Added 3d options

This commit is contained in:
Evolvedexperiment 2019-10-28 19:46:21 +00:00
parent f4fa36a1ca
commit 3cb5b69d83
5 changed files with 355 additions and 18 deletions

View file

@ -7,13 +7,14 @@ async function start3d(canvas) {
const loaded = await loadTHREE();
if (!loaded) {tip("Cannot load 3d library", false, "error", 4000); return false};
threeD.Renderer = new THREE.WebGLRenderer({canvas, antialias: true, preserveDrawingBuffer: true});
threeD.scene = new THREE.Scene();
//threeD.scene.background = new THREE.Color(0x53679f);
threeD.camera = new THREE.PerspectiveCamera(70, canvas.width / canvas.height, 0.1, 2000);
threeD.camera = new THREE.PerspectiveCamera(70, canvas.width / canvas.height, 0.1, 3000);
threeD.camera.name = "camera";
threeD.camera.position.x = 0;
threeD.camera.position.z = 350;
threeD.camera.position.y = 285;
threeD.Renderer = new THREE.WebGLRenderer({canvas, antialias: true, preserveDrawingBuffer: true});
threeD.controls = await OrbitControls(threeD.camera, threeD.Renderer.domElement);
threeD.controls.minDistance = 10; threeD.controls.maxDistance = 1000;
threeD.controls.maxPolarAngle = Math.PI/2;
@ -21,14 +22,15 @@ async function start3d(canvas) {
threeD.Renderer.setSize(canvas.width, canvas.height);
add3dMesh(graphWidth, graphHeight, grid.cellsX, grid.cellsY);
addLight();
const ambientLight = new THREE.AmbientLight(0xcccccc, .7);
threeD.scene.add(ambientLight);
const spotLight = new THREE.SpotLight(0xcccccc, .8, 2000, .7, 0, 0);
spotLight.position.set(100, 600, 1000);
spotLight.castShadow = true;
threeD.scene.add(spotLight);
//threeD.scene.add(new THREE.SpotLightHelper(spotLight));
updateWaterMesh();
updateFog();
updateSkybox();
updateFogDistance();
updateSceneBackground();
updateLight();
updateShadows();
threeD.controls.addEventListener("change", render);
return true;
@ -48,17 +50,211 @@ async function add3dMesh(width, height, segmentsX, segmentsY) {
const texture = new THREE.TextureLoader().load(url, render);
texture.needsUpdate = true;
threeD.material.map = texture;
threeD.material.transparent = true;
threeDscale = parseInt(threeDHeightScale.value);
geometry.vertices.forEach((v, i) => v.z = getMeshHeight(i));
geometry.computeVertexNormals(); // added
threeD.Renderer.shadowMap.enabled = true; // added
geometry.computeVertexNormals();
threeD.Renderer.shadowMap.enabled = true;
threeD.mesh = new THREE.Mesh(geometry, threeD.material);
threeD.mesh.name = "ground";
threeD.mesh.rotation.x = -Math.PI / 2;
threeD.mesh.castShadow = true;
threeD.mesh.receiveShadow = true;
if (threeDShadows.checked) {
threeD.mesh.castShadow = true;
threeD.mesh.receiveShadow = true;
threeD.Renderer.shadowMap.enabled = true;
} else {
threeD.mesh.castShadow = false;
threeD.mesh.receiveShadow = false;
threeD.Renderer.shadowMap.enabled = false;
}
threeD.scene.add(threeD.mesh);
}
async function addWaterMesh(width, height) {
const waterPlane = new THREE.PlaneGeometry(width*16, height*16, 10, 10);
const waterMaterial = new THREE.MeshLambertMaterial();
const urlWater = await getWater(width*16, height*16);
waterMaterial.map = new THREE.TextureLoader().load(urlWater);
// this is to hide the ocean when viewing from sea level
waterMaterial.polygonOffset = true;
waterMaterial.polygonOffsetFactor = 2;
