diff --git a/index.html b/index.html
index 4d289b64..4f3fdcb5 100644
--- a/index.html
+++ b/index.html
@@ -3667,34 +3667,41 @@
be automatically updated according to the current scale factor. If you'd like
to generate a new parent-map, don't forget to reset them! Options are interpreted as usual.
+ Remap (copy) features:
Copy cities
+
+
+ Add Zones
+
+
+
+ Add Military
+
+
+
+ Add Markers
+
+
+
+ Add Zones
+
+
+ Extra / experimental features:
+
+
+ Errode riverbeds.
+
Promote towns to cities.
-
-
- Errode riverbeds.
-
-
@@ -4382,7 +4389,7 @@
-
+
diff --git a/modules/ui/submap.js b/modules/ui/submap.js
index ac0d1d45..5d044150 100644
--- a/modules/ui/submap.js
+++ b/modules/ui/submap.js
@@ -21,13 +21,15 @@ const generateSubmap = debounce(async function () {
closeDialogs("#worldConfigurator, #options3d");
const checked = id => Boolean(document.getElementById(id).checked)
const options = {
- promoteTown: checked("submapPromoteTown"),
- depressRivers: checked("submapDepressRivers"),
copyBurgs: checked("submapCopyBurgs"),
+ copyMilitary: checked("submapCopyMilitary"),
+ copyMarkers: checked("submapCopyMarkers"),
+ copyZones: checked("submapCopyZones"),
+ copyZones: checked("submapCopyRivers"),
+
+ depressRivers: checked("submapDepressRivers"),
addLakesInDepressions: checked("submapAddLakeInDepression"),
- addMilitary: checked("submapAddMilitary"),
- addMarkers: checked("submapAddMarkers"),
- addZones: checked("submapAddZones"),
+ promoteTown: checked("submapPromoteTown"),
smoothHeightMap: scale > 2,
}