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https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2026-03-22 23:27:23 +01:00
refactor: clean up code formatting and improve timing logic in label generation functions
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parent
689fef0858
commit
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1 changed files with 4 additions and 6 deletions
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@ -48,7 +48,7 @@ class LabelsModule {
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return existingIds[existingIds.length - 1] + 1;
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}
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generate() : void {
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generate(): void {
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this.clear();
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generateStateLabels();
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generateBurgLabels();
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@ -153,8 +153,7 @@ class LabelsModule {
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* @param list - Optional array of stateIds to regenerate only those
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*/
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export function generateStateLabels(list?: number[]): void {
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if (!TIME) console.time("generateStateLabels");
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else TIME && console.time("generateStateLabels");
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if (TIME) console.time("generateStateLabels");
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const { states } = pack;
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const labelsModule = window.Labels;
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@ -178,8 +177,7 @@ export function generateStateLabels(list?: number[]): void {
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});
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}
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if (!TIME) console.timeEnd("generateStateLabels");
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else TIME && console.timeEnd("generateStateLabels");
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if (TIME) console.timeEnd("generateStateLabels");
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}
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/**
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@ -200,7 +198,7 @@ export function generateBurgLabels(): void {
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if (!burg.i || burg.removed) continue;
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const group = burg.group || "unmarked";
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// Get label group offset attributes if they exist (will be set during rendering)
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// For now, use defaults - these will be updated during rendering phase
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const dx = 0;
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