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https://github.com/Azgaar/Fantasy-Map-Generator.git
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refactor: detect feature vertex
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parent
3410c48c58
commit
1888b04d54
4 changed files with 116 additions and 43 deletions
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@ -1,13 +1,14 @@
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import * as d3 from "d3";
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import {MIN_LAND_HEIGHT, DISTANCE_FIELD} from "config/generation";
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import {TIME} from "config/logging";
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import {ERROR, TIME} from "config/logging";
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import {INT8_MAX} from "constants";
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// @ts-expect-error js module
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import {aleaPRNG} from "scripts/aleaPRNG";
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import {createTypedArray} from "utils/arrayUtils";
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import {dist2, pick} from "utils/functionUtils";
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import {getColors} from "utils/colorUtils";
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import {clipPoly} from "utils/lineUtils";
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const {UNMARKED, LAND_COAST, WATER_COAST, LANDLOCKED, DEEPER_WATER} = DISTANCE_FIELD;
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@ -203,18 +204,27 @@ export function markupPackFeatures(
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}
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}
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const startingVertex = findStartingVertex(
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firstCell,
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cells.v[firstCell]
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.map(v => vertices.p[v])
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.forEach(([x, y]) => {
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d3.select("#debug").append("circle").attr("cx", x).attr("cy", y).attr("r", 0.2).attr("fill", "yellow");
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});
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const startingCell = findStartingCell({firstCell, featureIds, featureId, vertices, cells, packCellsNumber});
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const isOuterCell = (cellId: number) => cellId >= packCellsNumber;
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const startingVertex = findStartingVertex({
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startingCell,
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border,
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featureIds,
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featureId,
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vertices,
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pick(cells, "c", "v"),
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packCellsNumber
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);
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cells,
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isOuterCell
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});
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if (startingVertex === undefined || startingVertex > vertices.p.length) {
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debugger;
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throw new Error("Starting vertex not found");
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}
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const color = featureId === 1 ? "#2274cc" : getColors(12)[featureId % 12];
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@ -223,15 +233,21 @@ export function markupPackFeatures(
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.append("path")
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.attr("d", "M" + paths.join("M"))
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.attr("fill", color)
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.attr("stroke", "#000")
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.attr("stroke-width", "0.2");
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.attr("fill-opacity", 0.5)
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.attr("stroke", "#333")
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.attr("stroke-width", "0.1");
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const [x, y] = cells.p[firstCell];
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d3.select("#debug").append("circle").attr("cx", x).attr("cy", y).attr("r", 1).attr("fill", "blue");
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const [cx, cy] = vertices.p[startingVertex];
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d3.select("#debug").append("circle").attr("cx", cx).attr("cy", cy).attr("r", 2).attr("fill", "red");
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d3.select("#debug").append("circle").attr("cx", cx).attr("cy", cy).attr("r", 1.5).attr("fill", "red");
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// const vertices: number[] = []; // connectVertices(startingVertex);
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const featureVertices = connectVertices({vertices, startingVertex, featureIds, featureId});
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const lineGen = d3.line();
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const points = clipPoly(featureVertices.map(v => vertices.p[v]));
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const path = lineGen(points)!;
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d3.select("#sea_island").attr("stroke", "black").append("path").attr("d", path);
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if (land) addIsland(featureId, border, firstCell, cellNumber, []);
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else if (border) addOcean(featureId, firstCell, cellNumber, []);
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@ -279,55 +295,110 @@ function markup({
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return distanceField;
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}
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function findStartingVertex(
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firstCell: number,
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border: boolean,
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featureIds: Uint16Array,
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featureId: number,
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vertices: IGraphVertices,
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cells: Pick<IPack["cells"], "c" | "v">,
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packCellsNumber: number
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) {
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const neibCells = cells.c[firstCell];
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const cellVertices = cells.v[firstCell];
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function findStartingCell({
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firstCell,
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featureIds,
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featureId,
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vertices,
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cells,
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packCellsNumber
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}: {
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firstCell: number;
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featureIds: Uint16Array;
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featureId: number;
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vertices: IGraphVertices;
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cells: Pick<IPack["cells"], "c" | "v">;
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packCellsNumber: number;
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}) {
