replace old iife by a simpler ones

This commit is contained in:
Azgaar 2021-08-04 23:49:02 +03:00
parent 37e5b803bc
commit 460bb29e49
15 changed files with 2430 additions and 1313 deletions

View file

@ -1,13 +1,10 @@
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.Cultures = factory());
}(this, (function () {'use strict';
"use strict";
window.Cultures = (function () {
let cells;
const generate = function() {
TIME && console.time('generateCultures');
const generate = function () {
TIME && console.time("generateCultures");
cells = pack.cells;
cells.culture = new Uint16Array(cells.i.length); // cell cultures
let count = Math.min(+culturesInput.value, +culturesSet.selectedOptions[0].dataset.max);
@ -17,13 +14,19 @@
count = Math.floor(populated.length / 50);
if (!count) {
WARN && console.warn(`There are no populated cells. Cannot generate cultures`);
pack.cultures = [{name:"Wildlands", i:0, base:1, shield:"round"}];
pack.cultures = [{name: "Wildlands", i: 0, base: 1, shield: "round"}];
alertMessage.innerHTML = `
The climate is harsh and people cannot live in this world.<br>
No cultures, states and burgs will be created.<br>
Please consider changing climate settings in the World Configurator`;
$("#alert").dialog({resizable: false, title: "Extreme climate warning",
buttons: {Ok: function() {$(this).dialog("close");}}
$("#alert").dialog({
resizable: false,
title: "Extreme climate warning",
buttons: {
Ok: function () {
$(this).dialog("close");
}
}
});
return;
} else {
@ -32,22 +35,28 @@
There are only ${populated.length} populated cells and it's insufficient livable area.<br>
Only ${count} out of ${culturesInput.value} requested cultures will be generated.<br>
Please consider changing climate settings in the World Configurator`;
$("#alert").dialog({resizable: false, title: "Extreme climate warning",
buttons: {Ok: function() {$(this).dialog("close");}}
$("#alert").dialog({
resizable: false,
title: "Extreme climate warning",
buttons: {
Ok: function () {
$(this).dialog("close");
}
}
});
}
}
const cultures = pack.cultures = selectCultures(count);
const cultures = (pack.cultures = selectCultures(count));
const centers = d3.quadtree();
const colors = getColors(count);
const emblemShape = document.getElementById("emblemShape").value;
const codes = [];
cultures.forEach(function(c, i) {
const cell = c.center = placeCenter(c.sort ? c.sort : (i) => cells.s[i]);
cultures.forEach(function (c, i) {
const cell = (c.center = placeCenter(c.sort ? c.sort : i => cells.s[i]));
centers.add(cells.p[cell]);
c.i = i+1;
c.i = i + 1;
delete c.odd;
delete c.sort;
c.color = colors[i];
@ -56,20 +65,24 @@
c.origin = 0;
c.code = abbreviate(c.name, codes);
codes.push(c.code);
cells.culture[cell] = i+1;
cells.culture[cell] = i + 1;
if (emblemShape === "random") c.shield = getRandomShield();
});
function placeCenter(v) {
let c, spacing = (graphWidth + graphHeight) / 2 / count;
const sorted = [...populated].sort((a, b) => v(b) - v(a)), max = Math.floor(sorted.length / 2);
do {c = sorted[biased(0, max, 5)]; spacing *= .9;}
while (centers.find(cells.p[c][0], cells.p[c][1], spacing) !== undefined);
let c,
spacing = (graphWidth + graphHeight) / 2 / count;
const sorted = [...populated].sort((a, b) => v(b) - v(a)),
max = Math.floor(sorted.length / 2);
do {
c = sorted[biased(0, max, 5)];
spacing *= 0.9;
} while (centers.find(cells.p[c][0], cells.p[c][1], spacing) !== undefined);
return c;
}
// the first culture with id 0 is for wildlands
cultures.unshift({name:"Wildlands", i:0, base:1, origin:null, shield:"round"});
cultures.unshift({name: "Wildlands", i: 0, base: 1, origin: null, shield: "round"});
// make sure all bases exist in nameBases
if (!nameBases.length) {
@ -77,7 +90,7 @@
nameBases = Names.getNameBases();
}
cultures.forEach(c => c.base = c.base % nameBases.length);
cultures.forEach(c => (c.base = c.base % nameBases.length));
function selectCultures(c) {
let def = getDefault(c);
@ -87,11 +100,11 @@
const count = Math.min(c, def.length);
const cultures = [];
for (let culture, rnd, i=0; cultures.length < count && i < 200; i++) {
for (let culture, rnd, i = 0; cultures.length < count && i < 200; i++) {
do {
rnd = rand(def.length-1);
rnd = rand(def.length - 1);
culture = def[rnd];
} while (!P(culture.odd))
} while (!P(culture.odd));
cultures.push(culture);
def.splice(rnd, 1);
}
@ -100,31 +113,31 @@
// set culture type based on culture center position
function defineCultureType(i) {
if (cells.h[i] < 70 && [1,2,4].includes(cells.biome[i])) return "Nomadic"; // high penalty in forest biomes and near coastline
if (cells.h[i] < 70 && [1, 2, 4].includes(cells.biome[i])) return "Nomadic"; // high penalty in forest biomes and near coastline
if (cells.h[i] > 50) return "Highland"; // no penalty for hills and moutains, high for other elevations
