mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-22 12:01:23 +01:00
Delete extraneous (de-)elevateLakes
This commit is contained in:
parent
02698cc89e
commit
1d5d96b862
4 changed files with 2 additions and 27 deletions
|
|
@ -176,7 +176,6 @@ function editHeightmap() {
|
|||
reGraph();
|
||||
drawCoastline();
|
||||
|
||||
elevateLakes();
|
||||
Rivers.generate(change);
|
||||
|
||||
if (!change) {
|
||||
|
|
@ -289,7 +288,7 @@ function editHeightmap() {
|
|||
drawCoastline();
|
||||
|
||||
if (changeHeights.checked) {
|
||||
elevateLakes();
|
||||
// elevateLakes();
|
||||
Rivers.generate(changeHeights.checked);
|
||||
}
|
||||
|
||||
|
|
@ -314,7 +313,7 @@ function editHeightmap() {
|
|||
|
||||
for (const i of pack.cells.i) {
|
||||
const g = pack.cells.g[i];
|
||||
if (pack.features[pack.cells.f[i]].group === "freshwater") pack.cells.h[i] = 19; // de-elevate lakes
|
||||
// if (pack.features[pack.cells.f[i]].group === "freshwater") pack.cells.h[i] = 19; // de-elevate lakes
|
||||
const land = pack.cells.h[i] >= 20;
|
||||
|
||||
// check biome
|
||||
|
|
|
|||
|
|
@ -72,12 +72,7 @@ function processFeatureRegeneration(event, button) {
|
|||
}
|
||||
|
||||
function regenerateRivers() {
|
||||
elevateLakes();
|
||||
Rivers.generate();
|
||||
for (const i of pack.cells.i) {
|
||||
const f = pack.features[pack.cells.f[i]]; // feature
|
||||
if (f.group === "freshwater") pack.cells.h[i] = 19; // de-elevate lakes
|
||||
}
|
||||
Rivers.specify();
|
||||
if (!layerIsOn("toggleRivers")) toggleRivers();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -45,7 +45,6 @@ function editWorld() {
|
|||
updateGlobePosition();
|
||||
calculateTemperatures();
|
||||
generatePrecipitation();
|
||||
elevateLakes();
|
||||
const heights = new Uint8Array(pack.cells.h);
|
||||
Rivers.generate();
|
||||
Rivers.specify();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue