refactor: submap - don't add middle points, unified findPath fn

This commit is contained in:
Azgaar 2024-11-11 13:28:38 +01:00
parent 3d79a527e2
commit 41a710302b
8 changed files with 103 additions and 238 deletions

View file

@ -10,6 +10,7 @@ window.Resample = (function () {
*/
function process({projection, inverse, scale}) {
const parentMap = {grid: deepCopy(grid), pack: deepCopy(pack), notes: deepCopy(notes)};
const riversData = saveRiversData(pack.rivers);
grid = generateGrid();
pack = {};
@ -30,7 +31,7 @@ window.Resample = (function () {
createDefaultRuler();
restoreCellData(parentMap, inverse, scale);
restoreRivers(parentMap, projection, scale);
restoreRivers(riversData, projection, scale);
restoreCultures(parentMap, projection);
restoreBurgs(parentMap, projection, scale);
restoreStates(parentMap, projection);
@ -104,28 +105,30 @@ window.Resample = (function () {
}
}
function restoreRivers(parentMap, projection, scale) {
function saveRiversData(parentRivers) {
return parentRivers.map(river => {
const meanderedPoints = Rivers.addMeandering(river.cells, river.points);
return {...river, meanderedPoints};
});
}
function restoreRivers(riversData, projection, scale) {
pack.cells.r = new Uint16Array(pack.cells.i.length);
pack.cells.conf = new Uint8Array(pack.cells.i.length);
const offset = grid.spacing * 2;
const getCellCost = cellId => {
if (pack.cells.h[cellId] < 20) return Infinity;
return pack.cells.h[cellId];
};
pack.rivers = parentMap.pack.rivers
pack.rivers = riversData
.map(river => {
const parentPoints = river.points || river.cells.map(cellId => parentMap.pack.cells.p[cellId]);
const newPoints = parentPoints
.map(([parentX, parentY]) => {
const [x, y] = projection(parentX, parentY);
return isInMap(x, y, offset) ? [rn(x, 2), rn(y, 2)] : null;
})
.filter(Boolean);
if (newPoints.length < 2) return null;
let wasInMap = true;
const points = [];
river.meanderedPoints.forEach(([parentX, parentY]) => {
const [x, y] = projection(parentX, parentY);
const inMap = isInMap(x, y);
if (inMap || wasInMap) points.push([rn(x, 2), rn(y, 2)]);
wasInMap = inMap;
});
if (points.length < 2) return null;
const points = addIntermidiatePoints(newPoints, getCellCost);
const cells = points.map(point => findCell(...point));
cells.forEach(cellId => {
if (pack.cells.r[cellId]) pack.cells.conf[cellId] = 1;
@ -218,20 +221,17 @@ window.Resample = (function () {
}
function restoreRoutes(parentMap, projection) {
const offset = grid.spacing * 2;
pack.routes = parentMap.pack.routes
.map(route => {
const points = route.points
.map(([parentX, parentY]) => {
let wasInMap = true;
const points = [];
route.points.forEach(([parentX, parentY]) => {
const [x, y] = projection(parentX, parentY);
if (!isInMap(x, y, offset)) return null;
const cell = findCell(x, y);
return [rn(x, 2), rn(y, 2), cell];
})
.filter(Boolean);
const inMap = isInMap(x, y);
if (inMap || wasInMap) points.push([rn(x, 2), rn(y, 2)]);
wasInMap = inMap;
});
if (points.length < 2) return null;
const firstCell = points[0][2];
@ -333,29 +333,12 @@ window.Resample = (function () {
);
}
// fill gaps in points array with intermidiate points
function addIntermidiatePoints(points, getCellCost) {
const newPoints = [];
for (let i = 0; i < points.length; i++) {
newPoints.push(points[i]);
if (points[i + 1]) {
const start = findCell(...points[i]);
const exit = findCell(...points[i + 1]);
const pathCells = findPath(start, exit, getCellCost);
if (pathCells) newPoints.push(...pathCells.map(cellId => pack.cells.p[cellId]));
}
}
return newPoints;
}
function isWater(graph, cellId) {
return graph.cells.h[cellId] < 20;
}
function isInMap(x, y, offset = 0) {
return x + offset >= 0 && x - offset <= graphWidth && y + offset >= 0 && y - offset <= graphHeight;
function isInMap(x, y) {
return x >= 0 && x <= graphWidth && y >= 0 && y <= graphHeight;
}
return {process};

