refactor: resampling functionality

This commit is contained in:
Marc Emmanuel 2026-03-10 11:34:32 +01:00
parent 7a49098425
commit 3b74674a09
15 changed files with 590 additions and 811 deletions

14
package-lock.json generated
View file

@ -9,9 +9,11 @@
"version": "1.113.5",
"license": "MIT",
"dependencies": {
"@types/lineclip": "^2.0.0",
"alea": "^1.0.1",
"d3": "^7.9.0",
"delaunator": "^5.0.1",
"lineclip": "^2.0.0",
"polylabel": "^2.0.1"
},
"devDependencies": {
@ -1347,6 +1349,12 @@
"dev": true,
"license": "MIT"
},
"node_modules/@types/lineclip": {
"version": "2.0.0",
"resolved": "https://registry.npmjs.org/@types/lineclip/-/lineclip-2.0.0.tgz",
"integrity": "sha512-LsPRWfV5kC41YgraYhnAMNSNhdJwFlCsUPueSw7sG5UvMqSMxMcaOA9LWN8mZiCUe9jVIAKnLfsNiXpvnd7gKQ==",
"license": "MIT"
},
"node_modules/@types/node": {
"version": "25.0.10",
"resolved": "https://registry.npmjs.org/@types/node/-/node-25.0.10.tgz",
@ -2093,6 +2101,12 @@
"node": ">=12"
}
},
"node_modules/lineclip": {
"version": "2.0.0",
"resolved": "https://registry.npmjs.org/lineclip/-/lineclip-2.0.0.tgz",
"integrity": "sha512-PosanfyLckGXZbCX+aWmfmHWWhVPnLf9iKcUefaSGGw2IBOef5XdBdyl175LEqRy/sEOZ2SEz/l7K5S93BZlYQ==",
"license": "ISC"
},
"node_modules/magic-string": {
"version": "0.30.21",
"resolved": "https://registry.npmjs.org/magic-string/-/magic-string-0.30.21.tgz",

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@ -38,9 +38,11 @@
"vitest": "^4.0.18"
},
"dependencies": {
"@types/lineclip": "^2.0.0",
"alea": "^1.0.1",
"d3": "^7.9.0",
"delaunator": "^5.0.1",
"lineclip": "^2.0.0",
"polylabel": "^2.0.1"
},
"engines": {

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@ -1,2 +0,0 @@
// lineclip by mourner, https://github.com/mapbox/lineclip
"use strict";function lineclip(t,e,n){var r,i,u,o,s,h=t.length,c=bitCode(t[0],e),f=[];for(n=n||[],r=1;r<h;r++){for(i=t[r-1],o=s=bitCode(u=t[r],e);;){if(!(c|o)){f.push(i),o!==s?(f.push(u),r<h-1&&(n.push(f),f=[])):r===h-1&&f.push(u);break}if(c&o)break;c?c=bitCode(i=intersect(i,u,c,e),e):o=bitCode(u=intersect(i,u,o,e),e)}c=s}return f.length&&n.push(f),n}function polygonclip(t,e,n=0){for(var r,i,u,o,s,h,c,f=1;f<=8;f*=2){for(r=[],u=!(bitCode(i=t[t.length-1],e)&f),s=0;s<t.length;s++){o=(c=!(bitCode(h=t[s],e)&f))!==u;var l=intersect(i,h,f,e);o&&r.push(l),n&&o&&r.push(l,l),c&&r.push(h),i=h,u=c}if(!(t=r).length)break}return r}function intersect(t,e,n,r){return 8&n?[t[0]+(e[0]-t[0])*(r[3]-t[1])/(e[1]-t[1]),r[3]]:4&n?[t[0]+(e[0]-t[0])*(r[1]-t[1])/(e[1]-t[1]),r[1]]:2&n?[r[2],t[1]+(e[1]-t[1])*(r[2]-t[0])/(e[0]-t[0])]:1&n?[r[0],t[1]+(e[1]-t[1])*(r[0]-t[0])/(e[0]-t[0])]:null}function bitCode(t,e){var n=0;return t[0]<e[0]?n|=1:t[0]>e[2]&&(n|=2),t[1]<e[1]?n|=4:t[1]>e[3]&&(n|=8),n}