const f = pack.features[cells.f[cells.haven[i]]]; // opposite feature
if (f.type === "lake" && f.cells > 5) return "Lake" // low water cross penalty and high for growth not along coastline
if (cells.harbor[i] && f.type !== "lake" && P(.1) || (cells.harbor[i] === 1 && P(.6)) || (pack.features[cells.f[i]].group === "isle" && P(.4))) return "Naval"; // low water cross penalty and high for non-along-coastline growth
if (f.type === "lake" && f.cells > 5) return "Lake"; // low water cross penalty and high for growth not along coastline
if ((cells.harbor[i] && f.type !== "lake" && P(0.1)) || (cells.harbor[i] === 1 && P(0.6)) || (pack.features[cells.f[i]].group === "isle" && P(0.4))) return "Naval"; // low water cross penalty and high for non-along-coastline growth
if (cells.r[i] && cells.fl[i] > 100) return "River"; // no River cross penalty, penalty for non-River growth
if (cells.t[i] > 2 && [3,7,8,9,10,12].includes(cells.biome[i])) return "Hunting"; // high penalty in non-native biomes
if (cells.t[i] > 2 && [3, 7, 8, 9, 10, 12].includes(cells.biome[i])) return "Hunting"; // high penalty in non-native biomes
return "Generic";
}
function defineCultureExpansionism(type) {
let base = 1; // Generic
if (type === "Lake") base = .8; else
if (type === "Naval") base = 1.5; else
if (type === "River") base = .9; else
if (type === "Nomadic") base = 1.5; else
if (type === "Hunting") base = .7; else
if (type === "Highland") base = 1.2;
return rn((Math.random() * powerInput.value / 2 + 1) * base, 1);
if (type === "Lake") base = 0.8;
else if (type === "Naval") base = 1.5;
else if (type === "River") base = 0.9;
else if (type === "Nomadic") base = 1.5;
else if (type === "Hunting") base = 0.7;
else if (type === "Highland") base = 1.2;
return rn(((Math.random() * powerInput.value) / 2 + 1) * base, 1);
}
TIME && console.timeEnd('generateCultures');
}
TIME && console.timeEnd("generateCultures");
};
const add = function(center) {
const add = function (center) {
const defaultCultures = getDefault();
let culture, base, name;
@ -139,7 +152,10 @@
name = Names.getCulture(culture, 5, 8, "");
base = pack.cultures[culture].base;
}
const code = abbreviate(name, pack.cultures.map(c => c.code));
const code = abbreviate(
name,
pack.cultures.map(c => c.code)
);
const i = pack.cultures.length;
const color = d3.color(d3.scaleSequential(d3.interpolateRainbow)(Math.random())).hex();
@ -148,220 +164,231 @@
const emblemShape = document.getElementById("emblemShape").value;
if (emblemShape === "random") shield = getRandomShield();
pack.cultures.push({name, color, base, center, i, expansionism:1, type:"Generic", cells:0, area:0, rural:0, urban:0, origin:0, code, shield});
}
pack.cultures.push({name, color, base, center, i, expansionism: 1, type: "Generic", cells: 0, area: 0, rural: 0, urban: 0, origin: 0, code, shield});
};
const getDefault = function(count) {
const getDefault = function (count) {
// generic sorting functions
const cells = pack.cells, s = cells.s, sMax = d3.max(s), t = cells.t, h = cells.h, temp = grid.cells.temp;
const n = cell => Math.ceil(s[cell] / sMax * 3) // normalized cell score
const td = (cell, goal) => {const d = Math.abs(temp[cells.g[cell]] - goal); return d ? d+1 : 1;} // temperature difference fee
const bd = (cell, biomes, fee = 4) => biomes.includes(cells.biome[cell]) ? 1 : fee; // biome difference fee
const sf = (cell, fee = 4) => cells.haven[cell] && pack.features[cells.f[cells.haven[cell]]].type !== "lake" ? 1 : fee; // not on sea coast fee
const cells = pack.cells,
s = cells.s,
sMax = d3.max(s),
t = cells.t,
h = cells.h,
temp = grid.cells.temp;
const n = cell => Math.ceil((s[cell] / sMax) * 3); // normalized cell score
const td = (cell, goal) => {
const d = Math.abs(temp[cells.g[cell]] - goal);
return d ? d + 1 : 1;
}; // temperature difference fee
const bd = (cell, biomes, fee = 4) => (biomes.includes(cells.biome[cell]) ? 1 : fee); // biome difference fee
const sf = (cell, fee = 4) => (cells.haven[cell] && pack.features[cells.f[cells.haven[cell]]].type !== "lake" ? 1 : fee); // not on sea coast fee
if (culturesSet.value === "european") {
return [
{name:"Shwazen", base:0, odd:1, sort: i => n(i) / td(i, 10) / bd(i, [6, 8]), shield:"swiss"},
{name:"Angshire", base:1, odd:1, sort: i => n(i) / td(i, 10) / sf(i), shield:"wedged"},
{name:"Luari", base:2, odd:1, sort: i => n(i) / td(i, 12) / bd(i, [6, 8]), shield:"french"},
{name:"Tallian", base:3, odd:1, sort: i => n(i) / td(i, 15), shield:"horsehead"},
{name:"Astellian", base:4, odd:1, sort: i => n(i) / td(i, 16), shield:"spanish"},
{name:"Slovan", base:5, odd:1, sort: i => n(i) / td(i, 6) * t[i], shield:"polish"},
{name:"Norse", base:6, odd:1, sort: i => n(i) / td(i, 5), shield:"heater"},
{name:"Elladan", base:7, odd:1, sort: i => n(i) / td(i, 18) * h[i], shield:"boeotian"},
