
chart.append("g")
.attr("id", "epxgrid")
.attr("class", "epgrid")
.attr("stroke-dasharray", "4 1")
.attr("transform", "translate(" + xOffset + "," + parseInt(chartHeight + +yOffset) + ")")
.call(xGrid);
// add the Y gridlines
chart.append("g")
.attr("id", "epygrid")
.attr("class", "epgrid")
.attr("stroke-dasharray", "4 1")
.attr("transform", "translate(" + xOffset + "," + yOffset + ")")
.call(yGrid);
// draw city labels - try to avoid putting labels over one another
g = chart.append("g").attr("id", "epburglabels");
var y1 = 0;
var add = 15;
let xwidth = chartData.points[1][0] - chartData.points[0][0];
for (let k=0; k<chartData.points.length; k++)
{
if (chartData.burg[k] > 0) {
let b = chartData.burg[k];
let x1 = chartData.points[k][0]; // left side of graph by default
if (k > 0) x1 += xwidth/2; // center it if not first
if (k == chartData.points.length-1)
x1 = chartWidth + xOffset; // right part of graph
y1+=add;
if (y1 >= yOffset) { y1 = add; }
var d1 = 0;
// burg name
g.append("text").attr("id", "ep" + b).attr("class", "epburglabel").attr("x", x1).attr("y", y1).attr("text-anchor", "middle");
document.getElementById("ep" + b).innerHTML = pack.burgs[b].name;
// arrow from burg name to graph line
g.append("path").attr("id", "eparrow" + b).attr("d", "M" + x1.toString() + "," + (y1+3).toString() + "L" + x1.toString() + "," + parseInt(chartData.points[k][1]-3).toString()).attr("stroke", "darkgray").attr("fill", "lightgray").attr("stroke-width", "1").attr("marker-end", "url(#arrowhead)");
}
}
}
function closeElevationProfile() {
document.getElementById("epScaleRange").removeEventListener("change", draw);
document.getElementById("epCurve").removeEventListener("change", draw);
document.getElementById("epSave").removeEventListener("click", downloadCSV);
document.getElementById("elevationGraph").innerHTML = "";
modules.elevation = false;
}
}

