fix add river on click

This commit is contained in:
Azgaar 2021-06-10 20:23:45 +03:00
parent 820cb22463
commit 2162c043c9
3 changed files with 63 additions and 67 deletions

View file

@ -16,7 +16,7 @@
let riverNext = 1; // first river id is 1
const h = alterHeights();
prepareLakeData();
Lakes.prepareLakeData(h);
resolveDepressions(h, 200);
drainWater();
defineRivers();
@ -26,54 +26,6 @@
TIME && console.timeEnd("generateRivers");
function prepareLakeData() {
const ELEVATION_LIMIT = 10;
features.forEach(f => {
if (f.type !== "lake") return;
delete f.flux;
delete f.inlets;
delete f.outlet;
delete f.height;
delete f.closed;
!f.shoreline && Lakes.getShoreline(f);
// lake surface height is as lowest land cells around
const min = f.shoreline.sort((a, b) => h[a] - h[b])[0];
f.height = h[min] - 0.1;
// check if lake can be open (not in deep depression)
let deep = true;
const treshold = f.height + ELEVATION_LIMIT;
const queue = [min];
const checked = [];
checked[min] = true;
// check if elevated lake can potentially pour to another water body
while (deep && queue.length) {
const q = queue.pop();
for (const n of cells.c[q]) {
if (checked[n]) continue;
if (h[n] >= treshold) continue;
if (h[n] < 20) {
const nFeature = features[cells.f[n]];
if (nFeature.type === "ocean" || f.height > nFeature.height) {
deep = false;
break;
}
}
checked[n] = true;
queue.push(n);
}
}
f.closed = deep;
});
}
function drainWater() {
const MIN_FLUX_TO_FORM_RIVER = 30;
const land = cells.i.filter(i => h[i] >= 20).sort((a, b) => h[b] - h[a]);
@ -223,13 +175,13 @@
};
// add distance to water value to land cells to make map less depressed
function alterHeights() {
const alterHeights = () => {
const cells = pack.cells;
return Array.from(cells.h).map((h, i) => {
if (h < 20 || cells.t[i] < 1) return h;
return h + cells.t[i] / 100 + d3.mean(cells.c[i].map(c => cells.t[c])) / 10000;
});
}
};
// depression filling algorithm (for a correct water flux modeling)
const resolveDepressions = function (h, maxIterations) {
@ -426,5 +378,5 @@
return getBasin(parent);
};
return {generate, resolveDepressions, addMeandering, getPath, specify, getName, getBasin, remove};
return {generate, alterHeights, resolveDepressions, addMeandering, getPath, specify, getName, getBasin, remove};
});