mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 09:41:24 +01:00
refactor: draw coastline
This commit is contained in:
parent
1888b04d54
commit
4833a8ab35
8 changed files with 422 additions and 371 deletions
50
src/layers/renderers/drawCoastline.ts
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50
src/layers/renderers/drawCoastline.ts
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@ -0,0 +1,50 @@
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import * as d3 from "d3";
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import {simplify} from "scripts/simplify";
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import {clipPoly} from "utils/lineUtils";
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import {round} from "utils/stringUtils";
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export function drawCoastline(vertices: IGraphVertices, features: TPackFeatures) {
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const landMask = defs.select("#land");
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const waterMask = defs.select("#water");
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const lineGen = d3.line().curve(d3.curveBasisClosed);
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const SIMPLIFICATION_TOLERANCE = 0.5; // px
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for (const feature of features) {
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if (!feature) continue;
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const points = clipPoly(feature.vertices.map(vertex => vertices.p[vertex]));
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const simplifiedPoints = simplify(points, SIMPLIFICATION_TOLERANCE);
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const path = round(lineGen(simplifiedPoints)!);
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landMask
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.append("path")
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.attr("d", path)
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.attr("fill", "black")
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.attr("id", "land_" + feature.i);
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if (feature.type === "lake") {
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lakes
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.select("#freshwater")
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.append("path")
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.attr("d", path)
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.attr("id", "lake_" + feature.i)
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.attr("data-f", feature.i);
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} else {
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waterMask
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.append("path")
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.attr("d", path)
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.attr("fill", "black")
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.attr("id", "water_" + feature.i);
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const group = feature.group === "lake_island" ? "lake_island" : "sea_island";
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coastline
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.select("#" + group)
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.append("path")
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.attr("d", path)
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.attr("id", "island_" + feature.i)
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.attr("data-f", feature.i);
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}
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}
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}
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@ -3,6 +3,7 @@ import {TIME} from "config/logging";
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import {drawBiomes} from "./drawBiomes";
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import {drawBorders} from "./drawBorders";
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import {drawCells} from "./drawCells";
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import {drawCoastline} from "./drawCoastline";
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import {drawCoordinates} from "./drawCoordinates";
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import {drawCultures} from "./drawCultures";
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import {drawEmblems} from "./drawEmblems";
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@ -23,6 +24,7 @@ const layerRenderersMap = {
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biomes: drawBiomes,
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borders: drawBorders,
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cells: drawCells,
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coastline: drawCoastline,
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coordinates: drawCoordinates,
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cultures: drawCultures,
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emblems: drawEmblems,
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@ -1,141 +0,0 @@
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import * as d3 from "d3";
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import {ERROR, TIME} from "config/logging";
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import {clipPoly} from "utils/lineUtils";
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import {round} from "utils/stringUtils";
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import {Ruler} from "modules/measurers";
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// Detect and draw the coastline
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export function drawCoastline(pack) {
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TIME && console.time("drawCoastline");
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const {cells, vertices, features} = pack;
