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Fixes for 60k+ maps, removed contest message. (#379)
* Fixes for 60k+ maps, removed contest message * Changed pack.cells.haven and pack.cells.harbor to use less memory
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1 changed files with 3 additions and 8 deletions
11
main.js
11
main.js
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@ -332,11 +332,6 @@ function showWelcomeMessage() {
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<p style="color:#990000; font-style: italic"><b>*</b> It's recommended to regenerate rivers to get clean data for Rivers Overview.<p>
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<p class="announcement">We are happy to invite you to participate in our first map making contest!
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Valuable prizes for winners and our respect for all participants.
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See ${link("https://www.reddit.com/r/FantasyMapGenerator/comments/dn2sqv/azgaars_fantasy_map_generator_mapmaking_contest/", "Reddit post")} for the details.</p>
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<p>Join our ${reddit} and ${discord} to ask questions, share maps, discuss the Generator, report bugs and propose new features.</p>
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<p>Thanks for all supporters on ${patreon}!</i></p>`;
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$("#alert").dialog(
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@ -981,7 +976,7 @@ function drawCoastline() {
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// connect vertices to chain
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function connectVertices(start, t) {
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const chain = []; // vertices chain to form a path
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for (let i=0, current = start; i === 0 || current !== start && i < 10000; i++) {
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for (let i=0, current = start; i === 0 || current !== start && i < 50000; i++) {
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const prev = chain[chain.length-1]; // previous vertex in chain
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//d3.select("#labels").append("text").attr("x", vertices.p[current][0]).attr("y", vertices.p[current][1]).text(i).attr("font-size", "1px");
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chain.push(current); // add current vertex to sequence
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@ -1026,8 +1021,8 @@ function reMarkFeatures() {
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const cells = pack.cells, features = pack.features = [0];
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cells.f = new Uint16Array(cells.i.length); // cell feature number
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cells.t = new Int16Array(cells.i.length); // cell type: 1 = land along coast; -1 = water along coast;
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cells.haven = new Uint16Array(cells.i.length); // cell haven (opposite water cell);
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cells.harbor = new Uint16Array(cells.i.length); // cell harbor (number of adjacent water cells);
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cells.haven = cells.i.length < 65535 ? new Uint16Array(cells.i.length) : new Uint32Array(cells.i.length);// cell haven (opposite water cell);
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cells.harbor = new Uint8Array(cells.i.length); // cell harbor (number of adjacent water cells);
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for (let i=1, queue=[0]; queue[0] !== -1; i++) {
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const start = queue[0]; // first cell
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