{name:"Romian", base:8, odd:.2, sort: i => n(i) / td(i, 15) / t[i], shield:"roman"},
{name:"Soumi", base:9, odd:1, sort: i => n(i) / td(i, 5) / bd(i, [9]) * t[i], shield:"pavise"},
{name:"Portuzian", base:13, odd:1, sort: i => n(i) / td(i, 17) / sf(i), shield:"renaissance"},
{name:"Vengrian", base: 15, odd:1, sort: i => n(i) / td(i, 11) / bd(i, [4]) * t[i], shield:"horsehead2"},
{name:"Turchian", base: 16, odd:.05, sort: i => n(i) / td(i, 14), shield:"round"},
{name:"Euskati", base: 20, odd:.05, sort: i => n(i) / td(i, 15) * h[i], shield:"oldFrench"},
{name:"Keltan", base: 22, odd:.05, sort: i => n(i) / td(i, 11) / bd(i, [6, 8]) * t[i], shield:"oval"}
{name: "Shwazen", base: 0, odd: 1, sort: i => n(i) / td(i, 10) / bd(i, [6, 8]), shield: "swiss"},
{name: "Angshire", base: 1, odd: 1, sort: i => n(i) / td(i, 10) / sf(i), shield: "wedged"},
{name: "Luari", base: 2, odd: 1, sort: i => n(i) / td(i, 12) / bd(i, [6, 8]), shield: "french"},
{name: "Tallian", base: 3, odd: 1, sort: i => n(i) / td(i, 15), shield: "horsehead"},
{name: "Astellian", base: 4, odd: 1, sort: i => n(i) / td(i, 16), shield: "spanish"},
{name: "Slovan", base: 5, odd: 1, sort: i => (n(i) / td(i, 6)) * t[i], shield: "polish"},
{name: "Norse", base: 6, odd: 1, sort: i => n(i) / td(i, 5), shield: "heater"},
{name: "Elladan", base: 7, odd: 1, sort: i => (n(i) / td(i, 18)) * h[i], shield: "boeotian"},
{name: "Romian", base: 8, odd: 0.2, sort: i => n(i) / td(i, 15) / t[i], shield: "roman"},
{name: "Soumi", base: 9, odd: 1, sort: i => (n(i) / td(i, 5) / bd(i, [9])) * t[i], shield: "pavise"},
{name: "Portuzian", base: 13, odd: 1, sort: i => n(i) / td(i, 17) / sf(i), shield: "renaissance"},
{name: "Vengrian", base: 15, odd: 1, sort: i => (n(i) / td(i, 11) / bd(i, [4])) * t[i], shield: "horsehead2"},
{name: "Turchian", base: 16, odd: 0.05, sort: i => n(i) / td(i, 14), shield: "round"},
{name: "Euskati", base: 20, odd: 0.05, sort: i => (n(i) / td(i, 15)) * h[i], shield: "oldFrench"},
{name: "Keltan", base: 22, odd: 0.05, sort: i => (n(i) / td(i, 11) / bd(i, [6, 8])) * t[i], shield: "oval"}
];
}
if (culturesSet.value === "oriental") {
return [
{name:"Koryo", base:10, odd:1, sort: i => n(i) / td(i, 12) / t[i], shield:"round"},
{name:"Hantzu", base:11, odd:1, sort: i => n(i) / td(i, 13), shield:"banner"},
{name:"Yamoto", base:12, odd:1, sort: i => n(i) / td(i, 15) / t[i], shield:"round"},
{name:"Turchian", base: 16, odd:1, sort: i => n(i) / td(i, 12), shield:"round"},
{name:"Berberan", base: 17, odd:.2, sort: i => n(i) / td(i, 19) / bd(i, [1, 2, 3], 7) * t[i], shield:"oval"},
{name:"Eurabic", base: 18, odd:1, sort: i => n(i) / td(i, 26) / bd(i, [1, 2], 7) * t[i], shield:"oval"},
{name:"Efratic", base: 23, odd:.1, sort: i => n(i) / td(i, 22) * t[i], shield:"round"},
{name:"Tehrani", base: 24, odd:1, sort: i => n(i) / td(i, 18) * h[i], shield:"round"},
{name:"Maui", base: 25, odd:.2, sort: i => n(i) / td(i, 24) / sf(i) / t[i], shield:"vesicaPiscis"},
{name:"Carnatic", base: 26, odd:.5, sort: i => n(i) / td(i, 26), shield:"round"},
{name:"Vietic", base: 29, odd:.8, sort: i => n(i) / td(i, 25) / bd(i, [7], 7) / t[i], shield:"banner"},
{name:"Guantzu", base:30, odd:.5, sort: i => n(i) / td(i, 17), shield:"banner"},
{name:"Ulus", base:31, odd:1, sort: i => n(i) / td(i, 5) / bd(i, [2, 4, 10], 7) * t[i], shield:"banner"}
{name: "Koryo", base: 10, odd: 1, sort: i => n(i) / td(i, 12) / t[i], shield: "round"},
{name: "Hantzu", base: 11, odd: 1, sort: i => n(i) / td(i, 13), shield: "banner"},
{name: "Yamoto", base: 12, odd: 1, sort: i => n(i) / td(i, 15) / t[i], shield: "round"},
{name: "Turchian", base: 16, odd: 1, sort: i => n(i) / td(i, 12), shield: "round"},
{name: "Berberan", base: 17, odd: 0.2, sort: i => (n(i) / td(i, 19) / bd(i, [1, 2, 3], 7)) * t[i], shield: "oval"},
{name: "Eurabic", base: 18, odd: 1, sort: i => (n(i) / td(i, 26) / bd(i, [1, 2], 7)) * t[i], shield: "oval"},
{name: "Efratic", base: 23, odd: 0.1, sort: i => (n(i) / td(i, 22)) * t[i], shield: "round"},
{name: "Tehrani", base: 24, odd: 1, sort: i => (n(i) / td(i, 18)) * h[i], shield: "round"},
{name: "Maui", base: 25, odd: 0.2, sort: i => n(i) / td(i, 24) / sf(i) / t[i], shield: "vesicaPiscis"},
{name: "Carnatic", base: 26, odd: 0.5, sort: i => n(i) / td(i, 26), shield: "round"},
{name: "Vietic", base: 29, odd: 0.8, sort: i => n(i) / td(i, 25) / bd(i, [7], 7) / t[i], shield: "banner"},
{name: "Guantzu", base: 30, odd: 0.5, sort: i => n(i) / td(i, 17), shield: "banner"},
{name: "Ulus", base: 31, odd: 1, sort: i => (n(i) / td(i, 5) / bd(i, [2, 4, 10], 7)) * t[i], shield: "banner"}
];
}
if (culturesSet.value === "english") {
const getName = () => Names.getBase(1, 5, 9, "", 0);
return [
{name:getName(), base:1, odd:1, shield:"heater"},
{name:getName(), base:1, odd:1, shield:"wedged"},