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@ -1,384 +0,0 @@
"use strict";
window.Resample = (function () {
/*
generate new map based on an existing one (resampling parentMap)
parentMap: {grid, pack, notes} from original map
projection: f(Number, Number) -> [Number, Number]
inverse: f(Number, Number) -> [Number, Number]
scale: Number
*/
function process({projection, inverse, scale}) {
const parentMap = {grid: deepCopy(grid), pack: deepCopy(pack), notes: deepCopy(notes)};
const riversData = saveRiversData(pack.rivers);
grid = generateGrid();
pack = {};
notes = parentMap.notes;
resamplePrimaryGridData(parentMap, inverse, scale);
Features.markupGrid();
addLakesInDeepDepressions();
openNearSeaLakes();
OceanLayers();
calculateMapCoordinates();
calculateTemperatures();
reGraph();
Features.markupPack();
Ice.generate()
createDefaultRuler();
restoreCellData(parentMap, inverse, scale);
restoreRivers(riversData, projection, scale);
restoreCultures(parentMap, projection);
restoreBurgs(parentMap, projection, scale);
restoreStates(parentMap, projection);
restoreRoutes(parentMap, projection);
restoreReligions(parentMap, projection);
restoreProvinces(parentMap);
restoreFeatureDetails(parentMap, inverse);
restoreMarkers(parentMap, projection);
restoreZones(parentMap, projection, scale);
showStatistics();
}
function resamplePrimaryGridData(parentMap, inverse, scale) {
grid.cells.h = new Uint8Array(grid.points.length);
grid.cells.temp = new Int8Array(grid.points.length);
grid.cells.prec = new Uint8Array(grid.points.length);
grid.points.forEach(([x, y], newGridCell) => {
const [parentX, parentY] = inverse(x, y);
const parentPackCell = parentMap.pack.cells.q.find(parentX, parentY, Infinity)[2];
const parentGridCell = parentMap.pack.cells.g[parentPackCell];
grid.cells.h[newGridCell] = parentMap.grid.cells.h[parentGridCell];
grid.cells.temp[newGridCell] = parentMap.grid.cells.temp[parentGridCell];
grid.cells.prec[newGridCell] = parentMap.grid.cells.prec[parentGridCell];
});
if (scale >= 2) smoothHeightmap();
}
function smoothHeightmap() {
grid.cells.h.forEach((height, newGridCell) => {
const heights = [height, ...grid.cells.c[newGridCell].map(c => grid.cells.h[c])];
const meanHeight = d3.mean(heights);
grid.cells.h[newGridCell] = isWater(grid, newGridCell) ? Math.min(meanHeight, 19) : Math.max(meanHeight, 20);
});
}
function restoreCellData(parentMap, inverse, scale) {
pack.cells.biome = new Uint8Array(pack.cells.i.length);
pack.cells.fl = new Uint16Array(pack.cells.i.length);
pack.cells.s = new Int16Array(pack.cells.i.length);
pack.cells.pop = new Float32Array(pack.cells.i.length);
pack.cells.culture = new Uint16Array(pack.cells.i.length);
pack.cells.state = new Uint16Array(pack.cells.i.length);
pack.cells.burg = new Uint16Array(pack.cells.i.length);
pack.cells.religion = new Uint16Array(pack.cells.i.length);
pack.cells.province = new Uint16Array(pack.cells.i.length);
const parentPackCellGroups = groupCellsByType(parentMap.pack);
const parentPackLandCellsQuadtree = d3.quadtree(parentPackCellGroups.land);
for (const newPackCell of pack.cells.i) {
const [x, y] = inverse(...pack.cells.p[newPackCell]);
if (isWater(pack, newPackCell)) continue;
const parentPackCell = parentPackLandCellsQuadtree.find(x, y, Infinity)[2];
const parentCellArea = parentMap.pack.cells.area[parentPackCell];
const areaRatio = pack.cells.area[newPackCell] / parentCellArea;
const scaleRatio = areaRatio / scale;
pack.cells.biome[newPackCell] = parentMap.pack.cells.biome[parentPackCell];
pack.cells.fl[newPackCell] = parentMap.pack.cells.fl[parentPackCell];
pack.cells.s[newPackCell] = parentMap.pack.cells.s[parentPackCell] * scaleRatio;
pack.cells.pop[newPackCell] = parentMap.pack.cells.pop[parentPackCell] * scaleRatio;
pack.cells.culture[newPackCell] = parentMap.pack.cells.culture[parentPackCell];
pack.cells.state[newPackCell] = parentMap.pack.cells.state[parentPackCell];
pack.cells.religion[newPackCell] = parentMap.pack.cells.religion[parentPackCell];
pack.cells.province[newPackCell] = parentMap.pack.cells.province[parentPackCell];
}
}
function saveRiversData(parentRivers) {
return parentRivers.map(river => {
const meanderedPoints = Rivers.addMeandering(river.cells, river.points);
return {...river, meanderedPoints};
});
}
function restoreRivers(riversData, projection, scale) {
pack.cells.r = new Uint16Array(pack.cells.i.length);
pack.cells.conf = new Uint8Array(pack.cells.i.length);
pack.rivers = riversData
.map(river => {
let wasInMap = true;
const points = [];
river.meanderedPoints.forEach(([parentX, parentY]) => {
const [x, y] = projection(parentX, parentY);
const inMap = isInMap(x, y);
if (inMap || wasInMap) points.push([rn(x, 2), rn(y, 2)]);
wasInMap = inMap;
});
if (points.length < 2) return null;
const cells = points.map(point => findCell(...point));
cells.forEach(cellId => {
if (pack.cells.r[cellId]) pack.cells.conf[cellId] = 1;
pack.cells.r[cellId] = river.i;
});
const widthFactor = river.widthFactor * scale;
return {...river, cells, points, source: cells.at(0), mouth: cells.at(-2), widthFactor};
})
.filter(Boolean);
pack.rivers.forEach(river => {
river.basin = Rivers.getBasin(river.i);
river.length = Rivers.getApproximateLength(river.points);
});
}
function restoreCultures(parentMap, projection) {
const validCultures = new Set(pack.cells.culture);
const culturePoles = getPolesOfInaccessibility(pack, cellId => pack.cells.culture[cellId]);
pack.cultures = parentMap.pack.cultures.map(culture => {
if (!culture.i || culture.removed) return culture;
if (!validCultures.has(culture.i)) return {...culture, removed: true, lock: false};
const [xp, yp] = projection(...parentMap.pack.cells.p[culture.center]);
const [x, y] = [rn(xp, 2), rn(yp, 2)];
const centerCoords = isInMap(x, y) ? [x, y] : culturePoles[culture.i];
const center = findCell(...centerCoords);
return {...culture, center};
});
}
function restoreBurgs(parentMap, projection, scale) {
const packLandCellsQuadtree = d3.quadtree(groupCellsByType(pack).land);
const findLandCell = (x, y) => packLandCellsQuadtree.find(x, y, Infinity)?.[2];
pack.burgs = parentMap.pack.burgs.map(burg => {
if (!burg.i || burg.removed) return burg;
burg.population *= scale; // adjust for populationRate change
const [xp, yp] = projection(burg.x, burg.y);
if (!isInMap(xp, yp)) return {...burg, removed: true, lock: false};
const closestCell = findCell(xp, yp);
