diff --git a/modules/markers-generator.js b/modules/markers-generator.js index 7f827812..e50e4afb 100644 --- a/modules/markers-generator.js +++ b/modules/markers-generator.js @@ -4,6 +4,7 @@ window.Markers = (function () { let multiplier = 1; const generate = requestedQtyMultiplier => { + pack.markers = []; if (requestedQtyMultiplier === 0) return; if (requestedQtyMultiplier) multiplier = requestedQtyMultiplier; TIME && console.time("addMarkers"); @@ -63,13 +64,11 @@ window.Markers = (function () { let mountains = Array.from(cells.i.filter(i => cells.h[i] >= 70).sort((a, b) => cells.h[b] - cells.h[a])); let quantity = getQuantity(mountains, 10, 300); if (!quantity) return; - - addMarker("volcano", "🌋", 52, 50, 13); const highestMountains = mountains.slice(0, 20); while (quantity) { const [cell] = extractAnyElement(highestMountains); - const id = appendMarker(cell, "volcano"); + const id = addMarker({cell, icon: "🌋", type: "volcano", dx: 52, px: 13}); const proper = Names.getCulture(cells.culture[cell]); const name = P(0.3) ? "Mount " + proper : Math.random() > 0.3 ? proper + " Volcano" : proper; notes.push({id, name, legend: `Active volcano. Height: ${getFriendlyHeight(cells.p[cell])}`}); @@ -83,13 +82,11 @@ window.Markers = (function () { let springs = Array.from(cells.i.filter(i => cells.h[i] > 50).sort((a, b) => cells.h[b] - cells.h[a])); let quantity = getQuantity(springs, 30, 800); if (!quantity) return; - - addMarker("hot_springs", "♨️", 50, 52, 12.5); const highestSprings = springs.slice(0, 40); while (quantity) { const [cell] = extractAnyElement(highestSprings); - const id = appendMarker(cell, "hot_springs"); + const id = addMarker({cell, icon: "♨️", type: "hot_springs", dy: 52}); const proper = Names.getCulture(cells.culture[cell]); const temp = convertTemperature(gauss(35, 15, 20, 100)); notes.push({id, name: proper + " Hot Springs", legend: `A hot springs area. Average temperature: ${temp}`}); @@ -104,12 +101,11 @@ window.Markers = (function () { let quantity = getQuantity(hillyBurgs, 1, 15); if (!quantity) return; - addMarker("mine", "⛏️", 48, 50, 13); const resources = {salt: 5, gold: 2, silver: 4, copper: 2, iron: 3, lead: 1, tin: 1}; while (quantity && hillyBurgs.length) { const [cell] = extractAnyElement(hillyBurgs); - const id = appendMarker(cell, "mine"); + const id = addMarker({cell, icon: "⛏️", type: "mine", dx: 48, px: 13}); const resource = rw(resources); const burg = pack.burgs[cells.burg[cell]]; const name = `${burg.name} — ${resource} mining town`; @@ -128,11 +124,9 @@ window.Markers = (function () { let quantity = getQuantity(bridges, 1, 5); if (!quantity) return; - addMarker("bridge", "🌉", 50, 50, 14); - while (quantity) { const [cell] = extractAnyElement(bridges); - const id = appendMarker(cell, "bridge"); + const id = addMarker({cell, icon: "🌉", type: "bridge", px: 14}); const burg = pack.burgs[cells.burg[cell]]; const river = pack.rivers.find(r => r.i === pack.cells.r[cell]); const riverName = river ? `${river.name} ${river.type}` : "river"; @@ -148,7 +142,6 @@ window.Markers = (function () { let taverns = Array.from(cells.i.filter(i => cells.h[i] >= 20 && cells.road[i] > 4 && cells.pop[i] > 10)); let quantity = getQuantity(taverns, 1, 100); if (!quantity) return; - addMarker("inn", "🍻", 50, 50, 14); const colors = ["Dark", "Light", "Bright", "Golden", "White", "Black", "Red", "Pink", "Purple", "Blue", "Green", "Yellow", "Amber", "Orange", "Brown", "Grey"]; const