{name:getName(), base:1, odd:1, shield:"swiss"},
{name:getName(), base:1, odd:1, shield:"oldFrench"},
{name:getName(), base:1, odd:1, shield:"swiss"},
{name:getName(), base:1, odd:1, shield:"spanish"},
{name:getName(), base:1, odd:1, shield:"hessen"},
{name:getName(), base:1, odd:1, shield:"fantasy5"},
{name:getName(), base:1, odd:1, shield:"fantasy4"},
{name:getName(), base:1, odd:1, shield:"fantasy1"}
{name: getName(), base: 1, odd: 1, shield: "heater"},
{name: getName(), base: 1, odd: 1, shield: "wedged"},
{name: getName(), base: 1, odd: 1, shield: "swiss"},
{name: getName(), base: 1, odd: 1, shield: "oldFrench"},
{name: getName(), base: 1, odd: 1, shield: "swiss"},
{name: getName(), base: 1, odd: 1, shield: "spanish"},
{name: getName(), base: 1, odd: 1, shield: "hessen"},
{name: getName(), base: 1, odd: 1, shield: "fantasy5"},
{name: getName(), base: 1, odd: 1, shield: "fantasy4"},
{name: getName(), base: 1, odd: 1, shield: "fantasy1"}
];
}
if (culturesSet.value === "antique") {
return [
{name:"Roman", base:8, odd:1, sort: i => n(i) / td(i, 14) / t[i], shield:"roman"}, // Roman
{name:"Roman", base:8, odd:1, sort: i => n(i) / td(i, 15) / sf(i), shield:"roman"}, // Roman
{name:"Roman", base:8, odd:1, sort: i => n(i) / td(i, 16) / sf(i), shield:"roman"}, // Roman
{name:"Roman", base:8, odd:1, sort: i => n(i) / td(i, 17) / t[i], shield:"roman"}, // Roman
{name:"Hellenic", base:7, odd:1, sort: i => n(i) / td(i, 18) / sf(i) * h[i], shield:"boeotian"}, // Greek
{name:"Hellenic", base:7, odd:1, sort: i => n(i) / td(i, 19) / sf(i) * h[i], shield:"boeotian"}, // Greek
{name:"Macedonian", base:7, odd:.5, sort: i => n(i) / td(i, 12) * h[i], shield:"round"}, // Greek
{name:"Celtic", base:22, odd:1, sort: i => n(i) / td(i, 11) ** .5 / bd(i, [6, 8]), shield:"round"},
{name:"Germanic", base:0, odd:1, sort: i => n(i) / td(i, 10) ** .5 / bd(i, [6, 8]), shield:"round"},
{name:"Persian", base:24, odd:.8, sort: i => n(i) / td(i, 18) * h[i], shield:"oval"}, // Iranian
{name:"Scythian", base:24, odd:.5, sort: i => n(i) / td(i, 11) ** .5 / bd(i, [4]), shield:"round"}, // Iranian
{name:"Cantabrian", base: 20, odd:.5, sort: i => n(i) / td(i, 16) * h[i], shield:"oval"}, // Basque
{name:"Estian", base: 9, odd:.2, sort: i => n(i) / td(i, 5) * t[i], shield:"pavise"}, // Finnic
{name:"Carthaginian", base: 17, odd:.3, sort: i => n(i) / td(i, 19) / sf(i), shield:"oval"}, // Berber
{name:"Mesopotamian", base: 23, odd:.2, sort: i => n(i) / td(i, 22) / bd(i, [1, 2, 3]), shield:"oval"} // Mesopotamian
{name: "Roman", base: 8, odd: 1, sort: i => n(i) / td(i, 14) / t[i], shield: "roman"}, // Roman
{name: "Roman", base: 8, odd: 1, sort: i => n(i) / td(i, 15) / sf(i), shield: "roman"}, // Roman
{name: "Roman", base: 8, odd: 1, sort: i => n(i) / td(i, 16) / sf(i), shield: "roman"}, // Roman
{name: "Roman", base: 8, odd: 1, sort: i => n(i) / td(i, 17) / t[i], shield: "roman"}, // Roman
{name: "Hellenic", base: 7, odd: 1, sort: i => (n(i) / td(i, 18) / sf(i)) * h[i], shield: "boeotian"}, // Greek
{name: "Hellenic", base: 7, odd: 1, sort: i => (n(i) / td(i, 19) / sf(i)) * h[i], shield: "boeotian"}, // Greek
{name: "Macedonian", base: 7, odd: 0.5, sort: i => (n(i) / td(i, 12)) * h[i], shield: "round"}, // Greek
{name: "Celtic", base: 22, odd: 1, sort: i => n(i) / td(i, 11) ** 0.5 / bd(i, [6, 8]), shield: "round"},
{name: "Germanic", base: 0, odd: 1, sort: i => n(i) / td(i, 10) ** 0.5 / bd(i, [6, 8]), shield: "round"},
{name: "Persian", base: 24, odd: 0.8, sort: i => (n(i) / td(i, 18)) * h[i], shield: "oval"}, // Iranian
{name: "Scythian", base: 24, odd: 0.5, sort: i => n(i) / td(i, 11) ** 0.5 / bd(i, [4]), shield: "round"}, // Iranian
{name: "Cantabrian", base: 20, odd: 0.5, sort: i => (n(i) / td(i, 16)) * h[i], shield: "oval"}, // Basque
{name: "Estian", base: 9, odd: 0.2, sort: i => (n(i) / td(i, 5)) * t[i], shield: "pavise"}, // Finnic
{name: "Carthaginian", base: 17, odd: 0.3, sort: i => n(i) / td(i, 19) / sf(i), shield: "oval"}, // Berber
{name: "Mesopotamian", base: 23, odd: 0.2, sort: i => n(i) / td(i, 22) / bd(i, [1, 2, 3]), shield: "oval"} // Mesopotamian
];
}
if (culturesSet.value === "highFantasy") {
return [
// fantasy races
{name:"Quenian (Elfish)", base: 33, odd:1, sort: i => n(i) / bd(i, [6,7,8,9], 10) * t[i], shield:"gondor"}, // Elves
{name:"Eldar (Elfish)", base: 33, odd:1, sort: i => n(i) / bd(i, [6,7,8,9], 10) * t[i], shield:"noldor"}, // Elves
{name:"Trow (Dark Elfish)", base: 34, odd:.9, sort: i => n(i) / bd(i, [7,8,9,12], 10) * t[i], shield:"hessen"}, // Dark Elves
{name:"Lothian (Dark Elfish)", base: 34, odd:.3, sort: i => n(i) / bd(i, [7,8,9,12], 10) * t[i], shield:"wedged"}, // Dark Elves
{name:"Dunirr (Dwarven)", base: 35, odd:1, sort: i => n(i) + h[i], shield:"ironHills"}, // Dwarfs
{name:"Khazadur (Dwarven)", base: 35, odd:1, sort: i => n(i) + h[i], shield:"erebor"}, // Dwarfs
