diff --git a/data/resources.js b/data/resources.js deleted file mode 100644 index 472295f9..00000000 --- a/data/resources.js +++ /dev/null @@ -1,554 +0,0 @@ -'use strict'; - -window.FMG.data.resources = [ - { - i: 1, - name: 'Wood', - category: 'Construction', - icon: 'resource-wood', - color: '#966F33', - value: 2, - chance: 4, - model: 'Any_forest', - unit: 'pile', - bonus: {fleet: 2, defence: 1}, - culture: {Hunting: 2} - }, - { - i: 2, - name: 'Stone', - category: 'Construction', - icon: 'resource-stone', - color: '#979EA2', - value: 2, - chance: 4, - model: 'Hills', - unit: 'pallet', - bonus: {prestige: 1, defence: 2}, - culture: {Hunting: 0.6, Nomadic: 0.6} - }, - { - i: 3, - name: 'Marble', - category: 'Construction', - icon: 'resource-marble', - color: '#d6d0bf', - value: 7, - chance: 1, - model: 'Mountains', - unit: 'pallet', - bonus: {prestige: 2}, - culture: {Highland: 2} - }, - { - i: 4, - name: 'Iron', - category: 'Ore', - icon: 'resource-iron', - color: '#5D686E', - value: 4, - chance: 4, - model: 'Mountains_and_wetlands', - unit: 'wagon', - bonus: {artillery: 1, infantry: 1, defence: 1}, - culture: {Highland: 2} - }, - { - i: 5, - name: 'Copper', - category: 'Ore', - icon: 'resource-copper', - color: '#b87333', - value: 5, - chance: 3, - model: 'Mountains', - unit: 'wagon', - bonus: {artillery: 2, defence: 1, prestige: 1}, - culture: {Highland: 2} - }, - { - i: 6, - name: 'Lead', - category: 'Ore', - icon: 'resource-lead', - color: '#454343', - value: 4, - chance: 3, - model: 'Mountains', - unit: 'wagon', - bonus: {artillery: 1, defence: 1}, - culture: {Highland: 2} - }, - { - i: 7, - name: 'Silver', - category: 'Ore', - icon: 'resource-silver', - color: '#C0C0C0', - value: 8, - chance: 3, - model: 'Mountains', - unit: 'bullion', - bonus: {prestige: 2}, - culture: {Hunting: 0.5, Highland: 2, Nomadic: 0.5} - }, - { - i: 8, - name: 'Gold', - category: 'Ore', - icon: 'resource-gold', - color: '#d4af37', - value: 15, - chance: 1, - model: 'Headwaters', - unit: 'bullion', - bonus: {prestige: 3}, - culture: {Highland: 2, Nomadic: 0.5} - }, - { - i: 9, - name: 'Grain', - category: 'Food', - icon: 'resource-grain', - color: '#F5DEB3', - value: 1, - chance: 4, - model: 'More_habitable', - unit: 'wain', - bonus: {population: 4}, - culture: {River: 3, Lake: 2, Nomadic: 0.5} - }, - { - i: 10, - name: 'Cattle', - category: 'Food', - icon: 'resource-cattle', - color: '#56b000', - value: 2, - chance: 4, - model: 'Pastures_and_temperate_forest', - unit: 'head', - bonus: {population: 2}, - culture: {Nomadic: 3} - }, - { - i: 11, - name: 'Fish', - category: 'Food', - icon: 'resource-fish', - color: '#7fcdff', - value: 1, - chance: 2, - model: 'Marine_and_rivers', - unit: 'wain', - bonus: {population: 2}, - culture: {River: 2, Lake: 3, Naval: 3, Nomadic: 0.5} - }, - { - i: 12, - name: 'Game', - category: 'Food', - icon: 'resource-game', - color: '#c38a8a', - value: 2, - chance: 3, - model: 'Any_forest', - unit: 'wain', - bonus: {archers: 2, population: 1}, - culture: {Naval: 0.6, Nomadic: 2, Hunting: 3} - }, - { - i: 13, - name: 'Wine', - category: 