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const n = cells.i.length;
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const used = new Uint8Array(features.length); // store connected features
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const largestLand = d3.scan(
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features.map(f => (f.land ? f.cells : 0)),
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(a, b) => b - a
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);
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const landMask = defs.select("#land");
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const waterMask = defs.select("#water");
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const lineGen = d3.line().curve(d3.curveBasisClosed);
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for (const i of cells.i) {
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const startFromEdge = !i && cells.h[i] >= 20;
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if (!startFromEdge && cells.t[i] !== -1 && cells.t[i] !== 1) continue; // non-edge cell
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const f = cells.f[i];
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if (used[f]) continue; // already connected
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if (features[f].type === "ocean") continue; // ocean cell
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const type = features[f].type === "lake" ? 1 : -1; // type value to search for
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const start = findStart(i, type);
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if (start === -1) continue; // cannot start here
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let vchain = connectVertices(start, type);
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if (features[f].type === "lake") relax(vchain, 1.2);
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used[f] = 1;
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let points = clipPoly(vchain.map(v => vertices.p[v]));
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const area = d3.polygonArea(points); // area with lakes/islands
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if (area > 0 && features[f].type === "lake") {
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points = points.reverse();
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vchain = vchain.reverse();
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}
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features[f].area = Math.abs(area);
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features[f].vertices = vchain;
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const path = round(lineGen(points));
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if (features[f].type === "lake") {
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landMask
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.append("path")
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.attr("d", path)
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.attr("fill", "black")
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.attr("id", "land_" + f);
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// waterMask.append("path").attr("d", path).attr("fill", "white").attr("id", "water_"+id); // uncomment to show over lakes
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lakes
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.select("#freshwater")
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.append("path")
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.attr("d", path)
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.attr("id", "lake_" + f)
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.attr("data-f", f); // draw the lake
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} else {
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landMask
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.append("path")
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.attr("d", path)
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.attr("fill", "white")
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.attr("id", "land_" + f);
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waterMask
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.append("path")
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.attr("d", path)
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.attr("fill", "black")
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.attr("id", "water_" + f);
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const g = features[f].group === "lake_island" ? "lake_island" : "sea_island";
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coastline
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.select("#" + g)
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.append("path")
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.attr("d", path)
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.attr("id", "island_" + f)
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.attr("data-f", f); // draw the coastline
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}
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// draw ruler to cover the biggest land piece
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if (f === largestLand) {
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const from = points[d3.scan(points, (a, b) => a[0] - b[0])];
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const to = points[d3.scan(points, (a, b) => b[0] - a[0])];
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rulers.create(Ruler, [from, to]);
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}
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}
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// find cell vertex to start path detection
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function findStart(i, t) {
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if (t === -1 && cells.b[i]) return cells.v[i].find(v => vertices.c[v].some(c => c >= n)); // map border cell
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const filtered = cells.c[i].filter(c => cells.t[c] === t);
