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Religions live update UX (#915)
* preparatory bugfixes
* restructure religion generator for extensibility
* Add culture-like update functions and UI
* Syntax / Typo
* PR Versioning
* Relig Editor UI: hide on brush, limit -> potential
* add / remove Culture creates / removes Folk religion
* Religions UX: stable abbr, Folk non-selectable type & not separately removed
* Folk religions follow cultures through regeneration; extinct religion centers draw, folk centers are immutable and do not
* style
* regenerate bugs fixing
* when cultures regenerate a different number
* ability to lock culture in a easy-defined set
fixes uncaught error in commit dada419 from PR #910
* what is locked folk?
* New Map ignores old locked things
* No auto-update of religion on culture regeneration
* typo
* Bugfixes
* Refactor toward modern style
* Prepare to lock - Further refactor
* Complete locked religions functionality
* Prepare for live updates
* Editors fixing + re-versioning
* Fix merge snafu
* Bugs, toungue-twisting
* indexing bugfix
* Manual Add prefers to create missing Folk
* Locked origin regen; deterministic expansion
* version update; fix add wild folk
---------
Co-authored-by: A C James <james.ander31@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.ru>
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7 changed files with 511 additions and 394 deletions
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main.js
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main.js
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@ -684,6 +684,7 @@ async function generate(options) {
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const timeStart = performance.now();
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const {seed: precreatedSeed, graph: precreatedGraph} = options || {};
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pack = {};
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invokeActiveZooming();
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setSeed(precreatedSeed);
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INFO && console.group("Generated Map " + seed);
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@ -694,6 +695,7 @@ async function generate(options) {
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if (shouldRegenerateGrid(grid, precreatedSeed)) grid = precreatedGraph || generateGrid();
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else delete grid.cells.h;
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grid.cells.h = await HeightmapGenerator.generate(grid);
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pack = {};
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markFeatures();
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markupGridOcean();
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