View file

@ -3,13 +3,13 @@
function editHeightmap() {
void function selectEditMode() {
alertMessage.innerHTML = `<span>Heightmap is a core element on which all other data (rivers, burgs, states etc) is based.
So the best edit approach is to <i>erase</i> the secondary data and let the system automatically regenerate it on edit completion.</span>
<p>You can also <i>keep</i> all the data, but you won't be able to change the coastline.</p>
<p>If you need to change the coastline and keep the data, you may try the <i>risk</i> edit option.
The data will be restored as much as possible, but the coastline change can cause unexpected fluctuations and errors.</p>
<p>Check out ${link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Heightmap-customization", "wiki")} for guidance.</p>
<p>Please <span class="pseudoLink" onclick=saveMap(); editHeightmap();>save the map</span> before editing the heightmap!</p>`;
alertMessage.innerHTML = `Heightmap is a core element on which all other data (rivers, burgs, states etc) is based.
So the best edit approach is to <i>erase</i> the secondary data and let the system automatically regenerate it on edit completion.
<p><i>Erase</i> mode also allows you Convert an Image into a heightmap or use Template Editor.</p>
<p>You can <i>keep</i> the data, but you won't be able to change the coastline.</p>
<p>Try <i>risk</i> mode to change the coastline and keep the data. The data will be restored as much as possible, but it can cause unpredictable errors.</p>
<p>Please <span class="pseudoLink" onclick=saveMap(); editHeightmap();>save the map</span> before editing the heightmap!</p>
<p>Check out ${link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Heightmap-customization", "wiki")} for guidance.</p>`;
$("#alert").dialog({resizable: false, title: "Edit Heightmap", width: "28em",
buttons: {
@ -61,9 +61,9 @@ function editHeightmap() {
changeOnlyLand.checked = false;
}
// hide convert and template buttons for the Keep mode
applyTemplate.style.display = type === "keep" ? "none" : "inline-block";
convertImage.style.display = type === "keep" ? "none" : "inline-block";
// show convert and template buttons for Erase mode only
applyTemplate.style.display = type === "erase" ? "inline-block" : "none";
convertImage.style.display = type === "erase" ? "inline-block" : "none";
// hide erosion checkbox if mode is Keep
changeHeightsBox.style.display = type === "keep" ? "none" : "inline-block";
@ -963,10 +963,11 @@ function editHeightmap() {
function openImageConverter() {
if ($("#imageConverter").is(":visible")) return;
imageToLoad.click();
closeDialogs("#imageConverter");
$("#imageConverter").dialog({
title: "Image Converter", maxHeight: svgHeight*.75, minHeight: "auto", width: "19.5em", resizable: false,
title: "Image Converter", maxHeight: svgHeight*.8, minHeight: "auto", width: "20em",
position: {my: "right top", at: "right-10 top+10", of: "svg"},
beforeClose: closeImageConverter
});
@ -978,15 +979,9 @@ function editHeightmap() {
canvas.height = graphHeight;
document.body.insertBefore(canvas, optionsContainer);
const img = new Image;
img.id = "image";
img.style.display = "none";
document.body.appendChild(img);
setOverlayOpacity(0);
document.getElementById("convertImageLoad").classList.add("glow"); // add glow effect
tip('Image Converter is opened. Upload the image and assign height value for each of the colors', true, "warn"); // main tip
clearMainTip();
tip('Image Converter is opened. Upload image and assign height value for each color', false, "warn"); // main tip
// remove all heights
grid.cells.h = new Uint8Array(grid.cells.i.length);
@ -1001,7 +996,7 @@ function editHeightmap() {
d3.select("#imageConverterPalette").selectAll("div").data(d3.range(101))
.enter().append("div").attr("data-color", i => i)
.style("background-color", i => color(1-(i < 20 ? i-5 : i) / 100))
.style("width", i => i < 20 || i > 70 ? ".2em" : ".1em")
.style("width", i => i < 40 || i > 68 ? ".2em" : ".1em")
.on("touchmove mousemove", showPalleteHeight).on("click", assignHeight);
}()
@ -1010,6 +1005,7 @@ function editHeightmap() {
document.getElementById("imageToLoad").addEventListener("change", loadImage);
document.getElementById("convertAutoLum").addEventListener("click", () => autoAssing("lum"));
document.getElementById("convertAutoHue").addEventListener("click", () => autoAssing("hue"));