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const index = cells.c[i].indexOf(d3.min(filtered));
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return index === -1 ? index : cells.v[i][index];
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}
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// connect vertices to chain
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function connectVertices(start, t) {
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const chain = []; // vertices chain to form a path
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for (let i = 0, current = start; i === 0 || (current !== start && i < 50000); i++) {
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const prev = chain[chain.length - 1]; // previous vertex in chain
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chain.push(current); // add current vertex to sequence
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const c = vertices.c[current]; // cells adjacent to vertex
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const v = vertices.v[current]; // neighboring vertices
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const c0 = c[0] >= n || cells.t[c[0]] === t;
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const c1 = c[1] >= n || cells.t[c[1]] === t;
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const c2 = c[2] >= n || cells.t[c[2]] === t;
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if (v[0] !== prev && c0 !== c1) current = v[0];
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else if (v[1] !== prev && c1 !== c2) current = v[1];
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else if (v[2] !== prev && c0 !== c2) current = v[2];
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if (current === chain[chain.length - 1]) {
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ERROR && console.error("Next vertex is not found");
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break;
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}
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}
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return chain;
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}
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// move vertices that are too close to already added ones
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function relax(vchain, r) {
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const p = vertices.p,
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tree = d3.quadtree();
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for (let i = 0; i < vchain.length; i++) {
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const v = vchain[i];
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let [x, y] = [p[v][0], p[v][1]];
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if (i && vchain[i + 1] && tree.find(x, y, r) !== undefined) {
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const v1 = vchain[i - 1];
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const v2 = vchain[i + 1];
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const [x1, y1] = [p[v1][0], p[v1][1]];
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const [x2, y2] = [p[v2][0], p[v2][1]];
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[x, y] = [(x1 + x2) / 2, (y1 + y2) / 2];
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p[v] = [x, y];
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}
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tree.add([x, y]);
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}
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}
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TIME && console.timeEnd("drawCoastline");
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}
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@ -1,14 +1,11 @@
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import * as d3 from "d3";
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import {MIN_LAND_HEIGHT, DISTANCE_FIELD} from "config/generation";
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import {ERROR, TIME} from "config/logging";
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import {TIME} from "config/logging";
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import {INT8_MAX} from "constants";
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// @ts-expect-error js module
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import {aleaPRNG} from "scripts/aleaPRNG";
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import {createTypedArray} from "utils/arrayUtils";
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import {dist2, pick} from "utils/functionUtils";
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import {getColors} from "utils/colorUtils";
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import {clipPoly} from "utils/lineUtils";
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import {dist2} from "utils/functionUtils";
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import {getFeatureVertices} from "scripts/connectVertices";
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const {UNMARKED, LAND_COAST, WATER_COAST, LANDLOCKED, DEEPER_WATER} = DISTANCE_FIELD;
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@ -81,8 +78,8 @@ export function markupPackFeatures(
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) {
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TIME && console.time("markupPackFeatures");
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const packCellsNumber = cells.h.length;
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const gridCellsNumber = grid.cells.h.length;
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const packCellsNumber = cells.c.length;
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const features: TPackFeatures = [0];
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const featureIds = new Uint16Array(packCellsNumber); // ids of features, starts from 1
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@ -99,73 +96,6 @@ export function markupPackFeatures(