const cell = isWater(pack, closestCell) ? findLandCell(xp, yp) : closestCell;
if (pack.cells.burg[cell]) {
WARN && console.warn(`Cell ${cell} already has a burg. Removing burg ${burg.name} (${burg.i})`);
return {...burg, removed: true, lock: false};
}
pack.cells.burg[cell] = burg.i;
const [x, y] = getBurgCoordinates(burg, closestCell, cell, xp, yp);
return {...burg, cell, x, y};
});
function getBurgCoordinates(burg, closestCell, cell, xp, yp) {
const haven = pack.cells.haven[cell];
if (burg.port && haven) return getCloseToEdgePoint(cell, haven);
if (closestCell !== cell) return pack.cells.p[cell];
return [rn(xp, 2), rn(yp, 2)];
}
function getCloseToEdgePoint(cell1, cell2) {
const {cells, vertices} = pack;
const [x0, y0] = cells.p[cell1];
const commonVertices = cells.v[cell1].filter(vertex => vertices.c[vertex].some(cell => cell === cell2));
const [x1, y1] = vertices.p[commonVertices[0]];
const [x2, y2] = vertices.p[commonVertices[1]];
const xEdge = (x1 + x2) / 2;
const yEdge = (y1 + y2) / 2;
const x = rn(x0 + 0.95 * (xEdge - x0), 2);
const y = rn(y0 + 0.95 * (yEdge - y0), 2);
return [x, y];
}
}
function restoreStates(parentMap, projection) {
const validStates = new Set(pack.cells.state);
pack.states = parentMap.pack.states.map(state => {
if (!state.i || state.removed) return state;
if (validStates.has(state.i)) return state;
return {...state, removed: true, lock: false};
});
States.getPoles();
const regimentCellsMap = {};
const VERTICAL_GAP = 8;
pack.states = pack.states.map(state => {
if (!state.i || state.removed) return state;
const capital = pack.burgs[state.capital];
state.center = !capital || capital.removed ? findCell(...state.pole) : capital.cell;
const military = state.military.map(regiment => {
const cellCoords = projection(...parentMap.pack.cells.p[regiment.cell]);
const cell = isInMap(...cellCoords) ? findCell(...cellCoords) : state.center;
const [xPos, yPos] = projection(regiment.x, regiment.y);
const [xBase, yBase] = projection(regiment.bx, regiment.by);
const [xCell, yCell] = pack.cells.p[cell];
const regsOnCell = regimentCellsMap[cell] || 0;
regimentCellsMap[cell] = regsOnCell + 1;
const name =
isInMap(xPos, yPos) || regiment.name.includes("[relocated]") ? regiment.name : `[relocated] ${regiment.name}`;
const pos = isInMap(xPos, yPos)
? {x: rn(xPos, 2), y: rn(yPos, 2)}
: {x: xCell, y: yCell + regsOnCell * VERTICAL_GAP};
const base = isInMap(xBase, yBase) ? {bx: rn(xBase, 2), by: rn(yBase, 2)} : {bx: xCell, by: yCell};
return {...regiment, cell, name, ...base, ...pos};
});
const neighbors = state.neighbors.filter(stateId => validStates.has(stateId));
return {...state, neighbors, military};
});
}
function restoreRoutes(parentMap, projection) {
pack.routes = parentMap.pack.routes
.map(route => {
let wasInMap = true;
const points = [];
route.points.forEach(([parentX, parentY]) => {
const [x, y] = projection(parentX, parentY);
const inMap = isInMap(x, y);
if (inMap || wasInMap) points.push([rn(x, 2), rn(y, 2)]);
wasInMap = inMap;
});
if (points.length < 2) return null;
const bbox = [0, 0, graphWidth, graphHeight];
const clipped = lineclip(points, bbox)[0].map(([x, y]) => [rn(x, 2), rn(y, 2), findCell(x, y)]);
const firstCell = clipped[0][2];
const feature = pack.cells.f[firstCell];
return {...route, feature, points: clipped};
})
.filter(Boolean);
pack.cells.routes = Routes.buildLinks(pack.routes);
}
function restoreReligions(parentMap, projection) {
const validReligions = new Set(pack.cells.religion);
const religionPoles = getPolesOfInaccessibility(pack, cellId => pack.cells.religion[cellId]);
pack.religions = parentMap.pack.religions.map(religion => {
if (!religion.i || religion.removed) return religion;
if (!validReligions.has(religion.i)) return {...religion, removed: true, lock: false};
const [xp, yp] = projection(...parentMap.pack.cells.p[religion.center]);
const [x, y] = [rn(xp, 2), rn(yp, 2)];
const centerCoords = isInMap(x, y) ? [x, y] : religionPoles[religion.i];
const center = findCell(...centerCoords);
return {...religion, center};
});
}
function restoreProvinces(parentMap) {
const validProvinces = new Set(pack.cells.province);
pack.provinces = parentMap.pack.provinces.map(province => {
if (!province.i || province.removed) return province;
if (!validProvinces.has(province.i)) return {...province, removed: true, lock: false};
return province;
});
Provinces.getPoles();
pack.provinces.forEach(province => {
if (!province.i || province.removed) return;
const capital = pack.burgs[province.burg];
province.center = !capital?.removed ? capital.cell : findCell(...province.pole);
});
}
function restoreMarkers(parentMap, projection) {
pack.markers = parentMap.pack.markers;
pack.markers.forEach(marker => {
const [x, y] = projection(marker.x, marker.y);
if (!isInMap(x, y)) Markers.deleteMarker(marker.i);
const cell = findCell(x, y);
marker.x = rn(x, 2);
marker.y = rn(y, 2);
marker.cell = cell;
});
}
function restoreZones(parentMap, projection, scale) {
const getSearchRadius = cellId => Math.sqrt(parentMap.pack.cells.area[cellId] / Math.PI) * scale;
pack.zones = parentMap.pack.zones.map(zone => {
const cells = zone.cells
.map(cellId => {
const [x, y] = projection(...parentMap.pack.cells.p[cellId]);
if (!isInMap(x, y)) return null;
return findAll(x, y, getSearchRadius(cellId));
})
.filter(Boolean)
.flat();
return {...zone, cells: unique(cells)};
});
}
function restoreFeatureDetails(parentMap, inverse) {
pack.features.forEach(feature => {
if (!feature) return;
const [x, y] = pack.cells.p[feature.firstCell];
const [parentX, parentY] = inverse(x, y);
const parentCell = parentMap.pack.cells.q.find(parentX, parentY, Infinity)[2];
if (parentCell === undefined) return;
const parentFeature = parentMap.pack.features[parentMap.pack.cells.f[parentCell]];
if (parentFeature.group) feature.group = parentFeature.group;
if (parentFeature.name) feature.name = parentFeature.name;
if (parentFeature.height) feature.height = parentFeature.height;
});
}
function groupCellsByType(graph) {
return graph.cells.p.reduce(
(acc, [x, y], cellId) => {
const group = isWater(graph, cellId) ? "water" : "land";
acc[group].push([x, y, cellId]);
return acc;
},
{land: [], water: []}
);
}
function isWater(graph, cellId) {
return graph.cells.h[cellId] < 20;
}
function isInMap(x, y) {
return x >= 0 && x <= graphWidth && y >= 0 && y <= graphHeight;
}
return {process};
})();

