refactor: draw coastline

This commit is contained in:
max 2022-07-16 15:14:13 +03:00
parent 1888b04d54
commit 4833a8ab35
8 changed files with 422 additions and 371 deletions

View file

@ -0,0 +1,150 @@
import * as d3 from "d3";
import {ERROR} from "config/logging";
import {clipPoly} from "utils/lineUtils";
export function getFeatureVertices({
firstCell,
vertices,
cells,
featureIds,
featureId
}: {
firstCell: number;
vertices: IGraphVertices;
cells: Pick<IPack["cells"], "c" | "v">;
featureIds: Uint16Array;
featureId: number;
}) {
const packCellsNumber = cells.c.length;
const startingCell = findStartingCell({firstCell, featureIds, featureId, vertices, cells, packCellsNumber});
const startingVertex = findStartingVertex({startingCell, featureIds, featureId, vertices, cells, packCellsNumber});
const featureVertices = connectVertices({vertices, startingVertex, featureIds, featureId});
// temp: draw feature vertices
cells.v[firstCell]
.map(v => vertices.p[v])
.forEach(([x, y]) => {
d3.select("#debug").append("circle").attr("cx", x).attr("cy", y).attr("r", 0.2).attr("fill", "yellow");
});
const [cx, cy] = vertices.p[startingVertex];
d3.select("#debug").append("circle").attr("cx", cx).attr("cy", cy).attr("r", 1.5).attr("fill", "red");
const lineGen = d3.line();
const points = clipPoly(featureVertices.map(v => vertices.p[v]));
const path = lineGen(points)!;
d3.select("#debug")
.attr("fill", "none")
.attr("stroke", "black")
.attr("stroke-width", 0.1)
.append("path")
.attr("d", path);
return featureVertices;
}
function findStartingCell({
firstCell,
featureIds,
featureId,
vertices,
cells,
packCellsNumber
}: {
firstCell: number;
featureIds: Uint16Array;
featureId: number;
vertices: IGraphVertices;
cells: Pick<IPack["cells"], "c" | "v">;
packCellsNumber: number;
}) {
const bordersOtherFeature = cells.c[firstCell].some(neighbor => featureIds[neighbor] !== featureId);
if (bordersOtherFeature) return firstCell;
const neibCells = cells.c[firstCell].sort((a, b) => a - b);
for (const neibCell of neibCells) {
const cellVertices = cells.v[neibCell];
const edgingVertex = cellVertices.findIndex(vertex => vertices.c[vertex].some(cellId => cellId >= packCellsNumber));
if (edgingVertex !== -1) {
const engingCell = cells.c[neibCell];
return engingCell[edgingVertex];
}
}
throw new Error(`Markup: firstCell ${firstCell} of feature ${featureId} has no neighbors of other features`);
}
function findStartingVertex({
startingCell,
featureIds,
featureId,
vertices,
cells,
packCellsNumber
}: {
startingCell: number;
featureIds: Uint16Array;
featureId: number;
vertices: IGraphVertices;
cells: Pick<IPack["cells"], "c" | "v">;
packCellsNumber: number;
}) {
const neibCells = cells.c[startingCell];
const cellVertices = cells.v[startingCell];
const externalVertex = cellVertices.find(vertex => {
const [x, y] = vertices.p[vertex];
if (x < 0 || y < 0) return true;
return vertices.c[vertex].some((cellId: number) => cellId >= packCellsNumber);
});
if (externalVertex !== undefined) return externalVertex;
const otherFeatureNeibs = neibCells.filter(neibCell => featureIds[neibCell] !== featureId);
if (!otherFeatureNeibs.length) {
throw new Error(`Markup: firstCell ${startingCell} of feature ${featureId} has no neighbors of other features`);
}
const index = neibCells.indexOf(d3.min(otherFeatureNeibs)!);
return cellVertices[index];
}
const CONNECT_VERTICES_MAX_ITERATIONS = 50000;
// connect vertices around feature
function connectVertices({
vertices,
startingVertex,
featureIds,
featureId
}: {
vertices: IGraphVertices;
startingVertex: number;
featureIds: Uint16Array;
featureId: number;
}) {
const ofSameType = (cellId: number) => featureIds[cellId] === featureId;
const chain: number[] = []; // vertices chain to form a path
let next = startingVertex;
for (let i = 0; i === 0 || (next !== startingVertex && i < CONNECT_VERTICES_MAX_ITERATIONS); i++) {
const previous = chain.at(-1);
const current = next;
chain.push(current);
const [c1, c2, c3] = vertices.c[current].map(ofSameType);
const [v1, v2, v3] = vertices.v[current];
if (v1 !== previous && c1 !== c2) next = v1;
else if (v2 !== previous && c2 !== c3) next = v2;
else if (v3 !== previous && c1 !== c3) next = v3;
if (next === current) {
ERROR && console.error("Next vertex is not found");
break;
}
}
return chain;
}