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harbor[cellId] = waterCells.length;
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};
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const OCEAN_MIN_SIZE = gridCellsNumber / 25;
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const SEA_MIN_SIZE = gridCellsNumber / 1000;
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const CONTINENT_MIN_SIZE = gridCellsNumber / 10;
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const ISLAND_MIN_SIZE = gridCellsNumber / 1000;
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function defineOceanGroup(cellsNumber: number) {
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if (cellsNumber > OCEAN_MIN_SIZE) return "ocean";
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if (cellsNumber > SEA_MIN_SIZE) return "sea";
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return "gulf";
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}
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function defineIslandGroup(firstCell: number, cellsNumber: number) {
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const prevCellFeature = features[featureIds[firstCell - 1]];
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if (prevCellFeature && prevCellFeature.type === "lake") return "lake_island";
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if (cellsNumber > CONTINENT_MIN_SIZE) return "continent";
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if (cellsNumber > ISLAND_MIN_SIZE) return "island";
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return "isle";
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}
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function addIsland(featureId: number, border: boolean, firstCell: number, cells: number, vertices: number[]) {
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const group = defineIslandGroup(firstCell, cells);
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const feature: IPackFeatureIsland = {
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i: featureId,
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type: "island",
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group,
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land: true,
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border,
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cells,
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firstCell,
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vertices
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};
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features.push(feature);
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}
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function addOcean(featureId: number, firstCell: number, cells: number, vertices: number[]) {
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const group = defineOceanGroup(cells);
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const feature: IPackFeatureOcean = {
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i: featureId,
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type: "ocean",
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group,
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land: false,
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border: false,
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cells,
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firstCell,
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vertices
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};
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features.push(feature);
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}
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function addLake(featureId: number, firstCell: number, cells: number, vertices: number[]) {
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const group = "freshwater"; // temp, to be defined later
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const name = ""; // temp, to be defined later
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const feature: IPackFeatureLake = {
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i: featureId,
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type: "lake",
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group,
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name,
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land: false,
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border: false,
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cells,
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firstCell,
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vertices
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};
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features.push(feature);
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}
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const queue = [0];
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for (let featureId = 1; queue[0] !== -1; featureId++) {
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const firstCell = queue[0];
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@ -175,8 +105,6 @@ export function markupPackFeatures(
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let border = false; // true if feature touches map border
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let cellNumber = 1; // count cells in a feature
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const featureCells = [firstCell];
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while (queue.length) {
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const cellId = queue.pop()!;
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if (cells.b[cellId]) border = true;
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@ -199,59 +127,30 @@ export function markupPackFeatures(
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queue.push(neighborId);
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featureIds[neighborId] = featureId;
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cellNumber++;