{name:"Kobold (Goblin)", base: 36, odd:1, sort: i => t[i] - s[i], shield:"moriaOrc"}, // Goblin
{name:"Uruk (Orkish)", base: 37, odd:1, sort: i => h[i] * t[i], shield:"urukHai"}, // Orc
{name:"Ugluk (Orkish)", base: 37, odd:.5, sort: i => h[i] * t[i] / bd(i, [1,2,10,11]), shield:"moriaOrc"}, // Orc
{name:"Yotunn (Giants)", base: 38, odd:.7, sort: i => td(i, -10), shield:"pavise"}, // Giant
{name:"Rake (Drakonic)", base: 39, odd:.7, sort: i => -s[i], shield:"fantasy2"}, // Draconic
{name:"Arago (Arachnid)", base: 40, odd:.7, sort: i => t[i] - s[i], shield:"horsehead2"}, // Arachnid
{name:"Aj'Snaga (Serpents)", base: 41, odd:.7, sort: i => n(i) / bd(i, [12], 10), shield:"fantasy1"}, // Serpents
{name: "Quenian (Elfish)", base: 33, odd: 1, sort: i => (n(i) / bd(i, [6, 7, 8, 9], 10)) * t[i], shield: "gondor"}, // Elves
{name: "Eldar (Elfish)", base: 33, odd: 1, sort: i => (n(i) / bd(i, [6, 7, 8, 9], 10)) * t[i], shield: "noldor"}, // Elves
{name: "Trow (Dark Elfish)", base: 34, odd: 0.9, sort: i => (n(i) / bd(i, [7, 8, 9, 12], 10)) * t[i], shield: "hessen"}, // Dark Elves
{name: "Lothian (Dark Elfish)", base: 34, odd: 0.3, sort: i => (n(i) / bd(i, [7, 8, 9, 12], 10)) * t[i], shield: "wedged"}, // Dark Elves
{name: "Dunirr (Dwarven)", base: 35, odd: 1, sort: i => n(i) + h[i], shield: "ironHills"}, // Dwarfs
{name: "Khazadur (Dwarven)", base: 35, odd: 1, sort: i => n(i) + h[i], shield: "erebor"}, // Dwarfs
{name: "Kobold (Goblin)", base: 36, odd: 1, sort: i => t[i] - s[i], shield: "moriaOrc"}, // Goblin
{name: "Uruk (Orkish)", base: 37, odd: 1, sort: i => h[i] * t[i], shield: "urukHai"}, // Orc
{name: "Ugluk (Orkish)", base: 37, odd: 0.5, sort: i => (h[i] * t[i]) / bd(i, [1, 2, 10, 11]), shield: "moriaOrc"}, // Orc
{name: "Yotunn (Giants)", base: 38, odd: 0.7, sort: i => td(i, -10), shield: "pavise"}, // Giant
{name: "Rake (Drakonic)", base: 39, odd: 0.7, sort: i => -s[i], shield: "fantasy2"}, // Draconic
{name: "Arago (Arachnid)", base: 40, odd: 0.7, sort: i => t[i] - s[i], shield: "horsehead2"}, // Arachnid
{name: "Aj'Snaga (Serpents)", base: 41, odd: 0.7, sort: i => n(i) / bd(i, [12], 10), shield: "fantasy1"}, // Serpents
// fantasy human
{name:"Anor (Human)", base:32, odd:1, sort: i => n(i) / td(i, 10), shield:"fantasy5"},
{name:"Dail (Human)", base:32, odd:1, sort: i => n(i) / td(i, 13), shield:"roman"},
{name:"Rohand (Human)", base:16, odd:1, sort: i => n(i) / td(i, 16), shield:"round"},
{name:"Dulandir (Human)", base:31, odd:1, sort: i => n(i) / td(i, 5) / bd(i, [2, 4, 10], 7) * t[i], shield:"easterling"},
{name: "Anor (Human)", base: 32, odd: 1, sort: i => n(i) / td(i, 10), shield: "fantasy5"},
{name: "Dail (Human)", base: 32, odd: 1, sort: i => n(i) / td(i, 13), shield: "roman"},
{name: "Rohand (Human)", base: 16, odd: 1, sort: i => n(i) / td(i, 16), shield: "round"},
{name: "Dulandir (Human)", base: 31, odd: 1, sort: i => (n(i) / td(i, 5) / bd(i, [2, 4, 10], 7)) * t[i], shield: "easterling"}
];
}
if (culturesSet.value === "darkFantasy") {
return [
// common real-world English
{name:"Angshire", base:1, odd:1, sort: i => n(i) / td(i, 10) / sf(i), shield:"heater"},
{name:"Enlandic", base:1, odd:1, sort: i => n(i) / td(i, 12), shield:"heater"},
{name:"Westen", base:1, odd:1, sort: i => n(i) / td(i, 10), shield:"heater"},
{name:"Nortumbic", base:1, odd:1, sort: i => n(i) / td(i, 7), shield:"heater"},
{name:"Mercian", base:1, odd:1, sort: i => n(i) / td(i, 9), shield:"heater"},
{name:"Kentian", base:1, odd:1, sort: i => n(i) / td(i, 12), shield:"heater"},
{name: "Angshire", base: 1, odd: 1, sort: i => n(i) / td(i, 10) / sf(i), shield: "heater"},
{name: "Enlandic", base: 1, odd: 1, sort: i => n(i) / td(i, 12), shield: "heater"},
{name: "Westen", base: 1, odd: 1, sort: i => n(i) / td(i, 10), shield: "heater"},
{name: "Nortumbic", base: 1, odd: 1, sort: i => n(i) / td(i, 7), shield: "heater"},
{name: "Mercian", base: 1, odd: 1, sort: i => n(i) / td(i, 9), shield: "heater"},
{name: "Kentian", base: 1, odd: 1, sort: i => n(i) / td(i, 12), shield: "heater"},
// rare real-world western
{name:"Norse", base:6, odd:.7, sort: i => n(i) / td(i, 5) / sf(i), shield:"oldFrench"},
{name:"Schwarzen", base:0, odd:.3, sort: i => n(i) / td(i, 10) / bd(i, [6, 8]), shield:"gonfalon"},
{name:"Luarian", base:2, odd:.3, sort: i => n(i) / td(i, 12) / bd(i, [6, 8]), shield:"oldFrench"},
{name:"Hetallian", base:3, odd:.3, sort: i => n(i) / td(i, 15), shield:"oval"},
{name:"Astellian", base:4, odd:.3, sort: i => n(i) / td(i, 16), shield:"spanish"},
{name: "Norse", base: 6, odd: 0.7, sort: i => n(i) / td(i, 5) / sf(i), shield: "oldFrench"},
{name: "Schwarzen", base: 0, odd: 0.3, sort: i => n(i) / td(i, 10) / bd(i, [6, 8]), shield: "gonfalon"},
{name: "Luarian", base: 2, odd: 0.3, sort: i => n(i) / td(i, 12) / bd(i, [6, 8]), shield: "oldFrench"},
