limit units - complete

This commit is contained in:
Azgaar 2021-10-10 18:41:45 +03:00
parent bdc0c9f8ee
commit 2dc0959c23
2 changed files with 67 additions and 41 deletions

View file

@ -36,7 +36,7 @@ window.Military = (function () {
};
valid.forEach(s => {
const temp = (s.temp = {});
s.temp = {};
const d = s.diplomacy;
const expansionRate = minmax(s.expansionism / expn / (s.area / area), 0.25, 4); // how much state expansionism is realized
@ -44,15 +44,16 @@ window.Military = (function () {
const neighborsRateRaw = s.neighbors.map(n => (n ? pack.states[n].diplomacy[s.i] : "Suspicion")).reduce((s, r) => (s += rate[r]), 0.5);
const neighborsRate = minmax(neighborsRateRaw, 0.3, 3); // neighbors rate
s.alert = minmax(rn(expansionRate * diplomacyRate * neighborsRate, 2), 0.1, 5); // alert rate (area modifier)
temp.platoons = [];
s.temp.platoons = [];
// apply overall state modifiers for unit types based on state features
for (const unit of options.military) {
if (!stateModifier[unit.type]) continue;
let modifier = stateModifier[unit.type][s.type] || 1;
if (unit.type === "mounted" && s.formName.includes("Horde")) modifier *= 2;
else if (unit.type === "naval" && s.form === "Republic") modifier *= 1.2;
temp[unit.name] = modifier * s.alert;
s.temp[unit.name] = modifier * s.alert;
}
});
@ -63,66 +64,91 @@ window.Military = (function () {
return "generic";
};
function passUnitLimits(unit, biome, state, culture, religion) {
if (unit.biomes && !unit.biomes.includes(biome)) return false;
if (unit.states && !unit.states.includes(state)) return false;
if (unit.cultures && !unit.cultures.includes(culture)) return false;
if (unit.religions && !unit.religions.includes(religion)) return false;
return true;
}
for (const i of cells.i) {
if (!cells.pop[i]) continue;
const s = states[cells.state[i]]; // cell state
if (!s.i || s.removed) continue;
let m = cells.pop[i] / 100; // basic rural army in percentages
if (cells.culture[i] !== s.culture) m = s.form === "Union" ? m / 1.2 : m / 2; // non-dominant culture
if (cells.religion[i] !== cells.religion[s.center]) m = s.form === "Theocracy" ? m / 2.2 : m / 1.4; // non-dominant religion
if (cells.f[i] !== cells.f[s.center]) m = s.type === "Naval" ? m / 1.2 : m / 1.8; // different landmass
const biome = cells.biome[i];
const state = cells.state[i];
const culture = cells.culture[i];
const religion = cells.religion[i];
const stateObj = states[state];
if (!state || stateObj.removed) continue;
let modifier = cells.pop[i] / 100; // basic rural army in percentages
if (culture !== stateObj.culture) modifier = stateObj.form === "Union" ? modifier / 1.2 : modifier / 2; // non-dominant culture
if (religion !== cells.religion[stateObj.center]) modifier = stateObj.form === "Theocracy" ? modifier / 2.2 : modifier / 1.4; // non-dominant religion
if (cells.f[i] !== cells.f[stateObj.center]) modifier = stateObj.type === "Naval" ? modifier / 1.2 : modifier / 1.8; // different landmass
const type = getType(i);
for (const u of options.military) {
const perc = +u.rural;
if (isNaN(perc) || perc <= 0 || !s.temp[u.name]) continue;
for (const unit of options.military) {
const perc = +unit.rural;
if (isNaN(perc) || perc <= 0 || !stateObj.temp[unit.name]) continue;
if (!passUnitLimits(unit, biome, state, culture, religion)) continue;
const mod = type === "generic" ? 1 : cellTypeModifier[type][u.type]; // cell specific modifier
const army = m * perc * mod; // rural cell army
const t = rn(army * s.temp[u.name] * populationRate); // total troops
if (!t) continue;
let x = p[i][0],
y = p[i][1],
n = 0;
if (u.type === "naval") {