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featureCells.push(neighborId);
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}
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}
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}
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cells.v[firstCell]
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.map(v => vertices.p[v])
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.forEach(([x, y]) => {
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d3.select("#debug").append("circle").attr("cx", x).attr("cy", y).attr("r", 0.2).attr("fill", "yellow");
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});
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const featureVertices = getFeatureVertices({firstCell, vertices, cells, featureIds, featureId});
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const startingCell = findStartingCell({firstCell, featureIds, featureId, vertices, cells, packCellsNumber});
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// let points = clipPoly(vchain.map(v => vertices.p[v]));
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// const area = d3.polygonArea(points); // area with lakes/islands
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// if (area > 0 && features[f].type === "lake") {
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// points = points.reverse();
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// vchain = vchain.reverse();
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// }
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const isOuterCell = (cellId: number) => cellId >= packCellsNumber;
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const startingVertex = findStartingVertex({
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startingCell,
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const feature = addFeature({
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features,
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firstCell,
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land,
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border,
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featureIds,
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featureVertices,
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featureId,
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vertices,
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cells,
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isOuterCell
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cellNumber,
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gridCellsNumber
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});
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if (startingVertex === undefined || startingVertex > vertices.p.length) {
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throw new Error("Starting vertex not found");
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}
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const color = featureId === 1 ? "#2274cc" : getColors(12)[featureId % 12];
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const paths: TPoint[][] = featureCells.map(i => cells.v[i].map(v => vertices.p[v]));
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d3.select("#cells")
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.append("path")
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.attr("d", "M" + paths.join("M"))
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.attr("fill", color)
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.attr("fill-opacity", 0.5)
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.attr("stroke", "#333")
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.attr("stroke-width", "0.1");
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const [x, y] = cells.p[firstCell];
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d3.select("#debug").append("circle").attr("cx", x).attr("cy", y).attr("r", 1).attr("fill", "blue");
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const [cx, cy] = vertices.p[startingVertex];
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d3.select("#debug").append("circle").attr("cx", cx).attr("cy", cy).attr("r", 1.5).attr("fill", "red");
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const featureVertices = connectVertices({vertices, startingVertex, featureIds, featureId});
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const lineGen = d3.line();
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const points = clipPoly(featureVertices.map(v => vertices.p[v]));
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const path = lineGen(points)!;
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d3.select("#sea_island").attr("stroke", "black").append("path").attr("d", path);
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if (land) addIsland(featureId, border, firstCell, cellNumber, []);
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else if (border) addOcean(featureId, firstCell, cellNumber, []);
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else addLake(featureId, firstCell, cellNumber, []);
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features.push(feature);
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queue[0] = featureIds.findIndex(f => f === UNMARKED); // find unmarked cell
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}
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@ -264,6 +163,97 @@ export function markupPackFeatures(
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return {features, featureIds, distanceField: dfLandMarked, haven, harbor};
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}
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function addFeature({
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features,
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firstCell,
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land,
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border,
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featureVertices,
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featureId,