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const bordersOtherFeature = cells.c[firstCell].some(neighbor => featureIds[neighbor] !== featureId);
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if (bordersOtherFeature) return firstCell;
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const neibCells = cells.c[firstCell].sort((a, b) => a - b);
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for (const neibCell of neibCells) {
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const cellVertices = cells.v[neibCell];
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const edgingVertex = cellVertices.findIndex(vertex => vertices.c[vertex].some(cellId => cellId >= packCellsNumber));
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if (edgingVertex !== -1) {
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const engingCell = cells.c[neibCell];
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return engingCell[edgingVertex];
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}
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}
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throw new Error(`Markup: firstCell ${firstCell} of feature ${featureId} has no neighbors of other features`);
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}
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function findStartingVertex({
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startingCell,
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border,
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featureIds,
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featureId,
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vertices,
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cells,
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isOuterCell
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}: {
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startingCell: number;
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border: boolean;
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featureIds: Uint16Array;
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featureId: number;
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vertices: IGraphVertices;
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cells: Pick<IPack["cells"], "c" | "v">;
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isOuterCell: (cellId: number) => boolean;
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}) {
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const neibCells = cells.c[startingCell];
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const cellVertices = cells.v[startingCell];
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if (border) {
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const externalVertex = cellVertices.find(vertex => {
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const [x, y] = vertices.p[vertex];
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if (x < 0 || y < 0) return true;
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return vertices.c[vertex].some(neibCell => neibCell >= packCellsNumber);
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return vertices.c[vertex].some(isOuterCell);
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});
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if (externalVertex !== undefined) return externalVertex;
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}
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const otherFeatureNeibs = neibCells.filter(neibCell => featureIds[neibCell] !== featureId);
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if (!otherFeatureNeibs.length) {
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throw new Error(`Markup: firstCell ${firstCell} of feature ${featureId} has no neighbors of other features`);
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throw new Error(`Markup: firstCell ${startingCell} of feature ${featureId} has no neighbors of other features`);
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}
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const index = neibCells.indexOf(d3.min(otherFeatureNeibs)!);
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return cellVertices[index];
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}
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const CONNECT_VERTICES_MAX_ITERATIONS = 50000;
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// connect vertices around feature
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function connectVertices(start: number, t: number) {
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const chain = []; // vertices chain to form a path
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for (let i = 0, current = start; i === 0 || (current !== start && i < 50000); i++) {
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const prev = chain[chain.length - 1]; // previous vertex in chain
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chain.push(current); // add current vertex to sequence
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const c = vertices.c[current]; // cells adjacent to vertex
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const v = vertices.v[current]; // neighboring vertices
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const c0 = c[0] >= n || cells.t[c[0]] === t;
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const c1 = c[1] >= n || cells.t[c[1]] === t;
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const c2 = c[2] >= n || cells.t[c[2]] === t;
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if (v[0] !== prev && c0 !== c1) current = v[0];
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else if (v[1] !== prev && c1 !== c2) current = v[1];
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else if (v[2] !== prev && c0 !== c2) current = v[2];
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if (current === chain[chain.length - 1]) {
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function connectVertices({
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vertices,
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startingVertex,
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featureIds,
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featureId
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}: {
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vertices: IGraphVertices;
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startingVertex: number;
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featureIds: Uint16Array;
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featureId: number;
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}) {
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const ofSameType = (cellId: number) => featureIds[cellId] === featureId;
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const chain: number[] = []; // vertices chain to form a path
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let next = startingVertex;
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for (let i = 0; i === 0 || (next !== startingVertex && i < CONNECT_VERTICES_MAX_ITERATIONS); i++) {
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const previous = chain.at(-1);
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const current = next;
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chain.push(current);
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const [c1, c2, c3] = vertices.c[current].map(ofSameType);
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const [v1, v2, v3] = vertices.v[current];
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if (v1 !== previous && c1 !== c2) next = v1;
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else if (v2 !== previous && c2 !== c3) next = v2;
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else if (v3 !== previous && c1 !== c3) next = v3;
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if (next === current) {
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ERROR && console.error("Next vertex is not found");
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break;
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}
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}
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return chain;
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}
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