View file

@ -401,6 +401,7 @@ window.Rivers = (function () {
// build polygon from a list of points and calculated offset (width)
const getRiverPath = (points, widthFactor, startingWidth) => {
lineGen.curve(d3.curveCatmullRom.alpha(0.1));
const riverPointsLeft = [];
const riverPointsRight = [];
let flux = 0;

View file

@ -1,6 +1,15 @@
const ROUTES_SHARP_ANGLE = 135;
const ROUTES_VERY_SHARP_ANGLE = 115;
const MIN_PASSABLE_SEA_TEMP = -4;
const ROUTE_TYPE_MODIFIERS = {
"-1": 1, // coastline
"-2": 1.8, // sea
"-3": 4, // open sea
"-4": 6, // ocean
default: 8 // far ocean
};
window.Routes = (function () {
function generate(lockedRoutes = []) {
const {capitalsByFeature, burgsByFeature, portsByFeature} = sortBurgsByFeature(pack.burgs);
@ -118,10 +127,8 @@ window.Routes = (function () {
}
function findPathSegments({isWater, connections, start, exit}) {
const from = findPath(isWater, start, exit, connections);
if (!from) return [];
const pathCells = restorePath(start, exit, from);
const getCost = createCostEvaluator({isWater, connections});
const pathCells = findPath(start, current => current === exit, getCost);
const segments = getRouteSegments(pathCells, connections);
return segments;
}
@ -174,6 +181,38 @@ window.Routes = (function () {
}
}
function createCostEvaluator({isWater, connections}) {
return isWater ? getWaterPathCost : getLandPathCost;
function getLandPathCost(current, next) {
if (pack.cells.h[next] < 20) return Infinity; // ignore water cells
const habitability = biomesData.habitability[pack.cells.biome[next]];
if (!habitability) return Infinity; // inhabitable cells are not passable (e.g. glacier)
const distanceCost = dist2(pack.cells.p[current], pack.cells.p[next]);
const habitabilityModifier = 1 + Math.max(100 - habitability, 0) / 1000; // [1, 1.1];
const heightModifier = 1 + Math.max(pack.cells.h[next] - 25, 25) / 25; // [1, 3];
const connectionModifier = connections.has(`${current}-${next}`) ? 0.5 : 1;
const burgModifier = pack.cells.burg[next] ? 1 : 3;
const pathCost = distanceCost * habitabilityModifier * heightModifier * connectionModifier * burgModifier;
return pathCost;
}
function getWaterPathCost(current, next) {
if (pack.cells.h[next] >= 20) return Infinity; // ignore land cells
if (grid.cells.temp[pack.cells.g[next]] < MIN_PASSABLE_SEA_TEMP) return Infinity; // ignore too cold cells
const distanceCost = dist2(pack.cells.p[current], pack.cells.p[next]);
const typeModifier = ROUTE_TYPE_MODIFIERS[pack.cells.t[next]] || ROUTE_TYPE_MODIFIERS.default;
const connectionModifier = connections.has(`${current}-${next}`) ? 0.5 : 1;
const pathCost = distanceCost * typeModifier * connectionModifier;
return pathCost;
}
}
function buildLinks(routes) {
const links = {};
@ -249,109 +288,6 @@ window.Routes = (function () {
return data; // [[x, y, cell], [x, y, cell]];
}
const MIN_PASSABLE_SEA_TEMP = -4;
const TYPE_MODIFIERS = {
"-1": 1, // coastline
"-2": 1.8, // sea
"-3": 4, // open sea
"-4": 6, // ocean
default: 8 // far ocean
};
function findPath(isWater, start, exit, connections) {
const {temp} = grid.cells;
const {cells} = pack;
const from = [];
const cost = [];
const queue = new FlatQueue();
queue.push(start, 0);
return isWater ? findWaterPath() : findLandPath();
function findLandPath() {
while (queue.length) {
const priority = queue.peekValue();
const next = queue.pop();
for (const neibCellId of cells.c[next]) {
if (neibCellId === exit) {
from[neibCellId] = next;
return from;
}
if (cells.h[neibCellId] < 20) continue; // ignore water cells
const habitability = biomesData.habitability[cells.biome[neibCellId]];
if (!habitability) continue; // inhabitable cells are not passable (eg. lava, glacier)
const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
const habitabilityModifier = 1 + Math.max(100 - habitability, 0) / 1000; // [1, 1.1];
