From 40cceac6ecc638726eef4ed32f45f6d0a6a998e4 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?M=C3=A9sz=C3=A1ros=20Gergely?=
Date: Wed, 18 Aug 2021 01:50:48 +0200
Subject: [PATCH] fixed 0 index burg bug, more accurate coast detection for
burgs
---
index.html | 4 +
modules/submap.js | 170 ++++++++++++++++++++++++-------------------
modules/ui/submap.js | 1 +
3 files changed, 100 insertions(+), 75 deletions(-)
diff --git a/index.html b/index.html
index a92f5148..cb507fbd 100644
--- a/index.html
+++ b/index.html
@@ -3509,6 +3509,10 @@
be automatically updated according to the current scale factor. If you'd like
to generate a new parent-map, don't forget to reset them! Options are interpreted as usual.
+
+
+
+
diff --git a/modules/submap.js b/modules/submap.js
index 1250dc02..fdbf8ed2 100644
--- a/modules/submap.js
+++ b/modules/submap.js
@@ -4,9 +4,9 @@ Experimental submaping module
*/
window.Submap = (function () {
- function resample(baseState, projection, options) {
- // generate new map based on (resampling) existing one (baseState)
- // baseState: {seed, grid, pack} from original map
+ function resample(parentMap, projection, options) {
+ // generate new map based on (resampling) existing one (parentMap)
+ // parentMap: {seed, grid, pack} from original map
// projection: map function from old to new coordinates or backwards
// prj(x,y,direction:bool) -> [x',y']
@@ -15,7 +15,7 @@ window.Submap = (function () {
invokeActiveZooming();
// copy seed
- seed = baseState.seed;
+ seed = parentMap.seed;
Math.random = aleaPRNG(seed);
INFO && console.group("SubMap with seed: " + seed);
DEBUG && console.log("Using Options:", options);
@@ -42,10 +42,10 @@ window.Submap = (function () {
grid.cells.temp = new Int8Array(n); // temperature
grid.cells.prec = new Int8Array(n); // precipitation
- const gridCells = baseState.grid.cells;
- const forwardGridMap = baseState.grid.points.map(_=>[]); // old -> [newcelllist]
- resampler(grid.points, baseState.pack.cells.q, (id, oldid) => {
- const cid = baseState.pack.cells.g[oldid]
+ const gridCells = parentMap.grid.cells;
+ const forwardGridMap = parentMap.grid.points.map(_=>[]); // old -> [newcelllist]
+ resampler(grid.points, parentMap.pack.cells.q, (id, oldid) => {
+ const cid = parentMap.pack.cells.g[oldid]
grid.cells.h[id] = gridCells.h[cid];
grid.cells.temp[id] = gridCells.temp[cid];
grid.cells.prec[id] = gridCells.prec[cid];
@@ -61,14 +61,10 @@ window.Submap = (function () {
const rbeds = new Uint16Array(grid.cells.i.length);
// and erode riverbeds
- baseState.pack.rivers.forEach(r =>
+ parentMap.pack.rivers.forEach(r =>
r.cells.forEach(oldc => {
const targetCells = forwardGridMap[oldc];
- if (!targetCells) {
- console.error('Targetcells is empty');
- console.log("oldc,gridmap", oldc, forwardGridMap);
- return;
- }
+ if (!targetCells) throw "TargetCell shouldn't be empty.";
targetCells.forEach(c => {
if (grid.cells.t[c]<1) return;
rbeds[c] = 1;
@@ -101,9 +97,9 @@ window.Submap = (function () {
drawCoastline();
// resample packed graph
- const oldCells = baseState.pack.cells;
+ const oldCells = parentMap.pack.cells;
const reverseMap = new Map(); // cellmap from new -> oldcell
- const forwardMap = baseState.pack.cells.p.map(_=>[]); // old -> [newcelllist]
+ const forwardMap = parentMap.pack.cells.p.map(_=>[]); // old -> [newcelllist]
const pn = pack.cells.i.length;
const cells = pack.cells;
@@ -148,17 +144,16 @@ window.Submap = (function () {
// biome calculation based on (resampled) grid.cells.temp and prec
// it's safe to recalculate.
- stage("Regenerating Biome.")
+ stage("Regenerating Biome.");
defineBiomes();
// recalculate suitability and population
// TODO: normalize according to the base-map
rankCells();
// transfer basemap cultures
- pack.cultures = baseState.pack.cultures;
+ pack.cultures = parentMap.pack.cultures;
// fix culture centers
const validCultures = new Set(pack.cells.culture);
- console.log('cultures',validCultures);
pack.cultures.forEach((c, i) => {
if (!validCultures.has(i)) {
c.removed = true;
@@ -173,8 +168,8 @@ window.Submap = (function () {
// transfer states, mark states without land as removed.
const validStates = new Set(pack.cells.state);
- stage("Porting states.")
- pack.states = baseState.pack.states;
+ stage("Porting states.");
+ pack.states = parentMap.pack.states;
// keep valid states and neighbors only
pack.states.forEach((s, i) => {
if (!validStates.has(i)) s.removed=true;
@@ -191,62 +186,15 @@ window.Submap = (function () {
// BurgsAndStates.defineStateForms();
// BurgsAndStates.defineBurgFeatures();
- stage("Porting and locking burgs.")