animals = ["Antelope", "Ape", "Badger", "Bear", "Beaver", "Bison", "Boar", "Buffalo", "Cat", "Crane", "Crocodile", "Crow", "Deer", "Dog", "Eagle", "Elk", "Fox", "Goat", "Goose", "Hare", "Hawk", "Heron", "Horse", "Hyena", "Ibis", "Jackal", "Jaguar", "Lark", "Leopard", "Lion", "Mantis", "Marten", "Moose", "Mule", "Narwhal", "Owl", "Panther", "Rat", "Raven", "Rook", "Scorpion", "Shark", "Sheep", "Snake", "Spider", "Swan", "Tiger", "Turtle", "Wolf", "Wolverine", "Camel", "Falcon", "Hound", "Ox"]; @@ -160,7 +153,7 @@ window.Markers = (function () { while (quantity) { const [cell] = extractAnyElement(taverns); - const id = appendMarker(cell, "inn"); + const id = addMarker({cell, icon: "🍻", type: "inn", px: 14}); const type = P(0.3) ? "inn" : "tavern"; const isAnimalThemed = P(0.7); const animal = ra(animals); @@ -180,11 +173,10 @@ window.Markers = (function () { const lighthouses = Array.from(cells.i.filter(i => cells.harbor[i] > 6 && cells.c[i].some(c => cells.h[c] < 20 && cells.road[c]))); let quantity = getQuantity(lighthouses, 1, 2); if (!quantity) return; - addMarker("lighthouse", "🚨", 50, 50, 15); while (quantity) { const [cell] = extractAnyElement(lighthouses); - const id = appendMarker(cell, "lighthouse"); + const id = addMarker({cell, icon: "🚨", type: "lighthouse", px: 14}); const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]); notes.push({id, name: getAdjective(proper) + " Lighthouse" + name, legend: `A lighthouse to keep the navigation safe`}); quantity--; @@ -197,11 +189,10 @@ window.Markers = (function () { const waterfalls = Array.from(cells.i.filter(i => cells.r[i] && cells.h[i] >= 50 && cells.c[i].some(c => cells.h[c] < 40 && cells.r[c]))); const quantity = getQuantity(waterfalls, 1, 5); if (!quantity) return; - addMarker("waterfall", "⟱", 50, 54, 16); for (let i = 0; i < waterfalls.length && i < quantity; i++) { const cell = waterfalls[i]; - const id = appendMarker(cell, "waterfall"); + const id = addMarker({cell, icon: "⟱", type: "waterfall", dy: 54, px: 16}); const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]); notes.push({id, name: getAdjective(proper) + " Waterfall" + name, legend: `An extremely beautiful waterfall`}); } @@ -213,11 +204,10 @@ window.Markers = (function () { let battlefields = Array.from(cells.i.filter(i => cells.state[i] && cells.pop[i] > 2 && cells.h[i] < 50 && cells.h[i] > 25)); let quantity = getQuantity(battlefields, 50, 700); if (!quantity) return; - addMarker("battlefield", "⚔️", 50, 52, 12); while (quantity && battlefields.length) { const [cell] = extractAnyElement(battlefields); - const id = appendMarker(cell, "battlefield"); + const id = addMarker({cell, icon: "⚔️", type: "battlefield", dy: 52}); const campaign = ra(states[cells.state[cell]].campaigns); const date = generateDate(campaign.start, campaign.end); const name = Names.getCulture(cells.culture[cell]) + " Battlefield"; @@ -233,11 +223,10 @@ window.Markers = (function () { let dungeons = Array.from(cells.i.filter(i => cells.pop[i] && cells.pop[i] < 3)); let quantity = getQuantity(dungeons, 30, 200); if (!quantity) return; - addMarker("dungeon", "🗝️", 50, 51, 13); while (quantity) { const [cell] = extractAnyElement(dungeons); - const id = appendMarker(cell, "dungeon"); + const id = addMarker({cell, icon: "🗝️", type: "dungeon", dy: 51, px: 13}); const dungeonSeed = `${seed}${cell}`; const name = "Dungeon"; @@ -253,12 +242,11 @@ window.Markers = (function () { const lakes = features.filter(feature => feature.type === "lake" && feature.group === "freshwater"); let quantity = getQuantity(lakes, 2, 10); if (!quantity) return; - addMarker("lake_monster", "🐉", 50, 48, 12.5); while (quantity) { const [lake] = extractAnyElement(lakes); const cell = lake.firstCell; - const id = appendMarker(cell, "lake_monster"); + const id = addMarker({cell, icon: "🐉", type: "lake_monster", dy: 48}); const name = `${lake.name} Monster`; const length = gauss(10, 5, 5, 100); const legend = `Rumors said a relic monster of ${length} ${heightUnit.value} long inhabits ${lake.name} Lake. Truth or lie, but folks are affraid to fish in the lake`; @@ -273,11 +261,10 @@ window.Markers = (function () { const sea = Array.from(cells.i.filter(i => cells.h[i] < 20 && cells.road[i] && features[cells.f[i]].type === "ocean")); let quantity = getQuantity(sea, 50, 700); if (!quantity) return; - addMarker("sea_monster", "🦑", 50, 50, 12); while (quantity) { const [cell] = extractAnyElement(sea); - const id = appendMarker(cell, "sea_monster"); + const id = addMarker({cell, icon: "🦑", type: "sea_monster"}); const name = `${Names.getCultureShort(0)} Monster`; const length = gauss(25, 10, 10, 100); const legend = `Old sailors tell stories of a gigantic sea monster inhabiting these dangerous waters. Rumors say it can be ${length} ${heightUnit.value} long`; @@ -292,7 +279,6 @@ window.Markers = (function () { const hills = Array.from(cells.i.filter(i => cells.h[i] >= 50 && cells.pop[i])); let quantity = getQuantity(hills, 30, 600); if (!quantity) return; - addMarker("hill_monster", "👹", 50, 54, 13); const subjects = ["Locals", "Old folks", "Old books", "Tipplers"]; const species = ["Ogre", "Troll", "Cyclops", "Giant", "Monster", "Beast", "Dragon", "Undead", "Ghoul", "Vampire"]; @@ -300,7 +286,7 @@ window.Markers = (function () { while (quantity) { const [cell] = extractAnyElement(hills); - const id = appendMarker(cell, "hill_monster"); + const id = addMarker({cell, icon: "👹", type: "hill_monster", dy: 54, px: 13}); const monster = ra(species); const toponym = Names.getCulture(cells.culture[cell]); const name = `${toponym} ${monster}`; @@ -316,11 +302,10 @@ window.Markers = (function () { let lonelyMountains = Array.from(cells.i.filter(i => cells.h[i] >= 70 && cells.c[i].some(c => cells.culture[c]) && cells.c[i].every(c => cells.h[c] < 60))); let quantity = getQuantity(lonelyMountains, 1, 5); if (!quantity) return; - addMarker("sacred_mountain", "🗻", 50, 48, 12); while (quantity) { const [cell] = extractAnyElement(lonelyMountains); - const id = appendMarker(cell, "sacred_mountain"); + const id = addMarker({cell, icon: "🗻", type: "sacred_mountain", dy: 48}); const culture = cells.c[cell].map(c => cells.culture[c]).find(c => c); const name = `${Names.getCulture(culture)} Mountain`; const height = getFriendlyHeight(cells.p[cell]); @@ -336,11 +321,10 @@ window.Markers = (function () { let temperateForests = Array.from(cells.i.filter(i => cells.culture[i] && [6, 8].includes(cells.biome[i]))); let quantity = getQuantity(temperateForests, 30, 1000); if (!quantity) return; - addMarker("sacred_forest", "🌳", 50, 50, 12); while (quantity) { const [cell] = extractAnyElement(temperateForests); - const id = appendMarker(cell, "sacred_forest"); + const id = addMarker({cell, icon: "🌳", type: "sacred_forest"}); const