const cellTypeMod = type === "generic" ? 1 : cellTypeModifier[type][unit.type]; // cell specific modifier
const army = modifier * perc * cellTypeMod; // rural cell army
const total = rn(army * stateObj.temp[unit.name] * populationRate); // total troops
if (!total) continue;
let [x, y] = p[i];
let n = 0;
if (unit.type === "naval") {
let haven = cells.haven[i];
(x = p[haven][0]), (y = p[haven][1]);
[x, y] = p[haven];
n = 1;
} // place naval to sea
s.temp.platoons.push({cell: i, a: t, t, x, y, u: u.name, n, s: u.separate, type: u.type});
stateObj.temp.platoons.push({cell: i, a: total, t: total, x, y, u: unit.name, n, s: unit.separate, type: unit.type});
}
}
for (const b of pack.burgs) {
if (!b.i || b.removed || !b.state || !b.population) continue;
const s = states[b.state]; // burg state
const biome = cells.biome[b.cell];
const state = b.state;
const culture = b.culture;
const religion = cells.religion[b.cell];
const stateObj = states[state];
let m = (b.population * urbanization) / 100; // basic urban army in percentages
if (b.capital) m *= 1.2; // capital has household troops
if (b.culture !== s.culture) m = s.form === "Union" ? m / 1.2 : m / 2; // non-dominant culture
if (cells.religion[b.cell] !== cells.religion[s.center]) m = s.form === "Theocracy" ? m / 2.2 : m / 1.4; // non-dominant religion
if (cells.f[b.cell] !== cells.f[s.center]) m = s.type === "Naval" ? m / 1.2 : m / 1.8; // different landmass
if (culture !== stateObj.culture) m = stateObj.form === "Union" ? m / 1.2 : m / 2; // non-dominant culture
if (religion !== cells.religion[stateObj.center]) m = stateObj.form === "Theocracy" ? m / 2.2 : m / 1.4; // non-dominant religion
if (cells.f[b.cell] !== cells.f[stateObj.center]) m = stateObj.type === "Naval" ? m / 1.2 : m / 1.8; // different landmass
const type = getType(b.cell);
for (const u of options.military) {
if (u.type === "naval" && !b.port) continue; // only ports produce naval units
const perc = +u.urban;
if (isNaN(perc) || perc <= 0 || !s.temp[u.name]) continue;
for (const unit of options.military) {
if (unit.type === "naval" && !b.port) continue; // only ports produce naval units
const perc = +unit.urban;
if (isNaN(perc) || perc <= 0 || !stateObj.temp[unit.name]) continue;
if (!passUnitLimits(unit, biome, state, culture, religion)) continue;
const mod = type === "generic" ? 1 : burgTypeModifier[type][u.type]; // cell specific modifier
const mod = type === "generic" ? 1 : burgTypeModifier[type][unit.type]; // cell specific modifier
const army = m * perc * mod; // urban cell army
const t = rn(army * s.temp[u.name] * populationRate); // total troops
if (!t) continue;
let x = p[b.cell][0],
y = p[b.cell][1],
n = 0;
if (u.type === "naval") {
const total = rn(army * stateObj.temp[unit.name] * populationRate); // total troops
if (!total) continue;
let [x, y] = p[b.cell];
let n = 0;
if (unit.type === "naval") {
let haven = cells.haven[b.cell];
(x = p[haven][0]), (y = p[haven][1]);
[x, y] = p[haven];
n = 1;
} // place naval in sea cell
s.temp.platoons.push({cell: b.cell, a: t, t, x, y, u: u.name, n, s: u.separate, type: u.type});
} // place naval to sea
stateObj.temp.platoons.push({cell: b.cell, a: total, t: total, x, y, u: unit.name, n, s: unit.separate, type: unit.type});
}
}

View file

@ -321,7 +321,7 @@ function overviewMilitary() {
const lines = data.slice(1).map(
({i, name, fullName, color}) =>
`<tr><td><span style="color:${color}">⬤</span></td>
`<tr data-tip="${name}"><td><span style="color:${color}">⬤</span></td>
<td><input id="el${i}" type="checkbox" class="checkbox" ${!initial.length || initial.includes(i) ? "checked" : ""} >
<label for="el${i}" class="checkbox-label">${fullName || name}</label>
</td></tr>`