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https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-22 03:51:23 +01:00
Added support for custom map links in Burgs
+ Added field under "Burg Features" + Added property "link" to burg objects with handling for undefined + Added support for "Generate", "Generated", "Default", and "" to behave as the current MFCG behavior while anything else is treated as a custom link + Added tips for the new field
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commit
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2 changed files with 37 additions and 16 deletions
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@ -984,6 +984,8 @@
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<div id="burgFeaturesSection" style="display: none">
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<button id="burgToggleCapital" onmouseover="tip('Mark the Burg as country capital. Neutral burg cannot be a capital')" class="icon-star"></button>
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<button id="burgTogglePort" onmouseover="tip('Mark the Burg as port (toggle anchor icon)')" class="icon-anchor"></button>
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<i onmouseover="tip('Set Burg custom map link')" class="icon-link"></i>
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<input id="burgLink" onmouseover="tip('Set Burg custom map link or specify Generated to use the default')" type="text" style="width: 200px;" />
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<i onmouseover="tip('Set Burg population')" class="icon-users"></i>
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<input id="burgPopulation" onmouseover="tip('Set Burg population (in population points)')" type="number" value="1" min="0" step="1" style="width: 40px;"></select>
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<output id="burgPopulationFriendly" onmouseover="tip('Burg population (in people)')">1000</output>
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51
script.js
51
script.js
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@ -3628,6 +3628,7 @@ function fantasyMap() {
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}
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d3.select("#burgTogglePort").classed("pressed", cell.port !== undefined);
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burgPopulation.value = manors[id].population;
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burgMFCGLink.value = manors[id].link || "Generate";
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burgPopulationFriendly.value = rn(manors[id].population * urbanization.value * populationRate.value * 1000);
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$("#burgEditor").dialog({
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@ -3914,6 +3915,11 @@ function fantasyMap() {
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manors[id].population = +this.value;
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});
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$("#burgMFCGLink").on("input", function() {
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const id = +elSelected.attr("data-id");
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manors[id].link = this.value;
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});
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$("#burgRelocate").click(function() {
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if ($(this).hasClass('pressed')) {
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$(".pressed").removeClass('pressed');
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@ -3993,22 +3999,35 @@ function fantasyMap() {
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// open in MFCG
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$("#burgSeeInMFCG").click(function() {
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const id = +elSelected.attr("data-id");
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const name = manors[id].name;
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const cell = manors[id].cell;
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const pop = rn(manors[id].population);
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const size = pop > 65 ? 65 : pop < 6 ? 6 : pop;
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const s = seed + "" + id;
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const hub = cells[cell].crossroad > 2 ? 1 : 0;
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const river = cells[cell].river ? 1 : 0;
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const coast = cells[cell].port !== undefined ? 1 : 0;
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const sec = pop > 40 ? 1 : Math.random() < pop / 100 ? 1 : 0;
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const thr = sec && Math.random() < 0.8 ? 1 : 0;
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const url = "http://fantasycities.watabou.ru/";
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let params = `?name=${name}&size=${size}&seed=${s}&hub=${hub}&random=0&continuous=0`;
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params += `&river=${river}&coast=${coast}&citadel=${id&1}&plaza=${sec}&temple=${thr}&walls=${sec}&shantytown=${sec}`;
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const win = window.open(url+params, '_blank');
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win.focus();
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var win;
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switch(burgLink.value.toLowerCase()) {
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case("default"):
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case("generate"):
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case("generated"):
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case("undefined"):
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case(""):
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const id = +elSelected.attr("data-id");
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const name = manors[id].name;
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const cell = manors[id].cell;
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const pop = rn(manors[id].population);
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const size = pop > 65 ? 65 : pop < 6 ? 6 : pop;
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const s = seed + "" + id;
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const hub = cells[cell].crossroad > 2 ? 1 : 0;
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const river = cells[cell].river ? 1 : 0;
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const coast = cells[cell].port !== undefined ? 1 : 0;
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const sec = pop > 40 ? 1 : Math.random() < pop / 100 ? 1 : 0;
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const thr = sec && Math.random() < 0.8 ? 1 : 0;
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const url = "http://fantasycities.watabou.ru/";
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let params = `?name=${name}&size=${size}&seed=${s}&hub=${hub}&random=0&continuous=0`;
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params += `&river=${river}&coast=${coast}&citadel=${id&1}&plaza=${sec}&temple=${thr}&walls=${sec}&shantytown=${sec}`;
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win = window.open(url+params, '_blank');
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win.focus();
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break;
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default:
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win = window.open(burgLink.value, '_blank');
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win.focus();
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break;
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}
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});
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$("#burgAddfromEditor").click(function() {
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