feat: move biomes code to a separate module, reduce deserts amount

This commit is contained in:
Azgaar 2023-08-11 14:31:08 +04:00
parent 71cc739b4d
commit 1bb90251cd
9 changed files with 185 additions and 135 deletions

116
main.js
View file

@ -159,7 +159,7 @@ let notes = [];
let rulers = new Rulers();
let customization = 0;
let biomesData = applyDefaultBiomesSystem();
let biomesData = Biomes.getDefault();
let nameBases = Names.getNameBases(); // cultures-related data
let color = d3.scaleSequential(d3.interpolateSpectral); // default color scheme
@ -425,79 +425,6 @@ function findBurgForMFCG(params) {
tip("Here stands the glorious city of " + b.name, true, "success", 15000);
}
// apply default biomes data
function applyDefaultBiomesSystem() {
const name = [
"Marine",
"Hot desert",
"Cold desert",
"Savanna",
"Grassland",
"Tropical seasonal forest",
"Temperate deciduous forest",
"Tropical rainforest",
"Temperate rainforest",
"Taiga",
"Tundra",
"Glacier",
"Wetland"
];
const color = [
"#466eab",
"#fbe79f",
"#b5b887",
"#d2d082",
"#c8d68f",
"#b6d95d",
"#29bc56",
"#7dcb35",
"#409c43",
"#4b6b32",
"#96784b",
"#d5e7eb",
"#0b9131"
];
const habitability = [0, 4, 10, 22, 30, 50, 100, 80, 90, 12, 4, 0, 12];
const iconsDensity = [0, 3, 2, 120, 120, 120, 120, 150, 150, 100, 5, 0, 150];
const icons = [
{},
{dune: 3, cactus: 6, deadTree: 1},
{dune: 9, deadTree: 1},
{acacia: 1, grass: 9},
{grass: 1},
{acacia: 8, palm: 1},
{deciduous: 1},
{acacia: 5, palm: 3, deciduous: 1, swamp: 1},
{deciduous: 6, swamp: 1},
{conifer: 1},
{grass: 1},
{},
{swamp: 1}
];
const cost = [10, 200, 150, 60, 50, 70, 70, 80, 90, 200, 1000, 5000, 150]; // biome movement cost
const biomesMartix = [
// hot ↔ cold [>19°C; <-4°C]; dry ↕ wet
new Uint8Array([1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 10]),
new Uint8Array([1, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 9, 9, 9, 9, 10, 10, 10]),
new Uint8Array([5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 9, 9, 9, 9, 9, 10, 10, 10]),
new Uint8Array([5, 6, 6, 6, 6, 6, 6, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10]),
new Uint8Array([7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 10, 10])
];
// parse icons weighted array into a simple array
for (let i = 0; i < icons.length; i++) {
const parsed = [];
for (const icon in icons[i]) {
for (let j = 0; j < icons[i][icon]; j++) {
parsed.push(icon);
}
}
icons[i] = parsed;
}
return {i: d3.range(0, name.length), name, color, biomesMartix, habitability, iconsDensity, icons, cost};
}
function handleZoom(isScaleChanged, isPositionChanged) {
viewbox.attr("transform", `translate(${viewX} ${viewY}) scale(${scale})`);
@ -708,7 +635,7 @@ async function generate(options) {
Rivers.generate();
drawRivers();
Lakes.defineGroup();
defineBiomes();
Biomes.define();
rankCells();
Cultures.generate();
@ -1499,45 +1426,6 @@ function isWetLand(moisture, temperature, height) {
return false;
}
// assign biome id for each cell
function defineBiomes() {
TIME && console.time("defineBiomes");
const {cells} = pack;
const {temp, prec} = grid.cells;
cells.biome = new Uint8Array(cells.i.length); // biomes array
for (const i of cells.i) {
const temperature = temp[cells.g[i]];
const height = cells.h[i];
const moisture = height < 20 ? 0 : calculateMoisture(i);
cells.biome[i] = getBiomeId(moisture, temperature, height);
}
function calculateMoisture(i) {
let moist = prec[cells.g[i]];
if (cells.r[i]) moist += Math.max(cells.fl[i] / 20, 2);
const n = cells.c[i]
.filter(isLand)
.map(c => prec[cells.g[c]])
.concat([moist]);
return rn(4 + d3.mean(n));
}
TIME && console.timeEnd("defineBiomes");
}
// assign biome id to a cell
function getBiomeId(moisture, temperature, height) {
if (height < 20) return 0; // marine biome: all water cells
if (temperature < -5) return 11; // permafrost biome
if (isWetLand(moisture, temperature, height)) return 12; // wetland biome
const moistureBand = Math.min((moisture / 5) | 0, 4); // [0-4]
const temperatureBand = Math.min(Math.max(20 - temperature, 0), 25); // [0-25]
return biomesData.biomesMartix[moistureBand][temperatureBand];
}
// assess cells suitability to calculate population and rand cells for culture center and burgs placement
function rankCells() {
TIME && console.time("rankCells");