'Food', - icon: 'resource-wine', - color: '#963e48', - value: 2, - chance: 3, - model: 'Tropical_forests', - unit: 'barrel', - bonus: {population: 1, prestige: 1}, - culture: {Highland: 1.2, Nomadic: 0.5} - }, - { - i: 14, - name: 'Olives', - category: 'Food', - icon: 'resource-olives', - color: '#BDBD7D', - value: 2, - chance: 3, - model: 'Tropical_forests', - unit: 'barrel', - bonus: {population: 1}, - culture: {Generic: 0.8, Nomadic: 0.5} - }, - { - i: 15, - name: 'Honey', - category: 'Food', - icon: 'resource-honey', - color: '#DCBC66', - value: 2, - chance: 3, - model: 'Temperate_and_boreal_forests', - unit: 'barrel', - bonus: {population: 1}, - culture: {Hunting: 2, Highland: 2} - }, - { - i: 16, - name: 'Salt', - category: 'Food', - icon: 'resource-salt', - color: '#E5E4E5', - value: 3, - chance: 3, - model: 'Arid_land_and_salt_lakes', - unit: 'bag', - bonus: {population: 1, defence: 1}, - culture: {Naval: 1.2, Nomadic: 1.4} - }, - { - i: 17, - name: 'Dates', - category: 'Food', - icon: 'resource-dates', - color: '#dbb2a3', - value: 2, - chance: 2, - model: 'Hot_desert', - unit: 'wain', - bonus: {population: 1}, - culture: {Hunting: 0.8, Highland: 0.8} - }, - { - i: 18, - name: 'Horses', - category: 'Supply', - icon: 'resource-horses', - color: '#ba7447', - value: 5, - chance: 4, - model: 'Grassland_and_cold_desert', - unit: 'head', - bonus: {cavalry: 2}, - culture: {Nomadic: 3} - }, - { - i: 19, - name: 'Elephants', - category: 'Supply', - icon: 'resource-elephants', - color: '#C5CACD', - value: 7, - chance: 2, - model: 'Hot_biomes', - unit: 'head', - bonus: {cavalry: 1}, - culture: {Nomadic: 1.2, Highland: 0.5} - }, - { - i: 20, - name: 'Camels', - category: 'Supply', - icon: 'resource-camels', - color: '#C19A6B', - value: 7, - chance: 3, - model: 'Deserts', - unit: 'head', - bonus: {cavalry: 1}, - culture: {Nomadic: 3} - }, - { - i: 21, - name: 'Hemp', - category: 'Material', - icon: 'resource-hemp', - color: '#069a06', - value: 2, - chance: 3, - model: 'Deciduous_forests', - unit: 'wain', - bonus: {fleet: 2}, - culture: {River: 2, Lake: 2, Naval: 2} - }, - { - i: 22, - name: 'Pearls', - category: 'Luxury', - icon: 'resource-pearls', - color: '#EAE0C8', - value: 16, - chance: 2, - model: 'Tropical_waters', - unit: 'pearl', - bonus: {prestige: 1}, - culture: {Naval: 3} - }, - { - i: 23, - name: 'Gemstones', - category: 'Luxury', - icon: 'resource-gemstones', - color: '#e463e4', - value: 17, - chance: 2, - model: 'Mountains', - unit: 'stone', - bonus: {prestige: 1}, - culture: {Naval: 2} - }, - { - i: 24, - name: 'Dyes', - category: 'Luxury', - icon: 'resource-dyes', - color: '#fecdea', - value: 6, - chance: 0.5, - model: 'Habitable_biome_or_marine', - unit: 'bag', - bonus: {prestige: 1}, - culture: {Generic: 2} - }, - { - i: 25, - name: 'Incense', - category: 'Luxury', - icon: 'resource-incense', - color: '#ebe5a7', - value: 12, - chance: 2, - model: 'Hot_desert_and_tropical_forest', - unit: 'chest', - bonus: {prestige: 2}, - culture: {Generic: 2} - }, - { - i: 26, - name: 'Silk', - category: 'Luxury', - icon: 