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@ -1,408 +0,0 @@
"use strict";
window.Submap = (function () {
const isWater = (pack, id) => pack.cells.h[id] < 20;
const inMap = (x, y) => x > 0 && x < graphWidth && y > 0 && y < graphHeight;
/*
generate new map based on an existing one (resampling parentMap)
parentMap: {seed, grid, pack} from original map
options = {
projection: f(Number,Number)->[Number, Number]
function to calculate new coordinates
inverse: g(Number,Number)->[Number, Number]
inverse of f
depressRivers: Bool carve out riverbeds?
smoothHeightMap: Bool run smooth filter on heights
addLakesInDepressions: call FMG original funtion on heightmap
lockMarkers: Bool Auto lock all copied markers
lockBurgs: Bool Auto lock all copied burgs
}
*/
function resample(parentMap, options) {
const projection = options.projection;
const inverse = options.inverse;
const stage = s => INFO && console.info("SUBMAP:", s);
const timeStart = performance.now();
invokeActiveZooming();
// copy seed
seed = parentMap.seed;
Math.random = aleaPRNG(seed);
INFO && console.group("SubMap with seed: " + seed);
applyGraphSize();
grid = generateGrid();
drawScaleBar(scaleBar, scale);
fitScaleBar(scaleBar, svgWidth, svgHeight);
const resampler = (points, qtree, f) => {
for (const [i, [x, y]] of points.entries()) {
const [tx, ty] = inverse(x, y);
const oldid = qtree.find(tx, ty, Infinity)[2];
f(i, oldid);
}
};
stage("Resampling heightmap, temperature and precipitation");
// resample heightmap from old WorldState
const n = grid.points.length;
grid.cells.h = new Uint8Array(n); // heightmap
grid.cells.temp = new Int8Array(n); // temperature
grid.cells.prec = new Uint8Array(n); // precipitation
const reverseGridMap = new Uint32Array(n); // cellmap from new -> oldcell
const oldGrid = parentMap.grid;
// build cache old -> [newcelllist]
const forwardGridMap = parentMap.grid.points.map(_ => []);
resampler(grid.points, parentMap.pack.cells.q, (id, oldid) => {
const cid = parentMap.pack.cells.g[oldid];
grid.cells.h[id] = oldGrid.cells.h[cid];
grid.cells.temp[id] = oldGrid.cells.temp[cid];
grid.cells.prec[id] = oldGrid.cells.prec[cid];
if (options.depressRivers) forwardGridMap[cid].push(id);
reverseGridMap[id] = cid;
});
// TODO: add smooth/noise function for h, temp, prec n times
// smooth heightmap
// smoothing should never change cell type (land->water or water->land)
if (options.smoothHeightMap) {
const gcells = grid.cells;
gcells.h.forEach((h, i) => {
const hs = gcells.c[i].map(c => gcells.h[c]);
hs.push(h);
gcells.h[i] = h >= 20 ? Math.max(d3.mean(hs), 20) : Math.min(d3.mean(hs), 19);
});
}
if (options.depressRivers) {
stage("Generating riverbeds");
const rbeds = new Uint16Array(grid.cells.i.length);
// and erode riverbeds
parentMap.pack.rivers.forEach(r =>
r.cells.forEach(oldpc => {
if (oldpc < 0) return; // ignore out-of-map marker (-1)
const oldc = parentMap.pack.cells.g[oldpc];
const targetCells = forwardGridMap[oldc];
if (!targetCells) throw "TargetCell shouldn't be empty";
targetCells.forEach(c => {
if (grid.cells.h[c] < 20) return;
rbeds[c] = 1;
});
})
);
// raise every land cell a bit except riverbeds
grid.cells.h.forEach((h, i) => {
if (rbeds[i] || h < 20) return;
grid.cells.h[i] = Math.min(h + 2, 100);
});
}
stage("Detect features, ocean and generating lakes");
Features.markupGrid();
addLakesInDeepDepressions();
openNearSeaLakes();
OceanLayers();
calculateMapCoordinates();
calculateTemperatures();
generatePrecipitation();
stage("Cell cleanup");
reGraph();
// remove misclassified cells
stage("Define coastline");
Features.markupPack();
createDefaultRuler();
// Packed Graph
const oldCells = parentMap.pack.cells;
const forwardMap = parentMap.pack.cells.p.map(_ => []); // old -> [newcelllist]
const pn = pack.cells.i.length;
const cells = pack.cells;
cells.culture = new Uint16Array(pn);
cells.state = new Uint16Array(pn);
cells.burg = new Uint16Array(pn);
cells.religion = new Uint16Array(pn);
cells.province = new Uint16Array(pn);
stage("Resampling culture, state and religion map");
for (const [id, gridCellId] of cells.g.entries()) {
const oldGridId = reverseGridMap[gridCellId];
if (oldGridId === undefined) {
console.error("Can not find old cell id", reverseGridMap, "in", gridCellId);
continue;
}
// find old parent's children
const oldChildren = oldCells.i.filter(oid => oldCells.g[oid] == oldGridId);
let oldid; // matching cell on the original map
if (!oldChildren.length) {
// it *must* be a (deleted) deep ocean cell
if (!oldGrid.cells.h[oldGridId] < 20) {
console.error(`Warning, ${gridCellId} should be water cell, not ${oldGrid.cells.h[oldGridId]}`);
continue;
}
// find replacement: closest water cell
const [ox, oy] = cells.p[id];
const [tx, ty] = inverse(x, y);
oldid = oldCells.q.find(tx, ty, Infinity)[2];
if (!oldid) {
console.warn("Warning, no id found in quad", id, "parent", gridCellId);
continue;
}
} else {
// find closest children (packcell) on the parent map
const distance = x => (x[0] - cells.p[id][0]) ** 2 + (x[1] - cells.p[id][1]) ** 2;
let d = Infinity;
oldChildren.forEach(oid => {
// this should be always true, unless some algo modded the height!
if (isWater(parentMap.pack, oid) !== isWater(pack, id)) {
console.warn(`cell sank because of addLakesInDepressions: ${oid}`);
}
const [oldpx, oldpy] = oldCells.p[oid];
const nd = distance(projection(oldpx, oldpy));
if (isNaN(nd)) {
console.error("Distance is not a number!", "Old point:", oldpx, oldpy);
}
if (nd < d) [d, oldid] = [nd, oid];
});
if (oldid === undefined) {
console.warn("Warning, no match for", id, "(parent:", gridCellId, ")");
continue;
}
}
if (isWater(pack, id) !== isWater(parentMap.pack, oldid)) {
WARN && console.warn("Type discrepancy detected:", id, oldid, `${pack.cells.t[id]} != ${oldCells.t[oldid]}`);
}
cells.culture[id] = oldCells.culture[oldid];
cells.state[id] = oldCells.state[oldid];
cells.religion[id] = oldCells.religion[oldid];
cells.province[id] = oldCells.province[oldid];
// reverseMap.set(id, oldid)
forwardMap[oldid].push(id);
}
stage("Regenerating river network");
Rivers.generate();