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cellNumber,
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gridCellsNumber
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}: {
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features: TPackFeatures;
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firstCell: number;
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land: boolean;
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border: boolean;
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featureVertices: number[];
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featureId: number;
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cellNumber: number;
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gridCellsNumber: number;
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}) {
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const OCEAN_MIN_SIZE = gridCellsNumber / 25;
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const SEA_MIN_SIZE = gridCellsNumber / 1000;
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const CONTINENT_MIN_SIZE = gridCellsNumber / 10;
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const ISLAND_MIN_SIZE = gridCellsNumber / 1000;
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if (land) return addIsland();
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if (border) return addOcean();
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return addLake();
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function addIsland() {
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const group = defineIslandGroup();
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const feature: IPackFeatureIsland = {
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i: featureId,
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type: "island",
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group,
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land: true,
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border,
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cells: cellNumber,
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firstCell,
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vertices: featureVertices
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};
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return feature;
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}
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function addOcean() {
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const group = defineOceanGroup();
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const feature: IPackFeatureOcean = {
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i: featureId,
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type: "ocean",
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group,
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land: false,
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border: false,
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cells: cellNumber,
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firstCell,
|
||||
vertices: featureVertices
|
||||
};
|
||||
return feature;
|
||||
}
|
||||
|
||||
function addLake() {
|
||||
const group = "freshwater"; // temp, to be defined later
|
||||
const name = ""; // temp, to be defined later
|
||||
const feature: IPackFeatureLake = {
|
||||
i: featureId,
|
||||
type: "lake",
|
||||
group,
|
||||
name,
|
||||
land: false,
|
||||
border: false,
|
||||
cells: cellNumber,
|
||||
firstCell,
|
||||
vertices: featureVertices
|
||||
};
|
||||
return feature;
|
||||
}
|
||||
|
||||
function defineOceanGroup() {
|
||||
if (cellNumber > OCEAN_MIN_SIZE) return "ocean";
|
||||
if (cellNumber > SEA_MIN_SIZE) return "sea";
|
||||
return "gulf";
|
||||
}
|
||||
|
||||
function defineIslandGroup() {
|
||||
const prevFeature = features.at(-1);
|
||||
|
||||
if (prevFeature && prevFeature.type === "lake") return "lake_island";
|
||||
if (cellNumber > CONTINENT_MIN_SIZE) return "continent";
|
||||
if (cellNumber > ISLAND_MIN_SIZE) return "island";
|
||||
return "isle";
|
||||
}
|
||||
}
|
||||
|
||||
// calculate distance to coast for every cell
|
||||
function markup({
|
||||
distanceField,
|
||||
|
|
@ -294,111 +284,3 @@ function markup({
|
|||
|
||||
return distanceField;
|
||||
}
|
||||
|
||||
function findStartingCell({
|
||||
firstCell,
|
||||
featureIds,
|
||||
featureId,
|
||||
vertices,
|
||||
cells,
|
||||
packCellsNumber
|
||||
}: {
|
||||
firstCell: number;
|
||||
featureIds: Uint16Array;
|
||||
featureId: number;
|
||||
vertices: IGraphVertices;
|
||||
cells: Pick<IPack["cells"], "c" | "v">;
|
||||
packCellsNumber: number;
|
||||
}) {
|
||||
const bordersOtherFeature = cells.c[firstCell].some(neighbor => featureIds[neighbor] !== featureId);
|
||||
if (bordersOtherFeature) return firstCell;
|
||||
|
||||
const neibCells = cells.c[firstCell].sort((a, b) => a - b);
|
||||
for (const neibCell of neibCells) {
|
||||
const cellVertices = cells.v[neibCell];
|
||||
const edgingVertex = cellVertices.findIndex(vertex => vertices.c[vertex].some(cellId => cellId >= packCellsNumber));
|
||||
if (edgingVertex !== -1) {
|
||||
const engingCell = cells.c[neibCell];
|
||||
return engingCell[edgingVertex];
|
||||
}
|
||||
}
|
||||
|
||||
throw new Error(`Markup: firstCell ${firstCell} of feature ${featureId} has no neighbors of other features`);
|
||||
}
|
||||
|
||||
function findStartingVertex({
|
||||
startingCell,
|
||||
border,
|
||||
featureIds,
|
||||
featureId,
|
||||
vertices,
|
||||
cells,
|
||||
isOuterCell
|
||||
}: {
|
||||
startingCell: number;
|
||||
border: boolean;
|
||||
featureIds: Uint16Array;
|
||||
featureId: number;
|
||||
vertices: IGraphVertices;
|
||||
cells: Pick<IPack["cells"], "c" | "v">;
|
||||
isOuterCell: (cellId: number) => boolean;
|
||||
}) {
|
||||
const neibCells = cells.c[startingCell];
|
||||
const cellVertices = cells.v[startingCell];
|
||||
|
||||
if (border) {
|
||||
const externalVertex = cellVertices.find(vertex => {
|
||||
const [x, y] = vertices.p[vertex];
|
||||
if (x < 0 || y < 0) return true;
|
||||
return vertices.c[vertex].some(isOuterCell);
|
