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fix add river on click
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820cb22463
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2162c043c9
3 changed files with 63 additions and 67 deletions
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@ -37,6 +37,55 @@
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lake.shoreline = [...uniqueCells];
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};
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const prepareLakeData = h => {
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const cells = pack.cells;
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const ELEVATION_LIMIT = 10;
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pack.features.forEach(f => {
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if (f.type !== "lake") return;
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delete f.flux;
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delete f.inlets;
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delete f.outlet;
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delete f.height;
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delete f.closed;
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!f.shoreline && Lakes.getShoreline(f);
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// lake surface height is as lowest land cells around
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const min = f.shoreline.sort((a, b) => h[a] - h[b])[0];
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f.height = h[min] - 0.1;
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// check if lake can be open (not in deep depression)
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let deep = true;
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const treshold = f.height + ELEVATION_LIMIT;
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const queue = [min];
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const checked = [];
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checked[min] = true;
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// check if elevated lake can potentially pour to another water body
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while (deep && queue.length) {
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const q = queue.pop();
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for (const n of cells.c[q]) {
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if (checked[n]) continue;
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if (h[n] >= treshold) continue;
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if (h[n] < 20) {
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const nFeature = pack.features[cells.f[n]];
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if (nFeature.type === "ocean" || f.height > nFeature.height) {
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deep = false;
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break;
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}
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}
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checked[n] = true;
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queue.push(n);
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}
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}
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f.closed = deep;
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});
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};
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const cleanupLakeData = function () {
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for (const feature of pack.features) {
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if (feature.type !== "lake") continue;
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@ -95,5 +144,5 @@
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return "freshwater";
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}
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return {setClimateData, cleanupLakeData, defineGroup, generateName, getName, getShoreline};
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return {setClimateData, cleanupLakeData, prepareLakeData, defineGroup, generateName, getName, getShoreline};
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});
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