// biome calculation based on (resampled) grid.cells.temp and prec
// it's safe to recalculate.
stage("Regenerating Biome");
Biomes.define();
Features.defineGroups();
// recalculate suitability and population
// TODO: normalize according to the base-map
rankCells();
stage("Porting Cultures");
pack.cultures = parentMap.pack.cultures;
// fix culture centers
const validCultures = new Set(pack.cells.culture);
pack.cultures.forEach((c, i) => {
if (!i) return; // ignore wildlands
if (!validCultures.has(i)) {
c.removed = true;
c.center = null;
return;
}
const newCenters = forwardMap[c.center];
c.center = newCenters.length ? newCenters[0] : pack.cells.culture.findIndex(x => x === i);
});
stage("Porting and locking burgs");
copyBurgs(parentMap, projection, options);
// transfer states, mark states without land as removed.
stage("Porting states");
const validStates = new Set(pack.cells.state);
pack.states = parentMap.pack.states;
// keep valid states and neighbors only
pack.states.forEach((s, i) => {
if (!s.i || s.removed) return; // ignore removed and neutrals
if (!validStates.has(i)) s.removed = true;
s.neighbors = s.neighbors.filter(n => validStates.has(n));
// find center
s.center = pack.burgs[s.capital].cell
? pack.burgs[s.capital].cell // capital is the best bet
: pack.cells.state.findIndex(x => x === i); // otherwise use the first valid cell
});
States.getPoles();
// transfer provinces, mark provinces without land as removed.
stage("Porting provinces");
const validProvinces = new Set(pack.cells.province);
pack.provinces = parentMap.pack.provinces;
// mark uneccesary provinces
pack.provinces.forEach((p, i) => {
if (!p || p.removed) return;
if (!validProvinces.has(i)) {
p.removed = true;
return;
}
const newCenters = forwardMap[p.center];
p.center = newCenters.length ? newCenters[0] : pack.cells.province.findIndex(x => x === i);
});
Provinces.getPoles();
stage("Regenerating routes network");
regenerateRoutes();
Rivers.specify();
Lakes.defineNames();
stage("Porting military");
for (const s of pack.states) {
if (!s.military) continue;
for (const m of s.military) {
[m.x, m.y] = projection(m.x, m.y);
[m.bx, m.by] = projection(m.bx, m.by);
const cc = forwardMap[m.cell];
m.cell = cc && cc.length ? cc[0] : null;
}
s.military = s.military.filter(m => m.cell).map((m, i) => ({...m, i}));
}
stage("Copying markers");
for (const m of pack.markers) {
const [x, y] = projection(m.x, m.y);
if (!inMap(x, y)) {
Markers.deleteMarker(m.i);
} else {
m.x = x;
m.y = y;
m.cell = findCell(x, y);
if (options.lockMarkers) m.lock = true;
}
}
if (layerIsOn("toggleMarkers")) drawMarkers();
stage("Regenerating Zones");
Zones.generate();
Names.getMapName();
stage("Restoring Notes");
notes = parentMap.notes;
stage("Submap done");
WARN && console.warn(`TOTAL: ${rn((performance.now() - timeStart) / 1000, 2)}s`);
showStatistics();
INFO && console.groupEnd("Generated Map " + seed);
}
/* find the nearest cell accepted by filter f *and* having at
* least one *neighbor* fulfilling filter g, up to cell-distance `max`
* returns [cellid, neighbor] tuple or undefined if no such cell.
* accepts coordinates (x, y)
*/
const findNearest =
(f, g, max = 3) =>
(px, py) => {
const d2 = c => (px - pack.cells.p[c][0]) ** 2 + (py - pack.cells.p[c][0]) ** 2;
const startCell = findCell(px, py);
const tested = new Set([startCell]); // ignore analyzed cells
const kernel = (cs, level) => {
const [bestf, bestg] = cs.filter(f).reduce(
([cf, cg], c) => {
const neighbors = pack.cells.c[c];
const betterg = neighbors.filter(g).reduce((u, x) => (d2(x) < d2(u) ? x : u));
if (cf === undefined) return [c, betterg];
return betterg && d2(cf) < d2(c) ? [c, betterg] : [cf, cg];
},
[undefined, undefined]
);
if (bestf && bestg) return [bestf, bestg];
// no suitable pair found, retry with next ring
const targets = new Set(cs.map(c => pack.cells.c[c]).flat());
const ring = Array.from(targets).filter(nc => !tested.has(nc));
if (level >= max || !ring.length) return [undefined, undefined];
ring.forEach(c => tested.add(c));
return kernel(ring, level + 1);
};
const pair = kernel([startCell], 1);
return pair;
};
function copyBurgs(parentMap, projection, options) {
const cells = pack.cells;
pack.burgs = parentMap.pack.burgs;
// remap burgs to the best new cell
pack.burgs.forEach((b, id) => {
if (id == 0) return; // skip empty city of neturals
[b.x, b.y] = projection(b.x, b.y);
b.population = b.population * options.scale; // adjust for populationRate change
// disable out-of-map (removed) burgs
if (!inMap(b.x, b.y)) {
b.removed = true;
b.cell = null;
return;
}
const cityCell = findCell(b.x, b.y);
let searchFunc;
const isFreeLand = c => cells.t[c] === 1 && !cells.burg[c];
const nearCoast = c => cells.t[c] === -1;
// check if we need to relocate the burg
if (cells.burg[cityCell])
// already occupied
searchFunc = findNearest(isFreeLand, _ => true, 3);
if (isWater(pack, cityCell) || b.port)
// burg is in water or port
searchFunc = findNearest(isFreeLand, nearCoast, 6);
if (searchFunc) {
const [newCell, neighbor] = searchFunc(b.x, b.y);
if (!newCell) {
WARN && console.warn(`Can not relocate Burg: ${b.name} sunk and destroyed. :-(`);
b.cell = null;
b.removed = true;
return;
}
[b.x, b.y] = b.port ? getCloseToEdgePoint(newCell, neighbor) : cells.p[newCell];
if (b.port) b.port = cells.f[neighbor]; // copy feature number
b.cell = newCell;
if (b.port && !isWater(pack, neighbor)) console.error("betrayal! negihbor must be water!", b);
} else {
b.cell = cityCell;
}
if (b.i && !b.lock) b.lock = options.lockBurgs;
cells.burg[b.cell] = id;
});
}
function getCloseToEdgePoint(cell1, cell2) {
const {cells, vertices} = pack;
const [x0, y0] = cells.p[cell1];
const commonVertices = cells.v[cell1].filter(vertex => vertices.c[vertex].some(cell => cell === cell2));
const [x1, y1] = vertices.p[commonVertices[0]];
const [x2, y2] = vertices.p[commonVertices[1]];
const xEdge = (x1 + x2) / 2;
const yEdge = (y1 + y2) / 2;
const x = rn(x0 + 0.95 * (xEdge - x0), 2);
const y = rn(y0 + 0.95 * (yEdge - y0), 2);
return [x, y];
}
// export
return {resample, findNearest};
})();

