feat: allow to render ocean heightmap - fix issue

This commit is contained in:
Azgaar 2024-02-11 22:35:53 +01:00
parent 94280e0acf
commit 2d0cd90f6e
9 changed files with 37 additions and 42 deletions

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@ -1 +1 @@
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2
libs/three.min.js vendored

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37
main.js
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@ -604,7 +604,6 @@ void (function addDragToUpload() {
async function generate(options) {
try {
console.log("--- 1 ---", Math.random());
const timeStart = performance.now();
const {seed: precreatedSeed, graph: precreatedGraph} = options || {};
@ -640,9 +639,7 @@ async function generate(options) {
Biomes.define();
rankCells();
console.log("--- 6 ---", Math.random());
Cultures.generate();
console.log("--- 7 ---", Math.random());
Cultures.expand();
BurgsAndStates.generate();
Religions.generate();
@ -866,8 +863,8 @@ function openNearSeaLakes() {
const LIMIT = 22; // max height that can be breached by water
for (const i of cells.i) {
const lake = cells.f[i];
if (features[lake].type !== "lake") continue; // not a lake cell
const lakeFeatureId = cells.f[i];
if (features[lakeFeatureId].type !== "lake") continue; // not a lake
check_neighbours: for (const c of cells.c[i]) {
if (cells.t[c] !== 1 || cells.h[c] > LIMIT) continue; // water cannot break this
@ -875,22 +872,24 @@ function openNearSeaLakes() {
for (const n of cells.c[c]) {
const ocean = cells.f[n];
if (features[ocean].type !== "ocean") continue; // not an ocean
removeLake(c, lake, ocean);
removeLake(c, lakeFeatureId, ocean);
break check_neighbours;
}
}
}
function removeLake(threshold, lake, ocean) {
debugger;
console.log("removeLake", threshold, lake, ocean);
cells.h[threshold] = 19;
cells.t[threshold] = -1;
cells.f[threshold] = ocean;
cells.c[threshold].forEach(function (c) {
function removeLake(thresholdCellId, lakeFeatureId, oceanFeatureId) {
cells.h[thresholdCellId] = 19;
cells.t[thresholdCellId] = -1;
cells.f[thresholdCellId] = oceanFeatureId;
cells.c[thresholdCellId].forEach(function (c) {
if (cells.h[c] >= 20) cells.t[c] = 1; // mark as coastline
});
features[lake].type = "ocean"; // mark former lake as ocean
cells.i.forEach(i => {
if (cells.f[i] === lakeFeatureId) cells.f[i] = oceanFeatureId;
});
features[lakeFeatureId].type = "ocean"; // mark former lake as ocean
}
TIME && console.timeEnd("openLakes");
@ -1277,6 +1276,14 @@ function drawCoastline() {
features[f].vertices = vchain;
const path = round(lineGen(points));
// debug
// .append("path")
// .attr("d", path)
// .attr("id", "feature_" + features[f].type)
// .attr("data-f", f) // draw the lake
// .attr("fill", getRandomColor());
if (features[f].type === "lake") {
landMask
.append("path")
@ -1953,7 +1960,7 @@ function showStatistics() {
mapId = Date.now(); // unique map id is it's creation date number
mapHistory.push({seed, width: graphWidth, height: graphHeight, template: heightmap, created: mapId});
INFO && console.log(stats);
INFO && console.info(stats);
}
const regenerateMap = debounce(async function (options) {

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@ -54,8 +54,6 @@ window.Cultures = (function () {
const colors = getColors(count);
const emblemShape = document.getElementById("emblemShape").value;
console.log("--- c1 ---", Math.random());
const codes = [];
cultures.forEach(function (c, i) {
@ -73,33 +71,24 @@ window.Cultures = (function () {
return;
}
console.log(JSON.stringify(c, null, 2));
console.log(Array.from(pack.cells.s).join());
const sortingFn = c.sort ? c.sort : i => cells.s[i];
const center = placeCenter(sortingFn);
console.log("--- c2-1 ---", i, Math.random());
centers.add(cells.p[center]);
c.center = center;
c.i = newId;
delete c.odd;
delete c.sort;
c.color = colors[i];
console.log("--- c2-2 ---", i, Math.random());
c.type = defineCultureType(center);
console.log("--- c2-3 ---", i, Math.random());
c.expansionism = defineCultureExpansionism(c.type);
c.origins = [0];
c.code = abbreviate(c.name, codes);
codes.push(c.code);
cultureIds[center] = newId;
if (emblemShape === "random") c.shield = getRandomShield();
console.log("--- c2-4 ---", i, Math.random());
});
console.log("--- c3 ---", Math.random());
cells.culture = cultureIds;
function placeCenter(sortingFn) {