{name: "Hetallian", base: 3, odd: 0.3, sort: i => n(i) / td(i, 15), shield: "oval"},
{name: "Astellian", base: 4, odd: 0.3, sort: i => n(i) / td(i, 16), shield: "spanish"},
// rare real-world exotic
{name:"Kiswaili", base:28, odd:.05, sort: i => n(i) / td(i, 29) / bd(i, [1, 3, 5, 7]), shield:"vesicaPiscis"},
{name:"Yoruba", base:21, odd:.05, sort: i => n(i) / td(i, 15) / bd(i, [5, 7]), shield:"vesicaPiscis"},
{name:"Koryo", base:10, odd:.05, sort: i => n(i) / td(i, 12) / t[i], shield:"round"},
{name:"Hantzu", base:11, odd:.05, sort: i => n(i) / td(i, 13), shield:"banner"},
{name:"Yamoto", base:12, odd:.05, sort: i => n(i) / td(i, 15) / t[i], shield:"round"},
{name:"Guantzu", base:30, odd:.05, sort: i => n(i) / td(i, 17), shield:"banner"},
{name:"Ulus", base:31, odd:.05, sort: i => n(i) / td(i, 5) / bd(i, [2, 4, 10], 7) * t[i], shield:"banner"},
{name:"Turan", base: 16, odd:.05, sort: i => n(i) / td(i, 12), shield:"round"},
{name:"Berberan", base: 17, odd:.05, sort: i => n(i) / td(i, 19) / bd(i, [1, 2, 3], 7) * t[i], shield:"round"},
{name:"Eurabic", base: 18, odd:.05, sort: i => n(i) / td(i, 26) / bd(i, [1, 2], 7) * t[i], shield:"round"},
{name:"Slovan", base:5, odd:.05, sort: i => n(i) / td(i, 6) * t[i], shield:"round"},
{name:"Keltan", base: 22, odd:.1, sort: i => n(i) / td(i, 11) ** .5 / bd(i, [6, 8]), shield:"vesicaPiscis"},
{name:"Elladan", base:7, odd:.2, sort: i => n(i) / td(i, 18) / sf(i) * h[i], shield:"boeotian"},
{name:"Romian", base:8, odd:.2, sort: i => n(i) / td(i, 14) / t[i], shield:"roman"},
{name: "Kiswaili", base: 28, odd: 0.05, sort: i => n(i) / td(i, 29) / bd(i, [1, 3, 5, 7]), shield: "vesicaPiscis"},
{name: "Yoruba", base: 21, odd: 0.05, sort: i => n(i) / td(i, 15) / bd(i, [5, 7]), shield: "vesicaPiscis"},
{name: "Koryo", base: 10, odd: 0.05, sort: i => n(i) / td(i, 12) / t[i], shield: "round"},
{name: "Hantzu", base: 11, odd: 0.05, sort: i => n(i) / td(i, 13), shield: "banner"},
{name: "Yamoto", base: 12, odd: 0.05, sort: i => n(i) / td(i, 15) / t[i], shield: "round"},
{name: "Guantzu", base: 30, odd: 0.05, sort: i => n(i) / td(i, 17), shield: "banner"},
{name: "Ulus", base: 31, odd: 0.05, sort: i => (n(i) / td(i, 5) / bd(i, [2, 4, 10], 7)) * t[i], shield: "banner"},
{name: "Turan", base: 16, odd: 0.05, sort: i => n(i) / td(i, 12), shield: "round"},
{name: "Berberan", base: 17, odd: 0.05, sort: i => (n(i) / td(i, 19) / bd(i, [1, 2, 3], 7)) * t[i], shield: "round"},
{name: "Eurabic", base: 18, odd: 0.05, sort: i => (n(i) / td(i, 26) / bd(i, [1, 2], 7)) * t[i], shield: "round"},
{name: "Slovan", base: 5, odd: 0.05, sort: i => (n(i) / td(i, 6)) * t[i], shield: "round"},
{name: "Keltan", base: 22, odd: 0.1, sort: i => n(i) / td(i, 11) ** 0.5 / bd(i, [6, 8]), shield: "vesicaPiscis"},
{name: "Elladan", base: 7, odd: 0.2, sort: i => (n(i) / td(i, 18) / sf(i)) * h[i], shield: "boeotian"},
{name: "Romian", base: 8, odd: 0.2, sort: i => n(i) / td(i, 14) / t[i], shield: "roman"},
// fantasy races
{name:"Eldar", base: 33, odd:.5, sort: i => n(i) / bd(i, [6,7,8,9], 10) * t[i], shield:"fantasy5"}, // Elves
{name:"Trow", base: 34, odd:.8, sort: i => n(i) / bd(i, [7,8,9,12], 10) * t[i], shield:"hessen"}, // Dark Elves
{name:"Durinn", base: 35, odd:.8, sort: i => n(i) + h[i], shield:"erebor"}, // Dwarven
{name:"Kobblin", base: 36, odd:.8, sort: i => t[i] - s[i], shield:"moriaOrc"}, // Goblin
{name:"Uruk", base: 37, odd:.8, sort: i => h[i] * t[i] / bd(i, [1,2,10,11]), shield:"urukHai"}, // Orc
{name:"Yotunn", base: 38, odd:.8, sort: i => td(i, -10), shield:"pavise"}, // Giant
{name:"Drake", base: 39, odd:.9, sort: i => -s[i], shield:"fantasy2"}, // Draconic
{name:"Rakhnid", base: 40, odd:.9, sort: i => t[i] - s[i], shield:"horsehead2"}, // Arachnid
{name:"Aj'Snaga", base: 41, odd:.9, sort: i => n(i) / bd(i, [12], 10), shield:"fantasy1"}, // Serpents
]
{name: "Eldar", base: 33, odd: 0.5, sort: i => (n(i) / bd(i, [6, 7, 8, 9], 10)) * t[i], shield: "fantasy5"}, // Elves
{name: "Trow", base: 34, odd: 0.8, sort: i => (n(i) / bd(i, [7, 8, 9, 12], 10)) * t[i], shield: "hessen"}, // Dark Elves
{name: "Durinn", base: 35, odd: 0.8, sort: i => n(i) + h[i], shield: "erebor"}, // Dwarven
{name: "Kobblin", base: 36, odd: 0.8, sort: i => t[i] - s[i], shield: "moriaOrc"}, // Goblin
{name: "Uruk", base: 37, odd: 0.8, sort: i => (h[i] * t[i]) / bd(i, [1, 2, 10, 11]), shield: "urukHai"}, // Orc
{name: "Yotunn", base: 38, odd: 0.8, sort: i => td(i, -10), shield: "pavise"}, // Giant
{name: "Drake", base: 39, odd: 0.9, sort: i => -s[i], shield: "fantasy2"}, // Draconic
{name: "Rakhnid", base: 40, odd: 0.9, sort: i => t[i] - s[i], shield: "horsehead2"}, // Arachnid
{name: "Aj'Snaga", base: 41, odd: 0.9, sort: i => n(i) / bd(i, [12], 10), shield: "fantasy1"} // Serpents
];
}