culture = cells.culture[cell]; const name = `${Names.getCulture(culture)} Forest`; const legend = `A sacred forest of ${cultures[culture].name} culture`; @@ -355,11 +339,10 @@ window.Markers = (function () { let borealForests = Array.from(cells.i.filter(i => cells.culture[i] && cells.biome[i] === 9)); let quantity = getQuantity(borealForests, 30, 800); if (!quantity) return; - addMarker("pinery", "🌲", 50, 50, 13); while (quantity) { const [cell] = extractAnyElement(borealForests); - const id = appendMarker(cell, "pinery"); + const id = addMarker({cell, icon: "🌲", type: "pinery", px: 13}); const culture = cells.culture[cell]; const name = `${Names.getCulture(culture)} Pinery`; const legend = `A sacred pinery of ${cultures[culture].name} culture`; @@ -374,11 +357,10 @@ window.Markers = (function () { let oasises = Array.from(cells.i.filter(i => cells.culture[i] && cells.biome[i] === 1 && cells.pop[i] > 1 && cells.road[i])); let quantity = getQuantity(oasises, 1, 100); if (!quantity) return; - addMarker("palm_grove", "🌴", 50, 50, 13); while (quantity) { const [cell] = extractAnyElement(oasises); - const id = appendMarker(cell, "palm_grove"); + const id = addMarker({cell, icon: "🌴", type: "palm_grove", px: 13}); const culture = cells.culture[cell]; const name = `${Names.getCulture(culture)} Palm Grove`; const legend = `A sacred palm grove of ${cultures[culture].name} culture`; @@ -393,14 +375,13 @@ window.Markers = (function () { let roads = Array.from(cells.i.filter(i => cells.culture[i] && cells.road[i] > 4)); let quantity = getQuantity(roads, 50, 100); if (!quantity) return; - addMarker("brigands", "💰", 50, 50, 13); const animals = ["Apes", "Badgers", "Bears", "Beavers", "Bisons", "Boars", "Cats", "Crows", "Dogs", "Foxes", "Hares", "Hawks", "Hyenas", "Jackals", "Jaguars", "Leopards", "Lions", "Owls", "Panthers", "Rats", "Ravens", "Rooks", "Scorpions", "Sharks", "Snakes", "Spiders", "Tigers", "Wolfs", "Wolverines", "Falcons"]; const types = {brigands: 4, bandits: 3, robbers: 1, highwaymen: 1}; while (quantity) { const [cell] = extractAnyElement(roads); - const id = appendMarker(cell, "brigands"); + const id = addMarker({cell, icon: "💰", type: "brigands", px: 13}); const culture = cells.culture[cell]; const biome = cells.biome[cell]; const height = cells.p[cell]; @@ -418,11 +399,10 @@ window.Markers = (function () { let searoutes = Array.from(cells.i.filter(i => cells.h[i] < 20 && cells.road[i])); let quantity = getQuantity(searoutes, 40, 300); if (!quantity) return; - addMarker("pirates", "🏴‍☠️", 51, 50, 12); while (quantity) { const [cell] = extractAnyElement(searoutes); - const id = appendMarker(cell, "pirates"); + const id = addMarker({cell, type: "pirates", icon: "🏴‍☠️", dx: 51}); const name = `Pirates`; const legend = `Pirate ships have been spotted in these waters`; notes.push({id, name, legend}); @@ -435,7 +415,6 @@ window.Markers = (function () { let statues = Array.from(cells.i.filter(i => cells.h[i] >= 20 && cells.h[i] < 40)); let quantity = getQuantity(statues, 80, 1200); if (!quantity) return; - addMarker("statues", "🗿", 50, 50, 12); const types = ["Statue", "Obelisk", "Monument", "Column", "Monolith", "Pillar", "Megalith", "Stele", "Runestone"]; const scripts = { @@ -448,7 +427,7 @@ window.Markers = (function () { while (quantity) { const [cell] = extractAnyElement(statues); - const id = appendMarker(cell, "statues"); + const id = addMarker({cell, icon: "🗿", type: "statues"}); const culture = cells.culture[cell]; const type = ra(types); @@ -470,13 +449,12 @@ window.Markers = (function () { let ruins = Array.from(cells.i.filter(i => cells.culture[i] && cells.h[i] >= 20 && cells.h[i] < 60)); let quantity = getQuantity(ruins, 80, 1200); if (!quantity) return; - addMarker("ruins", "🏺", 50, 50, 12); const types = ["City", "Town", "Pyramid", "Fort"]; while (quantity) { const [cell] = extractAnyElement(ruins); - const id = appendMarker(cell, "ruins"); + const id = addMarker({cell, icon: "🏺", type: "ruins"}); const type = ra(types); const name = `Ruined ${type}`; @@ -492,12 +470,11 @@ window.Markers = (function () { let quantity = rand(5, 15); if (burgs.length < quantity + 1) return; let portals = burgs.slice(1, quantity + 1).map(burg => [burg.name, burg.cell]); - addMarker("portals", "🌀", 50, 50, 14); while (quantity) { const [portal] = extractAnyElement(portals); const [burgName, cell] = portal; - const id = appendMarker(cell, "portals"); + const id = addMarker({cell, icon: "🌀", type: "portals", px: 14}); const name = `${burgName} Portal`; const legend = `An element of the magic portal system connecting major cities. Portals installed centuries ago, but still work fine`; notes.push({id, name, legend}); @@ -505,7 +482,18 @@ window.Markers = (function () { } } - function addMarker(id, icon, x, y, size) { + function addMarker({cell, type, icon, dx, dy, px}) { + const i = pack.markers.length; + const [x, y] = getMarkerCoordinates(cell); + const marker = {i, icon, type, x, y}; + if (dx) marker.dx = dx; + if (dy) marker.dy = dy; + if (px) marker.px = px; + pack.markers.push(marker); + return "marker" + i; + } + + function addMarkerGroup(id, icon, x, y, size) { const markers = svg.select("#defs-markers"); if (markers.select("#marker_" + id).size()) return; @@ -528,9 +516,9 @@ window.Markers = (function () { .text(icon); } - function appendMarker(cell, type) { + function drawMarker(cell, type) { const [x, y] = getMarkerCoordinates(cell); - const id = getNextId("markerElement"); + const id = getNextId("marker"); const name = "#marker_" + type; markers diff --git a/modules/ui/battle-screen.js b/modules/ui/battle-screen.js index 778866ad..8b7812c2 100644 --- a/modules/ui/battle-screen.js +++ b/modules/ui/battle-screen.js @@ -707,7 +707,7 @@ class Battle { const result = `The ${this.getTypeName(this.type)} ended in ${status}`; const legend = `${this.name} took place in ${options.year} ${options.eraShort}. It was fought between ${getSide(this.attackers.regiments, 1)} and ${getSide(this.defenders.regiments, 0)}. ${result}. \r\nAttackers losses: ${getLosses(this.attackers.casualties)}%, defenders losses: ${getLosses(this.defenders.casualties)}%`; - const id = getNextId("markerElement"); + const id = getNextId("marker"); notes.push({id, name: this.name, legend}); tip(`${this.name} is over. ${result}`, true, "success", 4000); diff --git a/modules/ui/tools.js b/modules/ui/tools.js index 420e8544..71947fbc 100644 --- a/modules/ui/tools.js +++ b/modules/ui/tools.js @@ -690,9 +690,9 @@ function toggleAddMarker() { function addMarkerOnClick() { const point = d3.mouse(this); - const x = rn(point[0], 2), - y = rn(point[1], 2); - const id = getNextId("markerElement"); + const x = rn(point[0], 2); + const y = rn(point[1], 2); + const id = getNextId("marker"); const selected = markerSelectGroup.value; const valid =