This commit is contained in:
Azgaar 2019-06-09 22:00:55 +03:00
parent c22d0d755a
commit 436172ee2f
6 changed files with 420 additions and 129 deletions

View file

@ -1502,33 +1502,38 @@ svg.button {
width: 15em;
}
#reliefEditor input[type="number"] {
width: 3em;
}
#reliefIconsDiv {
margin-top: 2px;
border: 1px solid #d4d4d4;
padding: 2px;
padding: 2px;
max-width: 30vw;
}
#reliefIconsDiv > button {
#reliefIconsDiv > svg {
width: 40px;
height: 40px;
border-radius: 15%;
border: 1px solid #939393;
background-color: #eef6fb;
border: 1px solid #a9a9a9;
cursor: pointer;
}
#reliefIconsDiv > button:hover {
#reliefIconsDiv > svg:hover {
border-color: #5c5c5c;
background-color: #eef6fb;
}
#reliefIconsDiv > button.pressed {
border: 1.5px outset #a6a6da;
background-color: #ecd8d8;
#reliefIconsDiv > svg.pressed {
border: 1px solid #b3352c;
background-color: #eef6fb;
}
#reliefIconsSeletionAny {
display: none;
font-style: italic;
width: 24px;
height: 18px;
padding: 0;
text-anchor: middle;
dominant-baseline: central;
}
#alertMessage {

File diff suppressed because one or more lines are too long

28
main.js
View file

@ -7,7 +7,7 @@
// See also https://github.com/Azgaar/Fantasy-Map-Generator/issues/153
"use strict";
const version = "0.80b"; // generator version
const version = "0.9b"; // generator version
document.title += " v " + version;
// append svg layers (in default order)
@ -112,29 +112,22 @@ setTimeout(showWelcomeMessage, 8000);
function showWelcomeMessage() {
// Changelog dialog window
if (localStorage.getItem("version") != version) {
const link = 'https://www.reddit.com/r/FantasyMapGenerator/comments/bfskpi/update_stable_version_is_released_v_08b/?utm_source=share&utm_medium=web2x'; // announcement on Reddit
const link = 'https://www.reddit.com/r/FantasyMapGenerator/comments/bynoz7/update_new_version_is_published_v_09b/'; // announcement on Reddit
alertMessage.innerHTML = `The Fantasy Map Generator is updated up to version <b>${version}</b>.
This version is <b>not compatible</b> with older <i>.map</i> files.
Please use an <a href='https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog' target='_blank'>archived version</a> to open the file.
This version is compatible with v 0.8b, but not with older <i>.map</i> files.
Please use an <a href='https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog' target='_blank'>archived version</a> to open old files.
<ul><a href=${link} target='_blank'>Main changes:</a>
<li>World size and climate configuration</li>
<li>Biomes layer and biomes editor</li>
<li>Temperature and precipitation layers</li>
<li>Reworked population model (now depends on biome)</li>
<li>New states and cultures spread algorithm</li>
<li>15 new cultures</li>
<li>Texture layer and ability to link a custom texture</li>
<li>Seed history (to open previously generated maps)</li>
<li>Optimization (faster generation and smoother edit experience)</li>
<li>UI and usability changes</li>
<li>Reworked <a href='https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Hotkeys' target='_blank'>hotkeys</a></li>
<li>Relief icons by Arzak Rubin</li>
<li>Ability to re-generate Burgs</li>
<li>Ability to re-generate States</li>
<li>Bug fixes</li>
</ul>
<p>Join our <a href='https://www.reddit.com/r/FantasyMapGenerator' target='_blank'>Reddit community</a> and
<a href='https://discordapp.com/invite/X7E84HU' target='_blank'>Discord server</a>
to share created maps, discuss the Generator, report bugs, ask questions and propose new features.</p>
to ask questions, share maps, discuss the Generator, report bugs and propose new features.</p>
<p>Thanks for all supporters on <a href='https://www.patreon.com/azgaar' target='_blank'>Patreon</a>!</i></p>`;
@ -233,7 +226,8 @@ function applyDefaultBiomesSystem() {
const i = new Uint8Array(d3.range(0, name.length));
const habitability = new Uint16Array([0,2,5,15,25,50,100,80,90,10,2,0]);
const iconsDensity = new Uint8Array([0,3,2,120,120,120,120,150,150,100,5,0]);
const icons = [{},{dune:1},{dune:1},{acacia:1, grass:9},{grass:1},{acacia:1, palm:1},{deciduous:1},{acacia:7, palm:2, deciduous:1},{deciduous:7, swamp:3},{conifer:1},{grass:1},{}];
//const icons = [{},{dune:1},{dune:1},{acacia:1, grass:9},{grass:1},{acacia:1, palm:1},{deciduous:1},{acacia:7, palm:2, deciduous:1},{deciduous:7, swamp:3},{conifer:1},{grass:1},{}];
const icons = [{},{dune:3, cactus:6, deadTree:1},{dune:9, deadTree:1},{acacia:1, grass:9},{grass:1},{acacia:8, palm:1},{deciduous:1},{acacia:5, palm:3, deciduous:1, swamp:2},{deciduous:5, swamp:3},{conifer:1},{grass:1},{}];
const cost = new Uint8Array([10,200,150,60,50,70,70,80,90,80,100,255]); // biome movement cost
const biomesMartix = [
new Uint8Array([1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2]),