View file

@ -8539,10 +8539,8 @@
<script defer src="config/heightmap-templates.js"></script>
<script defer src="config/precreated-heightmaps.js"></script>
<script defer src="modules/resample.js?v=1.112.1"></script>
<script defer src="libs/alea.min.js?v1.105.0"></script>
<script defer src="libs/polylabel.min.js?v1.105.0"></script>
<script defer src="libs/lineclip.min.js?v1.105.0"></script>
<script defer src="libs/simplify.js?v1.105.6"></script>
<script defer src="modules/ui/layers.js?v=1.111.0"></script>
<script defer src="modules/ui/measurers.js?v=1.99.00"></script>

View file

@ -18,3 +18,4 @@ import "./ice";
import "./military-generator";
import "./markers-generator";
import "./fonts";
import "./resample";

View file

@ -111,7 +111,6 @@ class OceanModule {
relaxed.map((v) => this.vertices.p[v]),
graphWidth,
graphHeight,
1,
);
chains.push([t, points]);
}

542
src/modules/resample.ts Normal file
View file

@ -0,0 +1,542 @@
import { mean, quadtree } from "d3";
import { clipPolyline } from "lineclip";
import type { PackedGraph } from "../types/PackedGraph";
import {
deepCopy,
findAllCellsInRadius,
findClosestCell,
generateGrid,
getPolesOfInaccessibility,
isWater,
rn,
unique,
} from "../utils";
import type { River } from "./river-generator";
import type { Point } from "./voronoi";
declare global {
var Resample: Resampler;
}
interface ResamplerProcessOptions {
projection: (x: number, y: number) => [number, number];
inverse: (x: number, y: number) => [number, number];
scale: number;
}
type ParentMapDefinition = {
grid: any;
pack: PackedGraph;
notes: any[];
};
class Resampler {
private saveRiversData(parentRivers: PackedGraph["rivers"]) {
return parentRivers.map((river) => {
const meanderedPoints = Rivers.addMeandering(river.cells, river.points);
return { ...river, meanderedPoints };
});
}
private smoothHeightmap() {
grid.cells.h.forEach((height: number, newGridCell: number) => {
const heights = [
height,
...grid.cells.c[newGridCell].map((c: number) => grid.cells.h[c]),
];
const meanHeight = mean(heights) as number;
grid.cells.h[newGridCell] = isWater(newGridCell, grid)
? Math.min(meanHeight, 19)
: Math.max(meanHeight, 20);
});
}
private resamplePrimaryGridData(
parentMap: ParentMapDefinition,
inverse: (x: number, y: number) => [number, number],
scale: number,
) {
grid.cells.h = new Uint8Array(grid.points.length);
grid.cells.temp = new Int8Array(grid.points.length);
grid.cells.prec = new Uint8Array(grid.points.length);
grid.points.forEach(([x, y]: [number, number], newGridCell: number) => {
const [parentX, parentY] = inverse(x, y);
const parentPackCell = parentMap.pack.cells.q.find(
parentX,
parentY,
Infinity,
)?.[2];
if (parentPackCell === undefined) return;
const parentGridCell = parentMap.pack.cells.g[parentPackCell];
grid.cells.h[newGridCell] = parentMap.grid.cells.h[parentGridCell];
grid.cells.temp[newGridCell] = parentMap.grid.cells.temp[parentGridCell];
grid.cells.prec[newGridCell] = parentMap.grid.cells.prec[parentGridCell];
});
if (scale >= 2) this.smoothHeightmap();
}
private groupCellsByType(graph: PackedGraph) {
return graph.cells.p.reduce(
(acc, [x, y], cellId) => {
const group = isWater(cellId, graph) ? "water" : "land";
acc[group].push([x, y, cellId]);
return acc;
},
{ land: [], water: [] } as Record<string, [number, number, number][]>,
);
}
private isInMap(x: number, y: number) {
return x >= 0 && x <= graphWidth && y >= 0 && y <= graphHeight;
}
private restoreCellData(
parentMap: ParentMapDefinition,
inverse: (x: number, y: number) => [number, number],
scale: number,
) {
pack.cells.biome = new Uint8Array(pack.cells.i.length);
pack.cells.fl = new Uint16Array(pack.cells.i.length);
pack.cells.s = new Int16Array(pack.cells.i.length);
pack.cells.pop = new Float32Array(pack.cells.i.length);
pack.cells.culture = new Uint16Array(pack.cells.i.length);
pack.cells.state = new Uint16Array(pack.cells.i.length);
pack.cells.burg = new Uint16Array(pack.cells.i.length);
pack.cells.religion = new Uint16Array(pack.cells.i.length);
pack.cells.province = new Uint16Array(pack.cells.i.length);
const parentPackCellGroups = this.groupCellsByType(parentMap.pack);
const parentPackLandCellsQuadtree = quadtree(parentPackCellGroups.land);
for (const newPackCell of pack.cells.i) {
const [x, y] = inverse(...pack.cells.p[newPackCell]);
if (isWater(newPackCell, pack)) continue;
const parentPackCell = parentPackLandCellsQuadtree.find(
x,
y,
Infinity,
)?.[2];
if (parentPackCell === undefined) continue;
const parentCellArea = parentMap.pack.cells.area[parentPackCell];
const areaRatio = pack.cells.area[newPackCell] / parentCellArea;
const scaleRatio = areaRatio / scale;
pack.cells.biome[newPackCell] =
parentMap.pack.cells.biome[parentPackCell];
pack.cells.fl[newPackCell] = parentMap.pack.cells.fl[parentPackCell];
pack.cells.s[newPackCell] =
parentMap.pack.cells.s[parentPackCell] * scaleRatio;
pack.cells.pop[newPackCell] =
parentMap.pack.cells.pop[parentPackCell] * scaleRatio;
pack.cells.culture[newPackCell] =
parentMap.pack.cells.culture[parentPackCell];
pack.cells.state[newPackCell] =
parentMap.pack.cells.state[parentPackCell];
pack.cells.religion[newPackCell] =
parentMap.pack.cells.religion[parentPackCell];
pack.cells.province[newPackCell] =
parentMap.pack.cells.province[parentPackCell];
}
}
private restoreRivers(
riversData: (River & { meanderedPoints?: [number, number, number][] })[],
projection: (x: number, y: number) => [number, number],
scale: number,
) {
pack.cells.r = new Uint16Array(pack.cells.i.length);
pack.cells.conf = new Uint8Array(pack.cells.i.length);
pack.rivers = riversData
.map((river) => {
let wasInMap = true;
const points: Point[] = [];
river.meanderedPoints?.forEach(([parentX, parentY]) => {
const [x, y] = projection(parentX, parentY);
const inMap = this.isInMap(x, y);
if (inMap || wasInMap) points.push([rn(x, 2), rn(y, 2)]);
wasInMap = inMap;
});
if (points.length < 2) return null;
const cells = points
.map((point) => findClosestCell(...point, Infinity, pack))
.filter((cellId) => cellId !== undefined);
cells.forEach((cellId) => {
if (pack.cells.r[cellId]) pack.cells.conf[cellId] = 1;
pack.cells.r[cellId] = river.i;
});
const widthFactor = river.widthFactor * scale;
delete river.meanderedPoints;
return {
...river,
cells,
points,
source: cells.at(0) as number,
mouth: cells.at(-2) as number,
widthFactor,
};
})
.filter((river) => river !== null);
pack.rivers.forEach((river) => {
river.basin = Rivers.getBasin(river.i);
river.length = Rivers.getApproximateLength(river.points);
});
}
private restoreCultures(
parentMap: ParentMapDefinition,
projection: (x: number, y: number) => [number, number],
) {
const validCultures = new Set(pack.cells.culture);
const culturePoles = getPolesOfInaccessibility(
pack,
(cellId) => pack.cells.culture[cellId],
);
pack.cultures = parentMap.pack.cultures.map((culture) => {
if (!culture.i || culture.removed) return culture;
if (!validCultures.has(culture.i))
return { ...culture, removed: true, lock: false };
const parentCoords = parentMap.pack.cells.p[culture.center!];
const [xp, yp] = projection(parentCoords[0], parentCoords[1]);
const [x, y] = [rn(xp, 2), rn(yp, 2)];
const [centerX, centerY] = this.isInMap(x, y)
? [x, y]
: culturePoles[culture.i];
const center = findClosestCell(centerX, centerY, Infinity, pack);
return { ...culture, center };
});
}
private getBurgCoordinates(
burg: PackedGraph["burgs"][number],
closestCell: number,
cell: number,
xp: number,
yp: number,
): Point {
const haven = pack.cells.haven[cell];
if (burg.port && haven) return this.getCloseToEdgePoint(cell, haven);
if (closestCell !== cell) return pack.cells.p[cell];
return [rn(xp, 2), rn(yp, 2)];
}
private getCloseToEdgePoint(cell1: number, cell2: number): Point {
const { cells, vertices } = pack;
const [x0, y0] = cells.p[cell1];
const commonVertices = cells.v[cell1].filter((vertex) =>
vertices.c[vertex].some((cell) => cell === cell2),
);
const [x1, y1] = vertices.p[commonVertices[0]];
const [x2, y2] = vertices.p[commonVertices[1]];
const xEdge = (x1 + x2) / 2;
const yEdge = (y1 + y2) / 2;
const x = rn(x0 + 0.95 * (xEdge - x0), 2);
const y = rn(y0 + 0.95 * (yEdge - y0), 2);
return [x, y];
}
private restoreBurgs(