document.getElementById("convertAutoFMG").addEventListener("click", () => autoAssing("scheme"));
document.getElementById("convertColorsButton").addEventListener("click", setConvertColorsNumber);
document.getElementById("convertComplete").addEventListener("click", applyConversion);
document.getElementById("convertCancel").addEventListener("click", cancelConversion);
@ -1030,12 +1026,12 @@ function editHeightmap() {
this.value = ""; // reset input value to get triggered if the file is re-uploaded
const reader = new FileReader();
const img = new Image;
img.onload = function() {
const ctx = document.getElementById("canvas").getContext("2d");
ctx.drawImage(img, 0, 0, graphWidth, graphHeight);
heightsFromImage(+convertColors.value);
resetZoom();
convertImageLoad.classList.remove("glow");
};
reader.onloadend = () => img.src = reader.result;
@ -1043,37 +1039,35 @@ function editHeightmap() {
}
function heightsFromImage(count) {
const ctx = document.getElementById("canvas").getContext("2d");
const sourceImage = document.getElementById("canvas");
const sampleCanvas = document.createElement("canvas");
sampleCanvas.width = grid.cellsX;
sampleCanvas.height = grid.cellsY;
sampleCanvas.getContext('2d').drawImage(sourceImage, 0, 0, grid.cellsX, grid.cellsY);
const q = new RgbQuant({colors:count});
q.sample(ctx);
const data = q.reduce(ctx);
q.sample(sampleCanvas);
const data = q.reduce(sampleCanvas);
const pallete = q.palette(true);
viewbox.select("#heights").selectAll("*").remove();
d3.select("#imageConverter").selectAll("div.color-div").remove();
colorsSelect.style.display = "block";
colorsUnassigned.style.display = "block";
colorsAssigned.style.display = "none";
let usedColors = new Set();
let gridColors = grid.points.map(p => {
const x = Math.floor(p[0]-.01), y = Math.floor(p[1]-.01);
const i = (x + y * graphWidth) * 4;
const r = data[i], g = data[i+1], b = data[i+2];
usedColors.add(`rgb(${r},${g},${b})`);
return [r, g, b];
});
sampleCanvas.remove(); // no need to keep
viewbox.select("#heights").selectAll("polygon").data(grid.cells.i).join("polygon")
.attr("points", d => getGridPolygon(d))
.attr("id", d => "cell"+d).attr("fill", d => `rgb(${gridColors[d].join(",")})`)
.attr("points", d => getGridPolygon(d)).attr("id", d => "cell"+d)
.attr("fill", d => `rgb(${data[d*4]}, ${data[d*4+1]}, ${data[d*4+2]})`)
.on("click", mapClicked);
const unassigned = [...usedColors].sort((a, b) => d3.lab(a).l - d3.lab(b).l);
d3.select("#colorsUnassigned").selectAll("div").data(unassigned).enter().append("div")
const colors = pallete.map(p => `rgb(${p[0]}, ${p[1]}, ${p[2]})`);
d3.select("#colorsUnassigned").selectAll("div").data(colors).enter().append("div")
.attr("data-color", i => i).style("background-color", i => i)
.attr("class", "color-div").on("click", colorClicked);
convertColors.value = unassigned.length;
document.getElementById("colorsUnassignedNumber").innerHTML = colors.length;
}
function mapClicked() {
@ -1123,34 +1117,60 @@ function editHeightmap() {
if (selectedColor.parentNode.id === "colorsUnassigned") {
colorsAssigned.appendChild(selectedColor);
colorsAssigned.style.display = "block";
document.getElementById("colorsUnassignedNumber").innerHTML = colorsUnassigned.childElementCount - 2;
document.getElementById("colorsAssignedNumber").innerHTML = colorsAssigned.childElementCount - 2;
}
}
// auto assign color based on luminosity or hue
function autoAssing(type) {
const unassigned = colorsUnassigned.querySelectorAll("div");
if (!unassigned.length) {tip("No unassigned colors. Please load an image and click the button again", false, "error"); return;}
let unassigned = colorsUnassigned.querySelectorAll("div");
if (!unassigned.length) {
heightsFromImage(+convertColors.value);
unassigned = colorsUnassigned.querySelectorAll("div");
if (!unassigned.length) {
tip("No unassigned colors. Please load an image and click the button again", false, "error");
return;
}
}
const assinged = []; // assigned heights
const getHeightByHue = function(color) {
let hue = d3.hsl(color).h;
if (hue > 300) hue -= 360;
if (hue > 170) return Math.abs(hue-250) / 3 |0; // water
return Math.abs(hue-250+20) / 3 |0; // land
}
const getHeightByLum = function(color) {
let lum = d3.lab(color).l;
if (lum < 13) return lum / 13 * 20 |0; // water
return lum|0; // land
}