'resource-silk', - color: '#e0f0f8', - value: 15, - chance: 1, - model: 'Tropical_rainforest', - unit: 'bolt', - bonus: {prestige: 2}, - culture: {River: 1.2, Lake: 1.2} - }, - { - i: 27, - name: 'Spices', - category: 'Luxury', - icon: 'resource-spices', - color: '#e99c75', - value: 15, - chance: 2, - model: 'Tropical_rainforest', - unit: 'chest', - bonus: {prestige: 2}, - culture: {Generic: 2} - }, - { - i: 28, - name: 'Amber', - category: 'Luxury', - icon: 'resource-amber', - color: '#e68200', - value: 7, - chance: 2, - model: 'Foresty_seashore', - unit: 'stone', - bonus: {prestige: 1}, - culture: {Generic: 2} - }, - { - i: 29, - name: 'Furs', - category: 'Material', - icon: 'resource-furs', - color: '#8a5e51', - value: 6, - chance: 2, - model: 'Boreal_forests', - unit: 'pelt', - bonus: {prestige: 1}, - culture: {Hunting: 3} - }, - { - i: 30, - name: 'Sheep', - category: 'Material', - icon: 'resource-sheeps', - color: '#53b574', - value: 2, - chance: 3, - model: 'Pastures_and_temperate_forest', - unit: 'head', - bonus: {infantry: 1}, - culture: {Naval: 2, Highland: 2} - }, - { - i: 31, - name: 'Slaves', - category: 'Supply', - icon: 'resource-slaves', - color: '#757575', - value: 5, - chance: 2, - model: 'Less_habitable_seashore', - unit: 'slave', - bonus: {population: 2}, - culture: {Naval: 2, Nomadic: 3, Hunting: 0.6, Highland: 0.4} - }, - { - i: 32, - name: 'Tar', - category: 'Material', - icon: 'resource-tar', - color: '#727272', - value: 2, - chance: 3, - model: 'Any_forest', - unit: 'barrel', - bonus: {fleet: 1}, - culture: {Hunting: 3} - }, - { - i: 33, - name: 'Saltpeter', - category: 'Material', - icon: 'resource-saltpeter', - color: '#e6e3e3', - value: 3, - chance: 2, - model: 'Less_habitable_biomes', - unit: 'barrel', - bonus: {artillery: 3}, - culture: {Generic: 2} - }, - { - i: 34, - name: 'Coal', - category: 'Material', - icon: 'resource-coal', - color: '#36454f', - value: 2, - chance: 3, - model: 'Hills', - unit: 'wain', - bonus: {artillery: 2}, - culture: {Generic: 2} - }, - { - i: 35, - name: 'Oil', - category: 'Material', - icon: 'resource-oil', - color: '#565656', - value: 3, - chance: 2, - model: 'Less_habitable_biomes', - unit: 'barrel', - bonus: {artillery: 1}, - culture: {Generic: 2, Nomadic: 2} - }, - { - i: 36, - name: 'Tropical timber', - category: 'Luxury', - icon: 'resource-tropicalTimber', - color: '#a45a52', - value: 10, - chance: 2, - model: 'Tropical_rainforest', - unit: 'pile', - bonus: {prestige: 1}, - culture: {Generic: 2} - }, - { - i: 37, - name: 'Whales', - category: 'Food', - icon: 'resource-whales', - color: '#cccccc', - value: 2, - chance: 3, - model: 'Arctic_waters', - unit: 'barrel', - bonus: {population: 1}, - culture: {Naval: 2} - }, - { - i: 38, - name: 'Sugar', - category: 'Food', - icon: 'resource-sugar', - color: '#7abf87', - value: 3, - chance: 3, - model: 'Tropical_rainforest', - unit: 'bag', - bonus: {population: 1}, - culture: {Lake: 2, River: 2} - }, - { - i: 39, - name: 'Tea', - category: 'Luxury', - icon: 'resource-tea', - color: '#d0f0c0', - value: 5, - chance: 3, - model: 