Religions work now, including the tree view

This commit is contained in:
Guillaume St-Pierre 2022-12-08 17:45:41 -05:00
parent 3d2b32535d
commit 360323c183
2 changed files with 40 additions and 15 deletions

View file

@ -358,6 +358,7 @@ window.Religions = (function () {
cells.religion = new Uint16Array(cells.culture); // cell religion; initially based on culture
const religionsToRestore = [];
const folkToRestore = [];
const restoredCells = [];
const restoredHeresyCells = [];
// Restore locked religions to their existing cells
@ -367,29 +368,39 @@ window.Religions = (function () {
if (!religion.lock) return;
// Add all religions we restore after the base cults to keep the index correct
const id = pack.cultures.length + religionsToRestore.length;
religionsToRestore.push(religion);
// Keep folk religion at the same index since we should restore them during the culture parsing
const id = religion.type === 'Folk' ? religion.i : pack.cultures.length + religionsToRestore.length;
Object.entries(prevReligions).forEach(([index, rId]) => {
if (rId !== religion.i) return;
if (religion.type === "Heresy") {
restoredHeresyCells.push(parseInt(index));
religion.old_i = religion.i;
} else {
restoredCells.push(parseInt(index));
cells.religion[index] = id;
}
});
if (religion.type === 'Folk') {
folkToRestore.push(religion);
} else {
religionsToRestore.push(religion);
religion.i = id;
}
});
}
const religions = (pack.religions = []);
// add folk religions
pack.cultures.forEach(c => {
// If a restored religion exists for this culture, ignore
if (religionsToRestore.find(r => r.type === "Folk" && r.culture === c.i) !== undefined) return;
// If a restored religion exists for this culture, move it to this position
const existingFolkReligion = folkToRestore.find(r => r.culture === c.i);
if (existingFolkReligion !== undefined) {
religions.push(existingFolkReligion);
return;
}
// We already preadded the "no religion" religion
if (!c.i) return religions.push({i: 0, name: "No religion"});
@ -438,16 +449,21 @@ window.Religions = (function () {
// Ignore if the religion is not locked or not organized
if (religion.type !== "Organized" || !religion.lock) return;
// Ignore if the religion already has a valid origin
if (pack.religions.find(r => religion.origins.includes(r.i) && r.lock) !== undefined) return;
if (pack.religions.find(r => r.i !== religion.i && religion.origins.includes(r.i) && r.lock) !== undefined)
return;
// Select a random folk religion for the religion
const culture = cells.culture[religion.center];
const [x, y] = cells.p[religion.center];
const isFolkBased = religion.expansion === "culture" || P(0.5);
const folk = isFolkBased && religions.find(r => r.culture === culture && r.type === "Folk");
const folk = isFolkBased && religions.find(r => r.i !== religion.i && r.culture === culture && r.type === "Folk");
if (folk && religion.expansion === "culture" && folk.name.slice(0, 3) !== "Old") folk.name = "Old " + folk.name;
religion.origins = folk ? [folk.i] : getReligionsInRadius({x, y, r: 150 / count, max: 2});
do {
// Run the search until we have at least one source religion that is not the current religion.
religion.origins = folk ? [folk.i] : getReligionsInRadius({x, y, r: 150 / count, max: 2})
.filter(r => r !== religion.i);
} while (!religion.origins.length)
religionsTree.add([x, y]);
});
@ -504,10 +520,15 @@ window.Religions = (function () {
// Ignore if the religion is not locked or not organized
if (religion.type !== "Cult" || !religion.lock) return;
// Ignore if the religion already has a valid origin
if (pack.religions.find(r => religion.origins.includes(r.i) && r.lock) !== undefined) return;
if (pack.religions.find(r => r.i !== religion.i && religion.origins.includes(r.i) && r.lock) !== undefined)
return;
const [x, y] = cells.p[religion.center];
religion.origins = getReligionsInRadius({x, y, r: 300 / count, max: rand(0, 4)});
do {
// Run the search until we have at least one source religion that is not the current religion.
religion.origins = getReligionsInRadius({x, y, r: 300 / count, max: rand(0, 4)})
.filter(r => r !== religion.i);
} while (!religion.origins.length)
religionsTree.add([x, y]);
});
@ -552,16 +573,19 @@ window.Religions = (function () {
// Ignore if the religion is not locked or not organized
if (religion.type !== "Heresy" || !religion.lock) return;
const originReligion = [cells.religion[religion.center]];
const originReligion = cells.religion[religion.center];
// Restore the cells now that all other religions have been processed
Object.entries(prevReligions).forEach(([index, rId]) => {
if (rId !== religion.i) return;
if (rId !== religion.old_i) return;
cells.religion[index] = religion.i;
cells.religion[parseInt(index)] = religion.i;
});
delete religion.old_i;
// Ignore if the religion already has a valid origin
if (pack.religions.find(r => religion.origins.includes(r.i) && r.lock) !== undefined) return;
if (pack.religions.find(r => r.i !== religion.i && religion.origins.includes(r.i) && r.lock) !== undefined)
return;
const [x, y] = cells.p[religion.center];
// Use the religion from the expanded cells, we'll restore the heresies later
@ -606,7 +630,7 @@ window.Religions = (function () {
}
});
expandHeresies(restoredHeresyCells);
expandHeresies([...restoredCells, ...restoredHeresyCells]);
checkCenters();
TIME && console.timeEnd("generateReligions");

View file

@ -403,6 +403,7 @@ function regenerateReligions() {
Religions.generate();
if (!layerIsOn("toggleReligions")) toggleReligions();
else drawReligions();
refreshAllEditors();
}
function regenerateCultures() {