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@ -60,7 +60,7 @@ window.Cloud = (function () {
async save(fileName, contents) {
const resp = await this.call("filesUpload", {path: "/" + fileName, contents});
DEBUG && console.log("Dropbox response:", resp);
DEBUG && console.info("Dropbox response:", resp);
return true;
},
@ -104,7 +104,7 @@ window.Cloud = (function () {
// Callback function for auth window
async setDropBoxToken(token) {
DEBUG && console.log("Access token:", token);
DEBUG && console.info("Access token:", token);
setToken(this.name, token);
await this.connect(token);
this.authWindow.close();
@ -131,7 +131,7 @@ window.Cloud = (function () {
allow_download: true
};
const resp = await this.call("sharingCreateSharedLinkWithSettings", {path, settings});
DEBUG && console.log("Dropbox link object:", resp.result);
DEBUG && console.info("Dropbox link object:", resp.result);
return resp.result.url;
}
};

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@ -12,7 +12,7 @@ async function quickLoad() {
async function loadFromDropbox() {
const mapPath = byId("loadFromDropboxSelect")?.value;
DEBUG && console.log("Loading map from Dropbox:", mapPath);
DEBUG && console.info("Loading map from Dropbox:", mapPath);
const blob = await Cloud.providers.dropbox.load(mapPath);
uploadMap(blob);
}

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@ -28,7 +28,7 @@ window.Submap = (function () {
const projection = options.projection;
const inverse = options.inverse;
const stage = s => INFO && console.log("SUBMAP:", s);
const stage = s => INFO && console.info("SUBMAP:", s);
const timeStart = performance.now();
invokeActiveZooming();
@ -36,7 +36,7 @@ window.Submap = (function () {
seed = parentMap.seed;
Math.random = aleaPRNG(seed);
INFO && console.group("SubMap with seed: " + seed);
DEBUG && console.log("Using Options:", options);
DEBUG && console.info("Using Options:", options);
// create new grid
applyGraphSize();
@ -396,7 +396,7 @@ window.Submap = (function () {
b.removed = true;
return;
}
DEBUG && console.log(`Moving ${b.name} from ${cityCell} to ${newCell} near ${neighbor}.`);
DEBUG && console.info(`Moving ${b.name} from ${cityCell} to ${newCell} near ${neighbor}.`);
[b.x, b.y] = b.port ? getMiddlePoint(newCell, neighbor) : cells.p[newCell];
if (b.port) b.port = cells.f[neighbor]; // copy feature number
b.cell = newCell;

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@ -221,9 +221,11 @@ function drawHeightmap() {
const skip = +ocean.attr("skip") + 1 || 1;
const relax = +ocean.attr("relax") || 0;
lineGen.curve(d3[ocean.attr("curve") || "curveBasisClosed"]);
let currentLayer = 0;
const heights = cells.i.sort((a, b) => cells.h[a] - cells.h[b]);
const heights = Array.from(cells.i).sort((a, b) => cells.h[a] - cells.h[b]);
for (const i of heights) {
const h = cells.h[i];
if (h > currentLayer) currentLayer += skip;
@ -248,9 +250,10 @@ function drawHeightmap() {
const skip = +land.attr("skip") + 1 || 1;
const relax = +land.attr("relax") || 0;
lineGen.curve(d3[land.attr("curve") || "curveBasisClosed"]);
let currentLayer = 20;
const heights = cells.i.sort((a, b) => cells.h[a] - cells.h[b]);
const heights = Array.from(cells.i).sort((a, b) => cells.h[a] - cells.h[b]);
for (const i of heights) {
const h = cells.h[i];
if (h > currentLayer) currentLayer += skip;
@ -268,8 +271,6 @@ function drawHeightmap() {
}
}
return;
// render paths
for (const height of d3.range(0, 101)) {
const group = height < 20 ? ocean : land;
@ -298,8 +299,6 @@ function drawHeightmap() {
}
if (paths[height] && paths[height].length >= 10) {
const curve = group.attr("curve") || "curveBasisClosed";
lineGen.curve(d3[curve]);
const terracing = group.attr("terracing") / 10 || 0;
const color = getColor(height, scheme);

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@ -964,7 +964,7 @@ function textureProvideURL() {
}
function fetchTextureURL(url) {
INFO && console.log("Provided URL is", url);
INFO && console.info("Provided URL is", url);
const img = new Image();
img.onload = function () {
const canvas = byId("texturePreview");