const scheme = d3.range(101).map(i => getColor(i, color()));
const hues = scheme.map(rgb => d3.hsl(rgb).h|0);
const getHeightByScheme = function(color) {
let height = scheme.indexOf(color);
if (height !== -1) return height; // exact match
const hue = d3.hsl(color).h;
const closest = hues.reduce((prev, curr) => (Math.abs(curr - hue) < Math.abs(prev - hue) ? curr : prev));
return hues.indexOf(closest);
}
const assinged = []; // store assigned heights
unassigned.forEach(el => {
const colorFrom = el.dataset.color;
const lab = d3.lab(colorFrom);
const normalized = type === "hue" ? rn(normalize(lab.b + lab.a / 2, -50, 200), 2) : rn(normalize(lab.l, -15, 100), 2);
let heightTo = rn(normalized * 100);
if (assinged[heightTo] && heightTo < 100) heightTo += 1; // if height is already added, try increased one
if (assinged[heightTo] && heightTo < 100) heightTo += 1; // if height is already added, try increased one
if (assinged[heightTo] && heightTo > 3) heightTo -= 3; // if increased one is also added, try decreased one
if (assinged[heightTo] && heightTo > 1) heightTo -= 1; // if increased one is also added, try decreased one
const clr = el.dataset.color;
const height = type === "hue" ? getHeightByHue(clr) : type === "lum" ? getHeightByLum(clr) : getHeightByScheme(clr);
const colorTo = color(1 - (height < 20 ? (height-5) / 100 : height / 100));
viewbox.select("#heights").selectAll("polygon[fill='" + clr + "']").attr("fill", colorTo).attr("data-height", height);
const colorTo = color(1 - (heightTo < 20 ? (heightTo-5)/100 : heightTo/100));
viewbox.select("#heights").selectAll("polygon[fill='" + colorFrom + "']").attr("fill", colorTo).attr("data-height", heightTo);
if (assinged[heightTo]) {el.remove(); return;} // if color is already added, remove it
if (assinged[height]) {el.remove(); return;} // if color is already added, remove it
el.style.backgroundColor = el.dataset.color = colorTo;
el.dataset.height = heightTo;
el.dataset.height = height;
colorsAssigned.appendChild(el);
assinged[heightTo] = true;
assinged[height] = true;
});
// sort assigned colors by height
@ -1160,10 +1180,11 @@ function editHeightmap() {
colorsAssigned.style.display = "block";
colorsUnassigned.style.display = "none";
document.getElementById("colorsAssignedNumber").innerHTML = colorsAssigned.childElementCount - 2;
}
function setConvertColorsNumber() {
prompt(`Please set maximum number of colors. <br>An actual number is lower and depends on color scheme`,
prompt(`Please set maximum number of colors. <br>An actual number is usually lower and depends on color scheme`,
{default:+convertColors.value, step:1, min:3, max:255}, number => {
convertColors.value = number;
heightsFromImage(number);
@ -1176,6 +1197,11 @@ function editHeightmap() {
}
function applyConversion() {
if (colorsAssigned.childElementCount < 3) {
tip("Please do the assignment first", false, "error");
return;
}
viewbox.select("#heights").selectAll("polygon").each(function() {
const height = +this.dataset.height || 0;
const i = +this.id.slice(4);
@ -1195,9 +1221,7 @@ function editHeightmap() {
function restoreImageConverterState() {
const canvas = document.getElementById("canvas");
if (canvas) canvas.remove(); else return;
const img = document.getElementById("image");
if (img) img.remove(); else return;
if (canvas) canvas.remove();
d3.select("#imageConverter").selectAll("div.color-div").remove();
colorsAssigned.style.display = "none";
@ -1206,12 +1230,18 @@ function editHeightmap() {
viewbox.style("cursor", "default").on(".drag", null);
tip('Heightmap edit mode is active. Click on "Exit Customization" to finalize the heightmap', true);
$("#imageConverter").dialog("destroy");
openBrushesPanel();
}
function closeImageConverter(event) {
event.preventDefault();
event.stopPropagation();
alertMessage.innerHTML = 'Are you sure you want to close the Image Converter? Click "Cancel" to geck back to convertion. Click "Complete" to apply the conversion. Click "Close" to exit conversion mode and restore previous heightmap';
alertMessage.innerHTML = `
Are you sure you want to close the Image Converter?
Click "Cancel" to geck back to convertion.
Click "Complete" to apply the conversion.
Click "Close" to exit conversion mode and restore previous heightmap`;
$("#alert").dialog({resizable: false, title: "Close Image Converter",
buttons: {
Cancel: function() {