'Hilly_tropical_rainforest', - unit: 'bag', - bonus: {prestige: 1}, - culture: {Lake: 2, River: 2, Highland: 2} - }, - { - i: 40, - name: 'Tobacco', - category: 'Luxury', - icon: 'resource-tobacco', - color: '#6D5843', - value: 5, - chance: 2, - model: 'Tropical_rainforest', - unit: 'bag', - bonus: {prestige: 1}, - culture: {Lake: 2, River: 2} - } -]; - -window.FMG.data.resourceModels = { - Deciduous_forests: 'biome(6, 7, 8)', - Any_forest: 'biome(5, 6, 7, 8, 9)', - Temperate_and_boreal_forests: 'biome(6, 8, 9)', - Hills: 'minHeight(40) || (minHeight(30) && nth(10))', - Mountains: 'minHeight(60) || (minHeight(20) && nth(10))', - Mountains_and_wetlands: 'minHeight(60) || (biome(12) && nth(7)) || (minHeight(20) && nth(10))', - Headwaters: 'river() && minHeight(40)', - More_habitable: 'minHabitability(20) && habitability()', - Marine_and_rivers: 'shore(-1) && (type("ocean", "freshwater", "salt") || (river() && shore(1, 2)))', - Pastures_and_temperate_forest: '(biome(3, 4) && !elevation()) || (biome(6) && random(70)) || (biome(5) && nth(5))', - Tropical_forests: 'biome(5, 7)', - Arid_land_and_salt_lakes: 'shore(1) && type("salt", "dry") || (biome(1, 2) && random(70)) || (biome(12) && nth(10))', - Hot_desert: 'biome(1)', - Deserts: 'biome(1, 2)', - Grassland_and_cold_desert: 'biome(3) || (biome(2) && nth(4))', - Hot_biomes: 'biome(1, 3, 5, 7)', - Hot_desert_and_tropical_forest: 'biome(1, 7)', - Tropical_rainforest: 'biome(7)', - Tropical_waters: 'shore(-1) && minTemp(18)', - Hilly_tropical_rainforest: 'minHeight(40) && biome(7)', - Subtropical_waters: 'shore(-1) && minTemp(14)', - Habitable_biome_or_marine: 'shore(-1) || minHabitability(1)', - Foresty_seashore: 'shore(1) && biome(6, 7, 8, 9)', - Boreal_forests: 'biome(9) || (biome(10) && nth(2)) || (biome(6, 8) && nth(5)) || (biome(12) && nth(10))', - Less_habitable_seashore: 'shore(1) && minHabitability(1) && !habitability()', - Less_habitable_biomes: 'minHabitability(1) && !habitability()', - Arctic_waters: 'shore(-1) && biome(0) && maxTemp(7)' -}; diff --git a/modules/ui/resources-editor.js b/modules/ui/resources-editor.js index fe175e53..759a83e7 100644 --- a/modules/ui/resources-editor.js +++ b/modules/ui/resources-editor.js @@ -155,14 +155,13 @@ function editResources() { } function changeModel(resource, line, el) { - const defaultModels = FMG.data.resourceModels; const model = line.dataset.model; - const modelOptions = Object.keys(defaultModels) + const modelOptions = Object.keys(models) .sort() .map((m) => ``) .join(''); const wikiURL = 'https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Resources:-spread-functions'; - const onSelect = "resouceModelFunction.innerHTML = FMG.data.resourceModels[this.value] || ' '; resouceModelCustomName.value = ''; resouceModelCustomFunction.value = ''"; + const onSelect = "resouceModelFunction.innerHTML = Resources.models[this.value] || ' '; resouceModelCustomName.value = ''; resouceModelCustomFunction.value = ''"; alertMessage.innerHTML = `
@@ -178,7 +177,7 @@ function editResources() {
Function:
- ${defaultModels[model] || ' '} + ${models[model] || ' '}