||||
});
|
||||
if (externalVertex !== undefined) return externalVertex;
|
||||
}
|
||||
|
||||
const otherFeatureNeibs = neibCells.filter(neibCell => featureIds[neibCell] !== featureId);
|
||||
if (!otherFeatureNeibs.length) {
|
||||
throw new Error(`Markup: firstCell ${startingCell} of feature ${featureId} has no neighbors of other features`);
|
||||
}
|
||||
|
||||
const index = neibCells.indexOf(d3.min(otherFeatureNeibs)!);
|
||||
return cellVertices[index];
|
||||
}
|
||||
|
||||
const CONNECT_VERTICES_MAX_ITERATIONS = 50000;
|
||||
|
||||
// connect vertices around feature
|
||||
function connectVertices({
|
||||
vertices,
|
||||
startingVertex,
|
||||
featureIds,
|
||||
featureId
|
||||
}: {
|
||||
vertices: IGraphVertices;
|
||||
startingVertex: number;
|
||||
featureIds: Uint16Array;
|
||||
featureId: number;
|
||||
}) {
|
||||
const ofSameType = (cellId: number) => featureIds[cellId] === featureId;
|
||||
const chain: number[] = []; // vertices chain to form a path
|
||||
|
||||
let next = startingVertex;
|
||||
for (let i = 0; i === 0 || (next !== startingVertex && i < CONNECT_VERTICES_MAX_ITERATIONS); i++) {
|
||||
const previous = chain.at(-1);
|
||||
const current = next;
|
||||
chain.push(current);
|
||||
|
||||
const [c1, c2, c3] = vertices.c[current].map(ofSameType);
|
||||
const [v1, v2, v3] = vertices.v[current];
|
||||
|
||||
if (v1 !== previous && c1 !== c2) next = v1;
|
||||
else if (v2 !== previous && c2 !== c3) next = v2;
|
||||
else if (v3 !== previous && c1 !== c3) next = v3;
|
||||
|
||||
if (next === current) {
|
||||
ERROR && console.error("Next vertex is not found");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return chain;
|
||||
}
|
||||
|
|
|
|||
150
src/scripts/connectVertices.ts
Normal file
150
src/scripts/connectVertices.ts
Normal file
|
|
@ -0,0 +1,150 @@
|
|||
import * as d3 from "d3";
|
||||
|
||||
import {ERROR} from "config/logging";
|
||||
import {clipPoly} from "utils/lineUtils";
|
||||
|
||||
export function getFeatureVertices({
|
||||
firstCell,
|
||||
vertices,
|
||||
cells,
|
||||
featureIds,
|
||||
featureId
|
||||
}: {
|
||||
firstCell: number;
|
||||
vertices: IGraphVertices;
|
||||
cells: Pick<IPack["cells"], "c" | "v">;
|
||||
featureIds: Uint16Array;
|
||||
featureId: number;
|
||||
}) {
|
||||
const packCellsNumber = cells.c.length;
|
||||
|
||||
const startingCell = findStartingCell({firstCell, featureIds, featureId, vertices, cells, packCellsNumber});
|
||||
const startingVertex = findStartingVertex({startingCell, featureIds, featureId, vertices, cells, packCellsNumber});
|
||||
const featureVertices = connectVertices({vertices, startingVertex, featureIds, featureId});
|
||||
|
||||
// temp: draw feature vertices
|
||||
cells.v[firstCell]
|
||||
.map(v => vertices.p[v])
|
||||
.forEach(([x, y]) => {
|
||||
d3.select("#debug").append("circle").attr("cx", x).attr("cy", y).attr("r", 0.2).attr("fill", "yellow");
|
||||
});
|
||||
|
||||
const [cx, cy] = vertices.p[startingVertex];
|
||||
d3.select("#debug").append("circle").attr("cx", cx).attr("cy", cy).attr("r", 1.5).attr("fill", "red");
|
||||
|
||||
const lineGen = d3.line();
|
||||
const points = clipPoly(featureVertices.map(v => vertices.p[v]));
|
||||
const path = lineGen(points)!;
|
||||
d3.select("#debug")
|
||||
.attr("fill", "none")
|
||||
.attr("stroke", "black")
|
||||
.attr("stroke-width", 0.1)
|
||||
.append("path")
|
||||
.attr("d", path);
|
||||
|
||||
return featureVertices;
|
||||
}
|
||||
|
||||
function findStartingCell({
|
||||
firstCell,
|
||||
featureIds,
|
||||
featureId,
|
||||
vertices,
|
||||
cells,
|
||||
packCellsNumber
|
||||
}: {
|
||||
firstCell: number;
|
||||
featureIds: Uint16Array;
|
||||
featureId: number;
|
||||
vertices: IGraphVertices;
|
||||
cells: Pick<IPack["cells"], "c" | "v">;
|
||||
packCellsNumber: number;
|
||||
}) {
|
||||
const bordersOtherFeature = cells.c[firstCell].some(neighbor => featureIds[neighbor] !== featureId);
|
||||
if (bordersOtherFeature) return firstCell;
|
||||
|
||||
const neibCells = cells.c[firstCell].sort((a, b) => a - b);
|
||||
for (const neibCell of neibCells) {
|
||||
const cellVertices = cells.v[neibCell];
|
||||
const edgingVertex = cellVertices.findIndex(vertex => vertices.c[vertex].some(cellId => cellId >= packCellsNumber));
|
||||
if (edgingVertex !== -1) {
|
||||
const engingCell = cells.c[neibCell];
|
||||
return engingCell[edgingVertex];
|
||||
}
|
||||
}
|
||||
|
||||
throw new Error(`Markup: firstCell ${firstCell} of feature ${featureId} has no neighbors of other features`);
|
||||
}
|
||||
|
||||
function findStartingVertex({
|
||||
startingCell,
|
||||
featureIds,
|
||||
featureId,
|
||||
vertices,
|
||||
cells,
|
||||
packCellsNumber
|
||||
}: {
|
||||
startingCell: number;
|
||||
featureIds: Uint16Array;
|
||||
featureId: number;
|
||||
vertices: IGraphVertices;
|
||||
cells: Pick<IPack["cells"], "c" | "v">;
|
||||
packCellsNumber: number;
|
||||
}) {
|
||||
const neibCells = cells.c[startingCell];
|
||||
const cellVertices = cells.v[startingCell];
|
||||
|
||||
const externalVertex = cellVertices.find(vertex => {
|
||||
const [x, y] = vertices.p[vertex];
|
||||
if (x < 0 || y < 0) return true;
|
||||
return vertices.c[vertex].some((cellId: number) => cellId >= packCellsNumber);
|
||||
});
|
||||
if (externalVertex !== undefined) return externalVertex;
|
||||
|
||||
const otherFeatureNeibs = neibCells.filter(neibCell => featureIds[neibCell] !== featureId);
|
||||
if (!otherFeatureNeibs.length) {
|
||||
throw new Error(`Markup: firstCell ${startingCell} of feature ${featureId} has no neighbors of other features`);
|
||||
}
|
||||
|
||||
const index = neibCells.indexOf(d3.min(otherFeatureNeibs)!);
|
||||
return cellVertices[index];
|
||||
}
|
||||
|
||||
const CONNECT_VERTICES_MAX_ITERATIONS = 50000;
|
||||
|
||||
// connect vertices around feature
|
||||
function connectVertices({
|
||||
vertices,
|
||||
startingVertex,
|
||||
featureIds,
|
||||
featureId
|
||||
}: {
|
||||
vertices: IGraphVertices;
|
||||
startingVertex: number;
|
||||
featureIds: Uint16Array;
|
||||
featureId: number;
|
||||
}) {
|
||||
const ofSameType = (cellId: number) => featureIds[cellId] === featureId;
|
||||
const chain: number[] = []; // vertices chain to form a path
