Fix: flux calculation from area-propotional value instead of normal value. (#654)

* bioms shouldn't be masked or the style selection box is useless

* fix: misleading comment

* Fix: calculating absolute flux from precipitation normal-value.

* Fix: River automatic rerender on regeneration.

Co-authored-by: Mészáros Gergely <monk@geotronic.hu>
This commit is contained in:
Gergely Mészáros 2021-08-15 11:43:20 +02:00 committed by GitHub
parent 6e522ec1f1
commit 288036c113
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4 changed files with 12 additions and 4 deletions

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@ -2,7 +2,7 @@ class Voronoi {
/**
* Creates a Voronoi diagram from the given Delaunator, a list of points, and the number of points. The Voronoi diagram is constructed using (I think) the {@link https://en.wikipedia.org/wiki/Bowyer%E2%80%93Watson_algorithm |Bowyer-Watson Algorithm}
* The {@link https://github.com/mapbox/delaunator/ |Delaunator} library uses {@link https://en.wikipedia.org/wiki/Doubly_connected_edge_list |half-edges} to represent the relationship between points and triangles.
* @param {{triangles: Uint32Array, halfedges: Int32Array}} delaunay A {@link https://github.com/mapbox/delaunator/blob/master/index.js |Delaunator} instance.
* @param {{triangles: Uint32Array, halfedges: Int32Array}} delaunay A {@link https://github.com/mapbox/delaunator/blob/master/index.js |Delaunator} instance.
* @param {[number, number][]} points A list of coordinates.
* @param {number} pointsN The number of points.
*/
@ -15,7 +15,7 @@ class Voronoi {
// Half-edges are the indices into the delaunator outputs:
// delaunay.triangles[e] gives the point ID where the half-edge starts
// delaunay.triangles[e] returns either the opposite half-edge in the adjacent triangle, or -1 if there's not an adjacent triangle.
// delaunay.halfedges[e] returns either the opposite half-edge in the adjacent triangle, or -1 if there's not an adjacent triangle.
for (let e = 0; e < this.delaunay.triangles.length; e++) {
const p = this.delaunay.triangles[this.nextHalfedge(e)];
@ -132,4 +132,4 @@ class Voronoi {
Math.floor(1 / D * (ad * (cx - bx) + bd * (ax - cx) + cd * (bx - ax)))
];
}
}
}