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Compress save file (#986)
* Adding gzip compression for improving storage use and backward compatibility. (#984) * Basic gzip an gunzip on load and save. * refactor file save type to .gz and update the data in ui. --------- Co-authored-by: Azgaar <maxganiev@yandex.com> * refactor: cleanup, change wording * feat: streamline saving options * fix: fixes --------- Co-authored-by: Efruz Yıldırır <30903352+yldrefruz@users.noreply.github.com>
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@ -28,7 +28,7 @@ function editHeightmap(options) {
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<p><i>Erase</i> mode also allows you Convert an Image into a heightmap or use Template Editor.</p>
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<p>You can <i>keep</i> the data, but you won't be able to change the coastline.</p>
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<p>Try <i>risk</i> mode to change the coastline and keep the data. The data will be restored as much as possible, but it can cause unpredictable errors.</p>
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<p>Please <span class="pseudoLink" onclick="dowloadMap();">save the map</span> before editing the heightmap!</p>
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<p>Please <span class="pseudoLink" onclick="saveMap('machine')">save the map</span> before editing the heightmap!</p>
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<p style="margin-bottom: 0">Check out ${link(
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"https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Heightmap-customization",
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"wiki"
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