View file

@ -34,15 +34,15 @@
for (const [cx, cy] of poissonDiscSampler(e[0], e[1], e[2], e[3], radius)) {
if (!d3.polygonContains(polygon, [cx, cy])) continue;
let h = rn((4 + Math.random()) * size, 2);
const icon = getBiomeIcon(biomesData.icons[b]);
const icon = getBiomeIcon(i, biomesData.icons[b]);
if (icon === "#relief-grass-1") h *= 1.3;
relief.push({t: icon, c: i, x: rn(cx-h, 2), y: rn(cy-h, 2), s: h*2});
}
}
function placeReliefIcons() {
function placeReliefIcons(i) {
const radius = 2 / density;
const [icon, h] = getReliefIcon(height);
const [icon, h] = getReliefIcon(i, height);
for (const [cx, cy] of poissonDiscSampler(e[0], e[1], e[2], e[3], radius)) {
if (!d3.polygonContains(polygon, [cx, cy])) continue;
@ -50,10 +50,11 @@
}
}
function getReliefIcon(h) {
const type = h > 70 ? "mount" : "hill";
function getReliefIcon(i, h) {
const temp = grid.cells.temp[pack.cells.g[i]];
const type = h > 70 && temp < 0 ? "mountSnow" : h > 70 ? "mount" : "hill";
const size = h > 70 ? (h - 45) * mod : Math.min(Math.max((h - 40) * mod, 3), 6);
return ["#relief-" + type + "-1", size];
return ["#relief-" + type + "-" + getIcon(type), size];
}
}
@ -71,8 +72,25 @@
console.timeEnd('drawRelief');
}
function getBiomeIcon(i) {
return "#relief-" + i[Math.floor(Math.random() * i.length)] + "-1";
function getBiomeIcon(i, b) {
let type = b[Math.floor(Math.random() * b.length)];
const temp = grid.cells.temp[pack.cells.g[i]];
if (type === "conifer" && temp < 0) type = "coniferSnow";
return "#relief-" + type + "-" + getIcon(type);
}
function getIcon(type) {
switch (type) {
case "mount": return rand(2,7);
case "mountSnow": return rand(1,6);
case "hill": return rand(2,5);
case "conifer": return 2;
case "coniferSnow": return 1;
case "swamp": return rand(2,3);
case "cactus": return rand(1,3);
case "deadTree": return rand(1,2);
default: return 2;
}
}
return ReliefIcons;

View file

@ -217,6 +217,7 @@ function uploadFile(file, callback) {
function parseLoadedData(data) {
closeDialogs();
const reliefIcons = document.getElementById("defs-relief").innerHTML; // save relief icons
void function parseParameters() {
const params = data[0].split("|");
@ -385,8 +386,14 @@ function parseLoadedData(data) {
}()
void function resolveVersionConflicts() {
document.getElementById("regions").removeAttribute("opacity"); // 0.8.28b changed opacity slider from regions to statesBody
}
if (parseFloat(data[0].split("|")[0]) == 0.8) {
// 0.9 has additional relief icons to be included into older maps
document.getElementById("defs-relief").innerHTML = reliefIcons;
// 0.8.28b changed opacity slider from regions to statesBody
document.getElementById("regions").removeAttribute("opacity");
}
}()
changeMapSize();
restoreDefaultEvents();