if (culturesSet.value === "random") {
return d3.range(count).map(function() {
const rnd = rand(nameBases.length-1);
return d3.range(count).map(function () {
const rnd = rand(nameBases.length - 1);
const name = Names.getBaseShort(rnd);
return {name, base:rnd, odd:1, shield:getRandomShield()}
return {name, base: rnd, odd: 1, shield: getRandomShield()};
});
}
// all-world
return [
{name:"Shwazen", base:0, odd:.7, sort: i => n(i) / td(i, 10) / bd(i, [6, 8]), shield:"hessen"},
{name:"Angshire", base:1, odd:1, sort: i => n(i) / td(i, 10) / sf(i), shield:"heater"},
{name:"Luari", base:2, odd:.6, sort: i => n(i) / td(i, 12) / bd(i, [6, 8]), shield:"oldFrench"},
{name:"Tallian", base:3, odd:.6, sort: i => n(i) / td(i, 15), shield:"horsehead2"},
{name:"Astellian", base:4, odd:.6, sort: i => n(i) / td(i, 16), shield:"spanish"},
{name:"Slovan", base:5, odd:.7, sort: i => n(i) / td(i, 6) * t[i], shield:"round"},
{name:"Norse", base:6, odd:.7, sort: i => n(i) / td(i, 5), shield:"heater"},
{name:"Elladan", base:7, odd:.7, sort: i => n(i) / td(i, 18) * h[i], shield:"boeotian"},
{name:"Romian", base:8, odd:.7, sort: i => n(i) / td(i, 15), shield:"roman"},
{name:"Soumi", base:9, odd:.3, sort: i => n(i) / td(i, 5) / bd(i, [9]) * t[i], shield:"pavise"},
{name:"Koryo", base:10, odd:.1, sort: i => n(i) / td(i, 12) / t[i], shield:"round"},
{name:"Hantzu", base:11, odd:.1, sort: i => n(i) / td(i, 13), shield:"banner"},
{name:"Yamoto", base:12, odd:.1, sort: i => n(i) / td(i, 15) / t[i], shield:"round"},
{name:"Portuzian", base:13, odd:.4, sort: i => n(i) / td(i, 17) / sf(i), shield:"spanish"},
{name:"Nawatli", base:14, odd:.1, sort: i => h[i] / td(i, 18) / bd(i, [7]), shield:"square"},
{name:"Vengrian", base: 15, odd:.2, sort: i => n(i) / td(i, 11) / bd(i, [4]) * t[i], shield:"wedged"},
{name:"Turchian", base: 16, odd:.2, sort: i => n(i) / td(i, 13), shield:"round"},
{name:"Berberan", base: 17, odd:.1, sort: i => n(i) / td(i, 19) / bd(i, [1, 2, 3], 7) * t[i], shield:"round"},
{name:"Eurabic", base: 18, odd:.2, sort: i => n(i) / td(i, 26) / bd(i, [1, 2], 7) * t[i], shield:"round"},
{name:"Inuk", base: 19, odd:.05, sort: i => td(i, -1) / bd(i, [10, 11]) / sf(i), shield:"square"},
{name:"Euskati", base: 20, odd:.05, sort: i => n(i) / td(i, 15) * h[i], shield:"spanish"},
{name:"Yoruba", base: 21, odd:.05, sort: i => n(i) / td(i, 15) / bd(i, [5, 7]), shield:"vesicaPiscis"},
{name:"Keltan", base: 22, odd:.05, sort: i => n(i) / td(i, 11) / bd(i, [6, 8]) * t[i], shield:"vesicaPiscis"},
{name:"Efratic", base: 23, odd:.05, sort: i => n(i) / td(i, 22) * t[i], shield:"diamond"},
{name:"Tehrani", base: 24, odd:.1, sort: i => n(i) / td(i, 18) * h[i], shield:"round"},
{name:"Maui", base: 25, odd:.05, sort: i => n(i) / td(i, 24) / sf(i) / t[i], shield:"round"},
{name:"Carnatic", base: 26, odd:.05, sort: i => n(i) / td(i, 26), shield:"round"},
{name:"Inqan", base: 27, odd:.05, sort: i => h[i] / td(i, 13), shield:"square"},
{name:"Kiswaili", base: 28, odd:.1, sort: i => n(i) / td(i, 29) / bd(i, [1, 3, 5, 7]), shield:"vesicaPiscis"},
{name:"Vietic", base: 29, odd:.1, sort: i => n(i) / td(i, 25) / bd(i, [7], 7) / t[i], shield:"banner"},
{name:"Guantzu", base:30, odd:.1, sort: i => n(i) / td(i, 17), shield:"banner"},
{name:"Ulus", base:31, odd:.1, sort: i => n(i) / td(i, 5) / bd(i, [2, 4, 10], 7) * t[i], shield:"banner"}
{name: "Shwazen", base: 0, odd: 0.7, sort: i => n(i) / td(i, 10) / bd(i, [6, 8]), shield: "hessen"},
{name: "Angshire", base: 1, odd: 1, sort: i => n(i) / td(i, 10) / sf(i), shield: "heater"},
{name: "Luari", base: 2, odd: 0.6, sort: i => n(i) / td(i, 12) / bd(i, [6, 8]), shield: "oldFrench"},
{name: "Tallian", base: 3, odd: 0.6, sort: i => n(i) / td(i, 15), shield: "horsehead2"},
{name: "Astellian", base: 4, odd: 0.6, sort: i => n(i) / td(i, 16), shield: "spanish"},
{name: "Slovan", base: 5, odd: 0.7, sort: i => (n(i) / td(i, 6)) * t[i], shield: "round"},
{name: "Norse", base: 6, odd: 0.7, sort: i => n(i) / td(i, 5), shield: "heater"},
{name: "Elladan", base: 7, odd: 0.7, sort: i => (n(i) / td(i, 18)) * h[i], shield: "boeotian"},
{name: "Romian", base: 8, odd: 0.7, sort: i => n(i) / td(i, 15), shield: "roman"},
{name: "Soumi", base: 9, odd: 0.3, sort: i => (n(i) / td(i, 5) / bd(i, [9])) * t[i], shield: "pavise"},
{name: "Koryo", base: 10, odd: 0.1, sort: i => n(i) / td(i, 12) / t[i], shield: "round"},
{name: "Hantzu", base: 11, odd: 0.1, sort: i => n(i) / td(i, 13), shield: "banner"},
{name: "Yamoto", base: 12, odd: 0.1, sort: i => n(i) / td(i, 15) / t[i], shield: "round"},
{name: "Portuzian", base: 13, odd: 0.4, sort: i => n(i) / td(i, 17) / sf(i), shield: "spanish"},
{name: "Nawatli", base: 14, odd: 0.1, sort: i => h[i] / td(i, 18) / bd(i, [7]), shield: "square"},
{name: "Vengrian", base: 15, odd: 0.2, sort: i => (n(i) / td(i, 11) / bd(i, [4])) * t[i], shield: "wedged"},
