refactor: remove redundant element selection in ice editing functions

This commit is contained in:
StempunkDev 2026-01-13 20:50:46 +01:00
parent dafed163ad
commit 23071611d6

View file

@ -38,8 +38,6 @@ function editIce() {
const idx = modules.editIce.currentIndex; const idx = modules.editIce.currentIndex;
Ice.randomizeIcebergShape(idx); Ice.randomizeIcebergShape(idx);
redrawIce(); redrawIce();
elSelected = ice.selectAll(`[data-index="${idx}"]`).node();
elSelected = d3.select(elSelected);
} }
function changeSize() { function changeSize() {
@ -47,8 +45,6 @@ function editIce() {
const idx = modules.editIce.currentIndex; const idx = modules.editIce.currentIndex;
Ice.changeIcebergSize(idx, newSize); Ice.changeIcebergSize(idx, newSize);
redrawIce(); redrawIce();
elSelected = ice.selectAll(`[data-index="${idx}"]`).node();
elSelected = d3.select(elSelected);
} }
function toggleAdd() { function toggleAdd() {