parentMap: ParentMapDefinition,
projection: (x: number, y: number) => [number, number],
scale: number,
) {
const packLandCellsQuadtree = quadtree(this.groupCellsByType(pack).land);
const findLandCell = (x: number, y: number) =>
packLandCellsQuadtree.find(x, y, Infinity)?.[2];
pack.burgs = parentMap.pack.burgs.map((burg) => {
if (!burg.i || burg.removed) return burg;
burg.population! *= scale; // adjust for populationRate change
const [xp, yp] = projection(burg.x, burg.y);
if (!this.isInMap(xp, yp)) return { ...burg, removed: true, lock: false };
const closestCell = findClosestCell(xp, yp, Infinity, pack) as number;
const cell = isWater(closestCell, pack)
? (findLandCell(xp, yp) as number)
: closestCell;
if (pack.cells.burg[cell]) {
WARN &&
console.warn(
`Cell ${cell} already has a burg. Removing burg ${burg.name} (${burg.i})`,
);
return { ...burg, removed: true, lock: false };
}
pack.cells.burg[cell] = burg.i;
const [x, y] = this.getBurgCoordinates(burg, closestCell, cell, xp, yp);
return { ...burg, cell, x, y };
});
}
private restoreStates(
parentMap: ParentMapDefinition,
projection: (x: number, y: number) => [number, number],
) {
const validStates = new Set(pack.cells.state);
pack.states = parentMap.pack.states.map((state) => {
if (!state.i || state.removed) return state;
if (validStates.has(state.i)) return state;
return { ...state, removed: true, lock: false };
});
States.getPoles();
const regimentCellsMap: Record<number, number> = {};
const VERTICAL_GAP = 8;
pack.states = pack.states.map((state) => {
if (!state.i || state.removed) return state;
const capital = pack.burgs[state.capital];
const [poleX, poleY] = state.pole as Point;
state.center =
!capital || capital.removed
? findClosestCell(poleX, poleY, Infinity, pack)!
: capital.cell;
const military = state.military!.map((regiment) => {
const cellCoords = projection(...parentMap.pack.cells.p[regiment.cell]);
const cell = this.isInMap(...cellCoords)
? findClosestCell(...cellCoords, Infinity, pack)!
: state.center;
const [xPos, yPos] = projection(regiment.x, regiment.y);
const [xBase, yBase] = projection(regiment.bx, regiment.by);
const [xCell, yCell] = pack.cells.p[cell];
const regsOnCell = regimentCellsMap[cell] || 0;
regimentCellsMap[cell] = regsOnCell + 1;
const name =
this.isInMap(xPos, yPos) || regiment.name.includes("[relocated]")
? regiment.name
: `[relocated] ${regiment.name}`;
const pos = this.isInMap(xPos, yPos)
? { x: rn(xPos, 2), y: rn(yPos, 2) }
: { x: xCell, y: yCell + regsOnCell * VERTICAL_GAP };
const base = this.isInMap(xBase, yBase)
? { bx: rn(xBase, 2), by: rn(yBase, 2) }
: { bx: xCell, by: yCell };
return { ...regiment, cell, name, ...base, ...pos };
});
const neighbors = state.neighbors!.filter((stateId) =>
validStates.has(stateId),
);
return { ...state, neighbors, military };
});
}
private restoreRoutes(
parentMap: ParentMapDefinition,
projection: (x: number, y: number) => [number, number],
) {
pack.routes = parentMap.pack.routes
.map((route) => {
let wasInMap = true;
const points: Point[] = [];
route.points.forEach(([parentX, parentY]) => {
const [x, y] = projection(parentX, parentY);
const inMap = this.isInMap(x, y);
if (inMap || wasInMap) points.push([rn(x, 2), rn(y, 2)]);
wasInMap = inMap;
});
if (points.length < 2) return null;
const bbox: [number, number, number, number] = [
0,
0,
graphWidth,
graphHeight,
];
// @types/lineclip is incorrect - lineclip returns Point[][] (array of line segments), not Point[]
const clippedSegments = clipPolyline(
points,
bbox,
) as unknown as Point[][];
if (!clippedSegments[0]?.length) return null;
const clipped = clippedSegments[0].map(
([x, y]) =>
[
rn(x, 2),
rn(y, 2),
findClosestCell(x, y, Infinity, pack) as number,
] as [number, number, number],
);
const firstCell = clipped[0][2];
const feature = pack.cells.f[firstCell];
return { ...route, feature, points: clipped };
})
.filter((route) => route !== null);
pack.cells.routes = Routes.buildLinks(pack.routes);
}
private restoreReligions(
parentMap: ParentMapDefinition,
projection: (x: number, y: number) => [number, number],
) {
const validReligions = new Set(pack.cells.religion);
const religionPoles = getPolesOfInaccessibility(
pack,
(cellId) => pack.cells.religion[cellId],
);
pack.religions = parentMap.pack.religions.map((religion) => {
if (!religion.i || religion.removed) return religion;
if (!validReligions.has(religion.i))
return { ...religion, removed: true, lock: false };
const [xp, yp] = projection(...parentMap.pack.cells.p[religion.center]);
const [x, y] = [rn(xp, 2), rn(yp, 2)];
const [centerX, centerY] = this.isInMap(x, y)
? [x, y]
: religionPoles[religion.i];
const center = findClosestCell(centerX, centerY, Infinity, pack);
return { ...religion, center };
});
}
private restoreProvinces(parentMap: ParentMapDefinition) {
const validProvinces = new Set(pack.cells.province);
pack.provinces = parentMap.pack.provinces.map((province) => {
if (!province.i || province.removed) return province;
if (!validProvinces.has(province.i))
return { ...province, removed: true, lock: false };
return province;
});
Provinces.getPoles();
pack.provinces.forEach((province) => {
if (!province.i || province.removed) return;
const capital = pack.burgs[province.burg];
const [poleX, poleY] = province.pole as Point;
province.center = !capital?.removed
? capital.cell
: findClosestCell(poleX, poleY, Infinity, pack)!;
});
}
private restoreFeatureDetails(
parentMap: ParentMapDefinition,
inverse: (x: number, y: number) => [number, number],
) {
pack.features.forEach((feature) => {
if (!feature) return;
const [x, y] = pack.cells.p[feature.firstCell];
const [parentX, parentY] = inverse(x, y);
const parentCell = parentMap.pack.cells.q.find(
parentX,
parentY,
Infinity,
)?.[2];
if (parentCell === undefined) return;
const parentFeature =
parentMap.pack.features[parentMap.pack.cells.f[parentCell]];
if (parentFeature.group) feature.group = parentFeature.group;
if (parentFeature.name) feature.name = parentFeature.name;
if (parentFeature.height) feature.height = parentFeature.height;
});
}
private restoreMarkers(
parentMap: ParentMapDefinition,
projection: (x: number, y: number) => [number, number],
) {
pack.markers = parentMap.pack.markers;
pack.markers.forEach((marker) => {
const [x, y] = projection(marker.x, marker.y);
if (!this.isInMap(x, y)) Markers.deleteMarker(marker.i);
const cell = findClosestCell(x, y, Infinity, pack);
marker.x = rn(x, 2);
marker.y = rn(y, 2);
marker.cell = cell;
});
}
private restoreZones(
parentMap: ParentMapDefinition,
projection: (x: number, y: number) => [number, number],
scale: number,
) {
const getSearchRadius = (cellId: number) =>
Math.sqrt(parentMap.pack.cells.area[cellId] / Math.PI) * scale;
pack.zones = parentMap.pack.zones.map((zone) => {
const cells = zone.cells.flatMap((cellId) => {
const [newX, newY] = projection(...parentMap.pack.cells.p[cellId]);
if (!this.isInMap(newX, newY)) return [];
return findAllCellsInRadius(newX, newY, getSearchRadius(cellId), pack);
});
return { ...zone, cells: unique(cells) };
});
}
process(options: ResamplerProcessOptions): void {
const { projection, inverse, scale } = options;
const parentMap = {
grid: deepCopy(grid),
pack: deepCopy(pack),
notes: deepCopy(notes),
};
const riversData = this.saveRiversData(pack.rivers);
grid = generateGrid(seed, graphWidth, graphHeight);
pack = {} as PackedGraph;
notes = parentMap.notes;
this.resamplePrimaryGridData(parentMap, inverse, scale);
Features.markupGrid();
addLakesInDeepDepressions();
openNearSeaLakes();
OceanLayers();
calculateMapCoordinates();
calculateTemperatures();
reGraph();
Features.markupPack();
Ice.generate();
createDefaultRuler();
this.restoreCellData(parentMap, inverse, scale);
this.restoreRivers(riversData, projection, scale);
this.restoreCultures(parentMap, projection);
this.restoreBurgs(parentMap, projection, scale);
this.restoreStates(parentMap, projection);
this.restoreRoutes(parentMap, projection);
this.restoreReligions(parentMap, projection);
this.restoreProvinces(parentMap);
this.restoreFeatureDetails(parentMap, inverse);
this.restoreMarkers(parentMap, projection);
this.restoreZones(parentMap, projection, scale);
showStatistics();
}
}
window.Resample = new Resampler();