{name: "Turchian", base: 16, odd: 0.2, sort: i => n(i) / td(i, 13), shield: "round"},
{name: "Berberan", base: 17, odd: 0.1, sort: i => (n(i) / td(i, 19) / bd(i, [1, 2, 3], 7)) * t[i], shield: "round"},
{name: "Eurabic", base: 18, odd: 0.2, sort: i => (n(i) / td(i, 26) / bd(i, [1, 2], 7)) * t[i], shield: "round"},
{name: "Inuk", base: 19, odd: 0.05, sort: i => td(i, -1) / bd(i, [10, 11]) / sf(i), shield: "square"},
{name: "Euskati", base: 20, odd: 0.05, sort: i => (n(i) / td(i, 15)) * h[i], shield: "spanish"},
{name: "Yoruba", base: 21, odd: 0.05, sort: i => n(i) / td(i, 15) / bd(i, [5, 7]), shield: "vesicaPiscis"},
{name: "Keltan", base: 22, odd: 0.05, sort: i => (n(i) / td(i, 11) / bd(i, [6, 8])) * t[i], shield: "vesicaPiscis"},
{name: "Efratic", base: 23, odd: 0.05, sort: i => (n(i) / td(i, 22)) * t[i], shield: "diamond"},
{name: "Tehrani", base: 24, odd: 0.1, sort: i => (n(i) / td(i, 18)) * h[i], shield: "round"},
{name: "Maui", base: 25, odd: 0.05, sort: i => n(i) / td(i, 24) / sf(i) / t[i], shield: "round"},
{name: "Carnatic", base: 26, odd: 0.05, sort: i => n(i) / td(i, 26), shield: "round"},
{name: "Inqan", base: 27, odd: 0.05, sort: i => h[i] / td(i, 13), shield: "square"},
{name: "Kiswaili", base: 28, odd: 0.1, sort: i => n(i) / td(i, 29) / bd(i, [1, 3, 5, 7]), shield: "vesicaPiscis"},
{name: "Vietic", base: 29, odd: 0.1, sort: i => n(i) / td(i, 25) / bd(i, [7], 7) / t[i], shield: "banner"},
{name: "Guantzu", base: 30, odd: 0.1, sort: i => n(i) / td(i, 17), shield: "banner"},
{name: "Ulus", base: 31, odd: 0.1, sort: i => (n(i) / td(i, 5) / bd(i, [2, 4, 10], 7)) * t[i], shield: "banner"}
];
}
};
// expand cultures across the map (Dijkstra-like algorithm)
const expand = function() {
TIME && console.time('expandCultures');
const expand = function () {
TIME && console.time("expandCultures");
cells = pack.cells;
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
pack.cultures.forEach(function(c) {
pack.cultures.forEach(function (c) {
if (!c.i || c.removed) return;
queue.queue({e:c.center, p:0, c:c.i});
queue.queue({e: c.center, p: 0, c: c.i});
});
const neutral = cells.i.length / 5000 * 3000 * neutralInput.value; // limit cost for culture growth
const neutral = (cells.i.length / 5000) * 3000 * neutralInput.value; // limit cost for culture growth
const cost = [];
while (queue.length) {
const next = queue.dequeue(), n = next.e, p = next.p, c = next.c;
const next = queue.dequeue(),
n = next.e,
p = next.p,
c = next.c;
const type = pack.cultures[c].type;
cells.c[n].forEach(function(e) {
cells.c[n].forEach(function (e) {
const biome = cells.biome[e];
const biomeCost = getBiomeCost(c, biome, type);
const biomeChangeCost = biome === cells.biome[n] ? 0 : 20; // penalty on biome change
@ -375,13 +402,13 @@
if (!cost[e] || totalCost < cost[e]) {
if (cells.s[e] > 0) cells.culture[e] = c; // assign culture to populated cell
cost[e] = totalCost;
queue.queue({e, p:totalCost, c});
queue.queue({e, p: totalCost, c});
}
});
}
TIME && console.timeEnd('expandCultures');
}
TIME && console.timeEnd("expandCultures");
};
function getBiomeCost(c, biome, type) {
if (cells.biome[pack.cultures[c].center] === biome) return 10; // tiny penalty for native biome
@ -391,7 +418,8 @@
}
function getHeightCost(i, h, type) {
const f = pack.features[cells.f[i]], a = cells.area[i];
const f = pack.features[cells.f[i]],
a = cells.area[i];
if (type === "Lake" && f.type === "lake") return 10; // no lake crossing penalty for Lake cultures
if (type === "Naval" && h < 20) return a * 2; // low sea/lake crossing penalty for Naval cultures
if (type === "Nomadic" && h < 20) return a * 50; // giant sea/lake crossing penalty for Nomads
@ -407,21 +435,20 @@
function getRiverCost(r, i, type) {
if (type === "River") return r ? 0 : 100; // penalty for river cultures
if (!r) return 0; // no penalty for others if there is no river
return Math.min(Math.max(cells.fl[i] / 10, 20), 100) // river penalty from 20 to 100 based on flux
return Math.min(Math.max(cells.fl[i] / 10, 20), 100); // river penalty from 20 to 100 based on flux
}
function getTypeCost(t, type) {
if (t === 1) return type === "Naval" || type === "Lake" ? 0 : type === "Nomadic" ? 60 : 20; // penalty for coastline
if (t === 2) return type === "Naval" || type === "Nomadic" ? 30 : 0; // low penalty for land level 2 for Navals and nomads
if (t !== -1) return type === "Naval" || type === "Lake" ? 100 : 0; // penalty for mainland for navals
if (t !== -1) return type === "Naval" || type === "Lake" ? 100 : 0; // penalty for mainland for navals
return 0;
}
const getRandomShield = function() {
const getRandomShield = function () {
const type = rw(COA.shields.types);
return rw(COA.shields[type]);
}
};
return {generate, add, expand, getDefault, getRandomShield};
})));
})();