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Fix for 3d heightmap / 3d view conflict (#360)
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parent
354eb74746
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2 changed files with 21 additions and 2 deletions
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@ -9,7 +9,7 @@ function editHeightmap() {
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<p>If you need to change the coastline and keep the data, you may try the <i>risk</i> edit option.
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The data will be restored as much as possible, but the coastline change can cause unexpected fluctuations and errors.</p>
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<p>Check out ${link("https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Heightmap-customization", "wiki")} for guidance.</p>
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<p>Please <span class="pseudoLink" onclick=saveMap(); editHeightmap();>save the map</span> before edditing the heightmap!</p>`;
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<p>Please <span class="pseudoLink" onclick=saveMap(); editHeightmap();>save the map</span> before editing the heightmap!</p>`;
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$("#alert").dialog({resizable: false, title: "Edit Heightmap", width: "28em",
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buttons: {
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@ -43,6 +43,9 @@ function editHeightmap() {
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editHeightmap.layers = Array.from(mapLayers.querySelectorAll("li:not(.buttonoff)")).map(node => node.id); // store layers preset
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editHeightmap.layers.forEach(l => document.getElementById(l).click()); // turn off all layers
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enterStandardView();
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disable3dViews();
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customization = 1;
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closeDialogs();
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tip('Heightmap edit mode is active. Click on "Exit Customization" to finalize the heightmap', true);
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@ -109,6 +112,8 @@ function editHeightmap() {
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return;
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}
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enable3dViews();
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customization = 0;
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customizationMenu.style.display = "none";
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toolsContent.style.display = "block";
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@ -432,6 +432,7 @@ function changeViewMode(event) {
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const button = event.target;
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enterStandardView();
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if (button.classList.contains("pressed")) {
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button.classList.remove("pressed");
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viewStandard.classList.add("pressed");
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@ -442,7 +443,20 @@ function changeViewMode(event) {
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}
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}
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function disable3dViews() {
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viewMesh.disabled = true;
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viewGlobe.disabled = true;
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}
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function enable3dViews() {
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viewMesh.disabled = false;
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viewGlobe.disabled = false;
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}
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function enterStandardView() {
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viewMode.querySelectorAll(".pressed").forEach(button => button.classList.remove("pressed"));
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viewStandard.classList.add("pressed");
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if (!document.getElementById("canvas3d")) return;
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ThreeD.stop();
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document.getElementById("canvas3d").remove();
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