threeD.waterMesh = new THREE.Mesh(waterPlane, waterMaterial);
threeD.waterMesh.rotation.x = -Math.PI / 2;
threeD.waterMesh.position.y -= 3; // fix for z-fighting, gap is visible at sea level
threeD.waterMesh.castShadow = false;
threeD.waterMesh.receiveShadow = false;
threeD.scene.add(threeD.waterMesh);
}
function updateHeightScale() {
update3dPreview(canvas3d);
}
async function updateWaterMesh() {
if (threeDExtendedWater.checked) {
await addWaterMesh(graphWidth, graphHeight);
update3dPreview(canvas3d);
} else {
if (threeD.waterMesh) {
threeD.scene.remove(threeD.waterMesh);
threeD.waterMesh = undefined;
update3dPreview(canvas3d);
}
}
render();
}
function addLight() {
threeD.ambientLight = new THREE.AmbientLight(0xcccccc, .7);
threeD.scene.add(threeD.ambientLight);
threeD.spotLight = new THREE.SpotLight(0xcccccc, .8, 1000, .7, 0, 0);
threeD.spotLight.position.set(100, 600, parseInt(threeDSpotlightDistance.value));
threeD.spotLight.castShadow = threeDShadows.checked;
threeD.scene.add(threeD.spotLight);
//threeD.scene.add(new THREE.SpotLightHelper(spotLight));
}
function updateLight() {
if (threeDSpotlight.checked) {
if (threeD.spotLight) { threeD.spotLight.visible = true; }
} else {
if (threeD.spotLight) { threeD.spotLight.visible = false; }
}
render();
}
function updateSpotlightDistance() {
threeD.spotLight.position.z = parseInt(threeDSpotlightDistance.value);
render();
}
function updateShadows() {
var b = threeDShadows.checked;
if (threeD.mesh) {
threeD.mesh.castShadow = b;
threeD.mesh.receiveShadow = b;
threeD.Renderer.shadowMap.enabled = b;
}
if (threeD.spotLight) {
threeD.spotLight.castShadow = b;
}
render();
}
function addFog() {
var fogColor = new THREE.Color(threeDFogColorOutput.value);
threeD.scene.background = fogColor;
threeD.scene.fog = new THREE.Fog(fogColor, parseInt(threeDFogDistance.value), 3000);
}
function updateFog() {
const w = document.getElementById("threeDFog");
if (w.checked) {
addFog();
} else {
threeD.scene.fog = undefined;
render();
updateSceneBackground();
}
render();
}
function updateFogDistance() {
if (threeD.scene.fog) { threeD.scene.fog.near = parseInt(threeDFogDistance.value); render(); }
}
function updateSceneBackground() {
var bgColor = new THREE.Color(threeDBackgroundColorOutput.value);
threeD.scene.background = bgColor;
render();
}
function getRGB(color) {
var rgb = color.match(/^rgb?[\s+]?\([\s+]?(\d+)[\s+]?,[\s+]?(\d+)[\s+]?,[\s+]?(\d+)[\s+]?/i);
return {
r: parseInt(rgb[1]),
g: parseInt(rgb[2]),
b: parseInt(rgb[3]),
};
}
function getSkyboxTexture(width, height) {
var url = threeDSkyboxURL.value;
if (url != "") {
return url;
} else {
// this is a light-blue gradient
var canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
var color = d3.scaleSequential(d3.interpolateBlues);
var ctx = canvas.getContext('2d');
var image = ctx.createImageData(width, height);
for (var y=0; y < height; y++) {
let v = (y / height * 0.6) + (0.2); // use center 60% of "Blues"
let rgb = getRGB(color(1-v));
for (var x=0; x < width; x++) {
let i = (y * width + x) * 4;
image.data[i+0] = rgb.r;
image.data[i+1] = rgb.g;
image.data[i+2] = rgb.b;
image.data[i+3] = 255;
}
}
ctx.putImageData(image,0,0);
return canvas.toDataURL();
}
}
function addSkybox() {
const shader = THREE.ShaderLib.equirect;