View file

@ -55,7 +55,7 @@ function editRiver(id) {
function drawControlPoints(node) {
const l = node.getTotalLength() / 2;
const segments = Math.ceil(l / 8);
const segments = Math.ceil(l / 4);
const increment = rn(l / segments * 1e5);
for (let i=increment*segments, c=i; i >= 0; i -= increment, c += increment) {
const p1 = node.getPointAtLength(i / 1e5);
@ -183,7 +183,7 @@ function editRiver(id) {
function showElevationProfile() {
modules.elevation = true;
showEPForRiver(node);
showEPForRiver(elSelected.node());
}
function showRiverWidth() {

View file

@ -47,7 +47,7 @@ function editRoute(onClick) {
function drawControlPoints(node) {
const l = node.getTotalLength();
const increment = l / Math.ceil(l / 8);
const increment = l / Math.ceil(l / 4);
for (let i=0; i <= l; i += increment) {addControlPoint(node.getPointAtLength(i));}
routeLength.innerHTML = rn(l * distanceScaleInput.value) + " " + distanceUnitInput.value;
}
@ -103,14 +103,12 @@ function editRoute(onClick) {
const l = elSelected.node().getTotalLength();
routeLength.innerHTML = rn(l * distanceScaleInput.value) + " " + distanceUnitInput.value;
if (modules.elevation) {
showEPForRoute(elSelected.node());
}
if (modules.elevation) showEPForRoute(elSelected.node());
}
function showElevationProfile() {
modules.elevation = true;
showEPForRoute(node);
showEPForRoute(elSelected.node());
}
function showGroupSection() {

View file

@ -215,8 +215,7 @@ function editStates() {
}
function editStateName(state) {
//Reset input value and close add mode
// reset input value and close add mode
stateNameEditorCustomForm.value = "";
const addModeActive = stateNameEditorCustomForm.style.display === "inline-block";
if (addModeActive) {
@ -244,6 +243,7 @@ function editStates() {
document.getElementById("stateNameEditorShortCulture").addEventListener("click", regenerateShortNameCuture);
document.getElementById("stateNameEditorShortRandom").addEventListener("click", regenerateShortNameRandom);
document.getElementById("stateNameEditorAddForm").addEventListener("click", addCustomForm);
document.getElementById("stateNameEditorCustomForm").addEventListener("change", addCustomForm);
document.getElementById("stateNameEditorFullRegenerate").addEventListener("click", regenerateFullName);
function regenerateShortNameCuture() {
@ -264,7 +264,7 @@ function editStates() {
const addModeActive = stateNameEditorCustomForm.style.display === "inline-block";
stateNameEditorCustomForm.style.display = addModeActive ? "none" : "inline-block";
stateNameEditorSelectForm.style.display = addModeActive ? "inline-block" : "none";
if (addModeActive) applyOption(stateNameEditorSelectForm, value);
if (value && addModeActive) applyOption(stateNameEditorSelectForm, value);
stateNameEditorCustomForm.value = "";
}

View file

@ -158,8 +158,8 @@ function regenerateStates() {
tip(`Not enought burgs to generate ${regionsInput.value} states. Will generate only ${burgs.length} states`, false, "warn");
}
// burg ids sorted by a bit randomized population:
const sorted = burgs.map(b => [b.i, b.population * Math.random()]).sort((a, b) => b[1] - a[1]).map(b => b[0]);
// burg local ids sorted by a bit randomized population:
const sorted = burgs.map((b, i) => [i, b.population * Math.random()]).sort((a, b) => b[1] - a[1]).map(b => b[0]);
const capitalsTree = d3.quadtree();
// turn all old capitals into towns
@ -194,8 +194,8 @@ function regenerateStates() {
if (!i) return {i, name: neutral};
let capital = null, x = 0, y = 0;
for (let i=0; i < sorted.length; i++) {
capital = burgs[sorted[i]];
for (const i of sorted) {
capital = burgs[i];
x = capital.x, y = capital.y;
if (capitalsTree.find(x, y, spacing) === undefined) break;
spacing = Math.max(spacing - 1, 1);