- pack.burgs = baseState.pack.burgs
- const [[xmin, ymin], [xmax, ymax]] = getViewBoxExtent();
- const inMap = (x,y) => x>xmin && xymin && y {
- // [b.x,b.y] = inverseProjection(b.x, b.y);
- [b.x,b.y] = projection(b.x, b.y, false);
- if (!inMap(b.x,b.y)) {
- // disable out-of-map (removed) burgs
- b.removed = true;
- b.cell = undefined;
- return;
- }
-
- let bestCell = findCell(b.x, b.y);
-
- // move burgs out of water
- if (cells.t[bestCell] == -1) {
- const coasts = cells.c[bestCell].filter(c=>cells.t[c] == 1);
- if (!coasts.length) {
- WARN && console.warn(`Burg ${b.name} sank like Atlantis. Unable to find coastal cells nearby. Try to reduce resample zoom level.`);
- b.removed = true;
- return;
- }
- bestCell = coasts[0]; // TODO: closest instead?
- }
-
- b.cell = bestCell;
- b.lock = true;
- pack.cells.burg[b.cell] = i;
- if (options.promoteTown) b.capital = 1;
-
- // find water body id for ports
- if (b.port) {
- const water = cells.c[b.cell].filter(c=>cells.t[c] == -1);
- if (water.length) {
- b.port = cells.f[water[0]];
- [b.x, b.y] = getMiddlePoint(b.cell, water[0]);
- } else {
- WARN && console.warn(`Can't find water near port ${b.name}. :-/`);
- b.port = 0;
- }
- } else {
- [b.x, b.y] = cells.p[b.cell];
- }
-
- // TODO: move port burgs to coast b.x, b.y,
- });
+ stage("Porting and locking burgs.");
+ if (options.copyBurgs) copyBurgs(parentMap, projection);
+ else BurgsAndStates.regenerateBurgs();
BurgsAndStates.drawBurgs();
- stage("Regenerating road network.")
+ stage("Regenerating road network.");
Routes.regenerate();
- stage("Regenerating provinces.")
+ stage("Regenerating provinces.");
BurgsAndStates.generateProvinces();
drawStates();
@@ -256,18 +204,90 @@ window.Submap = (function () {
Rivers.specify();
Lakes.generateName();
- stage("Modelling military.")
+ stage("Modelling military.");
Military.generate();
addMarkers();
addZones();
Names.getMapName();
- stage("Submap done.")
+ stage("Submap done.");
WARN && console.warn(`TOTAL: ${rn((performance.now() - timeStart) / 1000, 2)}s`);
showStatistics();
INFO && console.groupEnd("Generated Map " + seed);
}
+ /* find the nearest cell having at least one *neighbor*
+ * fulfilling filter f, up to cell-distance `max`
+ * returns [cellid, neighbor] tuple or undefined if no such cell.
+ */
+ const findNearest = (f, max=3) => centerId => {
+ const met = new Set([centerId]); // f might be expensive
+ const kernel = (c, dist) => {
+ const ncs = pack.cells.c[c].filter(nc => !met.has(nc));
+ const n = ncs.find(f);
+ if (n) return [c, n];
+ if (dist >= max || !ncs.length) return undefined;
+ ncs.forEach(i => met.add(i));
+ let answer;
+ while (ncs.length && !answer) answer = kernel(ncs.shift(), dist+1);
+ return answer;
+ }
+ return kernel(centerId, 1);
+ }
+
+ function copyBurgs(parentMap, projection) {
+ const [[xmin, ymin], [xmax, ymax]] = getViewBoxExtent();
+ const inMap = (x,y) => x>xmin && xymin && y {
+ if (id == 0) return; // skip empty city of neturals
+ [b.x, b.y] = projection(b.x, b.y, false);
+
+ // disable out-of-map (removed) burgs
+ if (!inMap(b.x,b.y)) {
+ b.removed = true;
+ b.cell = undefined;
+ return;
+ }
+
+ let cityCell = findCell(b.x, b.y);
+
+ // pull sunken burgs out of water
+ if (cells.t[cityCell] <= 0) {
+ const searchPlace = findNearest(c => cells.t[c] === 1);
+ const res = searchPlace(cityCell)
+ if (!res) {
+ WARN && console.warn(`Burg ${b.name} sank like Atlantis. Unable to find coastal cells nearby. Try to reduce resample zoom level.`);
+ b.removed = true;
+ return;
+ }
+ const [water, coast] = res;
+ [b.x, b.y] = b.port? getMiddlePoint(coast, water): cells.p[coast];
+ b.cell = coast;
+ } if (b.port) {
+ // find coast for ports on land
+ const searchPortCell = findNearest(c => cells.t[c] === -1);
+ const res = searchPortCell(cityCell);
+ if (res) {
+ const [coast, water] = res;
+ [b.x, b.y] = getMiddlePoint(coast, water);
+ b.cell = coast;
+ } else {
+ WARN && console.warn(`Can't find water near port ${b.name}. :-/`);
+ b.port = 0;
+ }
+ } else {
+ [b.x, b.y] = cells.p[b.cell];
+ }
+ b.lock = true;
+ pack.cells.burg[b.cell] = id;
+ if (options.promoteTown) b.capital = 1;
+ });
+ }
+
// export
return { resample }
})();
diff --git a/modules/ui/submap.js b/modules/ui/submap.js
index ac9d4773..d7b6401f 100644
--- a/modules/ui/submap.js
+++ b/modules/ui/submap.js
@@ -22,6 +22,7 @@ const generateSubmap = debounce(async function () {
const settings = {
promoteTown: Boolean(document.getElementById("submapPromoteTown").checked),
depressRivers: Boolean(document.getElementById("submapDepressRivers").checked),
+ copyBurgs: Boolean(document.getElementById("submapCopyBurgs").checked),
addLakesInDepressions: Boolean(document.getElementById("submapAddLakeInDepression").checked),
}