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Religions work now, including the tree view
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3d2b32535d
commit
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2 changed files with 40 additions and 15 deletions
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@ -358,6 +358,7 @@ window.Religions = (function () {
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cells.religion = new Uint16Array(cells.culture); // cell religion; initially based on culture
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const religionsToRestore = [];
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const folkToRestore = [];
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const restoredCells = [];
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const restoredHeresyCells = [];
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// Restore locked religions to their existing cells
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@ -367,29 +368,39 @@ window.Religions = (function () {
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if (!religion.lock) return;
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// Add all religions we restore after the base cults to keep the index correct
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const id = pack.cultures.length + religionsToRestore.length;
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religionsToRestore.push(religion);
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// Keep folk religion at the same index since we should restore them during the culture parsing
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const id = religion.type === 'Folk' ? religion.i : pack.cultures.length + religionsToRestore.length;
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Object.entries(prevReligions).forEach(([index, rId]) => {
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if (rId !== religion.i) return;
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if (religion.type === "Heresy") {
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restoredHeresyCells.push(parseInt(index));
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religion.old_i = religion.i;
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} else {
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restoredCells.push(parseInt(index));
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cells.religion[index] = id;
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}
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});
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if (religion.type === 'Folk') {
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folkToRestore.push(religion);
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} else {
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religionsToRestore.push(religion);
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religion.i = id;
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}
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});
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}
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const religions = (pack.religions = []);
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// add folk religions
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pack.cultures.forEach(c => {
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// If a restored religion exists for this culture, ignore
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if (religionsToRestore.find(r => r.type === "Folk" && r.culture === c.i) !== undefined) return;
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// If a restored religion exists for this culture, move it to this position
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const existingFolkReligion = folkToRestore.find(r => r.culture === c.i);
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if (existingFolkReligion !== undefined) {
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religions.push(existingFolkReligion);
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return;
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}
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// We already preadded the "no religion" religion
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if (!c.i) return religions.push({i: 0, name: "No religion"});
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@ -438,16 +449,21 @@ window.Religions = (function () {
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// Ignore if the religion is not locked or not organized
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if (religion.type !== "Organized" || !religion.lock) return;
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// Ignore if the religion already has a valid origin
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if (pack.religions.find(r => religion.origins.includes(r.i) && r.lock) !== undefined) return;
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if (pack.religions.find(r => r.i !== religion.i && religion.origins.includes(r.i) && r.lock) !== undefined)
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return;
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// Select a random folk religion for the religion
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const culture = cells.culture[religion.center];
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const [x, y] = cells.p[religion.center];
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const isFolkBased = religion.expansion === "culture" || P(0.5);
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const folk = isFolkBased && religions.find(r => r.culture === culture && r.type === "Folk");
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const folk = isFolkBased && religions.find(r => r.i !== religion.i && r.culture === culture && r.type === "Folk");
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if (folk && religion.expansion === "culture" && folk.name.slice(0, 3) !== "Old") folk.name = "Old " + folk.name;
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religion.origins = folk ? [folk.i] : getReligionsInRadius({x, y, r: 150 / count, max: 2});
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do {
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// Run the search until we have at least one source religion that is not the current religion.
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religion.origins = folk ? [folk.i] : getReligionsInRadius({x, y, r: 150 / count, max: 2})
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.filter(r => r !== religion.i);
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} while (!religion.origins.length)
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religionsTree.add([x, y]);
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});
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@ -504,10 +520,15 @@ window.Religions = (function () {
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// Ignore if the religion is not locked or not organized
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if (religion.type !== "Cult" || !religion.lock) return;
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// Ignore if the religion already has a valid origin
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if (pack.religions.find(r => religion.origins.includes(r.i) && r.lock) !== undefined) return;
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if (pack.religions.find(r => r.i !== religion.i && religion.origins.includes(r.i) && r.lock) !== undefined)
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return;
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const [x, y] = cells.p[religion.center];
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religion.origins = getReligionsInRadius({x, y, r: 300 / count, max: rand(0, 4)});
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do {
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// Run the search until we have at least one source religion that is not the current religion.
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religion.origins = getReligionsInRadius({x, y, r: 300 / count, max: rand(0, 4)})
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.filter(r => r !== religion.i);
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} while (!religion.origins.length)
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religionsTree.add([x, y]);
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});
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@ -552,16 +573,19 @@ window.Religions = (function () {
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// Ignore if the religion is not locked or not organized
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if (religion.type !== "Heresy" || !religion.lock) return;
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const originReligion = [cells.religion[religion.center]];
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const originReligion = cells.religion[religion.center];
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// Restore the cells now that all other religions have been processed
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Object.entries(prevReligions).forEach(([index, rId]) => {
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if (rId !== religion.i) return;
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if (rId !== religion.old_i) return;
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cells.religion[index] = religion.i;
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cells.religion[parseInt(index)] = religion.i;
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});
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delete religion.old_i;
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// Ignore if the religion already has a valid origin
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if (pack.religions.find(r => religion.origins.includes(r.i) && r.lock) !== undefined) return;
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if (pack.religions.find(r => r.i !== religion.i && religion.origins.includes(r.i) && r.lock) !== undefined)
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return;
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const [x, y] = cells.p[religion.center];
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// Use the religion from the expanded cells, we'll restore the heresies later
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@ -606,7 +630,7 @@ window.Religions = (function () {
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}
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});
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expandHeresies(restoredHeresyCells);
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expandHeresies([...restoredCells, ...restoredHeresyCells]);
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checkCenters();
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TIME && console.timeEnd("generateReligions");
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@ -403,6 +403,7 @@ function regenerateReligions() {
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Religions.generate();
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if (!layerIsOn("toggleReligions")) toggleReligions();
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else drawReligions();
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refreshAllEditors();
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}
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function regenerateCultures() {
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