|
||||
|
||||
let next = startingVertex;
|
||||
for (let i = 0; i === 0 || (next !== startingVertex && i < CONNECT_VERTICES_MAX_ITERATIONS); i++) {
|
||||
const previous = chain.at(-1);
|
||||
const current = next;
|
||||
chain.push(current);
|
||||
|
||||
const [c1, c2, c3] = vertices.c[current].map(ofSameType);
|
||||
const [v1, v2, v3] = vertices.v[current];
|
||||
|
||||
if (v1 !== previous && c1 !== c2) next = v1;
|
||||
else if (v2 !== previous && c2 !== c3) next = v2;
|
||||
else if (v3 !== previous && c1 !== c3) next = v3;
|
||||
|
||||
if (next === current) {
|
||||
ERROR && console.error("Next vertex is not found");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return chain;
|
||||
}
|
||||
|
|
@ -5,7 +5,7 @@ import {closeDialogs} from "dialogs/utils";
|
|||
import {openDialog} from "dialogs";
|
||||
import {initLayers, restoreLayers} from "layers";
|
||||
// @ts-expect-error js module
|
||||
import {drawCoastline} from "modules/coastline";
|
||||
import {drawCoastline} from "layers/renderers/drawCoastline";
|
||||
// @ts-expect-error js module
|
||||
import {drawScaleBar, Rulers} from "modules/measurers";
|
||||
// @ts-expect-error js module
|
||||
|
|
@ -29,6 +29,7 @@ import {showStatistics} from "../statistics";
|
|||
import {createGrid} from "./grid";
|
||||
import {createPack} from "./pack";
|
||||
import {getInputValue, setInputValue} from "utils/nodeUtils";
|
||||
// import {Ruler} from "modules/measurers";
|
||||
|
||||
const {Zoom, ThreeD} = window;
|
||||
|
||||
|
|
@ -56,6 +57,8 @@ async function generate(options?: IGenerationOptions) {
|
|||
const newGrid = await createGrid(grid, precreatedGraph);
|
||||
const newPack = createPack(newGrid);
|
||||
|
||||
// TODO: draw default ruler
|
||||
|
||||
// redefine global grid and pack
|
||||
grid = newGrid;
|
||||
pack = newPack;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ import * as d3 from "d3";
|
|||
|
||||
import {renderLayer} from "layers";
|
||||
// @ts-expect-error js module
|
||||
import {drawCoastline} from "modules/coastline";
|
||||
import {drawCoastline} from "layers/renderers/drawCoastline";
|
||||
import {markupPackFeatures} from "modules/markup";
|
||||
// @ts-expect-error js module
|
||||
import {drawScaleBar} from "modules/measurers";
|
||||
|
|
@ -24,6 +24,8 @@ export function createPack(grid: IGrid): IPack {
|
|||
|
||||
const markup = markupPackFeatures(grid, vertices, pick(cells, "v", "c", "b", "p", "h"));
|
||||
|
||||
renderLayer("coastline", vertices, markup.features);
|
||||
|
||||
// drawCoastline({vertices, cells}); // split into vertices definition and rendering
|
||||
|
||||
// Rivers.generate(newPack, grid);
|
||||
|
|
@ -131,3 +133,6 @@ function repackGrid(grid: IGrid) {
|
|||
TIME && console.timeEnd("repackGrid");
|
||||
return pack;
|
||||
}
|
||||
function drawLayer(arg0: string, vertices: IGraphVertices, features: TPackFeatures) {
|
||||
throw new Error("Function not implemented.");
|
||||
}
|
||||
|
|
|
|||
100
src/scripts/simplify.ts
Normal file
100
src/scripts/simplify.ts
Normal file
|
|
@ -0,0 +1,100 @@
|
|||
/*
|
||||
(c) 2017, Vladimir Agafonkin
|
||||
Simplify.js, a high-performance JS polyline simplification library
|
||||
mourner.github.io/simplify-js
|
||||
*/
|
||||
|
||||
// square distance between 2 points
|
||||
function getSqDist([x1, y1]: TPoint, [x2, y2]: TPoint) {
|
||||
const dx = x1 - x2;
|
||||
const dy = y1 - y2;
|
||||
|
||||
return dx * dx + dy * dy;
|
||||
}
|
||||
|
||||
// square distance from a point to a segment
|
||||
function getSqSegDist([x1, y1]: TPoint, [x, y]: TPoint, [x2, y2]: TPoint) {
|
||||
let dx = x2 - x;
|
||||
let dy = y2 - y;
|
||||
|
||||
if (dx !== 0 || dy !== 0) {
|
||||
const t = ((x1 - x) * dx + (y1 - y) * dy) / (dx * dx + dy * dy);
|
||||
|
||||
if (t > 1) {
|
||||
x = x2;
|
||||
y = y2;
|
||||
} else if (t > 0) {
|
||||
x += dx * t;
|
||||
y += dy * t;
|
||||
}
|
||||
}
|
||||
|
||||
dx = x1 - x;
|
||||
dy = y1 - y;
|
||||
|
||||
return dx * dx + dy * dy;
|
||||
}
|
||||
// rest of the code doesn't care about point format
|
||||
|
||||
// basic distance-based simplification
|
||||
function simplifyRadialDist(points: TPoints, sqTolerance: number) {
|
||||
let prevPoint = points[0];
|
||||
const newPoints = [prevPoint];
|
||||
let point;
|
||||
|
||||
for (let i = 1, len = points.length; i < len; i++) {
|
||||
point = points[i];
|
||||
|
||||
if (getSqDist(point, prevPoint) > sqTolerance) {
|
||||
newPoints.push(point);
|
||||
prevPoint = point;
|
||||
}
|
||||
}
|
||||
|
||||
if (point && prevPoint !== point) newPoints.push(point);
|
||||
|
||||
return newPoints;
|
||||
}
|
||||
|
||||
function simplifyDPStep(points: TPoints, first: number, last: number, sqTolerance: number, simplified: TPoints) {
|
||||
let maxSqDist = sqTolerance;
|
||||
let index = first;
|
||||
|
||||
for (let i = first + 1; i < last; i++) {
|
||||
const sqDist = getSqSegDist(points[i], points[first], points[last]);
|
||||
|
||||
if (sqDist > maxSqDist) {
|
||||
index = i;
|
||||
maxSqDist = sqDist;
|
||||
}
|
||||
}
|
||||
|
||||
if (maxSqDist > sqTolerance) {
|
||||
if (index - first > 1) simplifyDPStep(points, first, index, sqTolerance, simplified);
|
||||
simplified.push(points[index]);
|
||||
if (last - index > 1) simplifyDPStep(points, index, last, sqTolerance, simplified);
|
||||
}
|
||||
}
|
||||
|
||||
// simplification using Ramer-Douglas-Peucker algorithm
|
||||
function simplifyDouglasPeucker(points: TPoints, sqTolerance: number) {
|
||||
const last = points.length - 1;
|
||||
|
||||
const simplified = [points[0]];
|
||||
simplifyDPStep(points, 0, last, sqTolerance, simplified);
|
||||
simplified.push(points[last]);
|
||||
|
||||
return simplified;
|
||||
}
|
||||
|
||||
// both algorithms combined for awesome performance
|
||||
export function simplify(points: TPoints, tolerance: number, highestQuality = false) {
|
||||
if (points.length <= 2) return points;
|
||||
|
||||
const sqTolerance = tolerance * tolerance;
|
||||
|
||||
points = highestQuality ? points : simplifyRadialDist(points, sqTolerance);
|
||||
points = simplifyDouglasPeucker(points, sqTolerance);
|
||||
|
||||
return points;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue