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Compress save file (#986)
* Adding gzip compression for improving storage use and backward compatibility. (#984) * Basic gzip an gunzip on load and save. * refactor file save type to .gz and update the data in ui. --------- Co-authored-by: Azgaar <maxganiev@yandex.com> * refactor: cleanup, change wording * feat: streamline saving options * fix: fixes --------- Co-authored-by: Efruz Yıldırır <30903352+yldrefruz@users.noreply.github.com>
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10 changed files with 197 additions and 104 deletions
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@ -25,15 +25,15 @@ function handleKeyup(event) {
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if (code === "F1") showInfo();
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else if (code === "F2") regeneratePrompt();
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else if (code === "F6") quickSave();
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else if (code === "F6") saveMap("storage");
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else if (code === "F9") quickLoad();
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else if (code === "Tab") toggleOptions(event);
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else if (code === "Escape") closeAllDialogs();
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else if (code === "Delete") removeElementOnKey();
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else if (code === "KeyO" && document.getElementById("canvas3d")) toggle3dOptions();
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else if (ctrl && code === "KeyQ") toggleSaveReminder();
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else if (ctrl && code === "KeyS") dowloadMap();
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else if (ctrl && code === "KeyC") saveToDropbox();
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else if (ctrl && code === "KeyS") saveMap("machine");
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else if (ctrl && code === "KeyC") saveMap("dropbox");
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else if (ctrl && code === "KeyZ" && undo?.offsetParent) undo.click();
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else if (ctrl && code === "KeyY" && redo?.offsetParent) redo.click();
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else if (shift && code === "KeyH") editHeightmap();
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