const heightModifier = 1 + Math.max(cells.h[neibCellId] - 25, 25) / 25; // [1, 3];
const connectionModifier = connections.has(`${next}-${neibCellId}`) ? 1 : 2;
const burgModifier = cells.burg[neibCellId] ? 1 : 3;
const cellCost = distanceCost * habitabilityModifier * heightModifier * connectionModifier * burgModifier;
const totalCost = priority + cellCost;
if (totalCost >= cost[neibCellId]) continue;
from[neibCellId] = next;
cost[neibCellId] = totalCost;
queue.push(neibCellId, totalCost);
}
}
return null; // path is not found
}
function findWaterPath() {
while (queue.length) {
const priority = queue.peekValue();
const next = queue.pop();
for (const neibCellId of cells.c[next]) {
if (neibCellId === exit) {
from[neibCellId] = next;
return from;
}
if (cells.h[neibCellId] >= 20) continue; // ignore land cells
if (temp[cells.g[neibCellId]] < MIN_PASSABLE_SEA_TEMP) continue; // ignore too cold cells
const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
const typeModifier = TYPE_MODIFIERS[cells.t[neibCellId]] || TYPE_MODIFIERS.default;
const connectionModifier = connections.has(`${next}-${neibCellId}`) ? 1 : 2;
const cellsCost = distanceCost * typeModifier * connectionModifier;
const totalCost = priority + cellsCost;
if (totalCost >= cost[neibCellId]) continue;
from[neibCellId] = next;
cost[neibCellId] = totalCost;
queue.push(neibCellId, totalCost);
}
}
return null; // path is not found
}
}
function restorePath(start, end, from) {
const cells = [];
let current = end;
let prev = end;
while (current !== start) {
cells.push(current);
prev = from[current];
current = prev;
}
cells.push(current);
return cells;
}
function getRouteSegments(pathCells, connections) {
const segments = [];
let segment = [];
@ -422,21 +358,16 @@ window.Routes = (function () {
// connect cell with routes system by land
function connect(cellId) {
if (isConnected(cellId)) return;
const getCost = createCostEvaluator({isWater: false, connections: new Map()});
const pathCells = findPath(cellId, isConnected, getCost);
if (!pathCells) return;
const {cells, routes} = pack;
const path = findConnectionPath(cellId);
if (!path) return;
const pathCells = restorePath(...path);
const pointsArray = preparePointsArray();
const points = getPoints("trails", pathCells, pointsArray);
const feature = cells.f[cellId];
const feature = pack.cells.f[cellId];
const routeId = getNextId();
const newRoute = {i: routeId, group: "trails", feature, points};
routes.push(newRoute);
pack.routes.push(newRoute);
for (let i = 0; i < pathCells.length; i++) {
const cellId = pathCells[i];
@ -446,43 +377,6 @@ window.Routes = (function () {
return newRoute;
function findConnectionPath(start) {
const from = [];
const cost = [];
const queue = new FlatQueue();
queue.push(start, 0);
while (queue.length) {
const priority = queue.peekValue();
const next = queue.pop();
for (const neibCellId of cells.c[next]) {
if (isConnected(neibCellId)) {
from[neibCellId] = next;
return [start, neibCellId, from];
}
if (cells.h[neibCellId] < 20) continue; // ignore water cells
const habitability = biomesData.habitability[cells.biome[neibCellId]];
if (!habitability) continue; // inhabitable cells are not passable (eg. lava, glacier)
const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
const habitabilityModifier = 1 + Math.max(100 - habitability, 0) / 1000; // [1, 1.1];
const heightModifier = 1 + Math.max(cells.h[neibCellId] - 25, 25) / 25; // [1, 3];
const cellsCost = distanceCost * habitabilityModifier * heightModifier;
const totalCost = priority + cellsCost;
if (totalCost >= cost[neibCellId]) continue;
from[neibCellId] = next;
cost[neibCellId] = totalCost;
queue.push(neibCellId, totalCost);
}
}
return null; // path is not found
}
function addConnection(from, to, routeId) {
const routes = pack.cells.routes;

View file

@ -796,14 +796,12 @@ function drawRivers() {
TIME && console.time("drawRivers");
rivers.selectAll("*").remove();
lineGen.curve(d3.curveCatmullRom.alpha(0.1));
const riverPaths = pack.rivers.map(({cells, points, i, widthFactor, sourceWidth}) => {
if (!cells || cells.length < 2) return;
if (points && points.length !== cells.length) {
console.error(
`River ${i} has ${cells.length} cells, but only ${points.length} points defined.`,
"Resetting points data"
`River ${i} has ${cells.length} cells, but only ${points.length} points defined. Resetting points data`
);
points = undefined;
}

View file

@ -122,8 +122,6 @@ function createRiver() {
});
const id = "river" + riverId;
// render river
lineGen.curve(d3.curveCatmullRom.alpha(0.1));
viewbox
.select("#rivers")
.append("path")

View file

@ -164,11 +164,9 @@ function editRiver(id) {
river.points = debug.selectAll("#controlPoints > *").data();
river.cells = river.points.map(([x, y]) => findCell(x, y));
const {widthFactor, sourceWidth} = river;
const meanderedPoints = Rivers.addMeandering(river.cells, river.points);
lineGen.curve(d3.curveCatmullRom.alpha(0.1));
const path = Rivers.getRiverPath(meanderedPoints, widthFactor, sourceWidth);
const meanderedPoints = Rivers.addMeandering(river.cells, river.points);
const path = Rivers.getRiverPath(meanderedPoints, river.widthFactor, river.sourceWidth);
elSelected.attr("d", path);
updateRiverLength(river);

View file

@ -793,7 +793,6 @@ function addRiverOnClick() {
}
// render river
lineGen.curve(d3.curveCatmullRom.alpha(0.1));
const path = Rivers.getRiverPath(meanderedPoints, widthFactor, sourceWidth);
const id = "river" + riverId;
const riversG = viewbox.select("#rivers");

View file

@ -180,42 +180,36 @@ function connectVertices({vertices, startingVertex, ofSameType, addToChecked, cl
/**
* Finds the shortest path between two cells using a cost-based pathfinding algorithm.
* @param {number} start - The ID of the starting cell.
* @param {number} exit - The ID of the destination cell.
* @param {function} getCellCost - A function that returns the cost of a cell. Should return Infinity for impassable cells.
* @param {(id: number) => boolean} isExit - A function that returns true if the cell is the exit cell.
* @param {(current: number, next: number) => number} getCost - A function that returns the path cost from current cell to the next cell. Must return `Infinity` for impassable connections.
* @returns {number[] | null} An array of cell IDs of the path from start to exit, or null if no path is found or start and exit are the same.
*/
function findPath(start, exit, getCellCost) {
if (start === exit) return null;
function findPath(start, isExit, getCost) {
if (isExit(start)) return null;
const from = [];
const cost = [];
const queue = new FlatQueue();
queue.push(start, 0);
let iteration = 0;
while (queue.length) {
const priority = queue.peekValue();
const next = queue.pop();
iteration++;
console.log(iteration, next);
const currentCost = queue.peekValue();
const current = queue.pop();
for (const neibCellId of pack.cells.c[next]) {
if (neibCellId === exit) {
from[neibCellId] = next;
return restorePath(start, exit, from);
for (const next of pack.cells.c[current]) {
if (isExit(next)) {
from[next] = current;
return restorePath(next, start, from);
}
const cellCost = getCellCost(neibCellId);
if (cellCost === Infinity) continue; // impassable cell
const nextCost = getCost(current, next);
if (nextCost === Infinity) continue; // impassable cell
const totalCost = currentCost + nextCost;
const distanceCost = dist2(pack.cells.p[next], pack.cells.p[neibCellId]);
const totalCost = priority + distanceCost + getCellCost(neibCellId);
if (totalCost >= cost[neibCellId]) continue;
from[neibCellId] = next;
cost[neibCellId] = totalCost;
queue.push(neibCellId, totalCost);
if (totalCost >= cost[next]) continue; // has cheaper path
from[next] = current;
cost[next] = totalCost;
queue.push(next, totalCost);
}
}
@ -223,7 +217,7 @@ function findPath(start, exit, getCellCost) {
}
// supplementary function for findPath
function restorePath(start, exit, from) {
function restorePath(exit, start, from) {
const pathCells = [];
let current = exit;
@ -237,5 +231,5 @@ function restorePath(start, exit, from) {
pathCells.push(current);
return pathCells;
return pathCells.reverse();
}