View file

@ -5,7 +5,7 @@ function editReliefIcon() {
if (!layerIsOn("toggleRelief")) toggleRelief();
terrain.selectAll("use").call(d3.drag().on("drag", dragReliefIcon)).classed("draggable", true);
elSelected = d3.select(d3.event.target);
elSelected = d3.select(d3.event.target);
restoreEditMode();
updateReliefIconSelected();
@ -27,7 +27,7 @@ function editReliefIcon() {
document.getElementById("reliefSize").addEventListener("input", changeIconSize);
document.getElementById("reliefSizeNumber").addEventListener("input", changeIconSize);
reliefIconsDiv.querySelectorAll("button").forEach(el => el.addEventListener("click", changeIcon));
reliefIconsDiv.querySelectorAll("svg").forEach(el => el.addEventListener("click", changeIcon));
document.getElementById("reliefCopy").addEventListener("click", copyIcon);
document.getElementById("reliefMoveFront").addEventListener("click", () => elSelected.raise());
@ -53,8 +53,8 @@ function editReliefIcon() {
function updateReliefIconSelected() {
const type = elSelected.attr("data-type");
reliefIconsDiv.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"));
reliefIconsDiv.querySelector("button[data-type='"+type+"']").classList.add("pressed");
reliefIconsDiv.querySelectorAll("svg.pressed").forEach(b => b.classList.remove("pressed"));
reliefIconsDiv.querySelector("svg[data-type='"+type+"']").classList.add("pressed");
}
function updateReliefSizeInput() {
@ -85,10 +85,10 @@ function editReliefIcon() {
reliefSpacingDiv.style.display = "block";
reliefIconsSeletionAny.style.display = "none";
const pressedType = reliefIconsDiv.querySelector("button.pressed");
const pressedType = reliefIconsDiv.querySelector("svg.pressed");
if (pressedType.id === "reliefIconsSeletionAny") { // in "any" is pressed, select first type
reliefIconsSeletionAny.classList.remove("pressed");
reliefIconsDiv.querySelector("button").classList.add("pressed");
reliefIconsSeletionAny.classList.remove("pressed");
reliefIconsDiv.querySelector("svg").classList.add("pressed");
}
viewbox.style("cursor", "crosshair").call(d3.drag().on("start", dragToAdd)).on("touchmove mousemove", moveBrush);
@ -98,18 +98,18 @@ function editReliefIcon() {
function moveBrush() {
showMainTip();
const point = d3.mouse(this);
const radius = +reliefRadius.value;
const radius = +reliefRadiusNumber.value;
moveCircle(point[0], point[1], radius);
}
function dragToAdd() {
const pressed = reliefIconsDiv.querySelector("button.pressed");
const pressed = reliefIconsDiv.querySelector("svg.pressed");
if (!pressed) {tip("Please select an icon", false, error); return;}
const type = pressed.dataset.type;
const r = +reliefRadius.value;
const spacing = +reliefSpacing.value;
const size = +reliefSize.value;
const r = +reliefRadiusNumber.value;
const spacing = +reliefSpacingNumber.value;
const size = +reliefSizeNumber.value;
// build a quadtree
const tree = d3.quadtree();
@ -166,10 +166,10 @@ function editReliefIcon() {
}
function dragToRemove() {
const pressed = reliefIconsDiv.querySelector("button.pressed");
const pressed = reliefIconsDiv.querySelector("svg.pressed");
if (!pressed) {tip("Please select an icon", false, error); return;}
const r = +reliefRadius.value;
const r = +reliefRadiusNumber.value;
const type = pressed.dataset.type;
const icons = type ? terrain.selectAll("use[data-type='"+type+"']") : terrain.selectAll("use");
const tree = d3.quadtree();
@ -187,8 +187,7 @@ function editReliefIcon() {
}
function changeIconSize() {
const size = +reliefSize.value;
reliefSize.value = reliefSizeNumber.value = size;
const size = +reliefSizeNumber.value;
if (!reliefIndividual.classList.contains("pressed")) return;
const shift = (size - +elSelected.attr("width")) / 2;
@ -200,7 +199,7 @@ function editReliefIcon() {
function changeIcon() {
if (this.classList.contains("pressed")) return;
reliefIconsDiv.querySelectorAll("button.pressed").forEach(b => b.classList.remove("pressed"))
reliefIconsDiv.querySelectorAll("svg.pressed").forEach(b => b.classList.remove("pressed"))
this.classList.add("pressed");
if (reliefIndividual.classList.contains("pressed")) {