View file

@ -1,6 +1,7 @@
import Alea from "alea";
import { curveBasis, curveCatmullRom, line, mean, min, sum } from "d3";
import { each, rn, round, rw } from "../utils";
import type { Point } from "./voronoi";
declare global {
var Rivers: RiverModule;
@ -20,6 +21,7 @@ export interface River {
name: string; // river name
type: string; // river type
cells: number[]; // cells forming the river path
points?: Point[]; // river points (for meandering)
}
class RiverModule {
@ -237,7 +239,9 @@ class RiverModule {
: defaultWidthFactor;
const meanderedPoints = this.addMeandering(riverCells);
const discharge = cells.fl[mouth]; // m3 in second
const length = this.getApproximateLength(meanderedPoints);
const length = this.getApproximateLength(
meanderedPoints.map(([x, y]) => [x, y]),
);
const sourceWidth = this.getSourceWidth(cells.fl[source]);
const width = this.getWidth(
this.getOffset({
@ -411,7 +415,7 @@ class RiverModule {
addMeandering(
riverCells: number[],
riverPoints = null,
riverPoints: Point[] | null = null,
meandering = 0.5,
): [number, number, number][] {
const { fl, h } = pack.cells;
@ -579,7 +583,7 @@ class RiverModule {
);
}
getApproximateLength(points: [number, number, number][]) {
getApproximateLength(points: Point[] = []) {
const length = points.reduce(
(s, v, i, p) =>
s + (i ? Math.hypot(v[0] - p[i - 1][0], v[1] - p[i - 1][1]) : 0),

View file

@ -53,7 +53,11 @@ const pinShapes: PinShapes = {
no: () => "",
};
const getPin = (shape = "bubble", fill = "#fff", stroke = "#000"): string => {
const getPinForShape = (
shape = "bubble",
fill = "#fff",
stroke = "#000",
): string => {
const shapeFunction = pinShapes[shape] || pinShapes.bubble;
return shapeFunction(fill, stroke);
};
@ -104,4 +108,4 @@ const markersRenderer = (): void => {
window.drawMarkers = markersRenderer;
window.drawMarker = markerRenderer;
window.getPin = getPin;
window.getPin = getPinForShape;

View file

@ -1,3 +1,4 @@
import type { Quadtree } from "d3";
import type { Burg } from "../modules/burgs-generator";
import type { Culture } from "../modules/cultures-generator";
import type { PackedGraphFeature } from "../modules/features";
@ -24,6 +25,7 @@ export interface PackedGraph {
p: [number, number][]; // cell polygon points
b: boolean[]; // cell is on border
h: TypedArray; // cell heights
q: Quadtree<[number, number, number]>; // cell quadtree index
/** Terrain type */
t: TypedArray; // cell terrain types
r: TypedArray; // river id passing through cell
@ -34,12 +36,12 @@ export interface PackedGraph {
conf: TypedArray; // cell water confidence
haven: TypedArray; // cell is a haven
g: number[]; // cell ground type
culture: number[]; // cell culture id
culture: TypedArray; // cell culture id
biome: TypedArray; // cell biome id
harbor: TypedArray; // cell harbour presence
burg: TypedArray; // cell burg id
religion: TypedArray; // cell religion id
state: number[]; // cell state id
state: TypedArray; // cell state id
area: TypedArray; // cell area
province: TypedArray; // cell province id
routes: Record<number, Record<number, number>>;

View file

@ -89,4 +89,11 @@ declare global {
var scale: number;
var changeFont: () => void;
var getFriendlyHeight: (coords: [number, number]) => string;
var addLakesInDeepDepressions: () => void;
var openNearSeaLakes: () => void;
var calculateMapCoordinates: () => void;
var calculateTemperatures: () => void;
var reGraph: () => void;
var createDefaultRuler: () => void;
var showStatistics: () => void;
}

View file

@ -1,3 +1,4 @@
import { clipPolygon } from "lineclip";
import { last } from "./arrayUtils";
import { distanceSquared } from "./functionUtils";
import { rn } from "./numberUtils";
@ -13,9 +14,8 @@ import { rand } from "./probabilityUtils";
*/
export const clipPoly = (
points: [number, number][],
graphWidth?: number,
graphHeight?: number,
secure: number = 0,
graphWidth: number,
graphHeight: number,
) => {
if (points.length < 2) return points;
if (points.some((point) => point === undefined)) {
@ -23,7 +23,7 @@ export const clipPoly = (
return points;
}
return window.polygonclip(points, [0, 0, graphWidth, graphHeight], secure);
return clipPolygon(points, [0, 0, graphWidth, graphHeight]);
};
/**
@ -372,7 +372,6 @@ export const initializePrompt = (): void => {
declare global {
interface Window {
ERROR: boolean;
polygonclip: any;
clipPoly: typeof clipPoly;
getSegmentId: typeof getSegmentId;

View file

@ -7,6 +7,7 @@ import {
type Vertices,
Voronoi,
} from "../modules/voronoi";
import type { PackedGraph } from "../types/PackedGraph";
import { createTypedArray } from "./arrayUtils";
import { rn } from "./numberUtils";
import { byId } from "./shorthands";
@ -525,7 +526,7 @@ export function* poissonDiscSampler(
* @param {number} i - The index of the packed cell
* @returns {boolean} - True if the cell is land, false otherwise
*/
export const isLand = (i: number, packedGraph: any) => {
export const isLand = (i: number, packedGraph: PackedGraph) => {
return packedGraph.cells.h[i] >= 20;
};
@ -534,7 +535,7 @@ export const isLand = (i: number, packedGraph: any) => {
* @param {number} i - The index of the packed cell
* @returns {boolean} - True if the cell is water, false otherwise
*/
export const isWater = (i: number, packedGraph: any) => {
export const isWater = (i: number, packedGraph: PackedGraph) => {
return packedGraph.cells.h[i] < 20;
};