const skyMaterial = new THREE.ShaderMaterial({
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
uniforms: shader.uniforms,
depthWrite: false,
side: THREE.BackSide,
});
const texture = new THREE.TextureLoader().load(getSkyboxTexture(640, 320));
texture.magFilter = THREE.LinearFilter;
texture.minFilter = THREE.LinearFilter;
skyMaterial.uniforms.tEquirect.value = texture;
var plane = new THREE.SphereGeometry(1900, 32, 32);
threeD.skyMesh = new THREE.Mesh(plane, skyMaterial);
threeD.scene.add(threeD.skyMesh);
}
async function updateSkybox() {
if (threeDSkybox.checked) {
await addSkybox();
} else {
if (threeD.skyMesh) {
threeD.scene.remove(threeD.skyMesh);
threeD.skyMesh = undefined;
}
}
render();
}
async function updateSkyboxType() {
if (threeD.skyMesh) {
threeD.scene.remove(threeD.skyMesh);
threeD.skyMesh = undefined;
}
await addSkybox();
render();
}
function getMeshHeight(i) {
const h = grid.cells.h[i];
return h < 20 ? 0 : (h - 18) / 82 * threeDscale;
@ -138,7 +334,11 @@ function OrbitControls(camera, domElement) {
}
function update3dPreview(canvas) {
threeD.scene.remove(threeD.mesh);
if (threeD.mesh) {
threeD.mesh.geometry.dispose();
threeD.mesh.material.dispose();
threeD.scene.remove(threeD.mesh);
}
threeD.Renderer.setSize(canvas.width, canvas.height);
if (canvas.dataset.type === "viewGlobe") addGlobe3dMesh();
else add3dMesh(graphWidth, graphHeight, grid.cellsX, grid.cellsY);
@ -156,6 +356,10 @@ function stop3d() {
threeD.Renderer.dispose()
cancelAnimationFrame(threeD.animationFrame);
threeD = {};
if (modules.edit3d) {
$("#threeDOptions").dialog("close");
}
}
async function startGlobe(canvas) {
@ -223,4 +427,44 @@ async function saveScreenshot() {
link.click();
tip(`Screenshot is saved. Open "Downloads" screen (CTRL + J) to check`, true, "success", 7000);
window.setTimeout(() => window.URL.revokeObjectURL(URL), 5000);
}
}
function close3d() {
modules.edit3d = false;
}
function show3doptions(type) {
if (type === "view3D") {
if (modules.edit3d) return;
modules.edit3d = true;
$("#threeDOptions").dialog({
title: "3D Options", resizable: false, width: fitContent(), close: close3d,
position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}
});
threeDHeightScale.addEventListener("click", updateHeightScale);
threeDExtendedWater.addEventListener("click", updateWaterMesh);
threeDFog.addEventListener("click", updateFog);
threeDFogDistance.addEventListener("change", updateFogDistance);
threeDSkybox.addEventListener("click", updateSkybox);
threeDSpotlight.addEventListener("click", updateLight);
threeDSpotlightDistance.addEventListener("change", updateSpotlightDistance);
threeDShadows.addEventListener("click", updateShadows);
threeDFogColor.addEventListener("input", function() {
threeDFogColor.value = threeDFogColorOutput.value = d3.color(this.value).hex();
updateFog();
});
threeDBackgroundColor.addEventListener("input", function() {
threeDBackgroundColor.value = threeDBackgroundColorOutput.value = d3.color(this.value).hex();
updateSceneBackground();
});
} else {
if (modules.edit3d) {
$("#threeDOptions").dialog("close");
}
}
}

View file

@ -466,4 +466,5 @@ async function enter3dView(type) {
+canvas.dataset.hovered > 2 ? tip("") : tip(help);
canvas.dataset.hovered = (+canvas.dataset.hovered|0) + 1;
};
}
show3doptions(type);
}