View file

@ -5,7 +5,7 @@ import {closeDialogs} from "dialogs/utils";
import {openDialog} from "dialogs";
import {initLayers, restoreLayers} from "layers";
// @ts-expect-error js module
import {drawCoastline} from "modules/coastline";
import {drawCoastline} from "layers/renderers/drawCoastline";
// @ts-expect-error js module
import {drawScaleBar, Rulers} from "modules/measurers";
// @ts-expect-error js module
@ -29,6 +29,7 @@ import {showStatistics} from "../statistics";
import {createGrid} from "./grid";
import {createPack} from "./pack";
import {getInputValue, setInputValue} from "utils/nodeUtils";
// import {Ruler} from "modules/measurers";
const {Zoom, ThreeD} = window;
@ -56,6 +57,8 @@ async function generate(options?: IGenerationOptions) {
const newGrid = await createGrid(grid, precreatedGraph);
const newPack = createPack(newGrid);
// TODO: draw default ruler
// redefine global grid and pack
grid = newGrid;
pack = newPack;

View file

@ -2,7 +2,7 @@ import * as d3 from "d3";
import {renderLayer} from "layers";
// @ts-expect-error js module
import {drawCoastline} from "modules/coastline";
import {drawCoastline} from "layers/renderers/drawCoastline";
import {markupPackFeatures} from "modules/markup";
// @ts-expect-error js module
import {drawScaleBar} from "modules/measurers";
@ -24,6 +24,8 @@ export function createPack(grid: IGrid): IPack {
const markup = markupPackFeatures(grid, vertices, pick(cells, "v", "c", "b", "p", "h"));
renderLayer("coastline", vertices, markup.features);
// drawCoastline({vertices, cells}); // split into vertices definition and rendering
// Rivers.generate(newPack, grid);
@ -131,3 +133,6 @@ function repackGrid(grid: IGrid) {
TIME && console.timeEnd("repackGrid");
return pack;
}
function drawLayer(arg0: string, vertices: IGraphVertices, features: TPackFeatures) {
throw new Error("Function not implemented.");
}

100
src/scripts/simplify.ts Normal file
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@ -0,0 +1,100 @@
/*
(c) 2017, Vladimir Agafonkin
Simplify.js, a high-performance JS polyline simplification library
mourner.github.io/simplify-js
*/
// square distance between 2 points
function getSqDist([x1, y1]: TPoint, [x2, y2]: TPoint) {
const dx = x1 - x2;
const dy = y1 - y2;
return dx * dx + dy * dy;
}
// square distance from a point to a segment
function getSqSegDist([x1, y1]: TPoint, [x, y]: TPoint, [x2, y2]: TPoint) {
let dx = x2 - x;
let dy = y2 - y;
if (dx !== 0 || dy !== 0) {
const t = ((x1 - x) * dx + (y1 - y) * dy) / (dx * dx + dy * dy);
if (t > 1) {
x = x2;
y = y2;
} else if (t > 0) {
x += dx * t;
y += dy * t;
}
}
dx = x1 - x;
dy = y1 - y;
return dx * dx + dy * dy;
}
// rest of the code doesn't care about point format
// basic distance-based simplification
function simplifyRadialDist(points: TPoints, sqTolerance: number) {
let prevPoint = points[0];
const newPoints = [prevPoint];
let point;
for (let i = 1, len = points.length; i < len; i++) {
point = points[i];
if (getSqDist(point, prevPoint) > sqTolerance) {
newPoints.push(point);
prevPoint = point;
}
}
if (point && prevPoint !== point) newPoints.push(point);
return newPoints;
}
function simplifyDPStep(points: TPoints, first: number, last: number, sqTolerance: number, simplified: TPoints) {
let maxSqDist = sqTolerance;
let index = first;
for (let i = first + 1; i < last; i++) {
const sqDist = getSqSegDist(points[i], points[first], points[last]);
if (sqDist > maxSqDist) {
index = i;
maxSqDist = sqDist;
}
}
if (maxSqDist > sqTolerance) {
if (index - first > 1) simplifyDPStep(points, first, index, sqTolerance, simplified);
simplified.push(points[index]);
if (last - index > 1) simplifyDPStep(points, index, last, sqTolerance, simplified);
}
}
// simplification using Ramer-Douglas-Peucker algorithm
function simplifyDouglasPeucker(points: TPoints, sqTolerance: number) {
const last = points.length - 1;
const simplified = [points[0]];
simplifyDPStep(points, 0, last, sqTolerance, simplified);
simplified.push(points[last]);
return simplified;
}
// both algorithms combined for awesome performance
export function simplify(points: TPoints, tolerance: number, highestQuality = false) {
if (points.length <= 2) return points;
const sqTolerance = tolerance * tolerance;
points = highestQuality ? points : simplifyRadialDist(points, sqTolerance);
points = simplifyDouglasPeucker(points, sqTolerance);
return points;
}