refactor: religions generation

This commit is contained in:
Azgaar 2022-09-01 22:06:09 +03:00
parent b9ff6a652c
commit 3f6fca72e6
2 changed files with 1 additions and 4 deletions

View file

@ -33,9 +33,6 @@ export function generateReligions({
pick(cells, "i", "c", "h", "biome", "culture", "burg", "state", "route")
);
folkReligions.forEach(({center}) => drawPoint(cells.p[center], {radius: 3, color: "blue"}));
basicReligions.forEach(({center}) => drawPoint(cells.p[center], {radius: 3, color: "red"}));
TIME && console.timeEnd("generateReligions");
return {religionIds, religions};
}

View file

@ -1,5 +1,5 @@
import {brighter, darker, getMixedColor} from "utils/colorUtils";
import {each, gauss, rand} from "utils/probabilityUtils";
import {each, gauss} from "utils/probabilityUtils";
import {isCulture} from "utils/typeUtils";
import {expandReligions} from "./expandReligions";
import {getDeityName} from "./generateDeityName";